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{{game icons|p3=y}} | {{game icons|p3=y}} | ||
[[File: | [[File:Bingo Mode 1.png|thumb|300px|E3 2013 gameplay screenshot of Bingo Battle, where the blue team is carrying an [[Insect Condo]] to the Onion.]] | ||
'''Bingo Battle''' ({{j|ビンゴバトル|Bingobatoru}}, lit.: "Bingo Battle") is a 2-player competitive game mode in {{p3}}. The mode involves each player attempting to fill a {{w|Bingo (American version)|bingo}} card before their opponent by [[carrying]] various [[fruit]]s, [[Enemy|enemies]], and marbles to the [[Onion]]. Player 1 controls a cyan team of [[Koppai]]tes on the left side of the screen, while player 2 controls a pink team of [[Hocotate|Hocotatians]] on the right side. The mode is somewhat similar to the [[2-Player Battle]] mode in {{p2}}. | '''Bingo Battle''' ({{j|ビンゴバトル|Bingobatoru}}, lit.: "Bingo Battle") is a 2-player competitive game mode in {{p3}}. The mode involves each player attempting to fill a {{w|Bingo (American version)|bingo}} card before their opponent by [[carrying]] various [[fruit]]s, [[Enemy|enemies]], and marbles to the [[Onion]]. Player 1 controls a cyan team of [[Koppai]]tes on the left side of the screen, while player 2 controls a pink team of [[Hocotate|Hocotatians]] on the right side. The mode is somewhat similar to the [[2-Player Battle]] mode in {{p2}}. | ||
Players can take control of Pikmin of any type (up to two types), but only within their team. The only way to distinguish which Pikmin belong to which team is with the top of their stems: their leaf, bud or flower will be cyan when they belong to player 1's team, and pink for player 2's. Players start with a certain type of Pikmin – the same for both teams, but it is possible to find more Pikmin of their team buried in the wild. [[Pluck]]ing them increases the actual Pikmin count for the team, meaning that if the Pikmin are not plucked, they count as not belonging to the player in the first place. | Players can take control of Pikmin of any type (up to two types), but only within their team. The only way to distinguish which Pikmin belong to which team is with the top of their stems: their leaf, bud or flower will be cyan when they belong to player 1's team, and pink for player 2's. Players start with a certain type of Pikmin – the same for both teams, but it is possible to find more Pikmin of their team buried in the wild. [[Pluck]]ing them increases the actual Pikmin count for the team, meaning that if the Pikmin are not plucked, they count as not belonging to the player in the first place. | ||
Each player has an [[Onion]], to which Pikmin can [[carry]] their spoils. Upon delivery, new Pikmin are created, and the Onion follows the same rules as it would in Story mode, except the maximum [[Pikmin limit|on-field limit]] for each player is 50 Pikmin instead. Seeing as leaders cannot access the [[Onion menu]], the Onion is in charge of automatically spitting out Pikmin seeds whenever there is space for them in the field. Pikmin that die to opposing Pikmin attacks simply respawn at the Onion. | Each player has an [[Onion]], to which Pikmin can [[Carrying|carry]] their spoils. Upon delivery, new Pikmin are created, and the Onion follows the same rules as it would in Story mode, except the maximum [[Pikmin limit|on-field limit]] for each player is 50 Pikmin instead. Seeing as leaders cannot access the [[Onion menu]], the Onion is in charge of automatically spitting out Pikmin seeds whenever there is space for them in the field. Pikmin that die to opposing Pikmin attacks simply respawn at the Onion. | ||
There are some special [[#Collectibles|collectibles]] scattered around the stage, which have different effects when recovered. Leaders cannot damage each other or opposing Pikmin with [[punch]]es, not even if enemies are around to enable punching. Enemy Pikmin can however attack opposing leaders and their army. If a leader has Pikmin latched on, the player can shake them off by repeatedly spinning {{button|wiiu|lstick|wii|stick| | There are some special [[#Collectibles|collectibles]] scattered around the stage, which have different effects when recovered. Leaders cannot damage each other or opposing Pikmin with [[punch]]es, not even if enemies are around to enable punching. Enemy Pikmin can however attack opposing leaders and their army. If a leader has Pikmin latched on, the player can shake them off by repeatedly spinning {{button|wiiu|lstick|wii|stick|wiiu|pclstick}}. Like in ''Pikmin 2'', leaders that are being attacked by Pikmin cannot do anything but move about and shake them off, but unlike in ''Pikmin 2'', leaders can be downed from Pikmin attacks, although it does take a while. | ||
In ''Pikmin 3'', the [[Wii U]] GamePad provides a [[KopPad#Map|map]] of the area, and Off-TV Play cannot be enabled. Since there is no GamePad in {{p3d}}, each player can instead open the [[radar]] on their own half of the screen. In either game, this map merely shows the area in its entirety and cannot be interacted with. It shows the location of [[fruit]]s, [[enemy|enemies]], [[#Cupid's Grenade|Cupid's Grenades]], [[leader]]s and [[Pikmin family|Pikmin]]. The color of the Pikmin's dots represent the Pikmin type, not the team. Oddly, in ''Pikmin 3 Deluxe'', it is not possible to move while the radar is up, unless the leader is [[throw|holding]] a Pikmin. In ''Pikmin 3 Deluxe'' players can also press a button to make the camera face north and, for a few seconds, display a blinking arrow that points to their team's Onion. | In ''Pikmin 3'', the [[Wii U]] GamePad provides a [[KopPad#Map|map]] of the area, and Off-TV Play cannot be enabled. Since there is no GamePad in {{p3d}}, each player can instead open the [[radar]] on their own half of the screen. In either game, this map merely shows the area in its entirety and cannot be interacted with. It shows the location of [[fruit]]s, [[enemy|enemies]], [[#Cupid's Grenade|Cupid's Grenades]], [[leader]]s and [[Pikmin family|Pikmin]]. The color of the Pikmin's dots represent the Pikmin type, not the team. Oddly, in ''Pikmin 3 Deluxe'', it is not possible to move while the radar is up, unless the leader is [[throw|holding]] a Pikmin. In ''Pikmin 3 Deluxe'' players can also press a button to make the camera face north and, for a few seconds, display a blinking arrow that points to their team's Onion. Also in ''Pikmin 3 Deluxe'', players can use the [[pause menu]] to restart the battle – this will use the same stage layout, but not the same bingo cards. | ||
==Maps== | ==Maps== | ||
There are 12 stages to choose from in Bingo Battle. | There are 12 stages to choose from in Bingo Battle. When the stage is selected from the [[Bingo Battle menu]], one of three different layouts is [[Randomization|randomly]] picked. Players only have the first stage available at the start of the [[saved game]], but each time a battle is finished in the newest available stage, the next one in the list is unlocked. There are 6 themes (garden, construction site, cavern, sandbox, metal, and toy), and there are two stages for each theme. Three of the themes (cavern, metal, and toy) are similar to [[Cave#Floor designs|cave themes]] seen in {{p2}}. | ||
<gallery perrow="6"> | <gallery perrow="6"> | ||
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==Ways to win== | ==Ways to win== | ||
There are four ways to | There are four ways to become victorious: | ||
*Score a bingo: By completing a row, column, or diagonal line of four items on their bingo card, the player | *Score a bingo: By completing a row, column, or diagonal line of four items on their bingo card, the player automatically wins. | ||
*Stealing the [[#Victory Macaroon|Victory Macaroon]]: By [[#Options|enabling]] the Victory Macaroon mode, players can steal this object from their opponent's base and deliver it to their Onion to win. | *Stealing the [[#Victory Macaroon|Victory Macaroon]]: By [[#Options|enabling]] the Victory Macaroon mode, players can steal this object from their opponent's base and deliver it to their Onion to win. Similar to stealing an opponent's marble from [[2-Player Battle]]. | ||
*Causing a [[Pikmin extinction]]: If the player's entire population of Pikmin perishes, the opposing player wins. This cannot happen with an inter-Pikmin battle | *Causing a [[Pikmin extinction]]: If the player's entire population of Pikmin perishes, the opposing player wins. This cannot happen with an inter-Pikmin battle. | ||
*Leader down: If a leader loses all of their [[health]], the other player's team wins, even if there is another living leader on the team. | *Leader down: If a leader loses all of their [[health]], the other player's team wins, even if there is another living leader on the team. | ||
==Options== | ==Options== | ||
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==Bingo card== | ==Bingo card== | ||
[[File:HUD Bingo Card.png|thumb|A bingo card.]] | [[File:HUD Bingo Card.png|thumb|A bingo card.]] | ||
Each player starts with a 4 × 4 bingo card, that is [[Randomization|randomly]] generated when the match starts. The card is filled with items that can be recovered in the current stage – [[fruit]]s, [[enemy|enemies]] and marbles. Every time an item is recovered, that square becomes highlighted. By highlighting four squares in the same row, column, or diagonal line, the player wins. | Each player starts with a 4 × 4 bingo card, that is [[Randomization|randomly]] generated when the match starts. The card is filled with items that can be recovered in the current stage – [[fruit]]s, [[enemy|enemies]] and marbles. Every time an item is recovered, that square becomes highlighted. By highlighting four squares in the same row, column, or diagonal line, the player wins. When a line is one item away from being cleared, a dotted line appears on the [[HUD]]. This can happen for more than one line at once. | ||
Any item that is held inside an enemy appears as a question mark, and is only transformed into its correct drawing once the unknown enemy that held it is defeated. If an item has already been recovered by the opponent, a {{w|no symbol}} appears on top of it. | |||
==Collectibles== | ==Collectibles== | ||
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{{main|Golden Grenade}} | {{main|Golden Grenade}} | ||
Golden Grenades resemble Cupid's Grenades, but are completely golden. When one is delivered to an Onion, the corresponding player's roulette wheel spin queue is filled. As such, it is more efficient to first use the spins in queue before recovering a Golden Grenade. The weight is 1, | Golden Grenades resemble Cupid's Grenades, but are completely golden. When one is delivered to an Onion, the corresponding player's roulette wheel spin queue is filled. As such, it is more efficient to first use the spins in queue before recovering a Golden Grenade. The weight is 1, the max carriers are 2. They tend to appear next to the Onion of the player that is behind, when the other player is one-away from victory. | ||
===Lucky Marble=== | ===Lucky Marble=== | ||
A Lucky Marble is a golden marble, that resembles [[The President]] of Hocotate Freight. Upon being delivered, it fills up a random unfilled space on the player's bingo card. If the player is one away before this powerup is activated, the screen will spread over to show that player's screen more, since there is a possibility that the Lucky Marble can fill the last slot needed. The weight is 1 and the max carriers is 8. | |||
A Lucky Marble is a golden marble that resembles | |||
Lucky Marbles | Lucky Marbles only begin appearing after the match has gone on for eight minutes. At this point, [[#Cupid's Grenades|Cupid's Grenades]] stop spawning, and the [[music]] changes to a calmer mood. | ||
==Items== | ==Items== | ||
[[File:Bingo Mode 3.png|thumb|The lightning bolt item being used by player 2.]] | [[File:Bingo Mode 3.png|thumb|The lightning bolt item being used by player 2.]] | ||
A player can get items by carrying [[#Cupid's Grenade|cherries]] back to their Onion. If a Golden Grenade is obtained, the player gets five items in storage. To use the items, the player must press {{button|wiiu|padd|wii|padd|wiiu|pcpadd}}, tap the item icon if on Stylus mode, or hold {{button|switch|y|switch|facel}} and choosing the rightmost option. Before an item becomes available to use, the roulette must first spin, which takes around three seconds. The spinning stops the player from being able to use items one right after the other. These are the possible items: | A player can get items by carrying [[#Cupid's Grenade|cherries]] back to their Onion. If a Golden Grenade is obtained, the player gets five items in storage. To use the items, the player must press {{button|wiiu|padd|wii|padd|wiiu|pcpadd}}, tap the item icon if on Stylus mode, or hold {{button|switch|y|switch|facel}} and choosing the rightmost option. Before an item becomes available to use, the roulette must first spin, which takes around three seconds. The spinning stops the player from being able to use items one right after the other. These are the possible items: | ||
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| [[File:Bingo Battle Lightning icon.png]] || Lightning || Strikes opponents and their nearby non-Yellow Pikmin with an immobilizing current of lightning. Like all [[Electricity|electric hazards]] in this game, it simply immobilizes them, and proves no direct harm to the Pikmin. | | [[File:Bingo Battle Lightning icon.png]] || Lightning || Strikes opponents and their nearby non-Yellow Pikmin with an immobilizing current of lightning. Like all [[Electricity|electric hazards]] in this game, it simply immobilizes them, and proves no direct harm to the Pikmin. | ||
|- | |- | ||
| [[File:Lucky Marble icon.png]] || Lucky Marble || Acts the same as if collecting a [[#Lucky Marble|Lucky Marble]]. | | [[File:Bingo Battle Lucky Marble icon.png]] || Lucky Marble || Acts the same as if collecting a [[#Lucky Marble|Lucky Marble]]. | ||
|- | |- | ||
| [[File:Bingo Battle Rock Storm icon.png]] || Rock Storm || Causes | | [[File:Bingo Battle Rock Storm icon.png]] || Rock Storm || Causes four large [[Hazards#Boulders|boulders]] to fall near where the opponent's leader is standing, killing any non-Rock Pikmin. It's harder to dodge these boulders than their ''Pikmin 2'' counterparts. A leader can escape intact if they are always moving throughout the storm. If the player knows that the strike is incoming, they can dismiss their Pikmin to minimize the death toll. These boulders can also harm leaders and Pikmin from the team that spawned them, as well as Pikmin that are shocked on the floor. | ||
|- | |- | ||
| [[File:Bingo Battle Ultra-Spicy Spray icon.png]] || Ultra-spicy spray || Instantly makes the player's Pikmin gain the effects of an [[ultra-spicy spray]]. | | [[File:Bingo Battle Ultra-Spicy Spray icon.png]] || Ultra-spicy spray || Instantly makes the player's Pikmin gain the effects of an [[ultra-spicy spray]]. | ||
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==Strategies== | ==Strategies== | ||
{{guide}} | {{guide}} | ||
===Using items=== | ===Using items=== | ||
Just as always, there is a proper time and way to use each item. | Just as always, there is a proper time and way to use each item. | ||
*'''Lightning''': Use the lightning when the opponent's leader has a large group of Pikmin with them. It is best used when the leader is busy fighting an enemy, or holding an explosive | *'''More Pikmin''': Because you can have no more than 50 Pikmin, you shouldn't use this if the sum goes over 50, otherwise it will be a waste. | ||
*'''Rock Storm''': This is also best used when the leader is with a large group of | *'''Lightning''': Use the lightning when the opponent's leader has a large group of Pikmin with them. It is best used when the leader is busy fighting an enemy, or holding an explosive. | ||
*'''Ultra-spicy spray''': Best used before fighting a mini-boss. It is also good to use it before fighting your opponent's Pikmin | *'''Rock Storm''': This is also best used when the leader is with a large group of Pikmin. Try not to use it if your opponent is near an enemy, as the rocks will destroy the enemy. | ||
*'''Ultra-spicy spray''': Best used before fighting a mini-boss. It is also good to use it before fighting your opponent's Pikmin. Finally, it is also good to use if any Pikmin are not flowered yet. | |||
*'''Enemy Annihilator''': Use this with as many enemies on screen as possible. If there is just one enemy left to win, find it and then use the powerup. | *'''Enemy Annihilator''': Use this with as many enemies on screen as possible. If there is just one enemy left to win, find it and then use the powerup. | ||
*'''Warp''': Use it when your opponent is near an item or enemy that they need to win. Also good to use when they are trying to steal your Victory Macaroon | *'''Warp''': Use it when your opponent is near an item or enemy that they need to win. Also good to use when they are trying to steal your Victory Macaroon. | ||
*'''Bomb''': Best to use whenever necessary. As always, use it to destroy enemies. Alternatively, try using it on any of your opponent's Pikmin trying to carry back an object | *'''Bomb''': Best to use whenever necessary. As always, use it to destroy enemies. Alternatively, try using it on any of your opponent's Pikmin trying to carry back an object. | ||
*'''Shuffle''': The Shuffle should be used when your opponent is close to a victory | *'''Shuffle''': The Shuffle should be used when your opponent is close to a victory. | ||
*'''Mine''': This is essentially just another bomb rock. You can use it on enemies and obstacles, but it | *'''Mine''': This is essentially just another bomb rock. You can use it on enemies and obstacles, but it should be put onto an object that your opponent needs to win. Therefore, when they try to get it, they will lose Pikmin. Placing it near their Onion is also good. Try to keep it out of view as well, so the opponent won't notice it at first. | ||
*'''Macaroon Recovery''': Use it if your Macaroon is being taken. It won't have any effect otherwise | *'''Macaroon Recovery''': Use it if your Macaroon is being taken. It won't have any effect otherwise. | ||
===Avoiding items=== | ===Avoiding items=== | ||
These are defensive strategies if any items are used against you. | These are defensive strategies if any items are used against you. | ||
*'''Lightning''': | *'''Lightning''': Disband your Pikmin before it gets used or, if they are carrying an object, move away from them. You can also switch to another leader, if you know that said leader and their Pikmin will suffer less from the shock. | ||
*'''Rock Storm''': If you see | *'''Rock Storm''': If you see it coming, the same strategy as the lightning can also be used. If they're already coming, just keep moving forward, and if possible, go near some enemies, as the rocks can potentially kill them. | ||
*'''Enemy Annihilator''': | *'''Enemy Annihilator''': Try to use this to your advantage and carry back any enemies affected by this. Because the opponent might use it to kill enemies they need, try salvaging those enemies before the opponent can reach them. | ||
*'''Bomb''': If you see the opponent rushing in for you, keep in mind that they could have bomb rocks, so try to avoid them or bait them into using the bomb in a way where you can escape. | *'''Bomb''': If you see the opponent rushing in for you, keep in mind that they could have bomb rocks, so try to avoid them or bait them into using the bomb in a way where you can escape. | ||
*'''Shuffle''': There is no real way to avoid this. However, | *'''Shuffle''': There is no real way to avoid this. However, by having many items on the board, it is possible that it will still result in you being one away. | ||
*'''Mine''': If you can notice that your opponent has one, keep a look out to see where they put it. Otherwise, if you think a mine is set somewhere, disband your squad and check for mines, so that if there's a detonation, no Pikmin will perish. Remember to also rotate the camera around before recovering important objects, as a mine might reveal itself from a different angle | *'''Mine''': If you can notice that your opponent has one, keep a look out to see where they put it. Otherwise, if you think a mine is set somewhere, disband your squad and check for mines, so that if there's a detonation, no Pikmin will perish. Remember to also rotate the camera around before recovering important objects, as a mine might reveal itself from a different angle. | ||
===Victory Macaroons=== | ===Victory Macaroons=== | ||
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*While your Pikmin are busy grabbing it, distract the enemy Pikmin with a single Pikmin. | *While your Pikmin are busy grabbing it, distract the enemy Pikmin with a single Pikmin. | ||
*Use items when your opponent's leaders show up. | *Use items when your opponent's leaders show up. | ||
==Badges== | ==Badges== | ||
In {{p3d}}, there are six [[ | In {{p3d}}, there are six [[badges]] the player can gain from playing Bingo Battle: | ||
*'''Gadget Master''': Using ten different types of items in Bingo Battle. | *'''Gadget Master''': Using ten different types of items in Bingo Battle. | ||
*'''Game Changer''': Playing a round of Bingo Battle with the Victory Macaroon rule. | *'''Game Changer''': Playing a round of Bingo Battle with the Victory Macaroon rule. | ||
*'''Line 'Em Up''': Playing a round of Bingo Battle. | *'''Line 'Em Up''': Playing a round of Bingo Battle. | ||
*'''Bingo Buff''': Playing 10 rounds of Bingo Battle. | *'''Bingo Buff''': Playing 10 rounds of Bingo Battle. | ||
*'''Bingo Fiend''': Playing a round on all | *'''Bingo Fiend''': Playing a round on all 10 Bingo Battle maps. | ||
*'''Pincer Attack''': Being one space away from winning a round in Bingo Battle on two separate rows and/or columns. | *'''Pincer Attack''': Being one space away from winning a round in Bingo Battle on two separate rows and/or columns. | ||
<gallery> | <gallery> | ||
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Wollysdead.PNG|The Enemy Annihilator item being used to instantly take care of a Yellow Wollywog. | Wollysdead.PNG|The Enemy Annihilator item being used to instantly take care of a Yellow Wollywog. | ||
Bingo Battle Victory Macaroon P3 stolen.png|Alph stealing Olimar's victory macaroon. | Bingo Battle Victory Macaroon P3 stolen.png|Alph stealing Olimar's victory macaroon. | ||
Rockypoint.PNG|The blue team activating the Rock Storm item. | |||
Flag.png|The blue team carrying the red team's Victory Macaroon. | Flag.png|The blue team carrying the red team's Victory Macaroon. | ||
Controls 2p.jpg|One of the possible control schemes in Bingo Battle. | Controls 2p.jpg|One of the possible control schemes in Bingo Battle. | ||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
* Bingo Battle and [[Mission Mode]] are the only modes in which the player can find | * Bingo Battle and [[Mission Mode]] are the only modes in which the player can find White and Purple Pikmin in ''Pikmin 3''. | ||
* When the Koppaite team carries its last item back to the Onion, the Pikmin appear to chant "Kop-pai, Kop-pai". When the Hocotatian team does this, the Pikmin chant "Hocotate", or "Ho-cotate, Ho-cotate." | * When the Koppaite team carries its last item back to the Onion, the Pikmin appear to chant "Kop-pai, Kop-pai". When the Hocotatian team does this, the Pikmin chant "Hocotate", or "Ho-cotate, Ho-cotate." | ||
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|Ita=Bingo | |Ita=Bingo | ||
|ItaM=- | |ItaM=- | ||
|Kor=빙고 | |Kor=빙고 배틀이란 | ||
|KorR=Binggo | |KorR=Binggo Baeteulilan | ||
|KorM=Bingo Battle | |KorM=Bingo Battle | ||
|Spa=Batalla de bingo | |Spa=Batalla de bingo | ||
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|notes=y | |notes=y | ||
}} | }} | ||
''Victory Macaroon'' | |||
{{foreignname | {{foreignname | ||
|Jap=勝利のマカロン | |Jap=勝利のマカロン | ||
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|SpaM=Victory Macaroon | |SpaM=Victory Macaroon | ||
}} | }} | ||
==See also== | ==See also== | ||
*[[Bingo Battle menu]] | *[[Bingo Battle menu]] | ||
*[[2-Player Battle]] | *[[2-Player Battle]] | ||
*[[ | *[[Mission Mode]] | ||
[[Category:Bingo Battle| ]] | [[Category:Bingo Battle| ]] | ||
[[Category:Game modes]] | |||
[[Category:Multiplayer modes]] | [[Category:Multiplayer modes]] |