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{{game icons|p3=y}} | {{game icons|p3=y}} | ||
[[File: | [[File:Bingo Mode 1.png|thumb|right|300px|The blue team carrying an [[Insect Condo]] to the Onion.]] | ||
Like in ''[[Pikmin 2]]'', ''[[Pikmin 3]]'' has a 2-player competitive mode called '''Bingo Battle'''. The overall rules have changed, but many of the same concepts return. Player 1 controls a cyan team of [[Koppai]]tes on the left side of the screen, while player 2 controls a pink team of [[Hocotate|Hocotatians]] on the right side. The game mode gets its name because of the [[Wikipedia:Bingo (U.S.)|bingo]] card both players have, which they can fill up by bringing the items on the square back to the Onion. Scoring a bingo is one of the [[#Ways to win|ways to win]]. | |||
Players can take control of Pikmin of any type (up to two types), but only within their team. The only way to distinguish which Pikmin belong to which team is with the top of their stems: their leaf, bud or flower will be cyan when they belong to player 1's team, and pink for player 2's. Players start with a certain type of Pikmin – the same for both teams, but it is possible to find more Pikmin of their team buried in the wild. [[Pluck]]ing them increases the actual Pikmin count for the team, meaning that if the Pikmin are not plucked, they count as not belonging to the player in the first place. | |||
Each player has an [[Onion]], to which Pikmin can [[Carrying|carry]] their spoils. Upon delivery, new Pikmin are created, and the Onion follows the same rules as it would in Story mode, except the maximum on-field limit for each player is 50 Pikmin instead. Seeing as leaders cannot access the Onion's management menu, the Onion is in charge of automatically spitting out Pikmin seeds whenever there is space for them in the field. Pikmin that die to opposing Pikmin attacks simply respawn at the Onion. | |||
There are some special [[#Collectibles|collectibles]] scattered around the stage, which have different effects when recovered. Leaders cannot damage each other or opposing Pikmin with [[punch]]es, not even if enemies are around to enable punching. Enemy Pikmin can however attack opposing leaders and their army. If a leader has Pikmin latched on, the player can shake them off by repeatedly spinning {{button|wiiu|LStick|wii|Stick|wiiu|PCLStick}}. Like in ''Pikmin 2'', leaders that are being attacked by Pikmin cannot do anything but move about and shake them off, but unlike in ''Pikmin 2'', leaders can be downed from Pikmin attacks, although it does take a while. | |||
The [[Wii U]] GamePad provides a [[KopPad#Map|map]] of the area, and Off-TV Play cannot be enabled. The map shows the location of [[fruit]]s, [[enemy|enemies]], [[#Cupid's Grenade|Cupid's Grenades]], [[leader]]s and [[Pikmin family|Pikmin]]. The color of the Pikmin's dots represent the Pikmin type, not the team. | |||
==Ways to win== | |||
There are four ways to become victorious: | |||
*Score a bingo: By completing a row, column, or diagonal line of four items on their bingo card, the player automatically wins. | |||
*Stealing the [[#Victory Macaroon|Victory Macaroon]]: By [[#Options|enabling]] the Victory Macaroon mode, players can steal this object from their opponent's base and deliver it to their Onion to win. Similar to stealing an opponent's marble from [[2-Player Battle]]. | |||
*Causing a [[Pikmin extinction]]: If the player's entire population of Pikmin perishes, the opposing player wins. This cannot happen with an inter-Pikmin battle. | |||
*Leader down: If a leader loses all of their [[health]], the other player's team wins, even if there is another living leader on the team. | |||
==Maps== | ==Maps== | ||
There are 12 stages to choose from in Bingo Battle. | There are 12 stages to choose from in Bingo Battle. When the stage is selected, one of three different layouts is [[Randomization|randomly]] picked. Players only have the first stage available at the start of the [[saved game]], but each time a battle is finished, the next level in the list is unlocked. | ||
<gallery perrow="6"> | <gallery perrow="6"> | ||
Map 01 shaded terrace a.jpg|[[Shaded Terrace]]|link=Shaded Terrace | |||
Map 05 stagnant sea b.jpg|[[Stagnant Sea]]|link=Stagnant Sea | |||
Map 07 twisted cavern a.jpg|[[Twisted Cavern]]|link=Twisted Cavern | |||
Map 10 arid metropolis a.jpg|[[Arid Metropolis]]|link=Arid Metropolis | |||
Map 13 rusted labyrinth a.jpg|[[Rusted Labyrinth]]|link=Rusted Labyrinth | |||
Map 16 jigsaw fortress a.jpg|[[Jigsaw Fortress]]|link=Jigsaw Fortress | |||
Map 19 blooming terrace a.jpg|[[Blooming Terrace]]|link=Blooming Terrace | |||
Map 22 parched brook a.jpg|[[Parched Brook]]|link=Parched Brook | |||
Map 25 buried pond a.jpg|[[Buried Pond]]|link=Buried Pond | |||
Map 28 sandbox kingdom a.jpg|[[Sandpit Kingdom]]|link=Sandpit Kingdom | |||
Map 31 corroded maze a.jpg|[[Corroded Maze]]|link=Corroded Maze | |||
Map 34 jigsaw colosseum a.jpg|[[Jigsaw Colosseum]]|link=Jigsaw Colosseum | |||
</gallery> | </gallery> | ||
==Options== | ==Options== | ||
Before starting, players must choose their [[Controls|control]] method. Players can choose any of the control schemes they could in | Before starting, players must choose their [[Controls|control]] method. Players can choose any of the control schemes they could in Story mode, although only one player can use one controller. It is possible to re-establish the control types for each player by choosing the icon on the lower-right corner of the screen, but it is not possible to change controls mid-battle – the exception to this is toggling Stylus mode on the GamePad via the [[Menu#Pause|pause menu]]. | ||
Before the battle starts, players can also set the following match options: | Before the battle starts, players can also set the following match options: | ||
*'''Victory Macaroon''': Setting this to on will | *'''Victory Macaroon''': Setting this to on will make each team start with their [[#Victory Macaroon|Victory Macaroon]] near their Onion. The default value is off. Victory Macaroons will not appear if this is turned off. | ||
*'''Battle Type''': Allows players to choose the number of starting [[leader]]s: one or two. The default value is 1 vs 1. Every other time this option is set to on, the secondary leader on player 1's team toggles between [[Brittany]] and [[Charlie]]. | *'''Battle Type''': Allows players to choose the number of starting [[leader]]s: one or two. The default value is 1 vs 1. Every other time this option is set to on, the secondary leader on player 1's team toggles between [[Brittany]] and [[Charlie]]. | ||
*'''Number of Pikmin''': Allows players to choose the starting number of Pikmin (excluding those buried), for each team individually, in increments of five. If the chosen number of starting Pikmin plus the number of Pikmin buried in the wild exceeds 50, the number of starting Pikmin will be decreased accordingly. The option to start with 1 Pikmin is also available. The maximum amount is 50, and the default value is 5 for each team. | *'''Number of Pikmin''': Allows players to choose the starting number of Pikmin (excluding those buried), for each team individually, in increments of five. If the chosen number of starting Pikmin plus the number of Pikmin buried in the wild exceeds 50, the number of starting Pikmin will be decreased accordingly. The option to start with 1 Pikmin is also available. The maximum amount is 50, and the default value is 5 for each team. | ||
==Bingo card== | ==Bingo card== | ||
Each player starts with a 4 × 4 bingo card, that is [[Randomization|randomly]] generated when the match starts. The card is filled with items that can be recovered in the current stage – [[fruit]]s, [[enemy|enemies]] and marbles. Every time an item is recovered, that square becomes highlighted. By highlighting four squares in the same row, column, or diagonal line, the player wins. When a line is one item away from being cleared, a dotted line appears on the [[HUD]]. This can happen for more than one line at once. | |||
Each player starts with a 4 × 4 bingo card, that is [[Randomization|randomly]] generated when the match starts. The card is filled with items that can be recovered in the current stage – [[fruit]]s, [[enemy|enemies]] and marbles. Every time an item is recovered, that square becomes highlighted. By highlighting four squares in the same row, column, or diagonal line, the player wins. | |||
Any item that is held inside an enemy appears as a question mark, and is only transformed into its correct drawing once the unknown enemy that held it is defeated. If an item has already been recovered by the opponent, a [[Wikipedia:No symbol|no symbol]] appears on top of it. | |||
==Collectibles== | ==Collectibles== | ||
Line 65: | Line 54: | ||
===Victory Macaroon=== | ===Victory Macaroon=== | ||
The '''Victory Macaroon''' is a | The '''Victory Macaroon''' is a [[Wikipedia:Macaron|macaron]] with a team-colored flag on top. Each one starts near its team's Onion, and is available for capture by the enemy's Pikmin. If the opponent delivers the macaroon to their own Onion, they are declared the victor. A player's Pikmin can carry their own macaroon back to their base, but because it cannot be delivered to the Onion, the Pikmin carrying it behave oddly – they alternate between celebrating a successful delivery and re-grabbing it, until they eventually settle down and leave the macaroon alone. The Victory Macaroons will only appear if the corresponding [[#Options|option]] is enabled. | ||
===Cupid's Grenade=== | ===Cupid's Grenade=== | ||
{{main|Cupid's Grenade}} | {{main|Cupid's Grenade}} | ||
Cupid's Grenades randomly spawn about the stage, and delivering one to an Onion grants the player with an [[#Items|item]] spin on their roulette wheel. More than one spin can be queued, and the number of spins available is presented on the [[HUD]]. Up to five spins may be in queue, and after an item is used, the next spin in the queue instantly takes place. Cupid's Grenades stop spawning after Lucky Marbles begin doing so | Cupid's Grenades randomly spawn about the stage, and delivering one to an Onion grants the player with an [[#Items|item]] spin on their roulette wheel. More than one spin can be queued, and the number of spins available is presented on the [[HUD]]. Up to five spins may be in queue, and after an item is used, the next spin in the queue instantly takes place. Cupid's Grenades stop spawning after Lucky Marbles begin doing so. | ||
===Golden Grenade=== | ===Golden Grenade=== | ||
{{main|Golden Grenade}} | {{main|Golden Grenade}} | ||
Golden Grenades resemble Cupid's Grenades, but are completely golden. When one is delivered to an Onion, the corresponding player's roulette wheel spin queue is filled. As such, it is more efficient to first use the spins in queue before recovering a Golden Grenade | Golden Grenades resemble Cupid's Grenades, but are completely golden. When one is delivered to an Onion, the corresponding player's roulette wheel spin queue is filled. As such, it is more efficient to first use the spins in queue before recovering a Golden Grenade. | ||
===Lucky Marble=== | ===Lucky Marble=== | ||
A Lucky Marble is a golden marble, that resembles [[The President]] of Hocotate Freight. Upon being delivered, it fills up a random unfilled space on the player's bingo card. If the player is one away before this powerup is activated, the screen will spread over to show that player's screen more, since there is a possibility that the Lucky Marble can fill the last slot needed. | |||
A Lucky Marble is a golden marble that resembles | |||
Lucky Marbles | Lucky Marbles only begin appearing after the match has gone on for eight minutes. At this point, [[#Cupid's Grenades|Cupid's Grenades]] stop spawning, and the [[music]] changes to a calmer mood. | ||
==Items== | ==Items== | ||
[[File:Bingo_Mode_3.png|thumb|The lightning bolt item being used by player 2.]] | |||
{{todo|Confirm if it's possible for Warp to send opponents to bad places, like for instance, a pool of water.}} | |||
[[File: | A player can get items by carrying [[#Cupid's Grenade|cherries]] back to their Onion. If a Golden Grenade is obtained, the player gets five items in storage. To use the items, the player must press {{button|wiiu|Paddown|wii|Paddown|wiiu|PCPaddown}}, or tap the item icon if on Stylus mode. These are the possible items: | ||
A player can get items by | |||
{{clear}} | {{clear}} | ||
Line 110: | Line 86: | ||
| [[File:Bingo Battle Lightning icon.png]] || Lightning || Strikes opponents and their nearby non-Yellow Pikmin with an immobilizing current of lightning. Like all [[Electricity|electric hazards]] in this game, it simply immobilizes them, and proves no direct harm to the Pikmin. | | [[File:Bingo Battle Lightning icon.png]] || Lightning || Strikes opponents and their nearby non-Yellow Pikmin with an immobilizing current of lightning. Like all [[Electricity|electric hazards]] in this game, it simply immobilizes them, and proves no direct harm to the Pikmin. | ||
|- | |- | ||
| [[File:Lucky Marble icon.png]] || Lucky Marble || Acts the same as if collecting a [[#Lucky Marble|Lucky Marble]]. | | [[File:Bingo Battle Lucky Marble icon.png]] || Lucky Marble || Acts the same as if collecting a [[#Lucky Marble|Lucky Marble]]. | ||
|- | |- | ||
| [[File:Bingo Battle Rock Storm icon.png]] || Rock Storm || Causes | | [[File:Bingo Battle Rock Storm icon.png]] || Rock Storm || Causes four large [[Hazards#Boulders|boulders]] to fall near where the opponent's leader is standing, killing any non-Rock Pikmin. It's harder to dodge these boulders than their ''Pikmin 2'' counterparts. A leader can escape intact if they are always moving throughout the storm. If the player knows that the strike is incoming, they can dismiss their Pikmin to minimize the death toll. | ||
|- | |- | ||
| [[File:Bingo Battle Ultra-Spicy Spray icon.png]] || Ultra- | | [[File:Bingo Battle Ultra-Spicy Spray icon.png]] || Ultra-Spicy Spray || Instantly makes the player's Pikmin gain the effects of an [[Ultra-Spicy Spray]]. | ||
|- | |- | ||
| [[File:Bingo Battle Enemy Annihilator icon.png]] || Enemy Annihilator || Kills all [[Camera|on-screen]] enemies. [[Mini-boss]] enemies will not be hurt. | | [[File:Bingo Battle Enemy Annihilator icon.png]] || Enemy Annihilator || Kills all [[Camera|on-screen]] enemies. [[Enemy#Boss|Mini-boss]] enemies will not be hurt. | ||
|- | |- | ||
| [[File:Bingo Battle Bomb icon.png]] || Bomb || Causes a [[ | | [[File:Bingo Battle Bomb icon.png]] || Bomb || Causes a [[Bomb Rock]] to spawn in front of the player's leader. | ||
|- | |- | ||
| [[File:Bingo Battle Shuffle icon.png]] || Shuffle || Scrambles the opponent's bingo card. | | [[File:Bingo Battle Shuffle icon.png]] || Shuffle || Scrambles the opponent's bingo card. The items will never be shuffled in a way that triggers a victory. | ||
|- | |- | ||
| [[File:Bingo Battle Mine icon.png]] || Mine || Spawns a | | [[File:Bingo Battle Mine icon.png]] || Mine || Spawns a mine in front of the active leader. Pikmin can [[carry]] these, just like Bomb Rocks. When the Pikmin is [[throw]]n, the mine sticks to wherever the Pikmin hits, and will only detonate when a captain walks by. | ||
|- | |- | ||
| [[File:Bingo Battle Warp icon.png]] || Warp || Teleports the opponent to a random area on the map, along with any Pikmin under their control | | [[File:Bingo Battle Warp icon.png]] || Warp || Teleports the opponent to a random area on the map, along with any Pikmin under their control. | ||
|- | |- | ||
| [[File:Bingo Battle Macaroon Recovery icon.png]] || Macaroon Recovery || Transports the player's [[#Victory Macaroon|macaroon]] back to their Onion, even if it is already nearby. This item is only available when playing with the "Victory Macaroon" [[#Options|option]] on. | | [[File:Bingo Battle Macaroon Recovery icon.png]] || Macaroon Recovery || Transports the player's [[#Victory Macaroon|macaroon]] back to their Onion, even if it is already nearby. This item is only available when playing with the "Victory Macaroon" [[#Options|option]] on. | ||
|} | |} | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
ZlCfzSFv_48UADxBRF.jpg|The stage select screen in Bingo Battle. | |||
Bingo Mode 2.png|The blue team is one item away from winning. | Bingo Mode 2.png|The blue team is one item away from winning. | ||
wollysdead.PNG|The Enemy Annihilator item being used to instantly take care of a Yellow Wollywog. | |||
Screen shot 2013-07-26 at 3.11.18 PM.png|Alph stealing Olimar's victory macaroon. | |||
rockypoint.PNG|The blue team activating the Rock Storm item. | |||
Controls 2p.jpg|One of the possible control schemes in Bingo Battle. | Controls 2p.jpg|One of the possible control schemes in Bingo Battle. | ||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
* Bingo Battle and [[Mission Mode]] are the only modes in which the player can find | * Bingo Battle and [[Mission Mode]] are the only modes in which the player can find White and Purple Pikmin in ''Pikmin 3''. | ||
* When the Koppaite team carries its last item back to the Onion, the Pikmin appear to chant "KOP-pai, KOP-pai". When the Hococtatian team does this, the Pikmin chant "Hocotate", or "hoc-TETE, hoc-TETE." | |||
* When the Koppaite team carries its last item back to the Onion, the Pikmin appear to chant " | |||
[[Category:Bingo Battle| ]] | [[Category:Bingo Battle| ]] | ||
[[Category: | [[Category:Alternative game modes]] |