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Players can take control of Pikmin of any type (up to two types), but only within their team. The only way to distinguish which Pikmin belong to which team is with the top of their stems: their leaf, bud or flower will be cyan when they belong to player 1's team, and pink for player 2's. Players start with a certain type of Pikmin – the same for both teams, but it is possible to find more Pikmin of their team buried in the wild. [[Pluck]]ing them increases the actual Pikmin count for the team, meaning that if the Pikmin are not plucked, they count as not belonging to the player in the first place.
Players can take control of Pikmin of any type (up to two types), but only within their team. The only way to distinguish which Pikmin belong to which team is with the top of their stems: their leaf, bud or flower will be cyan when they belong to player 1's team, and pink for player 2's. Players start with a certain type of Pikmin – the same for both teams, but it is possible to find more Pikmin of their team buried in the wild. [[Pluck]]ing them increases the actual Pikmin count for the team, meaning that if the Pikmin are not plucked, they count as not belonging to the player in the first place.


Each player has an [[Onion]], to which Pikmin can [[carry]] their spoils. Upon delivery, new Pikmin are created, and the Onion follows the same rules as it would in Story mode, except the maximum [[Pikmin limit|on-field limit]] for each player is 50 Pikmin instead. Seeing as leaders cannot access the [[Onion menu]], the Onion is in charge of automatically spitting out Pikmin seeds whenever there is space for them in the field. Pikmin that die to opposing Pikmin attacks simply respawn at the Onion.
Each player has an [[Onion]], to which Pikmin can [[Carrying|carry]] their spoils. Upon delivery, new Pikmin are created, and the Onion follows the same rules as it would in Story mode, except the maximum [[Pikmin limit|on-field limit]] for each player is 50 Pikmin instead. Seeing as leaders cannot access the [[Onion menu]], the Onion is in charge of automatically spitting out Pikmin seeds whenever there is space for them in the field. Pikmin that die to opposing Pikmin attacks simply respawn at the Onion.


There are some special [[#Collectibles|collectibles]] scattered around the stage, which have different effects when recovered. Leaders cannot damage each other or opposing Pikmin with [[punch]]es, not even if enemies are around to enable punching. Enemy Pikmin can however attack opposing leaders and their army. If a leader has Pikmin latched on, the player can shake them off by repeatedly spinning {{button|wiiu|lstick|wii|stick|switch|lstick}}. Like in ''Pikmin 2'', leaders that are being attacked by Pikmin cannot do anything but move about and shake them off, but unlike in ''Pikmin 2'', leaders can be downed from Pikmin attacks, although it does take a while.
There are some special [[#Collectibles|collectibles]] scattered around the stage, which have different effects when recovered. Leaders cannot damage each other or opposing Pikmin with [[punch]]es, not even if enemies are around to enable punching. Enemy Pikmin can however attack opposing leaders and their army. If a leader has Pikmin latched on, the player can shake them off by repeatedly spinning {{button|wiiu|lstick|wii|stick|switch|lstick}}. Like in ''Pikmin 2'', leaders that are being attacked by Pikmin cannot do anything but move about and shake them off, but unlike in ''Pikmin 2'', leaders can be downed from Pikmin attacks, although it does take a while.

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