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|pikmin = y | |pikmin = y | ||
|pikmin2 = y | |pikmin2 = y | ||
|image = | |image = Beady Long Legs.png | ||
|size = 270px | |size = 270px | ||
|icon = Piklopedia Beady Long Legs.png | |icon = Piklopedia Beady Long Legs.png | ||
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|underground = [[Citadel of Spiders]], [[Hole of Heroes]] | |underground = [[Citadel of Spiders]], [[Hole of Heroes]] | ||
|challenge = [[The Final Trial]], [[Twilight Garden]] | |challenge = [[The Final Trial]], [[Twilight Garden]] | ||
|attacks = | |attacks = Crushes Pikmin | ||
}} | }} | ||
The '''Beady Long Legs''' ({{j|ダマグモ|Dama Gumo| | The '''Beady Long Legs''' ({{j|ダマグモ|Dama Gumo|Ball Spider}}) is an enemy in the first two [[Pikmin series|''Pikmin'' games]]. The only attack it has is stomping around – which it does more quickly when damaged – and its multiple feet [[Crushing|crush]] any [[Pikmin family|Pikmin]] they land on. Its weak spot is its orbicular torso; given its height, [[Yellow Pikmin]] are normally needed. When defeated, it crumbles into dust that disintegrates after its belongings drop from its orbicular torso. The creature is in both the main game and [[Challenge Mode]] of both games it appears on. | ||
In | In ''[[Pikmin 2]]'', the Beady Long Legs has a more brownish tone to its body, while in the first one it is just yellow. It also has slightly different shaped feet. Appearances in the second game are more common, and have much less [[health]], slower movements, different cries, and their feet don't stick on the ground. When at low health, the Beady Long Legs will acquire a reddish tint and start smoking at the joints in ''Pikmin''. In ''Pikmin 2'', the creature's body will start to flake away at low health. | ||
The Beady Long Legs does not appear in ''[[Pikmin 3]]'', but there are two new Arachnorb bosses similar to it, the [[Shaggy Long Legs]] and [[Baldy Long Legs]] | It first appears as a boss in [[Pikmin (game)|''Pikmin'']], where it is found in [[The Forest Navel]], holding the [[Guard Satellite]], and again in [[The Final Trial]] in [[Challenge Mode (Pikmin)|Challenge Mode]]. In ''Pikmin 2'', one appears on sublevel 5 of the [[Citadel of Spiders]], where it drops a [[The Key|key]] which unlocks [[Challenge Mode (Pikmin 2)|Challenge Mode]], one on sublevel 14 of the [[Hole of Heroes]], which holds the [[Fond Gyro Block]], and one in the [[Twilight Garden]] in Challenge Mode (again holding The Key). Additionally, one more can be found in front of the landing site in the [[Perplexing Pool]] after day 30; killing this one yields 20 small 1-[[pellet]]s. It appears every day if it is not killed and always spawns on the first day of each 10 day period starting from day 31. Despite rumors, it is not exclusive to palindrome days (33, 44, etc). | ||
The Beady Long Legs does not appear in ''[[Pikmin 3]]'', but there are two new Arachnorb bosses similar to it, the [[Shaggy Long Legs]] and [[Baldy Long Legs]]. | |||
==Stats== | ==Stats== | ||
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}} | }} | ||
== | {{Notes|reel=y|olimar=y|louie=y|voyage=y}} | ||
===Prima "Field Guide" description=== | |||
{{transcript|Although this creature is commonly associated with spiders, the Arachnorb is actually the result of a separate evolutionary line of insectoid creatures. Since the spherical body portion supported by the creature's legs carries most of its internal organs, there appear to be no other features that would correspond to a head or abdomen. Waxy secretions form this creature's distinctive armored shell.}} | |||
=== | |||
== Strategy == | == Strategy == | ||
=== With Pikmin === | |||
{{todo|Check what happens if its feet are damaged in all versions and regions of all games.}} | {{todo|Check what happens if its feet are damaged in all versions and regions of all games.}} | ||
You should have no more than 30 Pikmin, as a large group can be hard to control and may cause a few deaths. Aim at its core and launch your Pikmin freely, being careful to neither miss nor let the grounded Pikmin get stomped on. [[Group move|Group moving]] will prove helpful here. When it shivers, it is about to shake Pikmin off. Call the Pikmin quickly, or else they might fall off for a few seconds and lose their bud or flower [[Maturity|status]]. In ''Pikmin 2'', all Pikmin will be shaken off, but in ''Pikmin'', a few may still remain latched. Attacking one of its feet in ''Pikmin'' will not cause any damage, but the creature will have difficulties landing it. | |||
You should have no more than 30 Pikmin, as a large group can be hard to control and may cause a few deaths. Aim at its core and launch your Pikmin freely, being careful to neither miss nor let the grounded Pikmin get stomped on. [[ | |||
If you have a viable amount of Yellow Pikmin, attack at will, but if not, bring twenty to thirty of some other types, preferably Red Pikmin, and wait until it has done eight stomps (two with each leg); it will lean down afterwards to rest. It will do this twice, so you should ignore it the first time, and then as soon as it begins to lean again, quickly throw Pikmin at its body. This will allow you to attack for a longer period of time. | If you have a viable amount of Yellow Pikmin, attack at will, but if not, bring twenty to thirty of some other types, preferably Red Pikmin, and wait until it has done eight stomps (two with each leg); it will lean down afterwards to rest. It will do this twice, so you should ignore it the first time, and then as soon as it begins to lean again, quickly throw Pikmin at its body. This will allow you to attack for a longer period of time. | ||
The Beady Long Legs can also be harmed by Pikmin attacking its feet; this is far more challenging and time-consuming, however. In ''Pikmin 2'', only Purple Pikmin can damage the creature's feet with the stomp they cause, but in the Japanese [[Region|version]] of the game, any Pikmin type can also attack its feet with regular attacks. As such, an easy way to defeat the Beady Long Legs in the Japanese version of ''Pikmin 2'' is to place around 25 flowered [[Red Pikmin]] on the location where each foot is going to be, and when the creature lands from above, its health will be dropped so fast that it will not have time to stomp even once, ensuring a clean and quick victory{{cite youtube|0f2tFBwZOfM|showing the Beady Long Legs in ''Pikmin 2'' being killed quickly by swarming its feet}}. It may be difficult to determine exactly where the feet will end up at, though. | |||
The Beady Long Legs can also be harmed by Pikmin attacking its feet; this is far more challenging and time-consuming, however. In ''Pikmin 2'', only Purple Pikmin can damage the creature's feet with the stomp they cause, but in the Japanese [[Region|version]] of the game, any Pikmin type can also attack its feet with regular attacks. As such, an easy way to defeat the Beady Long Legs in the Japanese version of ''Pikmin 2'' is to place around 25 flowered [[Red Pikmin]] on the location where each foot is going to be, and when the creature lands from above, its health will be dropped so fast that it will not have time to stomp even once, ensuring a clean and quick victory | |||
In ''[[Pikmin (game)|Pikmin]]'', it is recommended to bring twenty [[Red Pikmin]] to the entrance of the arena, so they may bring the Guard Satellite through the fire [[geyser]]s. | In ''[[Pikmin (game)|Pikmin]]'', it is recommended to bring twenty [[Red Pikmin]] to the entrance of the arena, so they may bring the Guard Satellite through the fire [[geyser]]s. | ||
=== With captains === | |||
Even when [[Ultra-bitter spray|petrified]], its body is suspended too high for captains to reach. | |||
=== Speedrunning === | === Speedrunning === | ||
In ''Pikmin'', the fastest way to defeat the creature is to have around 20 Red Pikmin and around 6 Yellow Pikmin with you. Before the boss lands, use {{button| | In ''Pikmin'', the fastest way to defeat the creature is to have around 20 Red Pikmin and around 6 Yellow Pikmin with you. Before the boss lands, use {{button|gcn|C|wii|Paddown}} to organize your party so that Red Pikmin are the closest to you. Walk into the arena, and begin throwing Red Pikmin so that they attach to the creature when it lands; when the Beady Long Legs falls down, its core reaches low enough for non-Yellow Pikmin to be thrown at it. Throw as many Pikmin as you can, using the [[Throw#Group move trick|group move trick]]. When it shakes the Pikmin off, a few of them will remain attached. Carefully whistle the ones that got knocked down and throw them at the core again. The creature should be dead just as it's shaking the second time.{{cite youtube|emgi4V8zjM8|showing a fast kill on the Beady Long Legs, in ''Pikmin''}} | ||
{{ | == Glitch == | ||
{{Main|Glitches in Pikmin#Beady Long Legs escape|t1=Beady Long Legs escape}} | |||
In ''Pikmin'', there is a rare and dangerous [[Glitches|glitch]] that causes Beady Long Legs to leave its arena. This glitch is most likely to happen when you leave the arena without killing it. Pikmin and/or Olimar have to be left at the gate to the small arena. The creature will then try to attack these, possibly leaving the arena. Once outside of the barriers, it will continue to pursue you. If you now run to the island where the [[Libra]] is, the enemy may fall into the [[Pit|abyss]] below, causing the game to crash (the game will also crash if you do not kill it after it leaves the arena after a certain amount of time). | |||
In ''Pikmin 2'', this is fixed. An enemy that has fallen into the abyss dies, and [[Treasure|anything it might have been holding]] reappears above the ground near the place it fell. | |||
=== | ==Technical information== | ||
{{p1 enemy technical | {{p1 enemy technical | ||
|name = kumo | |name = kumo | ||
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==Other information== | ==Other information== | ||
{{enemy other info | {{enemy other info | ||
|technical = Arachnorb | |||
|size = Leg span: {{mm|240}} | |size = Leg span: {{mm|240}} | ||
|piklopedia = 72 | |piklopedia = 72 | ||
|music1 = ''[[Music in Pikmin#Impending Doom|Impending Doom]]'' | |||
|music1 = ''[[Music in Pikmin#Impending Doom|Impending Doom | |||
|music2 = ''[[Music in Pikmin 2#Common boss battle|Common boss battle]]'' | |music2 = ''[[Music in Pikmin 2#Common boss battle|Common boss battle]]'' | ||
}} | }} | ||
==Naming== | ==Naming== | ||
{{ | The creature's name is a pun on "daddy long legs", the name given to real world spiders on the {{w|pholcidae}} family and {{w|opiliones}} order. These spiders have long, spindly legs and a small body, much like the Beady Long Legs. Instead of "daddy" however, the word "beady" is used, to highlight its small and circular body. Its Japanese name, {{j|ダマグモ|Dama Gumo}}, literally translates to "Ball Spider", once again reflecting the creature's spidery look and the spherical body. The technical name, ''pseudoarachnia armoralis'', likely translates to "armored pseudo-arachnid", with ''pseudo'' being Greek for "fake", and an English word in its own right, ''arachnia'' being a reference to "{{w|arachnida}}", the real world class for spiders, and ''armoralis'' likely meaning "armored", due to its strong resistance. | ||
{{ | |||
| | The creature's internal name in ''Pikmin 2'' is the same as its Japanese name, <code>damagumo</code>, but in ''Pikmin'', only the "spider" part of the word remains, making it <code>kumo</code>. | ||
===Names in other languages=== | ===Names in other languages=== | ||
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|Jap = ダマグモ | |Jap = ダマグモ | ||
|JapR = Dama Gumo | |JapR = Dama Gumo | ||
|JapM = | |JapM = Ball Spider | ||
| | |Ger=Perliges Langbein | ||
| | |GerM=Beady Long Leg | ||
|Fra = Baba Longues jambes | |Fra = Baba Longues jambes | ||
|FraM = | |FraM = From ''Papa-longues-jambes'' (literally "Daddy longlegs") | ||
|Ita=Longopede | |||
|ItaM= From "lungo" (long) and "piede" (foot) | |||
|Ita | |||
|ItaM = | |||
}} | }} | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
72beadylonglegs.png|A Beady Long Legs on the [[Piklopedia]]. | |||
Beady Long Legs | Beady Long Legs enemy reel.jpg|Beady Long Legs in the [[enemy reel]]. | ||
Beady Long Legs cave.png|A Beady Long Legs as it first lands in a cave. | |||
Beady LongLegs.png|A close-up of the Beady Long Legs in ''Pikmin 2''. | |||
Beady Long Legs Damaged.png|The Beady Long Legs begins to crumble and emit smoke as it becomes weaker. | |||
Beady Long Legs Destroy.png|The Beady Longs Legs exploding when it runs out of health. | |||
Beady Long Legs Crumble.png|The Beady Long Legs crumbles into dust. | |||
pikmin 2 Beady Long Legs.png|A Beady Long Legs in the unused [[cave]] Last_4, meant for enemy testing. | |||
Beady_Long-legs(PikminNPC).jpg|Artwork from ''New Play Control! Pikmin''. | |||
beadylonglegs.jpg|Artwork from ''Pikmin 2'' of the Beady Long Legs. | |||
File:Y10.JPG|The creature's [[e-card]], #30 (10<sup>th</sup> yellow card). | |||
Beady Long Legs Damaged.png|The Beady Long Legs | |||
Beady Long Legs Destroy.png|The Beady | |||
Beady Long Legs Crumble.png|The Beady Long Legs | |||
Y10.JPG|The | |||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
[[ | [[Image:Early Long Legs.jpg|thumb|right|The prototype Beady Long Legs.]] | ||
*The Beady Long Legs is shown during the last few seconds of a pre-release trailer of [[Pikmin (game)|''Pikmin'']]. Here, the creature appears to be taller and have a reddish tint to its skin, as well as being in an outside area similar to [[ | *The Beady Long Legs is shown during the last few seconds of a pre-release trailer of [[Pikmin (game)|''Pikmin'']]. Here, the creature appears to be taller and have a reddish tint to its skin, as well as being in an outside area similar to the [[Forest of Hope]]. | ||
*In the [[Citadel of Spiders]] cave in ''Pikmin 2'', a shadow of a spider web is displayed on the arena floor. This also applies to one of its appearances in [[Challenge Mode (Pikmin 2)|Challenge Mode in ''Pikmin 2'']] and to the arena of the Raging Long Legs in the the Hole of Heroes. | |||
*In the [[Citadel of Spiders]] cave in ''Pikmin 2'', a shadow of a spider web is displayed on the arena floor. This also applies to the arena of the Raging Long Legs in the Hole of Heroes. | *It is unknown how Louie knows how to cook it, because in ''[[Pikmin 2]]'', the Beady Long Legs falls apart very shortly after defeat. | ||
* | *There is an [[unused content|unused]] object in ''[[mariowiki:Super Mario Galaxy|Super Mario Galaxy]]'' that looks like an organic ball, which opens up much like the Beady Long Legs' core. In addition, the item's internal name is <code>[http://tcrf.net/Super_Mario_Galaxy/Unused_Objects#Spider_Item_Shell SpiderItemShell]</code>, further connecting it to the pseudo-arachnid. | ||
*There is an [[unused content|unused]] object in ''[[mariowiki:Super Mario Galaxy|Super Mario Galaxy]]'' that looks like an organic ball, which opens up much like the Beady Long Legs' core. In addition, the item's internal name is <code>[ | |||
*This enemy was meant to appear in ''[[Pikmin 3]]'', but with its head changed to resemble one of its feet, as evidenced from some [[Unused content in Pikmin 3|unused content in the game]]. | *This enemy was meant to appear in ''[[Pikmin 3]]'', but with its head changed to resemble one of its feet, as evidenced from some [[Unused content in Pikmin 3|unused content in the game]]. | ||
==References== | ==References== | ||
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{{bosses}} | {{bosses}} | ||
{{ | {{enemies}} | ||
[[Category:Crushing enemies]] | [[Category:Crushing enemies]] | ||