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The '''Beady Long Legs''' ({{j|ダマグモ|Dama Gumo|Orb Spider}}) is a [[boss]] in the first two [[Pikmin series|''Pikmin'' games]]. The only attack it has is stomping around, and its big feet [[Crushing|crush]] any [[Pikmin family|Pikmin]] they land on. Its weak spot is its orbicular torso; given its height, [[Yellow Pikmin]] are recommended. When defeated, it crumbles into dust and disintegrates after its belongings drop from its orbicular torso. The creature is in both the main game and [[Challenge Mode]] of both games it appears in.
The '''Beady Long Legs''' ({{j|ダマグモ|Dama Gumo|Orb Spider}}) is a boss in the first two [[Pikmin series|''Pikmin'' games]]. The only attack it has is stomping around, and its multiple feet [[Crushing|crush]] any [[Pikmin family|Pikmin]] they land on. Its weak spot is its orbicular torso; given its height, [[Yellow Pikmin]] are normally needed. When defeated, it crumbles into dust that disintegrates after its belongings drop from its orbicular torso. The creature is in both the main game and [[Challenge Mode]] of both games it appears on.


In {{p2}}, the Beady Long Legs is colored with golds and browns, while in the first game it is primarily yellow and red and lacks the shiny, bumpy texture that it has in the second game. Its legs also appear more rectangular in ''Pikmin''. Its appearances in the second game are slightly more common, with it having much less [[health]], slower movements, a different shake, and makes different sounds. When at low health in either game, the Beady Long Legs will start smoking at its joints, and the creature's body will begin to flake away.
In ''[[Pikmin 2]]'', the Beady Long Legs has a more brownish tone to its body, while in the first one it is just yellow. It also has slightly different shaped feet. Appearances in the second game are more common, and have much less [[health]], slower movements, different cries, and their feet don't stick on the ground. When at low health, the Beady Long Legs will acquire a reddish tint and start smoking at the joints in ''Pikmin''. In ''Pikmin 2'', the creature's body will start to flake away at low health.
 
It first appears as a boss in [[Pikmin (game)|''Pikmin'']], where it is found in [[The Forest Navel]], holding the [[Guard Satellite]], and again in [[The Final Trial]] in [[Challenge Mode (Pikmin)|Challenge Mode]] (It is the only boss in Pikmin that has a [[Music in Pikmin#Impending Doom|unique boss theme]] besides the [[Emperor Bulblax]]). In ''Pikmin 2'', one appears on sublevel 5 of the [[Citadel of Spiders]], where it drops a [[The Key|key]] which unlocks [[Challenge Mode (Pikmin 2)|Challenge Mode]], one on sublevel 14 of the [[Hole of Heroes]], which holds the [[Fond Gyro Block]], and one in the [[Twilight Garden]] in Challenge Mode (again holding The Key). Additionally, one more can be found in front of the landing site in the [[Perplexing Pool]] after day 30; killing this one yields 20 small 1-[[pellet]]s. It appears every day if it is not killed and always spawns on the first day of each 10 day period starting from day 31.


The Beady Long Legs does not appear in ''[[Pikmin 3]]'', but there are two new Arachnorb bosses similar to it, the [[Shaggy Long Legs]] and [[Baldy Long Legs]] (the latter of which has an entry in the [[Piklopedia (Pikmin 3 Deluxe)|Piklopedia]] that mentions the species).
The Beady Long Legs does not appear in ''[[Pikmin 3]]'', but there are two new Arachnorb bosses similar to it, the [[Shaggy Long Legs]] and [[Baldy Long Legs]] (the latter of which has an entry in the [[Piklopedia (Pikmin 3 Deluxe)|Piklopedia]] that mentions the species).
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==Behavior==
{{Notes|reel=y|olimar=y|louie=y|voyage=y}}
The Beady Long Legs will remain out of sight until a captain or Pikmin enters its area. Once this happens, it will fall from the sky and land on the floor. When idle, it will stomp around, which can crush any Pikmin and damage captains. When it stops moving, it will lower its torso in an attempt to rest. If multiple Pikmin are thrown onto it during this stage, it will violently shake off any attached Pikmin. Once defeated, the Beady Long Legs will not leave a body and instead turn to dust, similar to other Arachnorbs.
===''Pikmin'' Nintendo Player's Guide===
{{transcript|Although this creature is commonly associated with spiders, the Arachnorb is actually the result of a separate evolutionary line of insectoid creatures. Since the spherical body portion supported by the creature's legs carries most of its internal organs, there appear to be no other features that would correspond to a head or abdomen. Waxy secretions form this creature's distinctive armored shell.|block=y}}
{{transcript|Stand in the shadow of the bug's round body, then fire Pikmin straight up into it. Only its ball-like body takes damage, and yellow Pikmin have less trouble soaring up to it. Weigh down the bug's feet with Pikmin to slow down the creature, but make sure your Pikmin don't get stepped on.
|block=y}}


==Locations==
===''Pikmin'' Nintendo Power Booklet description===
====In ''Pikmin''====
{{transcript|Eerily missing anything that resembles a head, this spiderlike creature is capable of stomping large numbers of Pikmin into oblivion with its four pile-driving legs. Its only vulnerable spot is its round body.}}
It appears only once in Pikmin's story mode, where it is found in [[The Forest Navel]], holding the [[Guard Satellite]]. It is to the east of the map, in a sandy arena blocked off by a [[reinforced wall|black reinforced wall]]. In the game's [[Challenge Mode (Pikmin)|Challenge Mode]], it appears in the [[The Final Trial]] where the [[Emperor Bulblax]] would be found in story mode.


====In ''Pikmin 2''====
===''Pikmin 2'' Nintendo Player's Guide===
One can be found in front of the landing site in the [[Perplexing Pool]] after day 30; killing this one yields 20 small 1-[[pellet]]s. It appears every day if it is not killed and always spawns on the first day of each 10 day period starting from day 31.
{{transcript|The name says it all. Since the Beady Long Legs has such long legs, you'll need yellows to reach its body when it's standing up straight. Steer clear of its legs when it stomps, and hit it with purples when it dips.|block=y}}
* [[Citadel of Spiders#Sublevel 5|Citadel of Spiders, sublevel 5]]. Holds [[The Key]] which unlocks [[Challenge Mode (Pikmin 2)|Challenge Mode]].
* [[Hole of Heroes#Sublevel 14|Hole of Heroes, sublevel 14]]. Holds the [[Fond Gyro Block]]
* [[Twilight Garden]] (Challenge Mode). Holds The Key.


== Strategy ==
== Strategy ==
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=== Speedrunning ===
=== Speedrunning ===
In ''Pikmin'', the fastest way to defeat the creature is to have around 20 Red Pikmin and around 6 Yellow Pikmin with you. Before the boss lands, use {{button|gc|c|wii|padd}} to organize your party so that Red Pikmin are the closest to you. Walk into the arena, and begin throwing Red Pikmin so that they attach to the creature when it lands; when the Beady Long Legs falls down, its core reaches low enough for non-Yellow Pikmin to be thrown at it. Throw as many Pikmin as you can, using the [[Throw#Swarm trick|swarm trick]]. When it shakes the Pikmin off, a few of them will remain attached. Carefully whistle the ones that got knocked down and throw them at the core again. The creature should be dead just as it's shaking the second time.{{cite youtube|emgi4V8zjM8|showing a fast kill on the Beady Long Legs, in ''Pikmin''}}
In ''Pikmin'', the fastest way to defeat the creature is to have around 20 Red Pikmin and around 6 Yellow Pikmin with you. Before the boss lands, use {{button|gc|c|wii|padd}} to organize your party so that Red Pikmin are the closest to you. Walk into the arena, and begin throwing Red Pikmin so that they attach to the creature when it lands; when the Beady Long Legs falls down, its core reaches low enough for non-Yellow Pikmin to be thrown at it. Throw as many Pikmin as you can, using the [[Throw#Swarm trick|swarm trick]]. When it shakes the Pikmin off, a few of them will remain attached. Carefully whistle the ones that got knocked down and throw them at the core again. The creature should be dead just as it's shaking the second time.{{cite youtube|emgi4V8zjM8|showing a fast kill on the Beady Long Legs, in ''Pikmin''}}
{{Notes|reel=y|olimar=y|louie=y|voyage=y}}
===''Pikmin'' Nintendo Player's Guide===
{{transcript|Although this creature is commonly associated with spiders, the Arachnorb is actually the result of a separate evolutionary line of insectoid creatures. Since the spherical body portion supported by the creature's legs carries most of its internal organs, there appear to be no other features that would correspond to a head or abdomen. Waxy secretions form this creature's distinctive armored shell.|block=y}}
{{transcript|Stand in the shadow of the bug's round body, then fire Pikmin straight up into it. Only its ball-like body takes damage, and yellow Pikmin have less trouble soaring up to it. Weigh down the bug's feet with Pikmin to slow down the creature, but make sure your Pikmin don't get stepped on.
|block=y}}
===''Pikmin'' Nintendo Power Booklet description===
{{transcript|Eerily missing anything that resembles a head, this spiderlike creature is capable of stomping large numbers of Pikmin into oblivion with its four pile-driving legs. Its only vulnerable spot is its round body.}}
===''Pikmin 2'' Nintendo Player's Guide===
{{transcript|The name says it all. Since the Beady Long Legs has such long legs, you'll need yellows to reach its body when it's standing up straight. Steer clear of its legs when it stomps, and hit it with purples when it dips.|block=y}}


== Presumed glitch ==
== Presumed glitch ==
At one point, a [[glitch]] about this boss was documented on Pikipedia.{{cite web|https://www.pikminwiki.com/index.php?title{{=}}Beady_Long_Legs&diff{{=}}393&oldid{{=}}392|Old revision of the Beady Long Legs page|Pikipedia|published={{date|31|May|2008}}|retrieved={{date|29|July|2021}}}} It was said to be a rare and dangerous glitch that would cause the Beady Long Legs in ''Pikmin'' to leave its arena. Once outside its boundaries, it would continue to pursue the player, and if coaxed into falling into the [[pit]], the game would crash. It also claimed that the game could crash if left outside of its arena for too long, and that it could also happen with other bosses fought in arenas.
At one point, a [[glitch]] about this boss was documented on Pikipedia.{{cite web|https://www.pikminwiki.com/index.php?title{{=}}Beady_Long_Legs&diff{{=}}393&oldid{{=}}392|Old revision of the Beady Long Legs page|Pikipedia|published={{date|31|May|2008}}|retrieved={{date|29|July|2021}}}} It was said to be a rare and dangerous glitch that would cause the Beady Long Legs in ''Pikmin'' to leave its arena. Once outside its boundaries, it would continue to pursue the player, and if coaxed into falling into the [[pit]], the game would crash. It also claimed that the game could crash if left outside of its arena for too long, and that it could also happen with other bosses fought in arenas.


Despite the glitch's popularity, there was never any proof of it happening, though there were attempts.{{cite youtube|e9wRNfGV8Wg|showing some attempts at luring the Beady Long Legs out of its arena|published={{date|30|October|2009}}|retrieved={{date|29|July|2021}}}} In fact, without editing the game's files to force the boss's territory radius to be larger than normal, there is no known way for the Beady Long Legs to walk far from its starting point, as it will attempt to return to the center of the arena if it exits a certain radius. In addition to the Beady Long Legs being unable to escape its arena in normal play, the crashing element is a hoax: should the player move the Beady Long Legs to the pits at the edge of The Forest Navel and coax it inside, its model distorts to try to "step" in the pit, before merely despawning.{{cite youtube|QseKQ7yslvU|showing how the Beady Long Legs only moves out of the arena if its territory radius is extended in Windows executable}}{{cite youtube|iXJFQKinoBM|showing the same hex edit, but on the actual game}} Since the editor that documented the glitch did so anonymously, and a bit haphazardly, it is impossible to figure out any details about the origin of the glitch. In light of the failed attempts to replicate it, the "glitch" may have been a hoax.
Despite the glitch's popularity, there was never any proof of it happening, though there were attempts.{{cite youtube|e9wRNfGV8Wg|showing some attempts at luring the Beady Long Legs out of its arena|published={{date|30|October|2009}}|retrieved={{date|29|July|2021}}}} In fact, without editing the game's files to force the boss's territory radius to be larger than normal, there is no known way for the Beady Long Legs to walk far from its starting point, as it will attempt to return to the center of the arena if it exits a certain radius. In addition to the Beady Long Legs being unable to escape its arena in normal play, the crashing element is a hoax: should the player move the Beady Long Legs to the pits at the edge of the Forest Navel and coax it inside, its model distorts to try to "step" in the pit, before merely despawning.{{cite youtube|QseKQ7yslvU|showing how the Beady Long Legs only moves out of the arena if its territory radius is extended in Windows executable}}{{cite youtube|iXJFQKinoBM|showing the same hex edit, but on the actual game}} Since the editor that documented the glitch did so anonymously, and a bit haphazardly, it is impossible to figure out any details about the origin of the glitch. In light of the failed attempts to replicate it, the "glitch" may have been a hoax.


==Technical information==
==Technical information==
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|size      = Leg span: {{mm|240}}
|size      = Leg span: {{mm|240}}
|piklopedia = 72
|piklopedia = 72
|jpname    = {{j|アシナガモクメツユハライ|Ashinaga mokume tsuyuharai|Long-legged wood grain {{w|tsuyuharai}}}}
|technical  = Arachnorb
|technical  = Arachnorb
|music1    = ''[[Music in Pikmin#Impending Doom|Impending Doom]], [[Music in Pikmin#Final Boss Battle|Final Boss Battle (only in Challenge Mode)]]''
|music1    = ''[[Music in Pikmin#Impending Doom|Impending Doom]], [[Music in Pikmin#Final Boss Battle|Final Boss Battle (only in Challenge Mode)]]''
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==Naming==
==Naming==
{{see more|Arachnorb family#Naming}}
{{see more|Arachnorb family#Naming}}
{{naming
 
|common    = Beady Long Legs. The word "Beady" highlights its small and circular body.
The word "Beady" in its name highlights its small and circular body. Its Japanese name, {{j|ダマグモ|Dama Gumo}}, literally translates to "Orb Spider", once again reflecting the creature's spidery look and the spherical body. In the scientific name, ''Pseudoarachnia armoralis'', ''armoralis'' comes from the Latin ''armum'', which translates to "armor" and refers to its strong resistance. The creature's internal name in ''Pikmin 2'' is the same as its Japanese name, <code>damagumo</code>, but in ''Pikmin'', only the "spider" part of the word remains, making it <code>kumo</code>.
|jpcommon  = {{j|ダマグモ|Dama Gumo|Orb Spider}}. It once again reflects the creature's spidery look and the spherical body.
|jpname    = {{j|アシナガモクメツユハライ|Ashinaga Mokume Tsuyuharai|Long-legged Wood Grain {{w|Tsuyuharai}}}}.
|scientific = ''Pseudoarachnia armoralis''. ''Armoralis'' comes the word "armor" and refers to its strong resistance.
|internal  = The creature's internal name in ''Pikmin 2'' is the same as its Japanese name, <code>damagumo</code>, but in ''Pikmin'', only the "spider" part of the word remains, making it <code>kumo</code>.
}}


===Names in other languages===
===Names in other languages===
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|SpaA  = Pelota patas largas
|SpaA  = Pelota patas largas
|SpaAM = Ball long legs
|SpaAM = Ball long legs
|SpaAN =
|SpaAN =  
|Por = Patalonga-degude
|PorB = Patalonga-degude
|PorM = Marble longleg
|PorBM = Marbled longpaw
|PorN = ''"Patalonga"'' is a portmanteau of ''"pata"'' (leg) and ''"longa"'' (long)<br> ''"Degude"'' probably comes from ''"bolinha de gude"'' (marble, a toy)
|PorBN = ''"Patalonga"'' is a portmanteau of ''"pata"'' (paw) and ''"longa"'' (long)<br> ''"Degude"'' probably comes from ''"bolinha de gude"'' (marble, a toy)
|PorP  =
|PorPM =
|PorPN =
|Rus  =  
|Rus  =  
|RusM =  
|RusM =  
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Beady Long Legs (enemy reel).png|The Beady Long Legs in the [[enemy reel]].
Beady Long Legs (enemy reel).png|The Beady Long Legs in the [[enemy reel]].
P1 Beady Long Legs Sketch.png|A drawing of a Beady Long Legs from the ''Pikmin'' Official Player's Guide.
P1 Beady Long Legs Sketch.png|A drawing of a Beady Long Legs from the ''Pikmin'' Official Player's Guide.
P1 Beady Long Legs idle.jpg|A Beady Long Legs just as it drops down from the ceiling.
P1 Beady Long Legs attack.jpg|A Beady Long Legs preparing to stomp its feet.
P1 Beady Long Legs near death.jpg|A Beady Long Legs' legs flaking as it nears death.
P1 Beady Long Legs death.jpg|A Beady Long Legs' body opening up as it dies.
P1 Beady Long Legs corpse.jpg|A Beady Long Legs crumbling into dust.
</gallery>
</gallery>


===''Pikmin 2''===
===''Pikmin 2''===
<gallery>
<gallery>
P2 Defeated Beady Long Legs Artwork.jpg|Artwork of the Beady Long Legs.
72beadylonglegs.png|The Beady Long Legs in the [[Piklopedia (Pikmin 2)|Piklopedia]].
72beadylonglegs.png|The Beady Long Legs in the [[Piklopedia (Pikmin 2)|Piklopedia]].
P2 Beady Long Legs Full Health Screenshot.png|A close-up of the Beady Long Legs in [[Citadel of Spiders#Sublevel 5|sublevel 5 of Citadel of Spiders]].
P2 Beady Long Legs Full Health Screenshot.png|A close-up of the Beady Long Legs in [[Citadel of Spiders#Sublevel 5|sublevel 5 of Citadel of Spiders]].
Beady Long Legs Damaged.png|The Beady Long Legs beginning to crumble and emit smoke as its health becomes lower.
Beady Long Legs Damaged.png|The Beady Long Legs begins to crumble and emit smoke as it becomes weaker.
Beady Long Legs Destroy.png|The Beady Long Legs emitting firework-like particles as it dies. Electricity can also be seen running though its body.
Beady Long Legs Destroy.png|The Beady Long Legs explodes when it dies.
Beady Long Legs Crumble.png|The Beady Long Legs dead, crumbling into dust.
Beady Long Legs Crumble.png|The Beady Long Legs defeated, crumbling into dust.
Beady Long Legs cave.png|The Beady Long Legs as it lands in [[Hole of Heros#Sublevel 14|sublevel 14 of Hole of Heros]].
Beady Long Legs cave.png|The Beady Long Legs as it first lands in [[Hole of Heros#Sublevel 14|sublevel 14 of Hole of Heros]].
Hole of Heroes sublevel 14.jpg|The Beady Long Legs after it lands in the same sublevel.
Hole of Heroes sublevel 14.jpg|The Beady Long Legs after it lands in the same cave.
P2 Beady Long Legs PP.jpg|The Beady Long Legs in the [[Perplexing Pool]].
Pikmin 2 Beady Long Legs.png|The Beady Long Legs in the unused [[cave]] <code>Last_4</code>, meant for enemy testing.
Pikmin 2 Beady Long Legs.png|The Beady Long Legs in the unused [[cave]] <code>Last_4</code>, meant for enemy testing.
Beady Long Legs P2S icon.png|The [[Piklopedia (Pikmin 2)|Piklopedia]] icon of the Beady Long Legs in [[Pikmin 2 (Nintendo Switch)|the Nintendo Switch version of ''Pikmin 2'']].
P2 Defeated Beady Long Legs Artwork.jpg|Artwork.
</gallery>
Y10.JPG|The creature's [[e-card]], #30 (10<sup>th</sup> yellow card).
 
===Other===
<gallery>
Y10.JPG|The Beady Long Legs' [[e-card]], #30 (10<sup>th</sup> yellow card).
</gallery>
</gallery>


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[[File:Beady Long Legs P1 early.png|thumb|An earlier Beady Long Legs.]]
[[File:Beady Long Legs P1 early.png|thumb|An earlier Beady Long Legs.]]
*The Beady Long Legs is shown during the last few seconds of a pre-release trailer of [[Pikmin (game)|''Pikmin'']]. Here, the creature appears to be taller and have a reddish tint to its skin, as well as being in an outside area similar to [[The Forest of Hope]].
*The Beady Long Legs is shown during the last few seconds of a pre-release trailer of [[Pikmin (game)|''Pikmin'']]. Here, the creature appears to be taller and have a reddish tint to its skin, as well as being in an outside area similar to [[The Forest of Hope]].
*It is the only boss in ''Pikmin'' that has a [[Music in Pikmin#Impending Doom|unique boss theme]] besides the [[Emperor Bulblax]].
*In the [[Citadel of Spiders]] cave in ''Pikmin 2'', a shadow of a spider web is displayed on the arena floor. This also applies to the arena of the Raging Long Legs in the the Hole of Heroes.
*In the [[Citadel of Spiders]] cave in ''Pikmin 2'', a shadow of a spider web is displayed on the arena floor. This also applies to the arena of the Raging Long Legs in the Hole of Heroes.
*The poison Louie describes may be oenanthotoxin, a poison known for causing a rigid smile. Alternatively, the poison could be causing Louie to have a gelastic seuizure, a seizure accompanied by uncontrollable laughter.
*The poison Louie describes may be oenanthotoxin, a poison known for causing a rigid smile. Alternatively, the poison could be causing Louie to have a gelastic seuizure, a seizure accompanied by uncontrollable laughter.
*In the original English script, Louie simply says "Caution! Do not eat!" when referring to the Beady Long Legs. This would later be used for Shaggy Long Legs instead.
*In the original English script, Louie simply says "Caution! Do not eat!" when referring to the Beady Long Legs. This would later be used for Baldy Long Legs instead.
*There is an [[unused content|unused]] object in ''[[mariowiki:Super Mario Galaxy|Super Mario Galaxy]]'' that looks like an organic ball, which opens up much like the Beady Long Legs' core. In addition, the item's internal name is <code>[https://tcrf.net/Super_Mario_Galaxy/Unused_Models#SpiderItemShell SpiderItemShell]</code>, further connecting it to the pseudo-arachnid.
*There is an [[unused content|unused]] object in ''[[mariowiki:Super Mario Galaxy|Super Mario Galaxy]]'' that looks like an organic ball, which opens up much like the Beady Long Legs' core. In addition, the item's internal name is <code>[https://tcrf.net/Super_Mario_Galaxy/Unused_Models#SpiderItemShell SpiderItemShell]</code>, further connecting it to the pseudo-arachnid.
*This enemy was meant to appear in ''[[Pikmin 3]]'', but with its head changed to resemble one of its feet, as evidenced from some [[Unused content in Pikmin 3|unused content in the game]].
*This enemy was meant to appear in ''[[Pikmin 3]]'', but with its head changed to resemble one of its feet, as evidenced from some [[Unused content in Pikmin 3|unused content in the game]].
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*Bizarrely, in ''Pikmin'', if there are any [[sprout]]s in the area the moment the player triggers the creature's fall, it will take a few seconds to actually fall down, whereas if there are no sprouts, it will show up right away. This applies to all game modes and all versions of the game.
*Bizarrely, in ''Pikmin'', if there are any [[sprout]]s in the area the moment the player triggers the creature's fall, it will take a few seconds to actually fall down, whereas if there are no sprouts, it will show up right away. This applies to all game modes and all versions of the game.
*In ''Pikmin 2'', the Beady Long Legs is fully programmed to drop 25 [[Unmarked Spectralids]] upon death if it has no treasure. However, due to a [[mistake]] from the programmers, this does not occur, and it simply drops nothing.{{cite youtube|1shxH8n5NW4|explaining why 25 [[Unmarked Spectralids]] do not appear upon death in ''Pikmin 2''}}
*In ''Pikmin 2'', the Beady Long Legs is fully programmed to drop 25 [[Unmarked Spectralids]] upon death if it has no treasure. However, due to a [[mistake]] from the programmers, this does not occur, and it simply drops nothing.{{cite youtube|1shxH8n5NW4|explaining why 25 [[Unmarked Spectralids]] do not appear upon death in ''Pikmin 2''}}
* In the {{p3d}} Side Story [[Olimar's Comeback]], the final stage has a [[Baldy Long Legs]] with a similar coloration to the Beady Long Legs. It is accompanied by a boss theme that combines the main {{p1}} theme with instruments from The Forest Navel's theme.
* In the {{p3d}} Side Story [[Olimar's Comeback]], the final stage has a [[Baldy Long Legs]] with a similar coloration to the Beady Long Legs. It is accompanied by a boss theme that combines the main {{p1}} theme and the Beady Long Legs's battle theme.
*The roaring of the Beady Long Legs in ''Pikmin 2'', and by extension the other two arachnorbs that reuse the sound, is a modified metal door sliding sound.
*The roaring of the Beady Long Legs in ''Pikmin 2'', and by extension the other two arachnorbs that reuse the sound is a modified metal door sliding sound.
*The Beady Long Legs is the only enemy encountered in multiple games that does not appear in ''Pikmin 4''.
*The Beady Long Legs is the only species encountered in multiple games that does not appear in ''Pikmin 4''.
*While the Beady Long Legs shares the same base texture in both ''Pikmin'' and ''Pikmin 2'', the way that texture is mapped to its body is notably different in each installment.


==See also==
==See also==
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*[[Raging Long Legs]]
*[[Raging Long Legs]]
*[[Shaggy Long Legs]]
*[[Shaggy Long Legs]]
*[[Man-at-Legs]]


==References==
==References==
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{{p2enemies}}
{{p2enemies}}
[[Category:Crushing enemies]]
[[Category:Crushing enemies]]
[[Category:Enemy-harming enemies]]
[[Category:Hiding enemies]]
[[Category:Hiding enemies]]
[[Category:The Forest Navel]]
[[Category:The Forest Navel]]
[[Category:Perplexing Pool]]
[[Category:Perplexing Pool]]
[[Category:Citadel of Spiders]]
[[Category:Enemy-harming enemies]]
[[Category:Hole of Heroes]]
[[Category:Pikmin 1 Challenge Mode]]
[[Category:Pikmin 1 Challenge Mode]]
[[Category:Pikmin 2 Challenge Mode]]
[[Category:Pikmin 1 bosses]]
[[Category:Pikmin 1 bosses]]
[[Category:Pikmin 2 bosses]]
[[Category:Pikmin 2 bosses]]

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