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|pikmin = y | |pikmin = y | ||
|pikmin2 = y | |pikmin2 = y | ||
|image = | |image = Beady Long Legs.png | ||
|size = 270px | |size = 270px | ||
|icon = Piklopedia Beady Long Legs.png | |icon = Piklopedia Beady Long Legs.png | ||
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The '''Beady Long Legs''' ({{j|ダマグモ|Dama Gumo|Orb Spider}}) is | The '''Beady Long Legs''' ({{j|ダマグモ|Dama Gumo|Orb Spider}}) is an enemy in the first two [[Pikmin series|''Pikmin'' games]]. The only attack it has is stomping around – which it does more quickly when damaged – and its multiple feet [[Crushing|crush]] any [[Pikmin family|Pikmin]] they land on. Its weak spot is its orbicular torso; given its height, [[Yellow Pikmin]] are normally needed. When defeated, it crumbles into dust that disintegrates after its belongings drop from its orbicular torso. The creature is in both the main game and [[Challenge Mode]] of both games it appears on. | ||
In | In ''[[Pikmin 2]]'', the Beady Long Legs has a more brownish tone to its body, while in the first one it is just yellow. It also has slightly different shaped feet. Appearances in the second game are more common, and have much less [[health]], slower movements, different cries, and their feet don't stick on the ground. When at low health, the Beady Long Legs will acquire a reddish tint and start smoking at the joints in ''Pikmin''. In ''Pikmin 2'', the creature's body will start to flake away at low health. | ||
The Beady Long Legs does not appear in ''[[Pikmin 3]]'', but there are two new Arachnorb bosses similar to it, the [[Shaggy Long Legs]] and [[Baldy Long Legs]] | It first appears as a boss in [[Pikmin (game)|''Pikmin'']], where it is found in [[The Forest Navel]], holding the [[Guard Satellite]], and again in [[The Final Trial]] in [[Challenge Mode (Pikmin)|Challenge Mode]]. In ''Pikmin 2'', one appears on sublevel 5 of the [[Citadel of Spiders]], where it drops a [[The Key|key]] which unlocks [[Challenge Mode (Pikmin 2)|Challenge Mode]], one on sublevel 14 of the [[Hole of Heroes]], which holds the [[Fond Gyro Block]], and one in the [[Twilight Garden]] in Challenge Mode (again holding The Key). Additionally, one more can be found in front of the landing site in the [[Perplexing Pool]] after day 30; killing this one yields 20 small 1-[[pellet]]s. It appears every day if it is not killed and always spawns on the first day of each 10 day period starting from day 31. Despite rumors, it is not exclusive to palindrome days (33, 44, etc). | ||
The Beady Long Legs does not appear in ''[[Pikmin 3]]'', but there are two new Arachnorb bosses similar to it, the [[Shaggy Long Legs]] and [[Baldy Long Legs]]. | |||
==Stats== | ==Stats== | ||
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}} | }} | ||
== | {{Notes|reel=y|olimar=y|louie=y|voyage=y}} | ||
===Prima "Field Guide" description=== | |||
{{transcript|Although this creature is commonly associated with spiders, the Arachnorb is actually the result of a separate evolutionary line of insectoid creatures. Since the spherical body portion supported by the creature's legs carries most of its internal organs, there appear to be no other features that would correspond to a head or abdomen. Waxy secretions form this creature's distinctive armored shell.}} | |||
=== | |||
== Strategy == | == Strategy == | ||
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Be careful when entering the boss's arena in ''Pikmin'', since it can crush Pikmin when it falls down from the ceiling. This can catch unprepared players with large armies by surprise, but was changed for ''Pikmin 2'': the Beady Long Legs will not be able to harm Pikmin until its introduction animation is over. | Be careful when entering the boss's arena in ''Pikmin'', since it can crush Pikmin when it falls down from the ceiling. This can catch unprepared players with large armies by surprise, but was changed for ''Pikmin 2'': the Beady Long Legs will not be able to harm Pikmin until its introduction animation is over. | ||
You should have no more than 30 Pikmin, as a large group can be hard to control and may cause a few deaths. Aim at its core and launch your Pikmin freely, being careful to neither miss nor let the grounded Pikmin get stomped on. [[Swarming]] will prove helpful here. When it shivers, it is about to shake Pikmin off. Call the Pikmin quickly, or else they might fall off for a few seconds and lose their bud or flower [[Maturity|status]]. In ''Pikmin 2'', all Pikmin will be shaken off, but in ''Pikmin'', a few may still remain latched. Attacking one of its feet in ''Pikmin'' will not cause any damage, but the creature will have difficulties landing it | You should have no more than 30 Pikmin, as a large group can be hard to control and may cause a few deaths. Aim at its core and launch your Pikmin freely, being careful to neither miss nor let the grounded Pikmin get stomped on. [[Swarming]] will prove helpful here. When it shivers, it is about to shake Pikmin off. Call the Pikmin quickly, or else they might fall off for a few seconds and lose their bud or flower [[Maturity|status]]. In ''Pikmin 2'', all Pikmin will be shaken off, but in ''Pikmin'', a few may still remain latched. Attacking one of its feet in ''Pikmin'' will not cause any damage, but the creature will have difficulties landing it. | ||
If you have a viable amount of Yellow Pikmin, attack at will, but if not, bring twenty to thirty of some other types, preferably Red Pikmin, and wait until it has done eight stomps (two with each leg); it will lean down afterwards to rest. It will do this twice, so you should ignore it the first time, and then as soon as it begins to lean again, quickly throw Pikmin at its body. This will allow you to attack for a longer period of time. | If you have a viable amount of Yellow Pikmin, attack at will, but if not, bring twenty to thirty of some other types, preferably Red Pikmin, and wait until it has done eight stomps (two with each leg); it will lean down afterwards to rest. It will do this twice, so you should ignore it the first time, and then as soon as it begins to lean again, quickly throw Pikmin at its body. This will allow you to attack for a longer period of time. | ||
The Beady Long Legs can also be harmed by Pikmin attacking its feet; this is far more challenging and time-consuming, however. In ''Pikmin 2'', only Purple Pikmin can damage the creature's feet with the stomp they cause, but in the Japanese [[Region|version]] of the game, any Pikmin type can also attack its feet with regular attacks. As such, an easy way to defeat the Beady Long Legs in the Japanese version of ''Pikmin 2'' is to place around 25 flowered [[Red Pikmin]] on the location where each foot is going to be, and when the creature lands from above, its health will be dropped so fast that it will not have time to stomp even once, ensuring a clean and quick victory{{cite youtube|0f2tFBwZOfM|showing the Beady Long Legs in ''Pikmin 2'' being killed quickly by swarming its feet}}. It may be difficult to determine exactly where the feet will end up at, though. This trick does not work in overseas versions of the game, nor the Wii release.{{cite youtube|zKjeYzwsWKw|showing how Beady Long Legs's feet cannot be harmed in the Japanese version of ''New Play Control! Pikmin 2''|published={{date|17|February|2019}}|retrieved={{date|17|February|2019}}}} | |||
The Beady Long Legs can also be harmed by Pikmin attacking its feet; this is far more challenging and time-consuming, however. In ''Pikmin 2'', only Purple Pikmin can damage the creature's feet with the stomp they cause, but in the Japanese [[Region|version]] of the game, any Pikmin type can also attack its feet with regular attacks. As such, an easy way to defeat the Beady Long Legs in the Japanese version of ''Pikmin 2'' is to place around 25 flowered [[Red Pikmin]] on the location where each foot is going to be, and when the creature lands from above, its health will be dropped so fast that it will not have time to stomp even once, ensuring a clean and quick victory | |||
In ''[[Pikmin (game)|Pikmin]]'', it is recommended to bring twenty [[Red Pikmin]] to the entrance of the arena, so they may bring the Guard Satellite through the fire [[geyser]]s. | In ''[[Pikmin (game)|Pikmin]]'', it is recommended to bring twenty [[Red Pikmin]] to the entrance of the arena, so they may bring the Guard Satellite through the fire [[geyser]]s. | ||
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=== Speedrunning === | === Speedrunning === | ||
In ''Pikmin'', the fastest way to defeat the creature is to have around 20 Red Pikmin and around 6 Yellow Pikmin with you. Before the boss lands, use {{button|gc|c|wii|padd}} to organize your party so that Red Pikmin are the closest to you. Walk into the arena, and begin throwing Red Pikmin so that they attach to the creature when it lands; when the Beady Long Legs falls down, its core reaches low enough for non-Yellow Pikmin to be thrown at it. Throw as many Pikmin as you can, using the [[Throw#Swarm trick|swarm trick]]. When it shakes the Pikmin off, a few of them will remain attached. Carefully whistle the ones that got knocked down and throw them at the core again. The creature should be dead just as it's shaking the second time.{{cite youtube|emgi4V8zjM8|showing a fast kill on the Beady Long Legs, in ''Pikmin''}} | In ''Pikmin'', the fastest way to defeat the creature is to have around 20 Red Pikmin and around 6 Yellow Pikmin with you. Before the boss lands, use {{button|gc|c|wii|padd}} to organize your party so that Red Pikmin are the closest to you. Walk into the arena, and begin throwing Red Pikmin so that they attach to the creature when it lands; when the Beady Long Legs falls down, its core reaches low enough for non-Yellow Pikmin to be thrown at it. Throw as many Pikmin as you can, using the [[Throw#Swarm trick|swarm trick]]. When it shakes the Pikmin off, a few of them will remain attached. Carefully whistle the ones that got knocked down and throw them at the core again. The creature should be dead just as it's shaking the second time.{{cite youtube|emgi4V8zjM8|showing a fast kill on the Beady Long Legs, in ''Pikmin''}} | ||
== Presumed glitch == | == Presumed glitch == | ||
In ''Pikmin'', it has long been told that there is a rare and dangerous [[glitch]] that causes the Beady Long Legs to leave its arena. Once outside its boundaries, it would continue to pursue the player, and if the player tried to coax it to fall into the [[pit]], the game would crash. It would also crash if left outside of its arena for too long. Proof of the glitch happening has never been given, and in fact, without editing the game's files to force the boss's territory radius to be larger than normal, there is no known way for the Beady Long Legs to walk far from its starting point.{{cite youtube|QseKQ7yslvU|showing how the Beady Long Legs only moves out of the arena if its territory radius is extended in Windows executable}}{{cite youtube|iXJFQKinoBM|showing the same hex edit, but on the actual game}} | |||
==Technical information== | |||
{{p1 enemy technical | {{p1 enemy technical | ||
|name = kumo | |name = kumo | ||
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==Other information== | ==Other information== | ||
{{enemy other info | {{enemy other info | ||
|technical = Arachnorb | |||
|size = Leg span: {{mm|240}} | |size = Leg span: {{mm|240}} | ||
|piklopedia = 72 | |piklopedia = 72 | ||
| | |jpname = {{j|アシナガモクメツユハライ|Ashinaga mokume tsuyuharai|Long-legged wood grain {{w|tsuyuharai}}}} | ||
|music1 = ''[[Music in Pikmin#Impending Doom|Impending Doom | |music1 = ''[[Music in Pikmin#Impending Doom|Impending Doom]]'' | ||
|music2 = ''[[Music in Pikmin 2#Common boss battle|Common boss battle]]'' | |music2 = ''[[Music in Pikmin 2#Common boss battle|Common boss battle]]'' | ||
}} | }} | ||
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==Naming== | ==Naming== | ||
{{see more|Arachnorb family#Naming}} | {{see more|Arachnorb family#Naming}} | ||
The word "Beady" in its name highlights its small and circular body. Its Japanese name, {{j|ダマグモ|Dama Gumo}}, literally translates to "Orb Spider", once again reflecting the creature's spidery look and the spherical body. In the scientific name, ''Pseudoarachnia armoralis'', ''armoralis'' comes from the Latin ''armum'', which translates to "armor" and refers to its strong resistance. The creature's internal name in ''Pikmin 2'' is the same as its Japanese name, <code>damagumo</code>, but in ''Pikmin'', only the "spider" part of the word remains, making it <code>kumo</code>. | |||
===Names in other languages=== | ===Names in other languages=== | ||
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|JapR = Dama Gumo | |JapR = Dama Gumo | ||
|JapM = Orb Spider | |JapM = Orb Spider | ||
| | |Kor=박거미 | ||
| | |KorR=Bak gu mi | ||
| | |KorM=Gourd Spider | ||
| | |Ger=Perliges Langbein | ||
| | |GerM=Beady Long Leg | ||
|Fra = Baba Longues jambes | |Fra = Baba Longues jambes | ||
|FraM = | |FraM = From ''Papa-longues-jambes'' (literally "Daddy longlegs") | ||
|Ita=Longopede | |||
|ItaM= From "lungo" (long) and "piede" (foot) | |||
|Ita | |||
|ItaM = | |||
}} | }} | ||
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===''Pikmin''=== | ===''Pikmin''=== | ||
<gallery> | <gallery> | ||
Beady Long Legs.png|Artwork of the Beady Long Legs. | |||
Beady Long Legs (enemy reel).png|The Beady Long Legs in the [[enemy reel]]. | Beady Long Legs (enemy reel).png|The Beady Long Legs in the [[enemy reel]]. | ||
</gallery> | </gallery> | ||
===''Pikmin 2''=== | ===''Pikmin 2''=== | ||
<gallery> | <gallery> | ||
72beadylonglegs.png|The Beady Long Legs in the [[Piklopedia]]. | |||
72beadylonglegs. | Beady LongLegs.png|A close-up of the Beady Long Legs in [[Citadel of Spiders#Sublevel 5|sublevel 5 of Citadel of Spiders]]. | ||
Beady Long Legs Damaged.png|The Beady Long Legs begins to crumble and emit smoke as it becomes weaker. | |||
Beady Long Legs Damaged.png|The Beady Long Legs | Beady Long Legs Destroy.png|The Beady Long Legs explodes when it dies. | ||
Beady Long Legs Destroy.png|The Beady Long Legs | Beady Long Legs Crumble.png|The Beady Long Legs defeated, crumbling into dust. | ||
Beady Long Legs Crumble.png|The Beady Long Legs | Beady Long Legs cave.png|The Beady Long Legs as it first lands in [[Hole of Heros#Sublevel 14|sublevel 14 of Hole of Heros]]. | ||
Beady Long Legs cave.png|The Beady Long Legs as it lands in [[Hole of Heros#Sublevel 14|sublevel 14 of Hole of Heros]]. | Hole of Heroes sublevel 14.jpg|The Beady Long Legs after it lands in the same cave. | ||
Hole of Heroes sublevel 14.jpg|The Beady Long Legs after it lands in the same | |||
Pikmin 2 Beady Long Legs.png|The Beady Long Legs in the unused [[cave]] <code>Last_4</code>, meant for enemy testing. | Pikmin 2 Beady Long Legs.png|The Beady Long Legs in the unused [[cave]] <code>Last_4</code>, meant for enemy testing. | ||
Beadylonglegs.jpg|Artwork. | |||
Y10.JPG|The creature's [[e-card]], #30 (10<sup>th</sup> yellow card). | |||
Y10.JPG|The | |||
</gallery> | </gallery> | ||
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[[File:Beady Long Legs P1 early.png|thumb|An earlier Beady Long Legs.]] | [[File:Beady Long Legs P1 early.png|thumb|An earlier Beady Long Legs.]] | ||
*The Beady Long Legs is shown during the last few seconds of a pre-release trailer of [[Pikmin (game)|''Pikmin'']]. Here, the creature appears to be taller and have a reddish tint to its skin, as well as being in an outside area similar to [[The Forest of Hope]]. | *The Beady Long Legs is shown during the last few seconds of a pre-release trailer of [[Pikmin (game)|''Pikmin'']]. Here, the creature appears to be taller and have a reddish tint to its skin, as well as being in an outside area similar to [[The Forest of Hope]]. | ||
*In the [[Citadel of Spiders]] cave in ''Pikmin 2'', a shadow of a spider web is displayed on the arena floor. This also applies to one of its appearances in [[Challenge Mode (Pikmin 2)|Challenge Mode in ''Pikmin 2'']] and to the arena of the Raging Long Legs in the the Hole of Heroes. | |||
*In the [[Citadel of Spiders]] cave in ''Pikmin 2'', a shadow of a spider web is displayed on the arena floor. This also applies to the arena of the Raging Long Legs in the Hole of Heroes. | *It is unknown how Louie knows how to cook it, because in ''[[Pikmin 2]]'', the Beady Long Legs falls apart very shortly after defeat. | ||
* | *There is an [[unused content|unused]] object in ''[[mariowiki:Super Mario Galaxy|Super Mario Galaxy]]'' that looks like an organic ball, which opens up much like the Beady Long Legs' core. In addition, the item's internal name is <code>[http://tcrf.net/Super_Mario_Galaxy/Unused_Objects#Spider_Item_Shell SpiderItemShell]</code>, further connecting it to the pseudo-arachnid. | ||
*There is an [[unused content|unused]] object in ''[[mariowiki:Super Mario Galaxy|Super Mario Galaxy]]'' that looks like an organic ball, which opens up much like the Beady Long Legs' core. In addition, the item's internal name is <code>[ | |||
*This enemy was meant to appear in ''[[Pikmin 3]]'', but with its head changed to resemble one of its feet, as evidenced from some [[Unused content in Pikmin 3|unused content in the game]]. | *This enemy was meant to appear in ''[[Pikmin 3]]'', but with its head changed to resemble one of its feet, as evidenced from some [[Unused content in Pikmin 3|unused content in the game]]. | ||
*In ''[[mariowiki:Super Mario 64|Super Mario 64]]'' there is a quadrupedal spider-like enemy called a [[mariowiki:Scuttlebug|Scuttlebug]] that has a similar body pattern to the Beady Long Legs. | *In ''[[mariowiki:Super Mario 64|Super Mario 64]]'' there is a quadrupedal spider-like enemy called a [[mariowiki:Scuttlebug|Scuttlebug]] that has a similar body pattern to the Beady Long Legs. | ||
*Bizarrely, in ''Pikmin'', if there are any [[sprout]]s in the area the moment the player triggers the creature's fall, it will take a few seconds to actually fall down, whereas if there are no sprouts, it will show up right away. This applies to all game modes and all versions of the game. | *Bizarrely, in ''Pikmin'', if there are any [[sprout]]s in the area the moment the player triggers the creature's fall, it will take a few seconds to actually fall down, whereas if there are no sprouts, it will show up right away. This applies to all game modes and all versions of the game. | ||
==See also== | ==See also== | ||
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*[[Raging Long Legs]] | *[[Raging Long Legs]] | ||
*[[Shaggy Long Legs]] | *[[Shaggy Long Legs]] | ||
==References== | ==References== | ||
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{{bosses}} | {{bosses}} | ||
{{ | {{enemies}} | ||
[[Category:Crushing enemies]] | [[Category:Crushing enemies]] | ||
[[Category:Hiding enemies]] | [[Category:Hiding enemies]] | ||