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{{game icons|pikmin2=y}}
{{game icons|pikmin2=y}}
[[File:BattleField.png|thumb|300px|Stage preview.]]
[[Image:Battle Field.png|right|thumb|300px|The circular model of Battle Field]]
'''Battle Field''' (known as '''Battlefield''' in the [[Pikmin 2 (Nintendo Switch)|Nintendo Switch version]]) is the first and most basic [[2-Player Battle]] stage in  ''[[Pikmin 2]]''. It only has three types of enemies, [[Dwarf Bulborb|Dwarf Red Bulborb]]s, [[Female Sheargrub]]s and [[Shearwig]]s that hide under marbles, and all three layouts are very simple. The first layout has three circular rooms connected by a long corridor, the second layout has one large room with little alcoves that usually hold yellow marbles, and the third layout has two y-shaped rooms facing each other.
'''Battle Field''' is the most basic level in [[2-Player Battle]]. It only has three types of enemies, [[Dwarf Red Bulborb]]s, [[Sheargrubs]] and the [[Shearwig]]s that hide under marbles, and all three layouts are very simple. These include three circular rooms connected by a long corridor, one large room with little alcoves that usually hold yellow marbles, and a donut-shaped cave.


Because of the simplicity of the level layouts and how easy it is to travel across and find yellow marbles, it is quite likely for a player to finish the course in about two minutes if playing for yellow marbles.
Because of the simplicity of the level layouts and how easy it is to travel across and find yellow marbles, it is quite likely for a player to finish the course in about two minutes if playing for yellow marbles.  Note that for the second mentioned layout, prefer the yellow marbles that are not clustered in alcoves, because it is more than likely that at least two of them have Shearwigs nesting underneath, making collecting them slower, and possibly dangerous with only a small number of [[Pikmin family|Pikmin]]. Don't forget about the [[Glitches in Pikmin 2#Sped up Dwarf Bulborb|fast enemy glitch]] that can happen to the Shearwigs and cause Pikmin to be lost more quickly due to the Shearwigs' speedy boost.


== Level information ==
== Level information ==
{{ToDo|Confirm the eggs.}}
*'''Theme''': Soil
*'''Theme''': Soil
*'''Enemies''':
**[[Dwarf Red Bulborb]]s
**[[Female Sheargrub]]s
**[[Shearwig]]s (under marbles)
*'''Hazards''':
**None
*'''Treasures''':
*'''Treasures''':
**None
**None
*'''Enemies''':
*'''Plants''':
**{{icon|Dwarf Bulborb|n=Dwarf Red Bulborb|y}} × 4
**{{icon|Female Sheargrub|y}}
**{{icon|Shearwig|y}} (under marbles)
*'''Obstacles''':
**None
**None
*'''Plants and fungi''':
**{{icon|Pellet Posy|y}} × 10
*'''Others''':
*'''Others''':
**{{icon|Egg|y}} × 3 (layout 1)
**10 [[Pellet Posy|Pellet Posies]]
**{{icon|Egg|y}} × 9 (layout 2)
**5 [[egg]]s
**{{icon|Egg|y}} × 8 (layout 3)


{{sublevel technical
{{sublevel technical
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|capmax      = 0
|capmax      = 0
|rooms      = 4
|rooms      = 4
|ctrratio    = 0.05
|geyser      = No
|geyser      = No
|unitfile    = vs_1_tsuchi.txt
|unitfile    = vs_1_tsuchi.txt
|lightfile  = normal_light_cha.ini
|lightfile  = normal_light_cha.ini
|bg          =  
|bg          = None
|clog        = No
|clog        = No
|hiddenfloor = 0
|hiddenfloor = 0
|units      =  
|units      =  
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 1 (1/3 chance)
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 1
  {{!}}-
  {{!}}-
  {{sublevel units
  {{sublevel units
  |room_north_1_tsuchi|Circular room with 1 exit (×3)
  |room_north_1_tsuchi|Circular room with 1 exit (x3)
  |wayl_tsuchi|Turning crossing (×2)
  |wayl_tsuchi|Turning crossing (x2)
  |way2x2_tsuchi|Long corridor (×4)
  |way2x2_tsuchi|Long corridor (x4)
  |way4_tsuchi|Four-way crossing (×1)
  |way4_tsuchi|Four-way crossing (x1)
  |item_cap_tsuchi|Dead end with item (×1)
  |item_cap_tsuchi|Dead end with item (x1)
  }}
  }}
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 2 (1/3 chance)
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 2
  {{!}}-
  {{!}}-
  {{sublevel units
  {{sublevel units
  |room_vs_mid1_6_tsuchi|Room with 6 exits (×1)
  |room_vs_mid1_6_tsuchi|Room with 6 exits (x1)
  |room_north_1_tsuchi|Circular room with 1 exit (×2)
  |room_north_1_tsuchi|Circular room with 1 exit (x2)
  |item_cap_tsuchi|Dead end with item (×4)
  |item_cap_tsuchi|Dead end with item (x4)
  }}
  }}
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 3 (1/3 chance)
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 3
  {{!}}-
  {{!}}-
  {{sublevel units
  {{sublevel units
  |room_mid2_3_tsuchi|Y-shaped room (×2)
  |room_mid2_3_tsuchi|Y-shaped room (x2)
  |room_north_1_tsuchi|Circular room with 1 exit (×2)
  |room_north_1_tsuchi|Circular room with 1 exit (x2)
  |way3_tsuchi|Three-way crossing (×1)
  |way3_tsuchi|Three-way crossing (x1)
  |item_cap_tsuchi|Dead end with item (×3)
  |item_cap_tsuchi|Dead end with item (x3)
  |way4_tsuchi|Four-way crossing (×1)
  |way4_tsuchi|Four-way crossing (x1)
}}
{{!}} colspan = 6 style = "text-align: center;" {{!}} Random units
{{!}}-
{{sublevel units
|item_cap_tsuchi|Dead end with item
|way3_tsuchi|Three-way crossing
|way4_tsuchi|Four-way crossing
|wayl_tsuchi|Turning crossing
|way2_tsuchi|Straight corridor
|way2x2_tsuchi|Long corridor
}}
{{sublevel units
|room_north_1_tsuchi|'''Circular room with 1 exit'''
|room_vs_mid1_6_tsuchi|'''Room with 6 exits'''
|room_mid2_3_tsuchi|'''Y-shaped room'''
  }}
  }}
}}
}}
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== Strategies ==
== Strategies ==
This stage is best won by stealing marbles from the other player.  
This stage is best won by stealing marbles from the other player.  
Or, if you have more Pikmin than your enemy, and the layout (various models of the level picked at [[Randomness|random]] whenever you select a 2-Player Battle level) is right, the narrow path will have three yellow marbles. If this is the condition, then you will want to use an [[ultra-spicy spray]] on your Pikmin, and get all three of them. Also, in the middle of the path, your can turn to see a circular area with three yellow marbles and some enemies. Kill the Dwarf Red Bulborb to the right, and get the marble it's guarding. As your Pikmin turn the corner, carrying the previously said marble, the ultra spicy spray will most likely wear off, and to make matters worse, your opponent will probably come. Whistle your Pikmin, use another ultra-spicy spray, and, before you grab the yellow marble again, use an [[ultra-bitter spray]] on the opposing Pikmin and reclaim the marble. Some items from cherries will help the strategy.
Or, if you have more Pikmin than your enemy, and the layout (various models of the level picked at [[Randomness|random]] whenever you select a 2-Player Battle level) is right, the narrow path will have three yellow marbles. If this is the condition, then you will want to use an [[Ultra-Spicy Spray]] on your Pikmin, and get all three of them. Also, in the middle of the path, your can turn to see a circular area with three yellow marbles and some enemies. Kill the Dwarf Red Bulborb to the right, and get the marble it's guarding. As your Pikmin turn the corner, carrying the previously said marble, the ultra spicy spray will most likely wear off, and to make matters worse, your opponent will probably come. Whistle your Pikmin, use another Ultra-Spicy spray, and, before you grab the yellow marble again, use an [[Ultra-Bitter Spray]] on the opposing Pikmin and reclaim the marble. Some items from cherries will help the strategy.
 
==Gallery==
<gallery>
File:Battle Field.png|The circular model of Battle Field.
File:Battle Field 1.png|thumb|A recreation of the first layout of Battle Field.
File:Battle Field 2.png|thumb|A recreation of the second layout of Battle Field.
File:Battle Field 3.png|thumb|A recreation of the third layout of Battle Field.
</gallery>
 
==Names in other languages==
{{Needs translation|French}}
{{Foreignname
|Jap  = おてがるコース
|JapR  = Otegaru Kōsu
|JapM  = Easy Course
|JapN  = The name comes from {{j|手軽|tegaru|Easy|f=tp}}.
|Fra  = Base Militaire
|FraM  = Military Base
|Spa  = Palestra
|SpaM  = Arena
|Ita  = Campo scontro
|ItaM  = Battle Field
|ItaN  = A literal translation of the English ''Battle Field'' that doesn't sound very natural.
|Ger  = Schlachtfeld
|GerM  = Battle Field
|notes = y
}}


{{2PB}}
{{2P}}

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