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|requirements      = Complete [[Terror Trench]]
|requirements      = Complete [[Terror Trench]]
|next              = [[Blazing Winds]]
|next              = [[Blazing Winds]]
|music            = ''[[Music in Hey! Pikmin#Sweltering Parchlands area|Sweltering Parchlands area]]''<br>''[[Music in Hey! Pikmin#Sweltering Parchlands area - back side|Sweltering Parchlands area - back side]]''
|music            =  
}}
}}


'''Barriers of Flame''' ({{j|たちふさがる ほのお|Tachifusagaru honō|Flames standing in the way}}) is the fourth main [[area]] in the [[Sweltering Parchlands]]. In this area, there are several open [[Fire|flames]], as well as several fire-related enemies, like [[Fiery Blowlet]]s. However, the player is not given [[Red Pikmin]] in this area. Instead, they must find other ways to get rid of the flames, like smothering them with [[iron block]]s, or putting them out with eggplant-like sacs of water hanging from the ceiling. The iron blocks being pushed also allow access to different parts of the area.
'''Barriers of Flame''' ({{j|たちふさがる ほのお|Tachifusagaru ho no o}}) is the fourth main [[area]] in the [[Sweltering Parchlands]]. In this area, there are several open [[Fire|flames]], as well as several fire-related enemies, like [[Fiery Blowlet]]s. However, the player is not given [[Red Pikmin]] in this area. Instead, they must find other ways to get rid of the flames, like smothering them with [[iron block]]s, or putting them out with sacs of water hanging from the ceiling. The iron blocks being pushed also allow access to different parts of the area.
{{game help|hp|Fill in the infobox.}}
{{game help|hp|Fill in the infobox.}}


== Description ==
== Description ==
This area is filled with [[Flames|patches of fire]], however, the player can only use [[Yellow Pikmin]] and [[Rock Pikmin]] in this area, which aren't protected against fire. Thus, [[Olimar]] must be very careful with those Pikmin. In order to make progress in this level, the player has to use the many [[iron block]]s that stand in the area to smother the patches of fire. There are also some sacks of water, which have the same function. The first treasure of the area, the [[Flysmacker]], can be found in a small nook, behind a [[Fiery Blowlet]]. The [[Enduring Partnership]] can be found above a [[Fiery Dwarf Bulblax]], which cannot be killed. The last treasure, the [[Creativity Stimulator]], can be reached only with the use of the [[jetpack]]. After that, Olimar can go to the exit of the area.


Some players experience trouble with throwing the Yellow Pikmin at the [[vine]] with a stick, after the Fiery Dwarf Bulblax is crushed &ndash; even by tapping at the highest point of the touch screen, the Yellow Pikmin will not reach.{{cite web|https://www.youtube.com/watch?v{{=}}8goC_NGroe4&lc{{=}}Ugxa8FgUlP5tpdpta114AaABAg|Video comment|YouTube}}{{cite web|https://www.reddit.com/r/Pikmin/comments/cbye1x/im_stuck_in_hey_pikmin_world_6_level_d/|Thread|reddit|published={{date|11|July|2019}}|retrieved={{date|7|August|2019}}}}. The reason for this is not known, but it might be possible to resolve it by recalibrating the touch screen in the console's settings.
This area is filled with [[Flames|patches of fire]], however this time, the player can only use [[Yellow Pikmin|Yellow]] and [[Rock Pikmin]] in this level, which aren't protected against fire. Thus, [[Olimar]] must be very careful about those Pikmin. In order to make progress in this level, the player has to use the many [[iron block]]s that stands in the area to extinguish the patches of fire. There is also some sacks of water, which have the same function. This first treasure of the area, the [[Flysmacker]], can be found in a small nook, behind a [[Fiery Blowlet]]. The [[Enduring Partnership]] can be found above a [[Fiery Dwarf Bulblax]], which cannot be killed. The last treasure, the [[Creativity Stimulator]], can be reached only with the use of the jetpack. After that, Olimar can go to the exit of the area.


== Cutscenes ==
== Cutscenes ==
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| [[File:Barriers of Flame grass cutscene.jpg|200px]]
| [[File:Barriers of Flame grass cutscene.jpg|200px]]
| The player enters the doorway hidden behind a dirt block and walks a bit forward.
| The player enters the doorway hidden behind a dirt block and walks a bit forward.
| Two Yellow Pikmin notice something up ahead. Right at the ledge of the plain they're on, there is a long blade of grass and a Sparklium Seed hanging in the air near the tip of the blade of grass. In the valley down below, there is a sleeping [[Mockiwi]]. The Pikmin walk up to the grass, one of them jumps on it and begins climbing up. The grass starts to bend with the Pikmin's weight, making it get closer to the seed. At the tip, the Pikmin stretches out to reach the Sparklium Seed, but the grass ends up bending all the way down, resulting in the Pikmin hanging upside-down from it, and becoming face-to-face with the still-sleeping Mockiwi. After some seconds of silence, the Pikmin starts panicking, which wakes the Mockiwi up. Just as it shrieks, the Pikmin races back up the blade of grass, joins its friend, and the two race back to Olimar's side. Meanwhile, the Mockiwi turns around and walks away.
| Two Yellow Pikmin notice something up ahead. Right at the ledge of the plain they're on, there is a long blade of grass and a Sparklium Seed hanging in the air near the tip of the blade of grass. In the valley down below, there is a sleeping [[Mockiwi]]. The Pikmin walk up to the grass, one of them jumps on it and begins climbing up. The grass starts to bend with the Pikmin's weight, making it get closer to the seed. At the tip, the Pikmin stretches out the reach the Sparklium Seed, but the grass ends up bending all the way down, resulting in the Pikmin hanging upside-down from it, and becoming face-to-face with the still-sleeping Mockiwi. After some seconds of silence, the Pikmin starts panicking, which wakes the Mockiwi up. Just as it shrieks, the Pikmin races back up the blade of grass, joins its friend, and the two race back to Olimar's side. Meanwhile, the Mockiwi turns around and walks away.
|-
|-
! Wall run
! Wall run
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=== Obstacles ===
=== Obstacles ===
{{game help|hp|Add an icon for the Water sac.}}
* {{icon|Dirt block|y}}
* {{icon|Dirt block|y}}
* {{icon|Flames|y}}
* {{icon|Flames|y}}
* {{icon|Iron block|y}}
* {{icon|Iron block|y}}
* [[Minor obstacles#Water sac|Water sac]]
* {{icon|Wooden stake|y}}
* {{icon|Wooden stake|y}}


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{{foreignname
{{foreignname
|Jap=たちふさがる ほのお
|Jap=たちふさがる ほのお
|JapR=Tachifusagaru honō
|JapR=Tachifusagaru ho no o
|JapM=Flames standing in the way
|JapM=
|Dut=Een muur van vuur
|Dut=Een muur van vuur
|DutM=A wall of fire
|DutM=A wall of fire
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|SpaEM=Flaming Barriers
|SpaEM=Flaming Barriers
}}
}}
== References ==
{{refs}}


{{Sweltering Parchlands}}
{{Sweltering Parchlands}}

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