Editing Back-and-Forth Road
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|image = | |image = Back-and-Forth Road 7.jpg | ||
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'''Back-and-Forth Road''' ({{j| | '''Back-and-Forth Road''' ({{j|おせば ひらくみち|Oseba hiraku michi|Path that opens when pushed}}) is the fourth main [[area]] in {{hp}}. This area features several [[iron block]]s, and most of them need to be pushed in non-trivial ways, including pushing them in the opposite direction as expected, pushing them only partially to reach hidden areas, and needing several Pikmin to drag a large block. | ||
== Description == | == Description == | ||
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== Cutscenes == | == Cutscenes == | ||
{{game help|hp|Check if the Spectralids cutscene can play with less than four Red Pikmin, but with four or more Yellow Pikmin.}} | |||
{| class="wikitable" | {| class="wikitable" | ||
! Cutscene || Screenshot || Trigger || Description | ! Cutscene || Screenshot || Trigger || Description | ||
|- | |- | ||
! Male Sheargrub | ! Male Sheargrub | ||
| [[File: | | [[File:Back-and-Forth Road Sheargrub cutscene.jpg|200px]] | ||
| The player enters the first doorway in the area, with at least four Pikmin. | | The player enters the first doorway in the area, with at least four Pikmin. | ||
| Olimar and four of his Red Pikmin approach a rock in the tunnel that is shaking. Two of the Pikmin lift the rock, one on each end, and once they figure out what was causing the rumbling, a Male Sheargrub digging out of the ground, they become startled and quickly drop the rock down. This kills the creature, as proven by its [[soul]]. The two Pikmin look at Olimar, who shakes his head, and the group rushes on forward. | | Olimar and four of his Red Pikmin approach a rock in the tunnel that is shaking. Two of the Pikmin lift the rock, one on each end, and once they figure out what was causing the rumbling, a Male Sheargrub digging out of the ground, they become startled and quickly drop the rock down. This kills the creature, as proven by its [[soul]]. The two Pikmin look at Olimar, who shakes his head, and the group rushes on forward. | ||
|- | |- | ||
! Spectralids | ! Spectralids | ||
| [[File: | | [[File:Back-and-Forth Road Spectralid cutscene.jpg|200px]] | ||
| The player explores a bit after the room with [[vine]]s and [[Shooting Spiner (Female)|female Shooting Spiners]] | | The player explores a bit after the room with [[vine]]s and [[Shooting Spiner (Female)|female Shooting Spiners]]. | ||
| Olimar and his Pikmin notice something up ahead. Four of the Pikmin step forward and start jumping in place, happy to see [[Flutterbie family#Other Spectralids|some type of Spectralids]]. The creature flies right, and the Pikmin chase after it. Olimar sighs and shakes his head, after having failed to stop them. Following this, the wayward Pikmin eventually return and everybody regroups. | | Olimar and his Pikmin notice something up ahead. Four of the Red Pikmin step forward and start jumping in place, happy to see [[Flutterbie family#Other Spectralids|some type of Spectralids]]. The creature flies right, and the Pikmin chase after it. Olimar sighs and shakes his head, after having failed to stop them. Following this, the wayward Pikmin eventually return and everybody regroups. | ||
|- | |- | ||
! Horn | ! Horn | ||
| [[File: | | [[File:Back-and-Forth Road horn cutscene.jpg|200px]] | ||
| The player proceeds past the room with three levels and two doorways. | | The player proceeds past the room with three levels and two doorways. | ||
| Three Yellow Pikmin are inside the tubes of a bulb horn, one on each tube. A fourth Yellow Pikmin is behind the bulb. This last Pikmin jumps on the bulb itself, causing the other Pikmin to jump out of their tubes, startled. They land flat on the ground, but quickly get up. All four of them then head towards Olimar. | | Three Yellow Pikmin are inside the tubes of a bulb horn, one on each tube. A fourth Yellow Pikmin is behind the bulb. This last Pikmin jumps on the bulb itself, causing the other Pikmin to jump out of their tubes, startled. They land flat on the ground, but quickly get up. All four of them then head towards Olimar. | ||
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== Pikmin locations == | == Pikmin locations == | ||
{{game help|hp|Add the missing informations.}} | |||
{| class = "wikitable sortable" | {| class = "wikitable sortable" | ||
|- | |- | ||
! Spot || Location || Pikmin || Requirements || Notes | ! Spot || Location || Pikmin || Requirements || Notes | ||
|- | |- | ||
| On a [[Seeding Dandelion]] || At the start of the area. || 2 Red Pikmin || | | On a [[Seeding Dandelion]] || At the start of the area. || 2 Red Pikmin || || | ||
|- | |- | ||
| Behind an [[ | | Behind an [[Iron block]] || Right after the Seeding Dandelions. || 2 Red Pikmin || First-time only || | ||
|- | |- | ||
| In a twig || | | In a twig || || || || | ||
|- | |- | ||
| In a twig || After some vines, close to an Iron block. || | | In a twig || After some vines, close to an Iron block. || || || | ||
|- | |- | ||
| In a bush || After the first doorway, next to a line of Female Shooting Spiners. || 4 Yellow Pikmin || | | In a bush || After the first doorway, next to a line of Female Shooting Spiners. || 4 Yellow Pikmin || || | ||
|- | |- | ||
| In a bush || Next to the exit of a doorway, under an Iron Block. || | | In a bush || Next to the exit of a doorway, under an Iron Block. || || || | ||
|- | |- | ||
| In a horn || After pushing an | | In a horn || After pushing an Iron block. || 4 Yellow Pikmin || First-time only || | ||
|- | |- | ||
| In a twig || | | In a twig || || || || | ||
|- | |- | ||
| In a twig || After entering a doorway, next to a big-sized | | In a twig || After entering a doorway, next to a big-sized Iron block. || || || | ||
|- | |- | ||
| In a twig || | | In a twig || || || || | ||
|} | |} | ||
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=== Enemies === | === Enemies === | ||
{{game help|hp|Add how many Male Sheargrubs appear in this area.}} | |||
* {{icon|Shooting Spiner (Female)|y}} × 13 | * {{icon|Shooting Spiner (Female)|y}} × 13 | ||
* {{icon|Male Sheargrub|y|v=HP}} × 10 | * {{icon|Male Sheargrub|y|v=HP}} × 10 | ||
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== Guide == | == Guide == | ||
{{guide}} | {{guide}} | ||
{{game help|hp|Add a guide on how to clear the area.}} | |||
== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||
Back-and-Forth Road 1.jpg|The first [[obstacle]] in the area. | |||
Back-and-Forth Road 2.jpg|The room where the Pikmin have to push a block in the opposite direction. | |||
Back-and-Forth Road 3.jpg|The room with several [[Shooting Spiner (Female)|Shooting Spiners]] and [[vine]]s. | |||
Back-and-Forth Road 4.jpg|The room where the player must evade the [[Male Sheargrub]]s. | |||
Back-and-Forth Road 5.jpg|Location of the [[Stopped Doomsday Clock]]. | |||
Back-and-Forth Road 6.jpg|Location of the [[Smile Detector]]. | |||
Back-and-Forth Road 8.jpg|The massive iron block. | |||
Back-and-Forth Road 9.jpg|The [[Independence Monument]] on the other side of the exit. | |||
</gallery> | </gallery> | ||
==Names in other languages== | ==Names in other languages== | ||
{{foreignname | {{foreignname | ||
|Jap= | |Jap=おせば ひらくみち | ||
|JapR=Oseba | |JapR=Oseba hiraku michi | ||
|JapM=Path that | |JapM=Path that opens when pushed | ||
|Dut=Kronkelpad | |Dut=Kronkelpad | ||
|DutM=Twirlpath | |DutM=Twirlpath |