Editing Back-and-Forth Road
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Latest revision | Your text | ||
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|screenshot = | |screenshot = | ||
|map = | |map = | ||
|image = | |image = Back-and-Forth Road 7.jpg | ||
|size = 320px | |size = 320px | ||
|caption = | |caption = | ||
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|area_letter = D | |area_letter = D | ||
|treasures = 3 | |treasures = 3 | ||
|obstacles = | |obstacles = | ||
|hazards = | |hazards = | ||
|pikmin = [[Red Pikmin]], [[Yellow Pikmin]] | |pikmin = [[Red Pikmin]], [[Yellow Pikmin]] | ||
|pikmin_discovered = | |pikmin_discovered = | ||
|requirements = Complete [[Mushroom Valley]] or [[Cherrystone Pass]] | |requirements = Complete [[Mushroom Valley]] or [[Cherrystone Pass]] | ||
|next = [[The Shadow in the Brush]] | |next = [[The Shadow in the Brush]] | ||
|music = | |music = | ||
}} | }} | ||
'''Back-and-Forth Road''' | '''Back-and-Forth Road''' is the fourth main [[area]] in {{hp}}. This area features several [[iron block]]s, and most of them need to be pushed in non-trivial ways, including pushing them in the opposite direction as expected, pushing them only partially to reach hidden areas, and needing several Pikmin to drag a large block. | ||
{{game help|hp|Fill in the infobox.}} | |||
== Plot == | |||
{{game help|hp|Describe plot points in this area, if there are any.}} | |||
== Description == | == Description == | ||
At the | |||
At the beggining, the player can call some [[Red Pikmin]] that are jumping on some flowers that look like little dandelions. After that, [[Olimar]] will encounter some Red Pikmin, trying to push an [[iron block]]. Those obstacles are omnipresent in this level, and need to be pushed in order to progress in the area. Some time after this, the player will meet some [[Yellow Pikmin]], that are required in order to access the first treasure, the [[Stopped Doomsday Clock]]. After walking some time, the player needs to push an iron block, and to place it right under a doorway, in order to access the second treasure, the [[Smile Detector]], which is buried. Not so long after this, the player has to solve a little puzzle to reach the [[Independence Monument]]. To do this, the player has to break a [[dirt block]] with a Pikmin to reveal a doorway, then, Olimar has to push an iron block to create a path towards the door. On the other side, the player has to push a huge iron block and kill a [[Crested Mockiwi]] in order to go through a door that leads to the last treasure, and the Exploration Pod. | |||
== Cutscenes == | == Cutscenes == | ||
{{game help|hp|Check if the Spectralid cutscene can play with less than four Red Pikmin, but with four or more Yellow Pikmin.}} | |||
{| class="wikitable" | {| class="wikitable" | ||
! Cutscene || Screenshot || Trigger || Description | ! Cutscene || Screenshot || Trigger || Description | ||
|- | |- | ||
! Male Sheargrub | ! Male Sheargrub | ||
| [[File: | | [[File:Back-and-Forth Road Sheargrub cutscene.jpg|200px]] | ||
| The player enters the first doorway in the area, with at least four Pikmin. | | The player enters the first doorway in the area, with at least four Pikmin. | ||
| Olimar and four of his Red Pikmin approach a rock in the tunnel that is shaking. Two of the Pikmin lift the rock, one on each end, and once they figure out what was causing the rumbling, a Male Sheargrub digging out of the ground, they become startled and quickly drop the rock down. This kills the creature, as proven by its [[ | | Olimar and four of his Red Pikmin approach a rock in the tunnel that is shaking. Two of the Pikmin lift the rock, one on each end, and once they figure out what was causing the rumbling, a Male Sheargrub digging out of the ground, they become startled and quickly drop the rock down. This kills the creature, as proven by its [[spirit]]. The two Pikmin look at Olimar, who shakes his head, and the group rushes on forward. | ||
|- | |- | ||
! | ! Yellow Spectralid | ||
| [[File: | | [[File:Back-and-Forth Road Spectralid cutscene.jpg|200px]] | ||
| The player explores a bit after the room with [[vine]]s and [[Shooting Spiner (Female)|female Shooting Spiners]] | | The player explores a bit after the room with [[vine]]s and [[Shooting Spiner (Female)|female Shooting Spiners]]. | ||
| Olimar and his Pikmin notice something up ahead. Four of the Pikmin step forward and start jumping in place, happy to see [[ | | Olimar and his Pikmin notice something up ahead. Four of the Red Pikmin step forward and start jumping in place, happy to see a [[Yellow Spectralid]]. The creature flies right, and the Pikmin chase after it. Olimar sighs and shakes his head, after having failed to stop them. Following this, the wayward Pikmin eventually return and everybody regroups. | ||
|- | |- | ||
! Horn | ! Horn | ||
| [[File: | | [[File:Back-and-Forth Road horn cutscene.jpg|200px]] | ||
| The player proceeds past the room with three levels and two doorways. | | The player proceeds past the room with three levels and two doorways. | ||
| Three Yellow Pikmin are inside the tubes of a bulb horn, one on each tube. A fourth Yellow Pikmin is behind the bulb. This last Pikmin jumps on the bulb itself, causing the other Pikmin to jump out of their tubes, startled. They land flat on the ground, but quickly get up. All four of them then head towards Olimar. | | Three Yellow Pikmin are inside the tubes of a bulb horn, one on each tube. A fourth Yellow Pikmin is behind the bulb. This last Pikmin jumps on the bulb itself, causing the other Pikmin to jump out of their tubes, startled. They land flat on the ground, but quickly get up. All four of them then head towards Olimar. | ||
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== Pikmin locations == | == Pikmin locations == | ||
{{game help|hp|Describe all the places you can get Pikmin at.}} | |||
{| class = "wikitable sortable" | {| class = "wikitable sortable" | ||
|- | |- | ||
! Spot || Location || Pikmin || Requirements || Notes | ! Spot || Location || Pikmin || Requirements || Notes | ||
|- | |- | ||
| | | || || || || | ||
|} | |} | ||
== Objects == | == Objects == | ||
{{game help|hp|List the area's enemies, collectibles, etc.}} | |||
=== Treasures === | === Treasures === | ||
* {{icon|Stopped Doomsday Clock|y}} | * {{icon|Stopped Doomsday Clock|y}} | ||
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=== Enemies === | === Enemies === | ||
=== Obstacles === | === Obstacles === | ||
=== Others === | === Others === | ||
== Guide == | == Guide == | ||
{{guide}} | {{guide}} | ||
{{game help|hp|Add a guide on how to clear the area.}} | |||
== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||
Back-and-Forth Road 1.jpg|The first [[obstacle]] in the area. | |||
Back-and-Forth Road 2.jpg|The room where the Pikmin have to push a block in the opposite direction. | |||
Back-and-Forth Road 3.jpg|The room with several [[Shooting Spiner (Female)|Shooting Spiners]] and [[vine]]s. | |||
Back-and-Forth Road 4.jpg|The room where the player must evade the [[Male Sheargrub]]s. | |||
Back-and-Forth Road 5.jpg|Location of the [[Stopped Doomsday Clock]]. | |||
Back-and-Forth Road 6.jpg|Location of the [[Smile Detector]]. | |||
Back-and-Forth Road 8.jpg|The massive iron block. | |||
Back-and-Forth Road 9.jpg|The [[Independence Monument]] on the other side of the exit. | |||
</gallery> | </gallery> | ||
==Names in other languages== | ==Names in other languages== | ||
{{foreignname | {{foreignname | ||
|Jap= | |Jap= | ||
|JapR= | |JapR= | ||
|JapM= | |JapM= | ||
|Dut=Kronkelpad | |Dut=Kronkelpad | ||
|DutM=Twirlpath | |DutM=Twirlpath | ||
|Fra=Route déroutante | |Fra=Route déroutante | ||
|FraM= | |FraM=Zigagging path | ||
|Ger=Schiebung | |Ger=Schiebung | ||
|GerM=Cheating | |GerM=Cheating |