Editing Assets used in the Pikmin series

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{{page title|Assets used in the ''Pikmin'' series}}
{{page title|Assets used in the ''Pikmin'' series}}
[[File:Sozaijiten06 085.jpg|thumb|325px|A [[#Sozaijiten|stock image]] that was used in the ''Pikmin'' series.]]
[[File:Sozaijiten06 085.jpg|thumb|325px|A [[#Sozaijiten|stock image]] that was used in the ''Pikmin'' series.]]
[[File:Horsetail Pikmin.jpg|thumb|325px|Promotional artwork for {{P1}} that was created using the photograph above.]]  
[[File:Horsetail Pikmin.jpg|thumb|325px|This promotional artwork for {{P1}} was created using the image above.]]  
The [[Pikmin series|''Pikmin'' series]] and its world is built with distinct pieces of imagery, audio, and typefaces. A large portion of the assets used in the games are made from scratch and are proprietary to [[Nintendo]], though occasionally, some of these assets may be taken or contain elements from external sources. This can include commercially-available software libraries, or real-life objects and hardware.
The [[Pikmin series|''Pikmin'' series]] and its world is built with distinct pieces of imagery, audio, and typefaces. A large portion of the assets used in the games are made from scratch and are proprietary to [[Nintendo]], though occasionally, some of these assets may be taken or contain elements from external sources. This can include commercially-available software libraries, or real-life objects and hardware.


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| [[File:Perplexing pool treestump.png|128px]]
| [[File:Perplexing pool treestump.png|128px]]
| The base of several wooden stumps in [[The Distant Spring]].
| The base of several wooden stumps in [[The Distant Spring]].
|-
! Vol. 21 宇宙・惑星編
(Space and Planets)
| SV001
| [[File:Sozaijiten21 001.jpg|128px]]
| [[File:PNF404pikmin1.png|128px]]
| [[PNF-404]], in the Nintendo Player's Guide of ''Pikmin''. It is a photograph of Earth. It is also used for [[Koppai]] in the opening of [[Pikmin 3]].
|-
|-
! Vol. 21 宇宙・惑星編
! Vol. 21 宇宙・惑星編
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| [[File:Sozaijiten13 074.jpg|128px]]
| [[File:Sozaijiten13 074.jpg|128px]]
| [[File:Perplexing Pool Galax texture.png|128px]]
| [[File:Perplexing Pool Galax texture.png|128px]]
| Large leaves in the Perplexing Pool. It is a photograph of ''{{w|Galax}}''.
| Large leaves in the Perplexing Pool. It is a photograph of {{w|Galax}}.
|-
|-
! Vol. 16 皮・年輪編
! Vol. 16 皮・年輪編
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| [[File:Perplexing pool treestump.png|128px]]
| [[File:Perplexing pool treestump.png|128px]]
| The base of several wooden stumps in the Perplexing Pool and a unique cave unit seen in the [[Hole of Heroes#Sublevel 6|Hole of Heroes]].
| The base of several wooden stumps in the Perplexing Pool and a unique cave unit seen in the [[Hole of Heroes#Sublevel 6|Hole of Heroes]].
|-
! Vol. 21 宇宙・惑星編
(Space and Planets)
| SV001
| [[File:Sozaijiten21 001.jpg|128px]]
| [[File:P2 Artwork PNF-404.png|128px]]
| [[PNF-404]], in the Japanese ''Pikmin 2'' Guidebook. It is a photograph of Earth. It is also used for [[Koppai]] in the opening of [[Pikmin 3]].
|-
|-
! Vol. 21 宇宙・惑星編
! Vol. 21 宇宙・惑星編
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| RUST-27
| RUST-27
| [[File:Bakku no oni sabi 2 RUST-27.png|128px]]
| [[File:Bakku no oni sabi 2 RUST-27.png|128px]]
| [[File:Caveunit texture SABI2.png|128px]][[File:Caveunit texture baketu01.png|128px]]
| [[File:Caveunit texture SABI2.png|128px]]
| Used for the dark brown metal in many metallic cave units, and the top of the bucket in the <code>room_big_kusachi</code> garden cave unit.
| Used for the dark brown metal in many metallic cave units, and the top of the bucket in the <code>room_big_kusachi</code> garden cave unit.
|-
|-
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[[Music in Pikmin|''Pikmin'']]'s soundtrack was composed by Hajime Wakai. He uses the [[#Kurzweil K2500|Kurzweil K2500R]] and [[#Roland SC-88|Roland SC-88]] synthesizers, and the SampleCell II software. The two aforementioned synthesizers make up the vast majority of sounds heard in the soundtrack, though a few sample CD-ROMs are also seldom used; these CD-ROMs are formatted for SampleCell II, which serves the function of a sampler.
[[Music in Pikmin|''Pikmin'']]'s soundtrack was composed by Hajime Wakai. He uses the [[#Kurzweil K2500|Kurzweil K2500R]] and [[#Roland SC-88|Roland SC-88]] synthesizers, and the SampleCell II software. The two aforementioned synthesizers make up the vast majority of sounds heard in the soundtrack, though a few sample CD-ROMs are also seldom used; these CD-ROMs are formatted for SampleCell II, which serves the function of a sampler.


{| class="wikitable mw-collapsible"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="6" | List of products used in the music of {{P1}}
! colspan="6" | List of products used in the music of {{P1}}
|-
|-
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===''Pikmin 4''{{'s}} music===
===''Pikmin 4''{{'s}} music===
[[Music in Pikmin 4|''Pikmin 4'']]'s soundtrack was composed by Asuka Hayazaki, Kenta Nagata, and Soshi Abe. Due to the recency of this soundtrack, it is the most subject to complex sampling techniques and higher sound design standards. The majority of the instruments used are also now software instruments. Although a few old sounds from the Kurzweil K2500 and Roland SC-88 are still occasionally used, every instance of a preset is merely a singular sample; no evidence suggests these hardware synths were physically present during production.  
[[Music in Pikmin 4|''Pikmin 4'']]'s soundtrack was composed by Asuka Hayazaki, Kenta Nagata, and Soshi Abe.


{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
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! Heavyocity<br />Evolve
! Heavyocity<br />Evolve
| [[File:Heavyocity Evolve.jpg|92px]] || 2008 || Software instrument || Software instrument by Heavyocity.<br />It is used in some of the boss battle themes.
| [[File:Heavyocity Evolve.jpg|92px]] || 2008 || Software instrument || Software instrument by Heavyocity.<br />It is used in some of the boss battle themes.
|-
! Spectrasonics<br />Omnisphere
| [[File:Spectrasonics Omnisphere.png|92px]] || 2008 || Software instrument || Software instrument by Spectrasonics.<br />This robust synthesizer is in many parts of the soundtrack.
|-
|-
! Soniccouture<br />Music Boxes
! Soniccouture<br />Music Boxes
| [[File:Soniccouture Music Boxes.jpg|92px]] || 2011 || Software instrument || Free software instrument by Soniccouture.<br />It is used for the three music box treasures.
| [[File:Soniccouture Music Boxes.jpg|92px]] || 2011 || Software instrument || Free software instrument by Soniccouture.<br />It is used for the three music box treasures.
|-
! Native Instruments<br />Cuba
| [[File:NI Cuba.png|92px]] || 2013 || Software instrument || Software instrument by Native Instruments.<br />The hand percussion ensemble is heard when the [[Waterwraith]] is vulnerable.
|-
! Apple<br />Logic Pro X
| [[File:Apple Logic Pro X.jpg|92px]] || 2004 || DAW || Digital audio workstation, used by Soshi Abe.<br />Apple Loops from the software's Loop Browser have been used.
|}
|}


===''Hey! Pikmin''{{'s}} music===
===''Hey! Pikmin''{{'s}} music===
[[Music in Hey! Pikmin|''Hey! Pikmin'']]'s soundtrack was composed by Masato Kouda and Kento Hasegawa. Since these two composers are unique to this title, the utilized libraries are also notably unique to this soundtrack. Similarly to ''Pikmin 3'', its soundtrack is streamed, though the absence of older hardware synthesizers marks a turning point in the desired fidelity of instruments; this game's musical compositions mainly consist of software instruments, and this preference over older, less realistic hardware instruments can be further examined in the music of ''Pikmin 4''.
[[Music in Hey! Pikmin|''Hey! Pikmin'']]'s soundtrack was composed by Masato Kouda and Kento Hasegawa.


{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
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{| class="wikitable sortable mw-collapsible mw-collapsed"
{| class="wikitable sortable mw-collapsible mw-collapsed"
! colspan="9" | List of products used for sound effects{{cite web |https://docs.google.com/spreadsheets/d/1s5wRceP34gaPr-CkNSnnlaCSEID5HjWTX4TSR_OxeqA/|Detailed spreadsheet that documents sound sources used in the series, maintained by fans|Google Sheets|rname=spreadsheet}}
! colspan="9" | List of products used for sound effects
|-
|-
! Product || Image || Year || Format || [[File:Pikmin (game) icon.png|24px]] || [[File:Pikmin 2 icon.png|24px]] || [[File:Pikmin 3 icon.png|24px]] || [[File:Pikmin 4 icon.png|24px]]
! Product || Image || Year || Format || [[File:Pikmin (game) icon.png|24px]] || [[File:Pikmin 2 icon.png|24px]] || [[File:Pikmin 3 icon.png|24px]] || [[File:Pikmin 4 icon.png|24px]]
|-
|-
! E-MU<br />Proteus/2 Orchestral
! E-MU Proteus/2 Orchestral
| [[File:E-MU Proteus 2.jpg|92px]] || 1990 || Hardware synthesizer || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
| [[File:E-MU Proteus 2.jpg|92px]] || 1990 || Hardware synthesizer || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
|-
|-
! E-MU<br />Proteus/3 World
! E-MU Proteus/3 World
| [[File:EMU Proteus 3 World.jpg|92px]] || 1991 || Hardware synthesizer || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
| [[File:EMU Proteus 3 World.jpg|92px]] || 1991 || Hardware synthesizer || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
|-
|-
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| [[File:Roland SC-88.jpg|92px]] || 1994 || Hardware synthesizer || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used
| [[File:Roland SC-88.jpg|92px]] || 1994 || Hardware synthesizer || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used
|-
|-
! [[#Kurzweil K2500|Kurzweil<br />K2500R]]
! [[#Kurzweil K2500|Kurzweil K2500R]]
| [[File:Kurzweil K2500R.png|92px]] || 1996 || Hardware synthesizer || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used
| [[File:Kurzweil K2500R.png|92px]] || 1996 || Hardware synthesizer || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used
|-
|-
! SampleCell II<br />CD-ROM Library
! SampleCell II CD-ROM Library
| [[File:Digidesign SampleCell II CD-ROM Library 1.jpg|92px]] || 1991 || SampleCell CD-ROM || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
| [[File:Digidesign SampleCell II CD-ROM Library 1.jpg|92px]] || 1991 || SampleCell CD-ROM || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
|-
|-
! Best Service<br />Ultra Gigapack
! Ultra Gigapack
| [[File:Best Service Ultra Gigapack.jpg|92px]] || 1995 || SampleCell CD-ROM || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
| [[File:Best Service Ultra Gigapack.jpg|92px]] || 1995 || SampleCell CD-ROM || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
|-
|-
! Spectrasonics<br />Distorted Reality
! Distorted Reality
| [[File:Spectrasonics Distorted Reality.jpg|92px]] || 1995 || CD-ROM || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
| [[File:Spectrasonics Distorted Reality.jpg|92px]] || 1995 || CD-ROM || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
|-
|-
! Spectrasonics<br />Supreme Beats
! Supreme Beats
| [[File:Spectrasonics Supreme Beats.jpg|92px]] || 1995 || CD-ROM || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used
| [[File:Spectrasonics Supreme Beats.jpg|92px]] || 1995 || CD-ROM || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used
|-
|-
! Best Service<br />Advanced Orchestra
! Sound Ideas Sampler Library
| [[File:Best Service Peter Siedlaczeks Advanced Orchestra.jpg|92px]] || 1997 || CD-ROM || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent
|-
! Sound Ideas<br />Sampler Library
| [[File:Sound Ideas Sampler Library.jpg|92px]] || 1987 || Audio CD-ROM || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
| [[File:Sound Ideas Sampler Library.jpg|92px]] || 1987 || Audio CD-ROM || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
|-
|-
! Series 4000<br />Sound Effects
! Series 4000 Sound Effects
| [[File:Sound Ideas Series 4000 Hollywood Sound Effects Library.jpg|92px]] || 1989 || Audio CD-ROM || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent
| [[File:Sound Ideas Series 4000 Hollywood Sound Effects Library.jpg|92px]] || 1989 || Audio CD-ROM || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent
|-
|-
! Series 6000<br />Sound Effects
! Series 6000 Sound Effects
| [[File:Sound Ideas Series 6000 The General Sound Effects Library.png|92px]] || 1992 || Audio CD-ROM || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used
| [[File:Sound Ideas Series 6000 The General Sound Effects Library.png|92px]] || 1992 || Audio CD-ROM || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used
|-
|-
! Universal Studios<br />Sound Effects
! Universal Studios Sound Effects
| [[File:Sound Ideas Universal Studios Sound Effects Library.png|92px]] || 1992 || Audio CD-ROM || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
| [[File:Sound Ideas Universal Studios Sound Effects Library.png|92px]] || 1992 || Audio CD-ROM || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
|-
|-
! Warner Bros.<br />Sound Effects
! Warner Bros. Sound Effects
| [[File:Sound Ideas Warner Bros Sound Effects Library.jpg|92px]] || 1992 || Audio CD-ROM || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used
| [[File:Sound Ideas Warner Bros Sound Effects Library.jpg|92px]] || 1992 || Audio CD-ROM || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used
|-
|-
! Spectrasonics<br />Omnisphere
! Omnisphere
| [[File:Spectrasonics Omnisphere.png|92px]] || 2008 || Software instrument || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent
| [[File:Spectrasonics Omnisphere.png|92px]] || 2008 || Software instrument || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent
|}
|}
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[[File:Yamaha PLG150-DX photograph.png|thumb|left|220px|Image of one of the expansion boards, the PLG150-DX.]]
[[File:Yamaha PLG150-DX photograph.png|thumb|left|220px|Image of one of the expansion boards, the PLG150-DX.]]
====Expansion boards====
====Expansion boards====
Many of Yamaha's synthesizers produced around 1998 to 2003 featured support for the "Modular Synthesis Plug-in System". This allowed for the synthesizers's preset count to be expanded by plugging in an expansion board. In total, [https://soundprogramming.net/synthesizers/yamaha/yamaha-plg-expansion-boards/ 12] of these boards were produced. A few of them contain just basic sets of additional samples, while others are fully-fledged synthesizers.
Many of Yamaha's synthesizers produced around 1998 to 2003 featured support for the "Modular Synthesis Plug-in System". This allowed for the synthesizers's preset count to be expanded by plugging in an expansion board. In total, [https://soundprogramming.net/synthesizers/yamaha/yamaha-plg-expansion-boards/ 12] of these boards were produced. A few of them contain just basic sets of waveforms, while others are fully-fledged synthesizers. The "PLG150-AN", for example, generates sound with {{w|analog synthesizer|analog synthesis}}.


Along with his Yamaha S90, Kazumi Totaka uses the PLG150-DX and PLG150-VL expansion boards for some songs for ''Pikmin 2''. The two boards use {{w|FM synthesis}} and {{w|physical modelling synthesis}} respectively.
Along with his Yamaha S90, Kazumi Totaka uses the PLG150-DX and PLG150-VL expansion boards for some songs for ''Pikmin 2''. The two boards use {{w|FM synthesis}} and {{w|physical modelling synthesis}} respectively.
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{{clear}}
{{clear}}


=== ''VDL Logona'' ===
=== ''New Rodin'' ===
[[File:VDL Logona R fontpreview.png|thumb|right|450px|VDL Logona R.]]
[[File:New Rodin Pro DB fontpreview.png|thumb|right|450px|NewRodin Pro DB.]]
''VDL Logona'' is a typeface created by Visual Design Laboratory. It is used heavily throughout {{P4}}, seen in on-screen dialog and on the [[tablet]].
''New Rodin'' is a typeface created by Fontworks. "NewRodin Pro DB" is used in {{P3}} for the numbers in the countdown at sunset. In {{P4}}, a modified version of the typeface is used commonly throughout the game.
{{clear}}
 
=== ''DF Gothic P'' ===
[[File:Pikmin3StaffRollFontComparison.png|thumb|right|300px|A comparison between the font texture used for the staff roll in ''Pikmin 3'', and the DFGothicP W3 font.]]
''DF Gothic P'' is a typeface created by Dynacomware. "DFGothicP W3" is used for the [[Credits#Pikmin 3|staff credits]] in {{P3}}. The characters have been resized so that they take up similar amounts of horizontal space.
<gallery>
<gallery>
P4 Rescue Corps Tablet.jpg|On-screen dialog in ''Pikmin 4''.
Creditspikmin3.jpg|A scene from the credits in ''Pikmin 3''.
Tablet Status Report.jpg|The Status Report screen in ''Pikmin 4''.
P4 final report 100%.jpg|The [[final results menu]] in ''Pikmin 4''.
P4 Collin ID Badge.jpg|An [[Tablet#ID Badges|ID badge]] in ''Pikmin 4''.
Pikmin4SaveScreen.jpg|The [[saved game selection menu]] in ''Pikmin 4''.
</gallery>
</gallery>
{{clear}}
{{clear}}
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Pikmin 2 save games.jpg|The saved game selection menu in ''Pikmin 2''.
Pikmin 2 save games.jpg|The saved game selection menu in ''Pikmin 2''.
</gallery>
</gallery>
{{clear}}
=== ''DF Craft Yu'' ===
[[File:DFCraftYu Std W7 fontpreview.png|thumb|right|450px|DFCraftYu Std W7.]]
''DF Craft Yu'' is a typeface created by Dynacomware. "DFCraftYu Std W7" is used for the [[Credits#Pikmin 2|staff credits]] in {{P2}}.
<gallery>
DFCraftYu text sample 1.png|Text from the credits sequence in ''Pikmin 2''.
DFCraftYu text sample 2.png|Text from the credits sequence in the [[Pikmin 2 (Nintendo Switch)|Nintendo Switch port]].
</gallery>
{{clear}}
=== ''DF Gothic P'' ===
[[File:Pikmin3StaffRollFontComparison.png|thumb|right|300px|A comparison between the font texture used for the staff roll in ''Pikmin 3'', and the DFGothicP W3 font.]]
''DF Gothic P'' is a typeface created by Dynacomware. "DFGothicP W3" is used for the [[Credits#Pikmin 3|staff credits]] in {{P3}}. The characters have been resized so that they take up similar amounts of horizontal space.
<gallery>
Creditspikmin3.jpg|A scene from the credits in ''Pikmin 3''.
</gallery>
{{clear}}
=== ''New Rodin'' ===
[[File:New Rodin Pro DB fontpreview.png|thumb|right|450px|NewRodin Pro DB.]]
''New Rodin'' is a typeface created by Fontworks. "NewRodin Pro DB" is used in {{P3}} for the numbers in the countdown at sunset.
<gallery>
Pikmin 3 Sunset Countdown.gif|The countdown sequence at sunset in ''Pikmin 3''.
</gallery>
{{clear}}


=== ''Pop Fury'' ===
=== ''Pop Fury'' ===
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Bingo Battle 5 icon.png|The +5 Rare Pikmin texture for the Roulette Wheel
Bingo Battle 5 icon.png|The +5 Rare Pikmin texture for the Roulette Wheel
</gallery>
</gallery>
{{clear}}


== Proprietary fonts ==
== Proprietary fonts ==
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==Trivia==
==Trivia==
*The [[#Kurzweil K2500|Kurzweil K2500R]] and [[#Roland SC-88|Roland SC-88]] alone make up nearly 90% of the soundtrack for {{P1}}, and over 55% of the soundtrack for {{P2}}.{{cite web |rname=spreadsheet}}
*The [[#Kurzweil K2500|Kurzweil K2500R]] and [[#Roland SC-88|Roland SC-88]] alone make up nearly 90% of the soundtrack for {{P1}}, and over 55% of the soundtrack for {{P2}}.{{cite web |https://docs.google.com/spreadsheets/d/1s5wRceP34gaPr-CkNSnnlaCSEID5HjWTX4TSR_OxeqA/|Detailed spreadsheet that documents sound sources used in the series, maintained by fans|Google Sheets}}
*The in-game instruments that play the sequenced music of ''Pikmin 1'' and ''Pikmin 2'' use {{w|Envelope (music))|envelopes}}, of which there exist four types with different attenuations. There exists a basic "Linear", "Square", and "SquareRoot" attenuation, but only the fourth type gets used, curiously named "SampleCell".<ref>From instruction <code>0x80478be0</code> of the US Demo 17 ''Pikmin 2'' DOL; function <code>JASOscillator::relTableSampleCell</code> with debugging symbols.</ref> This fourth envelope type is similar to the SampleCell II software's instrument attenuation, suggesting that the instruments may have been programmed and designed in this software, prior to their in-game implementation.


== References ==
== References ==

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