Editing Assets used in the Pikmin series

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{{page title|Assets used in the ''Pikmin'' series}}
{{page title|Assets used in the ''Pikmin'' series}}
[[File:Sozaijiten06 085.jpg|thumb|325px|A [[#Sozaijiten|stock image]] that was used in the ''Pikmin'' series.]]
[[File:Horsetail Pikmin.jpg|thumb|325px|Promotional artwork for {{P1}} that was created using the photograph above.]]
The [[Pikmin series|''Pikmin'' series]] and its world is built with distinct pieces of imagery, audio, and typefaces. A large portion of the assets used in the games are made from scratch and are proprietary to [[Nintendo]], though occasionally, some of these assets may be taken or contain elements from external sources. This can include commercially-available software libraries, or real-life objects and hardware.
The [[Pikmin series|''Pikmin'' series]] and its world is built with distinct pieces of imagery, audio, and typefaces. A large portion of the assets used in the games are made from scratch and are proprietary to [[Nintendo]], though occasionally, some of these assets may be taken or contain elements from external sources. This can include commercially-available software libraries, or real-life objects and hardware.


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(Seasons and Nature)
(Seasons and Nature)
| SF122
| SF122
| [[File:Sozaijiten06 122.jpg|128px]]
| [[File:Pikmin The Final Trial Island Base.png|128px]]
| [[File:Pikmin world map.png|128px]]
| [[File:Pikmin world map.png|128px]]
| The mountains in the [[area selection menu]]. It is a photograph of {{w|Mount Kamui (Lake Mashū caldera)|Mount Kamui}} and {{w|Lake Mashū}}.  
| The mountains in the [[area selection menu]]. It is a photograph of {{w|Mount Kamui (Lake Mashū caldera)|Mount Kamui}} and {{w|Lake Mashū}}.  
The approximate location is viewable [https://earth.google.com/web/@43.47691307,145.5945732,38.82452321a,89091.36919831d,35y,97.9214276h,89.94993779t,-0r/data=OgMKATA here].
|-
|-
! Vol. 6 四季・自然編
! Vol. 6 四季・自然編
(Seasons and Nature)  
(Seasons and Nature)  
| SF164
| SF164
| [[File:Sozaijiten06 164.jpg|128px]]
| [[File:Pikmin World Map Base.png|128px]]
| [[File:Pikmin world map.png|128px]]
| [[File:Pikmin world map.png|128px]]
| The main landmass in the area selection menu. It was taken in {{w|Shakotan, Hokkaido}}.
| The main landmass in the area selection menu. It was taken in {{w|Shakotan, Hokkaido}}.
The approximate location is viewable [https://earth.google.com/web/@43.31194295,140.56885515,121.14944487a,650.20875074d,35y,-31.40251596h,77.05214621t,0.00000003r/data=OgMKATA here].
|-
|-
! Vol. 13 葉・葉脈編
! Vol. 13 葉・葉脈編
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| [[File:Perplexing pool treestump.png|128px]]
| [[File:Perplexing pool treestump.png|128px]]
| The base of several wooden stumps in [[The Distant Spring]].
| The base of several wooden stumps in [[The Distant Spring]].
|-
! Vol. 21 宇宙・惑星編
(Space and Planets)
| SV001
| [[File:Sozaijiten21 001.jpg|128px]]
| [[File:PNF404pikmin1.png|128px]]
| [[PNF-404]], in the Nintendo Player's Guide of ''Pikmin''. It is a photograph of Earth. It is also used for [[Koppai]] in the opening of [[Pikmin 3]].
|-
|-
! Vol. 21 宇宙・惑星編
! Vol. 21 宇宙・惑星編
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(Seasons and Nature)
(Seasons and Nature)
| SF122
| SF122
| [[File:Sozaijiten06 122.jpg|128px]]
| [[File:Pikmin The Final Trial Island Base.png|128px]]
| [[File:P2 World Map Stripped.png|128px]]
| [[File:P2 World Map Stripped.png|128px]]
| The mountains in the area selection menu. It is a photograph of {{w|Mount Kamui (Lake Mashū caldera)|Mount Kamui}} and {{w|Lake Mashū}}.  
| The mountains in the area selection menu. It is a photograph of {{w|Mount Kamui (Lake Mashū caldera)|Mount Kamui}} and {{w|Lake Mashū}}.  
The approximate location is viewable [https://earth.google.com/web/@43.47691307,145.5945732,38.82452321a,89091.36919831d,35y,97.9214276h,89.94993779t,-0r/data=OgMKATA here].
|-
|-
! Vol. 6 四季・自然編
! Vol. 6 四季・自然編
(Seasons and Nature)  
(Seasons and Nature)  
| SF164
| SF164
| [[File:Sozaijiten06 164.jpg|128px]]
| [[File:Pikmin World Map Base.png|128px]]
| [[File:P2 World Map Stripped.png|128px]]
| [[File:P2 World Map Stripped.png|128px]]
| The main landmass in the area selection menu. It was taken in {{w|Shakotan, Hokkaido}}.
| The main landmass in the area selection menu. It was taken in {{w|Shakotan, Hokkaido}}.
The approximate location is viewable [https://earth.google.com/web/@43.31194295,140.56885515,121.14944487a,650.20875074d,35y,-31.40251596h,77.05214621t,0.00000003r/data=OgMKATA here].
|-
|-
! Vol. 6 四季・自然編
! Vol. 6 四季・自然編
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| [[File:Sozaijiten13 074.jpg|128px]]
| [[File:Sozaijiten13 074.jpg|128px]]
| [[File:Perplexing Pool Galax texture.png|128px]]
| [[File:Perplexing Pool Galax texture.png|128px]]
| Large leaves in the Perplexing Pool. It is a photograph of ''{{w|Galax}}''.
| Large leaves in the Perplexing Pool. It is a photograph of {{w|Galax}}.
|-
|-
! Vol. 16 皮・年輪編
! Vol. 16 皮・年輪編
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| [[File:Perplexing pool treestump.png|128px]]
| [[File:Perplexing pool treestump.png|128px]]
| The base of several wooden stumps in the Perplexing Pool and a unique cave unit seen in the [[Hole of Heroes#Sublevel 6|Hole of Heroes]].
| The base of several wooden stumps in the Perplexing Pool and a unique cave unit seen in the [[Hole of Heroes#Sublevel 6|Hole of Heroes]].
|-
! Vol. 21 宇宙・惑星編
(Space and Planets)
| SV001
| [[File:Sozaijiten21 001.jpg|128px]]
| [[File:P2 Artwork PNF-404.png|128px]]
| [[PNF-404]], in the Japanese ''Pikmin 2'' Guidebook. It is a photograph of Earth. It is also used for [[Koppai]] in the opening of [[Pikmin 3]].
|-
|-
! Vol. 21 宇宙・惑星編
! Vol. 21 宇宙・惑星編
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=== ''Bakku no Oni'' ===
=== ''Bakku no Oni'' ===
[[File:Bakku no Oni SABI 2 Front.png|thumb|250px|An image of ''Bakku no Oni SABI 2''.]]
[[File:Bakku no Oni SABI 2 Front.png|thumb|250px|An image of ''Bakku no Oni SABI 2''.]]
''Bakku no Oni'' ({{j|バックの鬼|Bakku no Oni|Background Demon}}) is a series of stock image libraries that was distributed by A&P CO-ORDINATOR JAPAN. Its volumes were themed after specific types of aesthetics. Images from "Bakku no Oni SABI 2" were often used as textures for the [[caves]] in {{P2}}.
''Bakku no Oni'' ({{j|バックの鬼|Bakku no Oni|Background Demon}}) is a series of stock image libraries that was distributed by A&P CO-ORDINATOR JAPAN. Its volumes were themed after aesthetics. Images from "Bakku no Oni SABI 2" were often used as textures for the [[caves]] in {{P2}}.


{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
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| RUST-27
| RUST-27
| [[File:Bakku no oni sabi 2 RUST-27.png|128px]]
| [[File:Bakku no oni sabi 2 RUST-27.png|128px]]
| [[File:Caveunit texture SABI2.png|128px]][[File:Caveunit texture baketu01.png|128px]]
| [[File:Caveunit texture SABI2.png|128px]]
| Used for the dark brown metal in many metallic cave units, and the top of the bucket in the <code>room_big_kusachi</code> garden cave unit.
| Used for the dark brown metal in many metallic cave units, and the top of the bucket in the <code>room_big_kusachi</code> garden cave unit.
|-
|-
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{{clear}}
{{clear}}


==Audio samples==
==Audio==
Similar to graphics, creating game audio often involves the sampling of various sound libraries. The games within the ''Pikmin'' series are a good example, where a large amount of audio can be sourced back to a number of different commercially-released products. These products are used to create the individual instrument samples and sound effects in the games, as well as pieces of streamed music. All of the music in {{P1}}, {{P2}}, and [[Music in Pikmin 3|''Pikmin 3'']] use audio from digital instruments and synthesizers; instances of musicians performing live on real acoustic instruments are highly uncommon in the games. The [[Music in Pikmin 3#Side Stories|new music]] composed by Babi for {{p3d}} is one of the very few occasions where this was done.{{cite web|https://www.grandfunk.net/works/2228/|Production credits|GRANDFUNK's website}}
Similar to graphics, creating game audio often involves the sampling of various sound libraries. The games within the ''Pikmin'' series are a good example, where a large amount of audio can be sourced back to a number of different commercially-released products. These products are used to create the individual instrument samples and sound effects in the games, as well as pieces of streamed music. All of the music in [[Music in Pikmin|''Pikmin'']], [[Music in Pikmin 2|''Pikmin 2'']], and [[Music in Pikmin 3|''Pikmin 3'']] use audio from digital instruments and synthesizers; instances of musicians performing live on real acoustic instruments are highly uncommon in the games. The [[Music in Pikmin 3#Side Stories|new music]] composed by Babi for {{p3d}} is one of the very few occasions where this was done.{{cite web|https://www.pikminwiki.com/File:Babi_email.png|Babi's response to an e-mail inquiry|Pikipedia}}


===''Pikmin''{{'s}} music===
Since there is a history of many different composers and sound effect programmers contributing to the games, there is a large variety of synthesizers and sample libraries that have been used. Listed below are all of these currently known products.
[[Music in Pikmin|''Pikmin'']]'s soundtrack was composed by Hajime Wakai. He uses the [[#Kurzweil K2500|Kurzweil K2500R]] and [[#Roland SC-88|Roland SC-88]] synthesizers, and the SampleCell II software. The two aforementioned synthesizers make up the vast majority of sounds heard in the soundtrack, though a few sample CD-ROMs are also seldom used; these CD-ROMs are formatted for SampleCell II, which serves the function of a sampler.


{| class="wikitable mw-collapsible"
{| class="wikitable sortable mw-collapsible mw-collapsed"
! colspan="6" | List of products used in the music of {{P1}}
! colspan="9" | List of products used for music
|-
! Product || Image || Year || Format || Details || Demo
|-
! [[#Roland SC-88|Roland SC-88]]
| [[File:Roland SC-88.jpg|92px]] || 1994 || Hardware synthesizer || MIDI sound module by Roland, used by Hajime Wakai.<br />Often used for acoustic instruments that the Kurzweil K2500R's sample set lacked. || [[File:Pikmin1SC88demo.mp3]]
|-
! [[#Kurzweil K2500|Kurzweil<br />K2500R]]
| [[File:Kurzweil K2500R.png|92px]] || 1996 || Hardware synthesizer || Professional synthesizer by Kurzweil, used by Hajime Wakai.<br />Dominates most of the soundtrack, alongside the Roland SC-88. || [[File:Pikmin1K2500demo.mp3]]
|-
! SampleCell II<br />CD-ROM Library
| [[File:Digidesign SampleCell II CD-ROM Library 1.jpg|92px]] || 1991 || SampleCell CD-ROM || A selection of sounds that came packaged with SampleCell II, by Digidesign.<br />Used for the classical guitar heard in [[Music in Pikmin#The Impact Site|''The Impact Site'']]. || [[File:Pikmin1SampleCelldemo.mp3]]
|-
! Spectrasonics<br />Supreme Beats
| [[File:Spectrasonics Supreme Beats.jpg|92px]] || 1995 || SampleCell CD-ROM || Sample library by Spectrasonics.<br />Used for several sounds in ''Pikmin''{{'s}} [[Music in Pikmin#Pikmin|main theme]]. || [[File:Pikmin1SupremeBeatsdemo.mp3]]
|-
! Best Service<br />Ultra Gigapack
| [[File:Best Service Ultra Gigapack.jpg|92px]] || 1995 || SampleCell CD-ROM || Sample library by Best Service.<br />Used for the piano in [[Music in Pikmin#The Forest of Hope|''The Forest of Hope'']], and some  percussion in [[Music in Pikmin#Final Boss Battle|''Final Boss Battle'']]. || [[File:Pikmin1UltraGigapackdemo.mp3]]
|}
 
===''Pikmin 2''{{'s}} music===
[[Music in Pikmin 2|''Pikmin 2'']]'s soundtrack was composed by Hajime Wakai and Kazumi Totaka, and features a wider range of products used. The Kurzweil K2500R and Roland SC-88 are once again prominently used by Hajime Wakai. SampleCell II no longer sees any use by Hajime Wakai for this title; instead, sounds from InVision Lightware 1, East-West Drums + Percussion, and the AKAI CD3000 Sound Library can be heard, all of which came packaged with the [https://www.youtube.com/watch?v=G52ErOIwXAY AKAI CD3000] sampler. Kazumi Totaka uses the [[#Yamaha S90|Yamaha S90]] and a slew of different sample libraries for his music.
 
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="6" | List of products used in the music of {{P2}}
|-
! Product || Image || Year || Format || Details || Demo
|-
! [[#Roland SC-88|Roland SC-88]]
| [[File:Roland SC-88.jpg|92px]] || 1994 || Hardware synthesizer || MIDI sound module by Roland, used by Hajime Wakai.<br />Often used for acoustic instruments that the Kurzweil K2500R's sample set lacked. || [[File:Pikmin2SC88demo.mp3]]
|-
! [[#Kurzweil K2500|Kurzweil<br />K2500R]]
| [[File:Kurzweil K2500R.png|92px]] || 1996 || Hardware synthesizer || Professional synthesizer by Kurzweil, used by Hajime Wakai.<br />Dominates most of the soundtrack, alongside the Roland SC-88. || [[File:Pikmin2K2500demo.mp3]]
|-
|-
! [[#Yamaha S90|Yamaha S90]]
! Product || Image || Year || Format || [[File:Pikmin (game) icon.png|24px]] || [[File:Pikmin 2 icon.png|24px]] || [[File:Pikmin 3 icon.png|24px]] || [[File:Pikmin 4 icon.png|24px]] || [[File:Hey! Pikmin icon.png|24px]]
| [[File:Yamaha S90.jpg|92px]] || 2002 || Hardware synthesizer || Professional synthesizer by Yamaha, used by Kazumi Totaka.<br />Its sound set can be expanded with plug-in boards. || [[File:YamahaS90Demo.ogg]]
|-
|-
! [[#Expansion boards|Yamaha<br />PLG150-DX]]
! Roland SC-88
| [[File:Yamaha PLG150 DX.png|92px]] || 1999 || Plug-in board || Plug-in board synthesizer, used by Kazumi Totaka with his Yamaha S90.<br />It comes with several sounds from the {{w|Yamaha DX7}}, and is present in several cave songs. || [[File:PLG150DXDemo.ogg]]
| [[File:Roland SC-88.jpg|92px]] || 1994 || Hardware synthesizer || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
|-
|-
! [[#Expansion boards|Yamaha<br />PLG150-VL]]
! Kurzweil K2500R
| [[File:Yamaha PLG150 VL.png|92px]] || 1999 || Plug-in board || Plug-in board synthesizer, used by Kazumi Totaka with his Yamaha S90.<br />The "Lite Pipe" sound was used for [[Music in Pikmin 2#Concrete 2|''Concrete 2'']], and the bassoon is used in [[Music in Pikmin 2#Battle theme|''2-Player Battle'']]. || [[File:PLG150VLDemo.ogg]]
| [[File:Kurzweil K2500R.png|92px]] || 1996 || Hardware synthesizer || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent
|-
|-
! AKAI CD3000<br />Sound Library
! KORG TRITON STUDIO
| [[File:AKAI CD3000 Sound Library.jpg|92px]] || 1993 || AKAI CD-ROM || A selection of sounds by AKAI that came packaged with the CD3000.<br />It is used in the cutscene scores by Hajime Wakai. || [[File:Pikmin2AKAICD3000demo.mp3]]
| [[File:KORG TRITON STUDIO.jpg|92px]] || 2002 || Hardware synthesizer || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
|-
|-
! Drums + Percussion<br />Special Edition
! Yamaha S90
| [[File:EastWest Drums and Percussion Special Edition.jpg|92px]] || 1993 || AKAI CD-ROM || A selection of sounds by East-West that came packaged with the CD3000.<br />It is used in the cutscene scores by Hajime Wakai. || [[File:Pikmin2DrumsPercdemo.mp3]]
| [[File:Yamaha S90.jpg|92px]] || 2002 || Hardware synthesizer || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
|-
|-
! InVision<br />Lightware 1
! Yamaha PLG150-DX
| [[File:InVision Lightware 1.jpg|92px]] || 1993 || AKAI CD-ROM || A selection of sounds by InVision that came packaged with the CD3000.<br />It is used in the cutscene scores by Hajime Wakai. || [[File:Pikmin2InVisiondemo.mp3]]
| [[File:Yamaha PLG150 DX.png|92px]] || 1999 || Plug-in board || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
|-
|-
! Synclavier<br />Sampler Library
! Yamaha PLG150-VL
| [[File:ILIO Synclavier Sampler Library Percussion World and Orchestral.jpg|92px]] || 1994 || AKAI CD-ROM || Sample library by Ilio, used by Kazumi Totaka.<br />A kalimba sample from the World and Orchestral disc is used in two cave themes. || [[File:Pikmin2Synclavierdemo.mp3]]
| [[File:Yamaha PLG150 VL.png|92px]] || 1999 || Plug-in board || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
|-
|-
! Best Service<br />Advanced Orchestra
! InVision Lightware 1
| [[File:Best Service Peter Siedlaczeks Advanced Orchestra.jpg|92px]] || 1997 || AKAI CD-ROM || Renowned orchestral sample library distributed by Best Service.<br />It is used in Hajime Wakai's orchestral scores, and is also in a few songs by Kazumi Totaka. || [[File:Pikmin2AdvancedOrchestrademo.mp3]]
| [[File:InVision Lightware 1.jpg|92px]] || 1989 || AKAI CD-ROM || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
|-
|-
! SampleCell II<br />CD-ROM Library
! Drums + Percussion Special Edit.
| [[File:Digidesign SampleCell II CD-ROM Library 1.jpg|92px]] || 1991 || SampleCell CD-ROM || A selection of sounds that came packaged with SampleCell II, by Digidesign.<br />It has some minor usage by Kazumi Totaka. || [[File:Pikmin2SampleCelldemo.mp3]]
| [[File:EastWest Drums and Percussion Special Edition.jpg|92px]] || 1992 || AKAI CD-ROM || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
|-
|-
! Best Service<br />Ultra Gigapack
! Orchestral Colours
| [[File:Best Service Ultra Gigapack.jpg|92px]] || 1995 || SampleCell CD-ROM || Sample library by Best Service, used by Kazumi Totaka.<br />A number of sounds from this library are used in cave music. || [[File:Pikmin2UltraGigapackdemo.mp3]]
| [[File:Best Service Peter Siedlaczeks Orchestral Colors.jpg|92px]] || 1993 || AKAI CD-ROM || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
|-
|-
! Spectrasonics<br />Bass Legends
! ZERO-G Ambient Volume 2
| [[File:Spectrasonics Bass Legends.jpg|92px]] || 1994 || CD-ROM || Sample library by Spectrasonics, used by Kazumi Totaka.<br />The Jaco fretless bass is used in [[Music in Pikmin 2#Concrete 2|''Concrete 2'']]. || [[File:Pikmin2BassLegendsdemo.mp3]]
| [[File:ZERO-G ambient Volume 2.gif|92px]] || 1993 || AKAI CD-ROM || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
|-
|-
! Spectrasonics<br />Supreme Beats
! ILIO Synclavier Sampler Library
| [[File:Spectrasonics Supreme Beats.jpg|92px]] || 1995 || CD-ROM || Sample library by Spectrasonics, used by Kazumi Totaka.<br />Many percussion instruments heard in Kazumi Totaka's cave music are from this library. || [[File:Pikmin2SupremeBeatsdemo.mp3]]
| [[File:ILIO Synclavier Sampler Library Percussion World and Orchestral.jpg|92px]] || 1994 || AKAI CD-ROM || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
|-
|-
! Q-Up Arts<br />Voices of Istanbul
! Advanced Orchestra
| [[File:QUp Arts Voices of Istanbul.png|92px]] || 2000 || CD-ROM || Sample library by Q-Up Arts, used by Kazumi Totaka.<br />The Turkish davul from this library was used in [[Music in Pikmin 2#Concrete 2|''Concrete 2'']] and [[Music in Pikmin 2#Grass|''Grass'']]. || [[File:Pikmin2Istanbuldemo.mp3]]
| [[File:Best Service Peter Siedlaczeks Advanced Orchestra.jpg|92px]] || 1997 || AKAI CD-ROM || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent
|-
|-
! Series 4000<br />Sound Effects
! SampleCell II CD-ROM Library
| [[File:Sound Ideas Series 4000 Hollywood Sound Effects Library.jpg|92px]] || 1989 || Audio CD-ROM || Sound effect library by Sound Ideas.<br />Several sound effects are used in Hajime Wakai's and Kazumi Totaka's music. || [[File:Pikmin2Series4000demo.mp3]]
| [[File:Digidesign SampleCell II CD-ROM Library 1.jpg|92px]] || 1991 || SampleCell CD-ROM || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
|-
|-
! Series 6000<br />Sound Effects
! Ultra Gigapack
| [[File:Sound Ideas Series 6000 The General Sound Effects Library.png|92px]] || 1992 || Audio CD-ROM || Sound effect library by Sound Ideas.<br />Several sound effects are used in Hajime Wakai's and Kazumi Totaka's music. || [[File:Pikmin2Series6000demo.mp3]]
| [[File:Best Service Ultra Gigapack.jpg|92px]] || 1995 || SampleCell CD-ROM || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
|-
|-
! Warner Bros.<br />Sound Effects
! Now CD-ROM
| [[File:Sound Ideas Warner Bros Sound Effects Library.jpg|92px]] || 1992 || Audio CD-ROM || Sound effect library by Sound Ideas.<br />An anvil crash sound effect is used in [[Music in Pikmin 2#Metal 2|''Metal 2'']]. || [[File:Pikmin2WarnerBrosdemo.mp3]]
| [[File:AMG Now CD-ROM.jpg|92px]] || 1994 || CD-ROM || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used
|}
 
===''Pikmin 3''{{'s}} music===
[[Music in Pikmin 3|''Pikmin 3'']]'s soundtrack was composed by Asuka Hayazaki, Atsuko Asahi, and Hajime Wakai. It was the first main title to have a soundtrack consisting wholly of streamed music; singular instrument samples do not exist individually within the game itself, although sampling can still occur within the music creation process. The Kurzweil K2500 is still prominent in this soundtrack, but it is being used by Asuka Hayazaki, alongside her {{w|Korg Triton|KORG Triton Studio}}.
 
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="6" | List of products used in the music of {{P3}}
|-
|-
! Product || Image || Year || Format || Details || Demo
! Bass Legends
| [[File:Spectrasonics Bass Legends.jpg|92px]] || 1994 || CD-ROM || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
|-
|-
! [[#Roland SC-88|Roland SC-88]]
! Supreme Beats
| [[File:Roland SC-88.jpg|92px]] || 1994 || Hardware synthesizer || MIDI sound module by Roland.<br />It has very minor usage in ''Pikmin 3''. || [[File:Pikmin3SC88demo.mp3]]
| [[File:Spectrasonics Supreme Beats.jpg|92px]] || 1995 || CD-ROM || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
|-
|-
! [[#Kurzweil K2500|Kurzweil<br />K2500R]]
! Series 4000 Sound FX
| [[File:Kurzweil K2500R.png|92px]] || 1996 || Hardware synthesizer || Professional synthesizer by Kurzweil, originally used by Hajime Wakai.<br />It is very prominent in Asuka Hayazaki's music for ''Pikmin 3''. || [[File:Pikmin3K2500demo.mp3]]
| [[File:Sound Ideas Series 4000 Hollywood Sound Effects Library.jpg|92px]] || 1989 || Audio CD-ROM || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
|-
|-
! KORG<br />Triton Studio
! Series 6000 Sound FX
| [[File:KORG TRITON STUDIO.jpg|92px]] || 2002 || Hardware synthesizer || Professional synthesizer by KORG, used by Asuka Hayazaki.<br />It was often used alongside the Kurzweil K2500R. || [[File:Pikmin3TRITONdemo.mp3]]
| [[File:Sound Ideas Series 6000 The General Sound Effects Library.png|92px]] || 1992 || Audio CD-ROM || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
|-
|-
! Spectrasonics<br />Supreme Beats
! Warner Bros. Sound FX
| [[File:Spectrasonics Supreme Beats.jpg|92px]] || 1995 || CD-ROM || Sample library by Spectrasonics, used by Asuka Hayazaki.<br />Several percussive loops were used in the [[Music in Pikmin 3#Tropical Wilds|Tropical Wilds]]. || [[File:Pikmin3SupremeBeatsdemo.mp3]]
| [[File:Sound Ideas Warner Bros Sound Effects Library.jpg|92px]] || 1992 || Audio CD-ROM || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
|-
! Best Service<br />Advanced Orchestra
| [[File:Best Service Peter Siedlaczeks Advanced Orchestra.jpg|92px]] || 1997 || CD-ROM || Orchestral sample library distributed by Best Service, used by Asuka Hayazaki.<br />The snare drum is used in the [[Music in Pikmin 3#Main bosses|boss battle]] music. || [[File:Pikmin3AdvancedOrchestrademo.mp3]]
|-
! Series 4000<br />Sound Effects
| [[File:Sound Ideas Series 4000 Hollywood Sound Effects Library.jpg|92px]] || 1989 || Audio CD-ROM || Sound effect library by Sound Ideas.<br />A cartoon horn toot was used in Bingo Battle's [[Music in Pikmin 3#Bingo Battle|toy theme]].
|-
! Series 6000<br />Sound Effects
| [[File:Sound Ideas Series 6000 The General Sound Effects Library.png|92px]] || 1992 || Audio CD-ROM || Sound effect library by Sound Ideas.<br />A cash register sound was used in Bingo Battle's [[Music in Pikmin 3#Bingo Battle|toy theme]].
|-
|-
! Animal Trax
! Animal Trax
| [[File:The Hollywood Edge Animal Trax.jpg|92px]] || 1996 || Audio CD-ROM || Sound effect library by Sound Ideas.<br />A faint sheep bleat from this library can be heard on the title screen.
| [[File:The Hollywood Edge Animal Trax.jpg|92px]] || 1996 || Audio CD-ROM || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
|-
|-
! ZERO-G<br />Ethnic Flavours
! ZERO-G Ethnic Flavours
| [[File:ZERO-G Ethnic Flavours.jpg|92px]] || 1996 || Audio CD-ROM || Sample library by ZERO-G, used by Asuka Hayazaki.<br />A West African flute riff is used in the music for the Tropical Wilds. || [[File:Pikmin3EthnicFlavoursdemo.mp3]]
| [[File:ZERO-G Ethnic Flavours.jpg|92px]] || 1996 || Audio CD-ROM || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
|-
|-
! East-West<br />Symphonic Orchestra
! Voices of Istanbul
| [[File:EastWest Symphonic Orchestra.jpg|92px]] || 2003 || Software instrument || Software instrument by East-West, used by Asuka Hayazaki and Atsuko Asahi.<br />This library was a go-to for a variety of orchestral instruments. || [[File:Pikmin3SymphonicOrchestrademo.mp3]]
| [[File:QUp Arts Voices of Istanbul.png|92px]] || 2000 || Audio CD-ROM || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
|-
|-
! East-West<br />Ra
! Symphonic Orchestra
| [[File:East West Ra.jpg|92px]] || 2005 || Software instrument || Software instrument by East-West, used by Asuka Hayazaki and Atsuko Asahi.<br />A pan flute, gamelan, and kalimba from this library are used in some songs. || [[File:Pikmin3RAdemo.mp3]]
| [[File:EastWest Symphonic Orchestra.jpg|92px]] || 2003 || Software instrument || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent
|-
|-
! Steinberg<br />HALion One
! Ra
| [[File:Steinberg Cubase 4 HALion One.jpg|92px]] || 2006 || Software instrument || Software instrument included in earlier versions of Cubase by Steinberg, used by Atsuko Asahi. || [[File:Pikmin3HALionOnedemo.mp3]]
| [[File:East West Ra.jpg|92px]] || 2005 || Software instrument || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
|-
|-
! East-West<br />Stormdrum 2
! HALion One
| [[File:EastWest Stormdrum 2.jpg|92px]] || 2007 || Software instrument || Software instrument by East-West, used by Asuka Hayazaki.<br />A percussion sample from this library is featured in the [[Music in Pikmin 3#Formidable Oak|Formidable Oak]]. || [[File:Pikmin3Stormdrum2demo.mp3]]
| [[File:Steinberg Cubase 4 HALion One.jpg|92px]] || 2006 || Software instrument || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
|-
|-
! Spectrasonics<br />Omnisphere
! Stormdrum 2
| [[File:Spectrasonics Omnisphere.png|92px]] || 2008 || Software instrument || Software instrument by Spectrasonics.<br />This robust synthesizer is in many parts of the soundtrack. || [[File:Pikmin3Omnispheredemo.mp3]]
| [[File:EastWest Stormdrum 2.jpg|92px]] || 2007 || Software instrument || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
|-
|-
! KONTAKT<br />Factory Library
! Vienna Special Edition Volume 1
| [[File:NI KONTAKT Factory Library.jpg|92px]] || 2010 || Software instrument || A selection of sounds that came packaged with the full version of KONTAKT, by Native Instruments.<br />It was used by Atsuko Asahi.
| [[File:VSL Special Edition Volume 1.jpg|92px]] || 2007 || Software instrument || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used
|-
|-
! Apple<br />Logic Pro X
! Heavyocity Evolve
| [[File:Apple Logic Pro X.jpg|92px]] || 2004 || DAW || Digital audio workstation, used by Hajime Wakai, Soshi Abe, and Babi.<br />It can be heard often in the additional music of {{P3d}}.
| [[File:Heavyocity Evolve.jpg|92px]] || 2008 || Software instrument || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent
|}
 
===''Pikmin 4''{{'s}} music===
[[Music in Pikmin 4|''Pikmin 4'']]'s soundtrack was composed by Asuka Hayazaki, Kenta Nagata, and Soshi Abe. Due to the recency of this soundtrack, it is the most subject to complex sampling techniques and higher sound design standards. The majority of the instruments used are also now software instruments. Although a few old sounds from the Kurzweil K2500 and Roland SC-88 are still occasionally used, every instance of a preset is merely a singular sample; no evidence suggests these hardware synths were physically present during production.
 
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="6" | List of products used in the music of {{P4}}
|-
! Product || Image || Year || Format || Details
|-
! [[#Roland SC-88|Roland SC-88]]
| [[File:Roland SC-88.jpg|92px]] || 1994 || Hardware synthesizer || MIDI sound module by Roland.<br />It has very minor usage in the soundtrack.
|-
|-
! [[#Kurzweil K2500|Kurzweil<br />K2500R]]
! Omnisphere
| [[File:Kurzweil K2500R.png|92px]] || 1996 || Hardware synthesizer || Professional synthesizer by Kurzweil, originally used by Hajime Wakai.<br />It has minor usage in the soundtrack.
| [[File:Spectrasonics Omnisphere.png|92px]] || 2008 || Software instrument || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used
|-
|-
! Best Service<br />Advanced Orchestra
! Discovery Series: West Africa
| [[File:Best Service Peter Siedlaczeks Advanced Orchestra.jpg|92px]] || 1997 || CD-ROM || Orchestral sample library distributed by Best Service.<br />The xylophone sample is used in some songs.
| [[File:NI Discovery Series West Africa.png|92px]] || 2010 || Software instrument || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used
|-
|-
! East-West<br />Symphonic Orchestra
! Ethno World 5
| [[File:EastWest Symphonic Orchestra.jpg|92px]] || 2003 || Software instrument || Software instrument by East-West.<br />It is used in some of the boss battle themes.
| [[File:Best Service Ethno World 5.jpg|92px]] || 2010 || Software instrument || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used
|-
|-
! Heavyocity<br />Evolve
! KONTAKT Factory Library
| [[File:Heavyocity Evolve.jpg|92px]] || 2008 || Software instrument || Software instrument by Heavyocity.<br />It is used in some of the boss battle themes.
| [[File:NI KONTAKT Factory Library.jpg|92px]] || 2010 || Software instrument || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
|-
|-
! Spectrasonics<br />Omnisphere
! Stylus RMX
| [[File:Spectrasonics Omnisphere.png|92px]] || 2008 || Software instrument || Software instrument by Spectrasonics.<br />This robust synthesizer is in many parts of the soundtrack.
| [[File:Spectrasonics Stylus RMX.jpg|92px]] || 2010 || Software instrument || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used
|-
|-
! Soniccouture<br />Music Boxes
! Heavyocity Damage
| [[File:Soniccouture Music Boxes.jpg|92px]] || 2011 || Software instrument || Free software instrument by Soniccouture.<br />It is used for the three music box treasures.
| [[File:Heavyocity Damage.jpg|92px]] || 2011 || Software instrument || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used
|-
|-
! Native Instruments<br />Cuba
! Soniccouture Music Boxes
| [[File:NI Cuba.png|92px]] || 2013 || Software instrument || Software instrument by Native Instruments.<br />The hand percussion ensemble is heard when the [[Waterwraith]] is vulnerable.
| [[File:Soniccouture Music Boxes.jpg|92px]] || 2011 || Software instrument || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent
|-
|-
! Apple<br />Logic Pro X
! Logic Pro X
| [[File:Apple Logic Pro X.jpg|92px]] || 2004 || DAW || Digital audio workstation, used by Soshi Abe.<br />Apple Loops from the software's Loop Browser have been used.
| [[File:Apple Logic Pro X.jpg|92px]] || 2004 || DAW || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
|}
|}
===''Hey! Pikmin''{{'s}} music===
[[Music in Hey! Pikmin|''Hey! Pikmin'']]'s soundtrack was composed by Masato Kouda and Kento Hasegawa. Since these two composers are unique to this title, the utilized libraries are also notably unique to this soundtrack. Similarly to ''Pikmin 3'', its soundtrack is streamed, though the absence of older hardware synthesizers marks a turning point in the desired fidelity of instruments; this game's musical compositions mainly consist of software instruments, and this preference over older, less realistic hardware instruments can be further examined in the music of ''Pikmin 4''.
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="6" | List of products used in the music of {{Hp}}
|-
! Product || Image || Year || Format || Details || Demo
|-
! AMG<br />Now CD-ROM
| [[File:AMG Now CD-ROM.jpg|92px]] || 1994 || CD-ROM || Sample library by AMG.<br />Some sampled horn stabs are used in ''Over Wintry Mountains''. || [[File:HeyPikminNowdemo.mp3]]
|-
! VSL Special<br />Edition Volume 1
| [[File:VSL Special Edition Volume 1.jpg|92px]] || 2007 || Software instrument || Software instrument by Vienna Symphonic Library.<br />A vibraphone is used for the [[Brilliant Garden]]'s theme.|| [[File:HeyPikminVSLdemo.mp3]]
|-
! Spectrasonics<br />Omnisphere
| [[File:Spectrasonics Omnisphere.png|92px]] || 2008 || Software instrument || Software instrument by Spectrasonics.<br />This robust synthesizer is in many parts of the soundtrack. || [[File:HeyPikminOmnispheredemo.mp3]]
|-
! Discovery Series:<br />West Africa
| [[File:NI Discovery Series West Africa.png|92px]] || 2010 || Software instrument || Software instrument by Native Instruments.<br />A djembe is used in "Lushlife Murk area - back side".
|-
! Best Service<br />Ethno World 5
| [[File:Best Service Ethno World 5.jpg|92px]] || 2010 || Software instrument || Software instrument by Best Service.<br />Many exotic instruments from this collection are utilized in the soundtrack.<br />One notable and frequently-used instrument is the Dallape accordion.|| [[File:HeyPikminEthnoWorld5demo.mp3]]
|-
! Spectrasonics<br />Stylus RMX
| [[File:Spectrasonics Stylus RMX.jpg|92px]] || 2010 || Software instrument || Software instrument by Spectrasonics.<br />A percussive loop titled "125-Evil Echo" is used for the [[Emperor Bulblax]] boss battle at [[The Last Lair]].<br />Curiously, the loop listed right before it in the interface is called "125-Emperor". || [[File:HeyPikminStylusRMXdemo.mp3]]
|-
! Heavyocity<br />Damage
| [[File:Heavyocity Damage.jpg|92px]] || 2011 || Software instrument || Software instrument by Heavyocity.<br />A synthetic loop is used during the "Inside the S.S. Dolphin II - boss found" cutscene theme. || [[File:HeyPikminDamagedemo.mp3]]
|-
! MusicLab<br />RealGuitar 4
| [[File:MusicLab RealGuitar 4.jpg|92px]] || 2015 || Software instrument || Software instrument by MusicLab.<br />The nylon fingered guitar is used for [[Ravaged Rustworks]]' theme. || [[File:HeyPikminRealGuitar4demo.mp3]]
|}
===Sound effects===
Listed below are all currently known products used to create the sound effects within the ''Pikmin'' series.


{| class="wikitable sortable mw-collapsible mw-collapsed"
{| class="wikitable sortable mw-collapsible mw-collapsed"
! colspan="9" | List of products used for sound effects{{cite web |https://docs.google.com/spreadsheets/d/1s5wRceP34gaPr-CkNSnnlaCSEID5HjWTX4TSR_OxeqA/|Detailed spreadsheet that documents sound sources used in the series, maintained by fans|Google Sheets|rname=spreadsheet}}
! colspan="9" | List of products used for sound effects
|-
|-
! Product || Image || Year || Format || [[File:Pikmin (game) icon.png|24px]] || [[File:Pikmin 2 icon.png|24px]] || [[File:Pikmin 3 icon.png|24px]] || [[File:Pikmin 4 icon.png|24px]]
! Product || Image || Year || Format || [[File:Pikmin (game) icon.png|24px]] || [[File:Pikmin 2 icon.png|24px]] || [[File:Pikmin 3 icon.png|24px]] || [[File:Pikmin 4 icon.png|24px]]
|-
|-
! E-MU<br />Proteus/2 Orchestral
! E-MU Proteus/2 Orchestral
| [[File:E-MU Proteus 2.jpg|92px]] || 1990 || Hardware synthesizer || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
| [[File:E-MU Proteus 2.jpg|92px]] || 1990 || Hardware synthesizer || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
|-
|-
! E-MU<br />Proteus/3 World
! E-MU Proteus/3 World
| [[File:EMU Proteus 3 World.jpg|92px]] || 1991 || Hardware synthesizer || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
| [[File:EMU Proteus 3 World.jpg|92px]] || 1991 || Hardware synthesizer || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
|-
|-
! [[#Roland SC-88|Roland SC-88]]
! Roland SC-88
| [[File:Roland SC-88.jpg|92px]] || 1994 || Hardware synthesizer || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used
| [[File:Roland SC-88.jpg|92px]] || 1994 || Hardware synthesizer || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used
|-
|-
! [[#Kurzweil K2500|Kurzweil<br />K2500R]]
! Kurzweil K2500R
| [[File:Kurzweil K2500R.png|92px]] || 1996 || Hardware synthesizer || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used
| [[File:Kurzweil K2500R.png|92px]] || 1996 || Hardware synthesizer || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used
|-
|-
! SampleCell II<br />CD-ROM Library
! SampleCell II CD-ROM Library
| [[File:Digidesign SampleCell II CD-ROM Library 1.jpg|92px]] || 1991 || SampleCell CD-ROM || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
| [[File:Digidesign SampleCell II CD-ROM Library 1.jpg|92px]] || 1991 || SampleCell CD-ROM || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
|-
|-
! Best Service<br />Ultra Gigapack
! Ultra Gigapack
| [[File:Best Service Ultra Gigapack.jpg|92px]] || 1995 || SampleCell CD-ROM || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
| [[File:Best Service Ultra Gigapack.jpg|92px]] || 1995 || SampleCell CD-ROM || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
|-
|-
! Spectrasonics<br />Distorted Reality
! Distorted Reality
| [[File:Spectrasonics Distorted Reality.jpg|92px]] || 1995 || CD-ROM || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
| [[File:Spectrasonics Distorted Reality.jpg|92px]] || 1995 || CD-ROM || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
|-
|-
! Spectrasonics<br />Supreme Beats
! Supreme Beats
| [[File:Spectrasonics Supreme Beats.jpg|92px]] || 1995 || CD-ROM || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used
| [[File:Spectrasonics Supreme Beats.jpg|92px]] || 1995 || CD-ROM || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used
|-
|-
! Best Service<br />Advanced Orchestra
! Sound Ideas Sampler Library
| [[File:Best Service Peter Siedlaczeks Advanced Orchestra.jpg|92px]] || 1997 || CD-ROM || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent
|-
! Sound Ideas<br />Sampler Library
| [[File:Sound Ideas Sampler Library.jpg|92px]] || 1987 || Audio CD-ROM || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
| [[File:Sound Ideas Sampler Library.jpg|92px]] || 1987 || Audio CD-ROM || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
|-
|-
! Series 4000<br />Sound Effects
! Series 4000 Sound FX
| [[File:Sound Ideas Series 4000 Hollywood Sound Effects Library.jpg|92px]] || 1989 || Audio CD-ROM || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent
| [[File:Sound Ideas Series 4000 Hollywood Sound Effects Library.jpg|92px]] || 1989 || Audio CD-ROM || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent
|-
|-
! Series 6000<br />Sound Effects
! Series 6000 Sound FX
| [[File:Sound Ideas Series 6000 The General Sound Effects Library.png|92px]] || 1992 || Audio CD-ROM || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used
| [[File:Sound Ideas Series 6000 The General Sound Effects Library.png|92px]] || 1992 || Audio CD-ROM || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used
|-
|-
! Universal Studios<br />Sound Effects
! Universal Studios Sound FX
| [[File:Sound Ideas Universal Studios Sound Effects Library.png|92px]] || 1992 || Audio CD-ROM || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
| [[File:Sound Ideas Universal Studios Sound Effects Library.png|92px]] || 1992 || Audio CD-ROM || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
|-
|-
! Warner Bros.<br />Sound Effects
! Warner Bros. Sound FX
| [[File:Sound Ideas Warner Bros Sound Effects Library.jpg|92px]] || 1992 || Audio CD-ROM || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used
| [[File:Sound Ideas Warner Bros Sound Effects Library.jpg|92px]] || 1992 || Audio CD-ROM || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used
|-
|-
! Spectrasonics<br />Omnisphere
! Omnisphere
| [[File:Spectrasonics Omnisphere.png|92px]] || 2008 || Software instrument || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent
| [[File:Spectrasonics Omnisphere.png|92px]] || 2008 || Software instrument || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent
|}
|}


==Synthesizers==
'''A more detailed list that includes the specific songs these products are used in can be viewed [https://docs.google.com/spreadsheets/d/1s5wRceP34gaPr-CkNSnnlaCSEID5HjWTX4TSR_OxeqA/edit?usp=sharing here].'''
 
===Kurzweil K2500===
===Kurzweil K2500===
[[File:Kurzweil K2500R.png|thumb|350px|The Kurzweil K2500R.]]
[[File:Kurzweil K2500R.png|thumb|350px|The Kurzweil K2500R.]]
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[[File:Yamaha PLG150-DX photograph.png|thumb|left|220px|Image of one of the expansion boards, the PLG150-DX.]]
[[File:Yamaha PLG150-DX photograph.png|thumb|left|220px|Image of one of the expansion boards, the PLG150-DX.]]
====Expansion boards====
====Expansion boards====
Many of Yamaha's synthesizers produced around 1998 to 2003 featured support for the "Modular Synthesis Plug-in System". This allowed for the synthesizers's preset count to be expanded by plugging in an expansion board. In total, [https://soundprogramming.net/synthesizers/yamaha/yamaha-plg-expansion-boards/ 12] of these boards were produced. A few of them contain just basic sets of additional samples, while others are fully-fledged synthesizers.
Many of Yamaha's synthesizers produced around 1998 to 2003 featured support for the "Modular Synthesis Plug-in System". This allowed for the synthesizers's preset count to be expanded by plugging in an expansion board. In total, [https://soundprogramming.net/synthesizers/yamaha/yamaha-plg-expansion-boards/ 12] of these boards were produced. A few of them contain just basic sets of waveforms, while others are fully-fledged synthesizers. The "PLG150-AN", for example, generates sound with {{w|analog synthesizer|analog synthesis}}.


Along with his Yamaha S90, Kazumi Totaka uses the PLG150-DX and PLG150-VL expansion boards for some songs for ''Pikmin 2''. The two boards use {{w|FM synthesis}} and {{w|physical modelling synthesis}} respectively.
Along with his Yamaha S90, Kazumi Totaka uses the PLG150-DX and PLG150-VL expansion boards for some songs for ''Pikmin 2''. The two boards use {{w|FM synthesis}} and {{w|physical modelling synthesis}} respectively.
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Most of the fonts used in the ''Pikmin'' games are commercially-available fonts created by Dynacomware or Fontworks. Originally, they were sold bundled together with many other typefaces and distributed on CD-ROMs, but the individual fonts are still available online. Because of their availability, usage of these fonts in other media may be mistaken as a [[Pikmin in other media#Pikmin_font|reference]] to the ''Pikmin series.
Most of the fonts used in the ''Pikmin'' games are commercially-available fonts created by Dynacomware or Fontworks. Originally, they were sold bundled together with many other typefaces and distributed on CD-ROMs, but the individual fonts are still available online. Because of their availability, usage of these fonts in other media may be mistaken as a [[Pikmin in other media#Pikmin_font|reference]] to the ''Pikmin series.


=== ''DF Craft Sumi'' ===
=== ''DFCraftSumi'' ===
[[File:DFCraftSumi Std W9 fontpreview.png|thumb|right|450px|DFCraftSumi Std W9.]]
[[File:DFCraftSumi Std W9 fontpreview.png|thumb|right|450px|DFCraftSumi Std W9.]]
''DF Craft Sumi'' is a typeface created by Dynacomware. "DFCraftSumi Std W9" is used in {{P1}} and {{P2}} for the bubble-like letters that appear in some menus and cutscenes, and for the end credits in the [[Pikmin Short Movies|''Pikmin'' Short Movies]]. In {{P3}} and {{Hp}}, a [[#Pikmin 3 bubble-like font|modified version]] of this font is used.
''DFCraftSumi'' is a typeface created by Dynacomware. ''DFCraftSumi Std W9'' is used in {{P1}} and {{P2}} for the bubble-like letters that appear in some menus and cutscenes. In {{P3}} and {{Hp}}, a [[#Pikmin 3 bubble-like font|modified version]] of this font is used.
<gallery>
<gallery>
Pikmin save games.jpg|The [[Saved game selection menu#Pikmin|saved game selection menu]] in ''Pikmin''.
Pikmin save games.jpg|The [[Saved game selection menu#Pikmin|saved game selection menu]] in ''Pikmin''.
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{{clear}}
{{clear}}


=== ''DF POP 1'' ===
=== ''DFPOP1'' ===
[[File:DFPOP1 Std W3 fontpreview.png|thumb|right|450px|DFPOP1 Std W3.]]
[[File:DFPOP1 Std W3 fontpreview.png|thumb|right|450px|DFPOP1 Std W3.]]
''DF POP 1'' is a typeface created by Dynacomware. "DFPOP1 Std W3" is used as the main text font in {{P1}}, such as for [[Olimar's monologs]].
''DFPOP1'' is a typeface created by Dynacomware. ''DFPOP1 Std W3'' is used as the main text font in {{P1}}, such as for [[Olimar's monologs]].
<gallery>
<gallery>
Pikmin title screen.jpg|[[Title screen#Pikmin|Title screen]] of ''Pikmin''.
Pikmin title screen.jpg|[[Title screen#Pikmin|Title screen]] of ''Pikmin''.
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=== ''Seurat'' ===
=== ''Seurat'' ===
[[File:Seurat Pro DB fontpreview.png|thumb|right|450px|Seurat Pro DB.]]
[[File:Seurat Pro DB fontpreview.png|thumb|right|450px|Seurat Pro DB.]]
''Seurat'' is a typeface created by Fontworks. "Seurat Pro DB" is used as the main text font in {{P2}} and {{Hp}}, as seen in the [[ship's dialogs]] and other various menu elements.
''Seurat'' is a typeface created by Fontworks. ''Seurat Pro DB'' is used as the main text font in {{P2}} and {{Hp}}, as seen in the [[ship's dialogs]] and other various menu elements.
<gallery>
<gallery>
Daughter mail.jpg|The mail at the [[Day results menu#Pikmin 2|day results menu]] in ''Pikmin 2''.
Daughter mail.jpg|The mail at the [[Day results menu#Pikmin 2|day results menu]] in ''Pikmin 2''.
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=== ''Rodin NTLG'' ===
=== ''Rodin NTLG'' ===
[[File:Rodin NTLG Pro DB fontpreview.png|thumb|right|450px|RodinNTLG Pro DB.]]
[[File:Rodin NTLG Pro DB fontpreview.png|thumb|right|450px|Rodin NTLG Pro DB.]]
''Rodin NTLG'' is a typeface created by Fontworks. It is one of the most commonly used typefaces by [[Nintendo]], and has distinct usage within the ''Pikmin'' series:
''Rodin NTLG'' is a typeface created by Fontworks. It is one of the most commonly used typefaces by [[Nintendo]], and has distinct usage within the ''Pikmin'' series:
*[[Carry#carrying numbers|Carrying numbers]] in {{P1}}, {{P2}}, and {{P3}} all use "RodinNTLG Pro UB".
*[[Carry#carrying numbers|Carrying numbers]] in {{P1}}, {{P2}}, and {{P3}} all use ''Rodin NTLG Pro UB''.
*The text for "World Map" in an [https://tcrf.net/File:Pikmin-Early-World-Map.png early menu] for ''Pikmin'' uses "RodinNTLG Pro DB".
*[[Poko]] totals of objects returned to the [[Research Pod]] in ''Pikmin 2'' (when they do not trigger a cutscene) use ''Rodin NTLG Pro UB''.
*[[Poko]] totals of objects returned to the [[Research Pod]] in ''Pikmin 2'' (when they do not trigger a cutscene) use "RodinNTLG Pro UB".
*The [[Minor menus#Health and safety warnings|health and safety warning]] in ''Pikmin 2'' uses ''Rodin NTLG'' in three different weights.
*The [[Minor menus#Health and safety warnings|health and safety warning]] in ''Pikmin 2'' uses ''Rodin NTLG'' in three different weights.
*[[Mission Mode]]'s timer in ''Pikmin 3'' uses "RodinNTLG Pro UB".
*[[Mission Mode]]'s timer in ''Pikmin 3'' uses ''Rodin NTLG Pro UB''.
*Cardboard and tin [[Cardboard box|boxes]] in ''Pikmin 3'' use "RodinNTLG Pro EB" for the 20 written on them.
*Cardboard and tin [[Cardboard box|boxes]] in ''Pikmin 3'' use ''Rodin NTLG Pro EB'' for the 20 written on them.


RodinNTLG Pro DB is also the main text font in ''Pikmin 3''. It is used for on-screen character dialog, text displayed on the [[KopPad]], and other various menu elements.
''Rodin NTLG Pro DB'' is also the main text font in ''Pikmin 3''. It is used for on-screen character dialog, text displayed on the [[KopPad]], and other various menu elements.
<gallery>
<gallery>
Pikmin 2 carry numbers.png|Carrying numbers in ''Pikmin 2''.
Pikmin 2 carry numbers.png|Carrying numbers in ''Pikmin 2''.
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{{clear}}
{{clear}}


=== ''VDL Logona'' ===
=== ''New Rodin'' ===
[[File:VDL Logona R fontpreview.png|thumb|right|450px|VDL Logona R.]]
[[File:New Rodin Pro DB fontpreview.png|thumb|right|450px|New Rodin Pro DB.]]
''VDL Logona'' is a typeface created by Visual Design Laboratory. It is used heavily throughout {{P4}}, seen in on-screen dialog and on the [[tablet]].
''New Rodin'' is a typeface created by Fontworks. ''New Rodin Pro DB'' is used in {{P3}} for the numbers in the countdown at sunset. In {{P4}}, a slightly modified version of the typeface is used commonly throughout the game.
{{clear}}
 
=== ''DFGothicP'' ===
[[File:Pikmin3StaffRollFontComparison.png|thumb|right|300px|A comparison between the font texture used for the staff roll in ''Pikmin 3'', and the ''DFGothicP'' typeface.]]
''DFGothicP'' is a typeface created by Dynacomware. ''DFGothicP W3'' is used for the [[Credits#Pikmin 3|staff credits]] in {{P3}}. The characters have been resized so that they take up similar amounts of horizontal space.
<gallery>
<gallery>
P4 Rescue Corps Tablet.jpg|On-screen dialog in ''Pikmin 4''.
Creditspikmin3.jpg|A scene from the credits in ''Pikmin 3''.
Tablet Status Report.jpg|The Status Report screen in ''Pikmin 4''.
P4 final report 100%.jpg|The [[final results menu]] in ''Pikmin 4''.
P4 Collin ID Badge.jpg|An [[Tablet#ID Badges|ID badge]] in ''Pikmin 4''.
Pikmin4SaveScreen.jpg|The [[saved game selection menu]] in ''Pikmin 4''.
</gallery>
</gallery>
{{clear}}
{{clear}}
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== Minor fonts ==
== Minor fonts ==
=== ''Chiaro'' ===
=== ''Chiaro'' ===
[[File:File 123 Texture.png|thumb|right|200px|The texture used on the saved game selection menu in ''Pikmin 2''. It uses Chiaro Std B.]]
[[File:File 123 Texture.png|thumb|right|200px|The texture used on the saved game selection menu in ''Pikmin 2''. It uses ''Chiaro Std B''.]]
''Chiaro'' is a typeface created by Fontworks. "Chiaro Std B" is used exclusively on the [[saved game selection menu]] in {{P1}} and {{P2}}.
''Chiaro'' is a typeface created by Fontworks. ''Chiaro Std B'' is used exclusively on the [[saved game selection menu]] in {{P1}} and {{P2}}.
<gallery>
<gallery>
Pikmin save games.jpg|The saved game selection menu in ''Pikmin''.
Pikmin save games.jpg|The saved game selection menu in ''Pikmin''.
Pikmin 2 save games.jpg|The saved game selection menu in ''Pikmin 2''.
Pikmin 2 save games.jpg|The saved game selection menu in ''Pikmin 2''.
</gallery>
</gallery>
{{clear}}
=== ''DF Craft Yu'' ===
[[File:DFCraftYu Std W7 fontpreview.png|thumb|right|450px|DFCraftYu Std W7.]]
''DF Craft Yu'' is a typeface created by Dynacomware. "DFCraftYu Std W7" is used for the [[Credits#Pikmin 2|staff credits]] in {{P2}}.
<gallery>
DFCraftYu text sample 1.png|Text from the credits sequence in ''Pikmin 2''.
DFCraftYu text sample 2.png|Text from the credits sequence in the [[Pikmin 2 (Nintendo Switch)|Nintendo Switch port]].
</gallery>
{{clear}}
=== ''DF Gothic P'' ===
[[File:Pikmin3StaffRollFontComparison.png|thumb|right|300px|A comparison between the font texture used for the staff roll in ''Pikmin 3'', and the DFGothicP W3 font.]]
''DF Gothic P'' is a typeface created by Dynacomware. "DFGothicP W3" is used for the [[Credits#Pikmin 3|staff credits]] in {{P3}}. The characters have been resized so that they take up similar amounts of horizontal space.
<gallery>
Creditspikmin3.jpg|A scene from the credits in ''Pikmin 3''.
</gallery>
{{clear}}
=== ''New Rodin'' ===
[[File:New Rodin Pro DB fontpreview.png|thumb|right|450px|NewRodin Pro DB.]]
''New Rodin'' is a typeface created by Fontworks. "NewRodin Pro DB" is used in {{P3}} for the numbers in the countdown at sunset.
<gallery>
Pikmin 3 Sunset Countdown.gif|The countdown sequence at sunset in ''Pikmin 3''.
</gallery>
{{clear}}
=== ''Pop Fury'' ===
[[File:TestFont txe.png|thumb|right|300px|The texture for an unused font used in ''Pikmin''. It uses PopFury Std B.]]
''Pop Fury'' is a typeface created by Fontworks. "PopFury Std B" is present in {{P1}} as an unused font texture, <code>testFont.txe</code>.
{{clear}}


=== ''Rowdy'' ===
=== ''Rowdy'' ===
''Rowdy'' is a typeface created by Fontworks. "Rowdy Std EB" is used in {{P3}} for the icons of the '''+10 Pikmin''' and '''+5 Rare Pikmin''' Roulette Wheel items in [[Bingo Battle]].
''Rowdy'' is a typeface created by Fontworks. ''Rowdy Std EB'' is used in {{P3}} for the icons of the '''+10 Pikmin''' and '''+5 Rare Pikmin''' Roulette Wheel items in [[Bingo Battle]].
<gallery>
<gallery>
Bingo Battle 10 icon.png|The +10 Pikmin texture for the Roulette Wheel.
Bingo Battle 10 icon.png|The +10 Pikmin texture for the Roulette Wheel.
Bingo Battle 5 icon.png|The +5 Rare Pikmin texture for the Roulette Wheel
Bingo Battle 5 icon.png|The +5 Rare Pikmin texture for the Roulette Wheel
</gallery>
</gallery>
{{clear}}


== Proprietary fonts ==
== Proprietary fonts ==
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=== ''Pikmin 3'' bubble-like font ===
=== ''Pikmin 3'' bubble-like font ===
An updated variant of DFCraftSumi Std W9 is used in {{P3}} and {{Hp}}. It highly resembles the original typeface, but many minor changes have been made to improve readability, such as making the tails of certain characters longer and their widths more consistent.
An updated variant of ''DFCraftSumi Std W9'' is used in {{P3}} and {{Hp}}. It highly resembles the original typeface, but many minor changes have been made to improve readability, such as making the tails of certain characters longer and their widths more consistent.
[[File:DFCraftSumi font comparison.gif|thumb|left|500px|A comparison between DFCraftSumi Std W9, and its smoother look-alike in ''Pikmin 3''.]]
[[File:DFCraftSumi font comparison.gif|thumb|left|500px|A comparison between DFCraftSumi Std W9, and its smoother look-alike in ''Pikmin 3''.]]


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==Trivia==
==Trivia==
*The [[#Kurzweil K2500|Kurzweil K2500R]] and [[#Roland SC-88|Roland SC-88]] alone make up nearly 90% of the soundtrack for {{P1}}, and over 55% of the soundtrack for {{P2}}.{{cite web |rname=spreadsheet}}
*The [[#Kurzweil K2500|Kurzweil K2500R]] and [[#Roland SC-88|Roland SC-88]] alone make up nearly 90% of the soundtrack for {{P1}}, and over 55% of the soundtrack for {{P2}}.{{cite web |https://docs.google.com/spreadsheets/d/1s5wRceP34gaPr-CkNSnnlaCSEID5HjWTX4TSR_OxeqA/|Detailed spreadsheet that documents sound sources used in the series, maintained by fans|Google Sheets}}
*The in-game instruments that play the sequenced music of ''Pikmin 1'' and ''Pikmin 2'' use {{w|Envelope (music))|envelopes}}, of which there exist four types with different attenuations. There exists a basic "Linear", "Square", and "SquareRoot" attenuation, but only the fourth type gets used, curiously named "SampleCell".<ref>From instruction <code>0x80478be0</code> of the US Demo 17 ''Pikmin 2'' DOL; function <code>JASOscillator::relTableSampleCell</code> with debugging symbols.</ref> This fourth envelope type is similar to the SampleCell II software's instrument attenuation, suggesting that the instruments may have been programmed and designed in this software, prior to their in-game implementation.


== References ==
== References ==

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