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{{page title|Assets used in the ''Pikmin'' series}}
{{page title|Assets used in the ''Pikmin'' series}}
[[File:Sozaijiten06 085.jpg|thumb|325px|A [[#Sozaijiten|stock image]] that was used in the ''Pikmin'' series.]]
[[File:Horsetail Pikmin.jpg|thumb|325px|Promotional artwork for {{P1}} that was created using the photograph above.]]
The [[Pikmin series|''Pikmin'' series]] and its world is built with distinct pieces of imagery, audio, and typefaces. A large portion of the assets used in the games are made from scratch and are proprietary to [[Nintendo]], though occasionally, some of these assets may be taken or contain elements from external sources. This can include commercially-available software libraries, or real-life objects and hardware.
The [[Pikmin series|''Pikmin'' series]] and its world is built with distinct pieces of imagery, audio, and typefaces. A large portion of the assets used in the games are made from scratch and are proprietary to [[Nintendo]], though occasionally, some of these assets may be taken or contain elements from external sources. This can include commercially-available software libraries, or real-life objects and hardware.


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=== ''Sozaijiten'' ===
=== ''Sozaijiten'' ===
[[File:Sozaijiten Vol 6 Cover.jpg|thumb|250px|The cover of ''Sozaijiten Vol. 6'', one of the CD-ROMs used in the ''Pikmin'' series.]]
[[File:Sozaijiten Vol 6 Cover.jpg|thumb|300px|The cover of ''Sozaijiten'' Vol. 6, one of the CD-ROMs used in the ''Pikmin'' series.]]
''Sozaijiten'' ({{j|素材辞典|Sozai Jiten|Material Dictionary}}) is a series of stock image libraries by Datacraft that is advertised and sold as volumes. The content of each volume is themed (usually around a type of material, part of nature, or event), and were originally distributed on singular CD-ROMs. For {{P1}} and {{P2}}, photographs and artwork from ''Sozaijiten'' are used very often and in a myriad of ways.
''Sozaijiten'' ({{j|素材辞典|Sozai Jiten|Material Dictionary}}) is a series of stock image libraries by Datacraft that is advertised and sold as volumes. The content of each volume is themed (usually around a type of material, part of nature, or event), and were originally distributed on singular CD-ROMs. For ''Pikmin'' and ''Pikmin 2'', photographs and artwork from ''Sozaijiten'' are used very often and in a myriad of ways.


On [http://www.sozaijiten.com/cdrom/lineup.asp?pt=0 ''Sozaijiten'''s website], low-resolution previews of every image are available for browsing. The previews come with descriptions; these reveal the original shooting location of certain photos, or some miscellaneous information about the photographed material.
On [http://www.sozaijiten.com/cdrom/lineup.asp?pt=0 ''Sozaijiten'''s website], low-resolution previews of every image are available for browsing. The previews come with descriptions; these reveal the original shooting location of certain photos, or some miscellaneous information about the photographed material.
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(Seasons and Nature)
(Seasons and Nature)
| SF122
| SF122
| [[File:Sozaijiten06 122.jpg|128px]]
| [[File:Pikmin The Final Trial Island Base.png|128px]]
| [[File:Pikmin world map.png|128px]]
| [[File:Pikmin world map.png|128px]]
| The mountains in the [[area selection menu]]. It is a photograph of {{w|Mount Kamui (Lake Mashū caldera)|Mount Kamui}} and {{w|Lake Mashū}}.  
| The mountains in the [[area selection menu]]. It is a photograph of {{w|Mount Kamui (Lake Mashū caldera)|Mount Kamui}} and {{w|Lake Mashū}}.  
The approximate location is viewable [https://earth.google.com/web/@43.47691307,145.5945732,38.82452321a,89091.36919831d,35y,97.9214276h,89.94993779t,-0r/data=OgMKATA here].
|-
|-
! Vol. 6 四季・自然編
! Vol. 6 四季・自然編
(Seasons and Nature)  
(Seasons and Nature)  
| SF164
| SF164
| [[File:Sozaijiten06 164.jpg|128px]]
| [[File:Pikmin World Map Base.png|128px]]
| [[File:Pikmin world map.png|128px]]
| [[File:Pikmin world map.png|128px]]
| The main landmass in the area selection menu. It was taken in {{w|Shakotan, Hokkaido}}.
| The main landmass in the area selection menu. It was taken in {{w|Shakotan, Hokkaido}}.
The approximate location is viewable [https://earth.google.com/web/@43.31194295,140.56885515,121.14944487a,650.20875074d,35y,-31.40251596h,77.05214621t,0.00000003r/data=OgMKATA here].
|-
|-
! Vol. 13 葉・葉脈編
! Vol. 13 葉・葉脈編
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| [[File:Perplexing pool treestump.png|128px]]
| [[File:Perplexing pool treestump.png|128px]]
| The base of several wooden stumps in [[The Distant Spring]].
| The base of several wooden stumps in [[The Distant Spring]].
|-
! Vol. 21 宇宙・惑星編
(Space and Planets)
| SV001
| [[File:Sozaijiten21 001.jpg|128px]]
| [[File:PNF404pikmin1.png|128px]]
| [[PNF-404]], in the Nintendo Player's Guide of ''Pikmin''. It is a photograph of Earth. It is also used for [[Koppai]] in the opening of [[Pikmin 3]].
|-
|-
! Vol. 21 宇宙・惑星編
! Vol. 21 宇宙・惑星編
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(Seasons and Nature)
(Seasons and Nature)
| SF122
| SF122
| [[File:Sozaijiten06 122.jpg|128px]]
| [[File:Pikmin The Final Trial Island Base.png|128px]]
| [[File:P2 World Map Stripped.png|128px]]
| [[File:P2 World Map Stripped.png|128px]]
| The mountains in the area selection menu. It is a photograph of {{w|Mount Kamui (Lake Mashū caldera)|Mount Kamui}} and {{w|Lake Mashū}}.  
| The mountains in the area selection menu. It is a photograph of {{w|Mount Kamui (Lake Mashū caldera)|Mount Kamui}} and {{w|Lake Mashū}}.  
The approximate location is viewable [https://earth.google.com/web/@43.47691307,145.5945732,38.82452321a,89091.36919831d,35y,97.9214276h,89.94993779t,-0r/data=OgMKATA here].
|-
|-
! Vol. 6 四季・自然編
! Vol. 6 四季・自然編
(Seasons and Nature)  
(Seasons and Nature)  
| SF164
| SF164
| [[File:Sozaijiten06 164.jpg|128px]]
| [[File:Pikmin World Map Base.png|128px]]
| [[File:P2 World Map Stripped.png|128px]]
| [[File:P2 World Map Stripped.png|128px]]
| The main landmass in the area selection menu. It was taken in {{w|Shakotan, Hokkaido}}.
| The main landmass in the area selection menu. It was taken in {{w|Shakotan, Hokkaido}}.
The approximate location is viewable [https://earth.google.com/web/@43.31194295,140.56885515,121.14944487a,650.20875074d,35y,-31.40251596h,77.05214621t,0.00000003r/data=OgMKATA here].
|-
|-
! Vol. 6 四季・自然編
! Vol. 6 四季・自然編
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| [[File:Sozaijiten08 071.jpg|128px]]
| [[File:Sozaijiten08 071.jpg|128px]]
| [[File:VRBOX build wall.png|128px]]
| [[File:VRBOX build wall.png|128px]]
| Used for the <code>build</code> [[Pikmin 2 cave generation#Backgrounds|cave background]]. It has been flipped horizontally.
| The walls of a [[Pikmin 2 cave generation#Backgrounds|cave background]] in ''Pikmin 2'' , <code>build</code>. It has been flipped horizontally.
|-
|-
! Vol. 8 壁・土編
! Vol. 8 壁・土編
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| [[File:Sozaijiten13 074.jpg|128px]]
| [[File:Sozaijiten13 074.jpg|128px]]
| [[File:Perplexing Pool Galax texture.png|128px]]
| [[File:Perplexing Pool Galax texture.png|128px]]
| Large leaves in the Perplexing Pool. It is a photograph of ''{{w|Galax}}''.
| Large leaves in the Perplexing Pool. It is a photograph of {{w|Galax}}.
|-
|-
! Vol. 16 皮・年輪編
! Vol. 16 皮・年輪編
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| [[File:Perplexing pool treestump.png|128px]]
| [[File:Perplexing pool treestump.png|128px]]
| The base of several wooden stumps in the Perplexing Pool and a unique cave unit seen in the [[Hole of Heroes#Sublevel 6|Hole of Heroes]].
| The base of several wooden stumps in the Perplexing Pool and a unique cave unit seen in the [[Hole of Heroes#Sublevel 6|Hole of Heroes]].
|-
! Vol. 21 宇宙・惑星編
(Space and Planets)
| SV001
| [[File:Sozaijiten21 001.jpg|128px]]
| [[File:P2 Artwork PNF-404.png|128px]]
| [[PNF-404]], in the Japanese ''Pikmin 2'' Guidebook. It is a photograph of Earth. It is also used for [[Koppai]] in the opening of [[Pikmin 3]].
|-
|-
! Vol. 21 宇宙・惑星編
! Vol. 21 宇宙・惑星編
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| [[File:Sozaijiten24 089.jpg|128px]]
| [[File:Sozaijiten24 089.jpg|128px]]
| [[File:Priceless Statue texture.png|128px]]
| [[File:Priceless Statue texture.png|128px]]
| The texture for the [[Priceless Statue]] and [[Worthless Statue]]. It is an image of Grigio Carnico marble.
| The texture for the [[Priceless Statue]] and [[Worthless Statue]]. It is an image of Grigio Carnico marble. For the latter [[treasure]], the colors have been inverted.
|-
|-
! Vol. 53 木目・組木・あじろ編
! Vol. 53 木目・組木・あじろ編
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| [[File:Sozaijiten53 138.jpg|128px]]
| [[File:Sozaijiten53 138.jpg|128px]]
| [[File:VRBOX flooring texture.png|128px]]
| [[File:VRBOX flooring texture.png|128px]]
| Used for the <code>flooring</code> cave background. It is an image of 5-inch {{w|white oak}} flooring. Several planks of wood were stretched.
| A cave background in ''Pikmin 2'' , <code>flooring</code>. It is an image of 5-inch {{w|white oak}} flooring. Several planks of wood were stretched.
|}
|}


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=== ''Bakku no Oni'' ===
=== ''Bakku no Oni'' ===
[[File:Bakku no Oni SABI 2 Front.png|thumb|250px|An image of ''Bakku no Oni SABI 2''.]]
[[File:Bakku no Oni SABI 2 Front.png|thumb|280px|An image of ''Bakku no Oni SABI 2''.]]
''Bakku no Oni'' ({{j|バックの鬼|Bakku no Oni|Background Demon}}) is a series of stock image libraries that was distributed by A&P CO-ORDINATOR JAPAN. Its volumes were themed after specific types of aesthetics. Images from "Bakku no Oni SABI 2" were often used as textures for the [[caves]] in {{P2}}.
''Bakku no Oni'' ({{j|バックの鬼|Bakku no Oni|Background Demon}}) is a series of stock image libraries that was distributed by A&P CO-ORDINATOR JAPAN. Its volumes were themed after colors or emotions. Images from "Bakku no Oni SABI 2" were often used as textures for the [[caves]] in ''Pikmin 2''.


{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="6" | List of ''Bakku no Oni'' textures used in {{P2}}  
! colspan="6" | List of ''Bakku no Oni'' textures used in {{P2}}
|-
|-
! scope="col" width="70" | Volume
! Volume || Name || Source Image || Texture/Screenshot || Description
! scope="col" width="70" | Name
! Source Image || Texture/Screenshot || Description
|-
|-
! 寂2
! 寂2
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| RUST-27
| RUST-27
| [[File:Bakku no oni sabi 2 RUST-27.png|128px]]
| [[File:Bakku no oni sabi 2 RUST-27.png|128px]]
| [[File:Caveunit texture SABI2.png|128px]][[File:Caveunit texture baketu01.png|128px]]
| [[File:Caveunit texture SABI2.png|128px]]
| Used for the dark brown metal in many metallic cave units, and the top of the bucket in the <code>room_big_kusachi</code> garden cave unit.
| Used for the dark brown metal in many metallic cave units, and the top of the bucket in the <code>room_big_kusachi</code> garden cave unit.
|-
|-
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| [[File:Bakku no oni sabi 2 RUST-34.png|128px]]
| [[File:Bakku no oni sabi 2 RUST-34.png|128px]]
| [[File:Caveunit texture Sabi red.png|128px]]
| [[File:Caveunit texture Sabi red.png|128px]]
| Used as the center room's floor in <code>room_white14x12_metal</code>, the main cave unit in sublevel 3 of the [[White Flower Garden#Sublevel 3|White Flower Garden]].
| Used as the center room's floor in <code>room_white14x12_metal</code>, a cave unit in sublevel 3 of the [[White Flower Garden#Sublevel 3|White Flower Garden]].
|-
|-
! 寂2
! 寂2
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|| [[File:Bakku no oni sabi 2 RUST-36.png|128px]]
|| [[File:Bakku no oni sabi 2 RUST-36.png|128px]]
|| [[File:Caveunit texture metalcommon.png|128px]]
|| [[File:Caveunit texture metalcommon.png|128px]]
| The blue rusted metal used in many metallic cave units.
| The blue rusted metal in nearly every metal cave unit.
|-
|-
! 寂2
! 寂2
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=== ''VisualDisk'' ===
=== ''VisualDisk'' ===
[[File:VisualDisk M10 Leaves cover.png|thumb|200px|The front cover of ''VisualDisk M-10 Leaves''.]]
[[File:VisualDisk M10 Leaves cover.png|thumb|200px|The front cover of ''VisualDisk'' M10 Leaves.]]
''VisualDisk'' is a series of stock image libraries that was distributed by dizáin. Similar in scope to ''Sozaijiten'', there was a very large amount of volumes released and high variety in its content. However, it is used sparsely in {{P2}}.
''VisualDisk'' is a series of stock image libraries that was distributed by dizáin. Similar in scope to ''Sozaijiten'', there was a very large amount of volumes released and high variety in its content. However, it is used sparsely in ''Pikmin 2''.


{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
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{{clear}}
{{clear}}


==Audio samples==
==Audio==
Similar to graphics, creating game audio often involves the sampling of various sound libraries. The games within the ''Pikmin'' series are a good example, where a large amount of audio can be sourced back to a number of different commercially-released products. These products are used to create the individual instrument samples and sound effects in the games, as well as pieces of streamed music. All of the music in {{P1}}, {{P2}}, and [[Music in Pikmin 3|''Pikmin 3'']] use audio from digital instruments and synthesizers; instances of musicians performing live on real acoustic instruments are highly uncommon in the games. The [[Music in Pikmin 3#Side Stories|new music]] composed by Babi for {{p3d}} is one of the very few occasions where this was done.{{cite web|https://www.grandfunk.net/works/2228/|Production credits|GRANDFUNK's website}}
Similar to graphics, creating game audio often involves the sampling of various sound libraries. The games within the ''Pikmin'' series are a good example, where the vast majority of sounds can be sourced back to a number of different commercially-released products. These products are used to create the individual instrument samples and sound effects in the games, as well as long pieces of streamed music. All of the music in [[Music in Pikmin|''Pikmin'']], [[Music in Pikmin 2|''Pikmin 2'']], and [[Music in Pikmin 3|''Pikmin 3'']] use audio from digital instruments and synthesizers; instances of musicians performing live on real acoustic instruments are highly uncommon in the games. The [[Music in Pikmin 3#Side Stories|new music]] composed by Babi for {{p3d}} is one of the very few occasions where this was done.{{cite web|https://www.pikminwiki.com/File:Babi_email.png|Babi's response to an e-mail inquiry|Pikipedia}}


===''Pikmin''{{'s}} music===
Since there is a history of many different composers and sound effect programmers contributing to the games, there is a large variety of synthesizers and sample libraries that have been used. Listed below are all of these currently known products. A detailed list of the specific songs they are used in can be viewed [https://docs.google.com/spreadsheets/d/1s5wRceP34gaPr-CkNSnnlaCSEID5HjWTX4TSR_OxeqA/edit?usp=sharing here].
[[Music in Pikmin|''Pikmin'']]'s soundtrack was composed by Hajime Wakai. He uses the [[#Kurzweil K2500|Kurzweil K2500R]] and [[#Roland SC-88|Roland SC-88]] synthesizers, and the SampleCell II software. The two aforementioned synthesizers make up the vast majority of sounds heard in the soundtrack, though a few sample CD-ROMs are also seldom used; these CD-ROMs are formatted for SampleCell II, which serves the function of a sampler.


{| class="wikitable mw-collapsible"
{| class="wikitable sortable mw-collapsible mw-collapsed"
! colspan="6" | List of products used in the music of {{P1}}
! colspan="10" | List of products and sources used for music
|-
! Product || Image || Year || Format || Details || Demo
|-
! [[#Roland SC-88|Roland SC-88]]
| [[File:Roland SC-88.jpg|92px]] || 1994 || Hardware synthesizer || MIDI sound module by Roland, used by Hajime Wakai.<br />Often used for acoustic instruments that the Kurzweil K2500R's sample set lacked. || [[File:Pikmin1SC88demo.mp3]]
|-
! [[#Kurzweil K2500|Kurzweil<br />K2500R]]
| [[File:Kurzweil K2500R.png|92px]] || 1996 || Hardware synthesizer || Professional synthesizer by Kurzweil, used by Hajime Wakai.<br />Dominates most of the soundtrack, alongside the Roland SC-88. || [[File:Pikmin1K2500demo.mp3]]
|-
! SampleCell II<br />CD-ROM Library
| [[File:Digidesign SampleCell II CD-ROM Library 1.jpg|92px]] || 1991 || SampleCell CD-ROM || A selection of sounds that came packaged with SampleCell II, by Digidesign.<br />Used for the classical guitar heard in [[Music in Pikmin#The Impact Site|''The Impact Site'']]. || [[File:Pikmin1SampleCelldemo.mp3]]
|-
! Spectrasonics<br />Supreme Beats
| [[File:Spectrasonics Supreme Beats.jpg|92px]] || 1995 || SampleCell CD-ROM || Sample library by Spectrasonics.<br />Used for several sounds in ''Pikmin''{{'s}} [[Music in Pikmin#Pikmin|main theme]]. || [[File:Pikmin1SupremeBeatsdemo.mp3]]
|-
! Best Service<br />Ultra Gigapack
| [[File:Best Service Ultra Gigapack.jpg|92px]] || 1995 || SampleCell CD-ROM || Sample library by Best Service.<br />Used for the piano in [[Music in Pikmin#The Forest of Hope|''The Forest of Hope'']], and some  percussion in [[Music in Pikmin#Final Boss Battle|''Final Boss Battle'']]. || [[File:Pikmin1UltraGigapackdemo.mp3]]
|}
 
===''Pikmin 2''{{'s}} music===
[[Music in Pikmin 2|''Pikmin 2'']]'s soundtrack was composed by Hajime Wakai and Kazumi Totaka, and features a wider range of products used. The Kurzweil K2500R and Roland SC-88 are once again prominently used by Hajime Wakai. SampleCell II no longer sees any use by Hajime Wakai for this title; instead, sounds from InVision Lightware 1, East-West Drums + Percussion, and the AKAI CD3000 Sound Library can be heard, all of which came packaged with the [https://www.youtube.com/watch?v=G52ErOIwXAY AKAI CD3000] sampler. Kazumi Totaka uses the [[#Yamaha S90|Yamaha S90]] and a slew of different sample libraries for his music.
 
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="6" | List of products used in the music of {{P2}}
|-
! Product || Image || Year || Format || Details || Demo
|-
! [[#Roland SC-88|Roland SC-88]]
| [[File:Roland SC-88.jpg|92px]] || 1994 || Hardware synthesizer || MIDI sound module by Roland, used by Hajime Wakai.<br />Often used for acoustic instruments that the Kurzweil K2500R's sample set lacked. || [[File:Pikmin2SC88demo.mp3]]
|-
! [[#Kurzweil K2500|Kurzweil<br />K2500R]]
| [[File:Kurzweil K2500R.png|92px]] || 1996 || Hardware synthesizer || Professional synthesizer by Kurzweil, used by Hajime Wakai.<br />Dominates most of the soundtrack, alongside the Roland SC-88. || [[File:Pikmin2K2500demo.mp3]]
|-
! [[#Yamaha S90|Yamaha S90]]
| [[File:Yamaha S90.jpg|92px]] || 2002 || Hardware synthesizer || Professional synthesizer by Yamaha, used by Kazumi Totaka.<br />Its sound set can be expanded with plug-in boards. || [[File:YamahaS90Demo.ogg]]
|-
! [[#Expansion boards|Yamaha<br />PLG150-DX]]
| [[File:Yamaha PLG150 DX.png|92px]] || 1999 || Plug-in board || Plug-in board synthesizer, used by Kazumi Totaka with his Yamaha S90.<br />It comes with several sounds from the {{w|Yamaha DX7}}, and is present in several cave songs. || [[File:PLG150DXDemo.ogg]]
|-
! [[#Expansion boards|Yamaha<br />PLG150-VL]]
| [[File:Yamaha PLG150 VL.png|92px]] || 1999 || Plug-in board || Plug-in board synthesizer, used by Kazumi Totaka with his Yamaha S90.<br />The "Lite Pipe" sound was used for [[Music in Pikmin 2#Concrete 2|''Concrete 2'']], and the bassoon is used in [[Music in Pikmin 2#Battle theme|''2-Player Battle'']]. || [[File:PLG150VLDemo.ogg]]
|-
! AKAI CD3000<br />Sound Library
| [[File:AKAI CD3000 Sound Library.jpg|92px]] || 1993 || AKAI CD-ROM || A selection of sounds by AKAI that came packaged with the CD3000.<br />It is used in the cutscene scores by Hajime Wakai. || [[File:Pikmin2AKAICD3000demo.mp3]]
|-
! Drums + Percussion<br />Special Edition
| [[File:EastWest Drums and Percussion Special Edition.jpg|92px]] || 1993 || AKAI CD-ROM || A selection of sounds by East-West that came packaged with the CD3000.<br />It is used in the cutscene scores by Hajime Wakai. || [[File:Pikmin2DrumsPercdemo.mp3]]
|-
! InVision<br />Lightware 1
| [[File:InVision Lightware 1.jpg|92px]] || 1993 || AKAI CD-ROM || A selection of sounds by InVision that came packaged with the CD3000.<br />It is used in the cutscene scores by Hajime Wakai. || [[File:Pikmin2InVisiondemo.mp3]]
|-
! Synclavier<br />Sampler Library
| [[File:ILIO Synclavier Sampler Library Percussion World and Orchestral.jpg|92px]] || 1994 || AKAI CD-ROM || Sample library by Ilio, used by Kazumi Totaka.<br />A kalimba sample from the World and Orchestral disc is used in two cave themes. || [[File:Pikmin2Synclavierdemo.mp3]]
|-
! Best Service<br />Advanced Orchestra
| [[File:Best Service Peter Siedlaczeks Advanced Orchestra.jpg|92px]] || 1997 || AKAI CD-ROM || Renowned orchestral sample library distributed by Best Service.<br />It is used in Hajime Wakai's orchestral scores, and is also in a few songs by Kazumi Totaka. || [[File:Pikmin2AdvancedOrchestrademo.mp3]]
|-
! SampleCell II<br />CD-ROM Library
| [[File:Digidesign SampleCell II CD-ROM Library 1.jpg|92px]] || 1991 || SampleCell CD-ROM || A selection of sounds that came packaged with SampleCell II, by Digidesign.<br />It has some minor usage by Kazumi Totaka. || [[File:Pikmin2SampleCelldemo.mp3]]
|-
! Best Service<br />Ultra Gigapack
| [[File:Best Service Ultra Gigapack.jpg|92px]] || 1995 || SampleCell CD-ROM || Sample library by Best Service, used by Kazumi Totaka.<br />A number of sounds from this library are used in cave music. || [[File:Pikmin2UltraGigapackdemo.mp3]]
|-
! Spectrasonics<br />Bass Legends
| [[File:Spectrasonics Bass Legends.jpg|92px]] || 1994 || CD-ROM || Sample library by Spectrasonics, used by Kazumi Totaka.<br />The Jaco fretless bass is used in [[Music in Pikmin 2#Concrete 2|''Concrete 2'']]. || [[File:Pikmin2BassLegendsdemo.mp3]]
|-
! Spectrasonics<br />Supreme Beats
| [[File:Spectrasonics Supreme Beats.jpg|92px]] || 1995 || CD-ROM || Sample library by Spectrasonics, used by Kazumi Totaka.<br />Many percussion instruments heard in Kazumi Totaka's cave music are from this library. || [[File:Pikmin2SupremeBeatsdemo.mp3]]
|-
! Q-Up Arts<br />Voices of Istanbul
| [[File:QUp Arts Voices of Istanbul.png|92px]] || 2000 || CD-ROM || Sample library by Q-Up Arts, used by Kazumi Totaka.<br />The Turkish davul from this library was used in [[Music in Pikmin 2#Concrete 2|''Concrete 2'']] and [[Music in Pikmin 2#Grass|''Grass'']]. || [[File:Pikmin2Istanbuldemo.mp3]]
|-
! Series 4000<br />Sound Effects
| [[File:Sound Ideas Series 4000 Hollywood Sound Effects Library.jpg|92px]] || 1989 || Audio CD-ROM || Sound effect library by Sound Ideas.<br />Several sound effects are used in Hajime Wakai's and Kazumi Totaka's music. || [[File:Pikmin2Series4000demo.mp3]]
|-
|-
! Series 6000<br />Sound Effects
! Product || Image || Year || Format || Used By || [[File:Pikmin (game) icon.png|24px]] || [[File:Pikmin 2 icon.png|24px]] || [[File:Pikmin 3 icon.png|24px]] || [[File:Pikmin 4 icon.png|24px]] || [[File:Hey! Pikmin icon.png|24px]]
| [[File:Sound Ideas Series 6000 The General Sound Effects Library.png|92px]] || 1992 || Audio CD-ROM || Sound effect library by Sound Ideas.<br />Several sound effects are used in Hajime Wakai's and Kazumi Totaka's music. || [[File:Pikmin2Series6000demo.mp3]]
|-
|-
! Warner Bros.<br />Sound Effects
! Kurzweil K2500R
| [[File:Sound Ideas Warner Bros Sound Effects Library.jpg|92px]] || 1992 || Audio CD-ROM || Sound effect library by Sound Ideas.<br />An anvil crash sound effect is used in [[Music in Pikmin 2#Metal 2|''Metal 2'']]. || [[File:Pikmin2WarnerBrosdemo.mp3]]
| [[File:Kurzweil K2500R.png|92px]] || 1996 || Hardware synthesizer || Hajime Wakai || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent
|}
 
===''Pikmin 3''{{'s}} music===
[[Music in Pikmin 3|''Pikmin 3'']]'s soundtrack was composed by Asuka Hayazaki, Atsuko Asahi, and Hajime Wakai. It was the first main title to have a soundtrack consisting wholly of streamed music; singular instrument samples do not exist individually within the game itself, although sampling can still occur within the music creation process. The Kurzweil K2500 is still prominent in this soundtrack, but it is being used by Asuka Hayazaki, alongside her {{w|Korg Triton|KORG Triton Studio}}.
 
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="6" | List of products used in the music of {{P3}}
|-
|-
! Product || Image || Year || Format || Details || Demo
! Roland SC-88
| [[File:Roland SC-88.jpg|92px]] || 1994 || Hardware synthesizer || Hajime Wakai || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
|-
|-
! [[#Roland SC-88|Roland SC-88]]
! Yamaha S90
| [[File:Roland SC-88.jpg|92px]] || 1994 || Hardware synthesizer || MIDI sound module by Roland.<br />It has very minor usage in ''Pikmin 3''. || [[File:Pikmin3SC88demo.mp3]]
| [[File:Yamaha S90.jpg|92px]] || 2002 || Hardware synthesizer || Kazumi Totaka || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
|-
|-
! [[#Kurzweil K2500|Kurzweil<br />K2500R]]
! KORG TRITON STUDIO
| [[File:Kurzweil K2500R.png|92px]] || 1996 || Hardware synthesizer || Professional synthesizer by Kurzweil, originally used by Hajime Wakai.<br />It is very prominent in Asuka Hayazaki's music for ''Pikmin 3''. || [[File:Pikmin3K2500demo.mp3]]
| [[File:KORG TRITON STUDIO.jpg|92px]] || 1999 || Hardware synthesizer || Asuka Hayazaki || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
|-
|-
! KORG<br />Triton Studio
! Yamaha PLG150-DX
| [[File:KORG TRITON STUDIO.jpg|92px]] || 2002 || Hardware synthesizer || Professional synthesizer by KORG, used by Asuka Hayazaki.<br />It was often used alongside the Kurzweil K2500R. || [[File:Pikmin3TRITONdemo.mp3]]
| [[File:Yamaha PLG150 DX.png|92px]] || 1999 || Plug-in board || Kazumi Totaka || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
|-
|-
! Spectrasonics<br />Supreme Beats
! Yamaha PLG150-VL
| [[File:Spectrasonics Supreme Beats.jpg|92px]] || 1995 || CD-ROM || Sample library by Spectrasonics, used by Asuka Hayazaki.<br />Several percussive loops were used in the [[Music in Pikmin 3#Tropical Wilds|Tropical Wilds]]. || [[File:Pikmin3SupremeBeatsdemo.mp3]]
| [[File:Yamaha PLG150 VL.png|92px]] || 1999 || Plug-in board || Kazumi Totaka || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
|-
|-
! Best Service<br />Advanced Orchestra
! InVision Lightware 1
| [[File:Best Service Peter Siedlaczeks Advanced Orchestra.jpg|92px]] || 1997 || CD-ROM || Orchestral sample library distributed by Best Service, used by Asuka Hayazaki.<br />The snare drum is used in the [[Music in Pikmin 3#Main bosses|boss battle]] music. || [[File:Pikmin3AdvancedOrchestrademo.mp3]]
| [[File:InVision Lightware 1.jpg|92px]] || 1989 || AKAI CD-ROM || Hajime Wakai || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
|-
|-
! Series 4000<br />Sound Effects
! Series 4000 Hollywood Sound FX
| [[File:Sound Ideas Series 4000 Hollywood Sound Effects Library.jpg|92px]] || 1989 || Audio CD-ROM || Sound effect library by Sound Ideas.<br />A cartoon horn toot was used in Bingo Battle's [[Music in Pikmin 3#Bingo Battle|toy theme]].
| [[File:Sound Ideas Series 4000 Hollywood Sound Effects Library.jpg|92px]] || 1989 || Audio CD-ROM || N/A || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
|-
|-
! Series 6000<br />Sound Effects
! SampleCell II CD-ROM Library
| [[File:Sound Ideas Series 6000 The General Sound Effects Library.png|92px]] || 1992 || Audio CD-ROM || Sound effect library by Sound Ideas.<br />A cash register sound was used in Bingo Battle's [[Music in Pikmin 3#Bingo Battle|toy theme]].
| [[File:Digidesign SampleCell II CD-ROM Library 1.jpg|92px]] || 1991 || SampleCell CD-ROM || N/A || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
|-
|-
! Animal Trax
! Series 6000 The General Sound FX
| [[File:The Hollywood Edge Animal Trax.jpg|92px]] || 1996 || Audio CD-ROM || Sound effect library by Sound Ideas.<br />A faint sheep bleat from this library can be heard on the title screen.
| [[File:Sound Ideas Series 6000 The General Sound Effects Library.png|92px]] || 1992 || Audio CD-ROM || N/A || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
|-
! ZERO-G<br />Ethnic Flavours
| [[File:ZERO-G Ethnic Flavours.jpg|92px]] || 1996 || Audio CD-ROM || Sample library by ZERO-G, used by Asuka Hayazaki.<br />A West African flute riff is used in the music for the Tropical Wilds. || [[File:Pikmin3EthnicFlavoursdemo.mp3]]
|-
! East-West<br />Symphonic Orchestra
| [[File:EastWest Symphonic Orchestra.jpg|92px]] || 2003 || Software instrument || Software instrument by East-West, used by Asuka Hayazaki and Atsuko Asahi.<br />This library was a go-to for a variety of orchestral instruments. || [[File:Pikmin3SymphonicOrchestrademo.mp3]]
|-
! East-West<br />Ra
| [[File:East West Ra.jpg|92px]] || 2005 || Software instrument || Software instrument by East-West, used by Asuka Hayazaki and Atsuko Asahi.<br />A pan flute, gamelan, and kalimba from this library are used in some songs. || [[File:Pikmin3RAdemo.mp3]]
|-
! Steinberg<br />HALion One
| [[File:Steinberg Cubase 4 HALion One.jpg|92px]] || 2006 || Software instrument || Software instrument included in earlier versions of Cubase by Steinberg, used by Atsuko Asahi. || [[File:Pikmin3HALionOnedemo.mp3]]
|-
! East-West<br />Stormdrum 2
| [[File:EastWest Stormdrum 2.jpg|92px]] || 2007 || Software instrument || Software instrument by East-West, used by Asuka Hayazaki.<br />A percussion sample from this library is featured in the [[Music in Pikmin 3#Formidable Oak|Formidable Oak]]. || [[File:Pikmin3Stormdrum2demo.mp3]]
|-
! Spectrasonics<br />Omnisphere
| [[File:Spectrasonics Omnisphere.png|92px]] || 2008 || Software instrument || Software instrument by Spectrasonics.<br />This robust synthesizer is in many parts of the soundtrack. || [[File:Pikmin3Omnispheredemo.mp3]]
|-
! KONTAKT<br />Factory Library
| [[File:NI KONTAKT Factory Library.jpg|92px]] || 2010 || Software instrument || A selection of sounds that came packaged with the full version of KONTAKT, by Native Instruments.<br />It was used by Atsuko Asahi.
|-
! Apple<br />Logic Pro X
| [[File:Apple Logic Pro X.jpg|92px]] || 2004 || DAW || Digital audio workstation, used by Hajime Wakai, Soshi Abe, and Babi.<br />It can be heard often in the additional music of {{P3d}}.
|}
 
===''Pikmin 4''{{'s}} music===
[[Music in Pikmin 4|''Pikmin 4'']]'s soundtrack was composed by Asuka Hayazaki, Kenta Nagata, and Soshi Abe. Due to the recency of this soundtrack, it is the most subject to complex sampling techniques and higher sound design standards. The majority of the instruments used are also now software instruments. Although a few old sounds from the Kurzweil K2500 and Roland SC-88 are still occasionally used, every instance of a preset is merely a singular sample; no evidence suggests these hardware synths were physically present during production.
 
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="6" | List of products used in the music of {{P4}}
|-
|-
! Product || Image || Year || Format || Details
! Warner Bros. Sound FX
| [[File:Sound Ideas Warner Bros Sound Effects Library.jpg|92px]] || 1992 || Audio CD-ROM || N/A || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
|-
|-
! [[#Roland SC-88|Roland SC-88]]
! Drums + Percussion Special Edit.
| [[File:Roland SC-88.jpg|92px]] || 1994 || Hardware synthesizer || MIDI sound module by Roland.<br />It has very minor usage in the soundtrack.
| [[File:EastWest Drums and Percussion Special Edition.jpg|92px]] || 1992 || AKAI CD-ROM || Hajime Wakai || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
|-
|-
! [[#Kurzweil K2500|Kurzweil<br />K2500R]]
! ZERO-G Ambient Volume 2
| [[File:Kurzweil K2500R.png|92px]] || 1996 || Hardware synthesizer || Professional synthesizer by Kurzweil, originally used by Hajime Wakai.<br />It has minor usage in the soundtrack.
| [[File:ZERO-G ambient Volume 2.gif|92px]] || 1993 || AKAI CD-ROM || Hajime Wakai || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
|-
|-
! Best Service<br />Advanced Orchestra
! Orchestral Colours
| [[File:Best Service Peter Siedlaczeks Advanced Orchestra.jpg|92px]] || 1997 || CD-ROM || Orchestral sample library distributed by Best Service.<br />The xylophone sample is used in some songs.
| [[File:Best Service Peter Siedlaczeks Orchestral Colors.jpg|92px]] || 1993 || AKAI CD-ROM || Hajime Wakai || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
|-
|-
! East-West<br />Symphonic Orchestra
! Synclavier Sampler Library Perc+
| [[File:EastWest Symphonic Orchestra.jpg|92px]] || 2003 || Software instrument || Software instrument by East-West.<br />It is used in some of the boss battle themes.
| [[File:ILIO Synclavier Sampler Library Percussion World and Orchestral.jpeg|92px]] || 1994 || AKAI CD-ROM || Kazumi Totaka || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
|-
|-
! Heavyocity<br />Evolve
! Bass Legends
| [[File:Heavyocity Evolve.jpg|92px]] || 2008 || Software instrument || Software instrument by Heavyocity.<br />It is used in some of the boss battle themes.
| [[File:Spectrasonics Bass Legends.jpg|92px]] || 1994 || CD-ROM || Kazumi Totaka || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
|-
|-
! Spectrasonics<br />Omnisphere
! Ultra Gigapack
| [[File:Spectrasonics Omnisphere.png|92px]] || 2008 || Software instrument || Software instrument by Spectrasonics.<br />This robust synthesizer is in many parts of the soundtrack.
| [[File:Best Service Ultra Gigapack.jpg|92px]] || 1995 || SampleCell CD-ROM || N/A || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
|-
|-
! Soniccouture<br />Music Boxes
! Supreme Beats
| [[File:Soniccouture Music Boxes.jpg|92px]] || 2011 || Software instrument || Free software instrument by Soniccouture.<br />It is used for the three music box treasures.
| [[File:Spectrasonics Supreme Beats.jpg|92px]] || 1995 || CD-ROM || N/A || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
|-
|-
! Native Instruments<br />Cuba
! Hollywood Edge Animal Trax
| [[File:NI Cuba.png|92px]] || 2013 || Software instrument || Software instrument by Native Instruments.<br />The hand percussion ensemble is heard when the [[Waterwraith]] is vulnerable.
| [[File:The Hollywood Edge Animal Trax.jpg|92px]] || 1996 || Audio CD-ROM || N/A || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
|-
|-
! Apple<br />Logic Pro X
! Ethnic Flavours
| [[File:Apple Logic Pro X.jpg|92px]] || 2004 || DAW || Digital audio workstation, used by Soshi Abe.<br />Apple Loops from the software's Loop Browser have been used.
| [[File:ZERO-G Ethnic Flavours.jpg|92px]] || 1996 || Audio CD-ROM || N/A || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
|}
 
===''Hey! Pikmin''{{'s}} music===
[[Music in Hey! Pikmin|''Hey! Pikmin'']]'s soundtrack was composed by Masato Kouda and Kento Hasegawa. Since these two composers are unique to this title, the utilized libraries are also notably unique to this soundtrack. Similarly to ''Pikmin 3'', its soundtrack is streamed, though the absence of older hardware synthesizers marks a turning point in the desired fidelity of instruments; this game's musical compositions mainly consist of software instruments, and this preference over older, less realistic hardware instruments can be further examined in the music of ''Pikmin 4''.
 
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="6" | List of products used in the music of {{Hp}}
|-
|-
! Product || Image || Year || Format || Details || Demo
! Advanced Orchestra
| [[File:Best Service Peter Siedlaczeks Advanced Orchestra.jpg|92px]] || 1997 || AKAI CD-ROM || N/A || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
|-
|-
! AMG<br />Now CD-ROM
! Voices of Istanbul
| [[File:AMG Now CD-ROM.jpg|92px]] || 1994 || CD-ROM || Sample library by AMG.<br />Some sampled horn stabs are used in ''Over Wintry Mountains''. || [[File:HeyPikminNowdemo.mp3]]
| [[File:QUp Arts Voices of Istanbul.png|92px]] || 2000 || Audio CD-ROM || Kazumi Totaka || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
|-
|-
! VSL Special<br />Edition Volume 1
! Symphonic Orchestra
| [[File:VSL Special Edition Volume 1.jpg|92px]] || 2007 || Software instrument || Software instrument by Vienna Symphonic Library.<br />A vibraphone is used for the [[Brilliant Garden]]'s theme.|| [[File:HeyPikminVSLdemo.mp3]]
| [[File:EastWest Symphonic Orchestra.jpg|92px]] || 2003 || Software instrument || Asuka Hayazaki || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent
|-
|-
! Spectrasonics<br />Omnisphere
! Ra
| [[File:Spectrasonics Omnisphere.png|92px]] || 2008 || Software instrument || Software instrument by Spectrasonics.<br />This robust synthesizer is in many parts of the soundtrack. || [[File:HeyPikminOmnispheredemo.mp3]]
| [[File:East West Ra.jpg|92px]] || 2005 || Software instrument || Asuka Hayazaki || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
|-
|-
! Discovery Series:<br />West Africa
! Stormdrum 2
| [[File:NI Discovery Series West Africa.png|92px]] || 2010 || Software instrument || Software instrument by Native Instruments.<br />A djembe is used in "Lushlife Murk area - back side".
| [[File:EastWest Stormdrum 2.jpg|92px]] || 2007 || Software instrument || Asuka Hayazaki || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
|-
|-
! Best Service<br />Ethno World 5
! Omnisphere
| [[File:Best Service Ethno World 5.jpg|92px]] || 2010 || Software instrument || Software instrument by Best Service.<br />Many exotic instruments from this collection are utilized in the soundtrack.<br />One notable and frequently-used instrument is the Dallape accordion.|| [[File:HeyPikminEthnoWorld5demo.mp3]]
| [[File:Spectrasonics Omnisphere.png|92px]] || 2008 || Software instrument || Asuka Hayazaki || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
|-
|-
! Spectrasonics<br />Stylus RMX
! KONTAKT Factory Library
| [[File:Spectrasonics Stylus RMX.jpg|92px]] || 2010 || Software instrument || Software instrument by Spectrasonics.<br />A percussive loop titled "125-Evil Echo" is used for the [[Emperor Bulblax]] boss battle at [[The Last Lair]].<br />Curiously, the loop listed right before it in the interface is called "125-Emperor". || [[File:HeyPikminStylusRMXdemo.mp3]]
| [[File:NI KONTAKT Factory Library.jpg|92px]] || 2010 || Software instrument || Atsuko Asahi || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
|-
|-
! Heavyocity<br />Damage
! HALion One
| [[File:Heavyocity Damage.jpg|92px]] || 2011 || Software instrument || Software instrument by Heavyocity.<br />A synthetic loop is used during the "Inside the S.S. Dolphin II - boss found" cutscene theme. || [[File:HeyPikminDamagedemo.mp3]]
| [[File:Steinberg Cubase 4 HALion One.jpg|92px]] || 2006 || Software instrument || Atsuko Asahi || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
|-
|-
! MusicLab<br />RealGuitar 4
! Logic Pro X
| [[File:MusicLab RealGuitar 4.jpg|92px]] || 2015 || Software instrument || Software instrument by MusicLab.<br />The nylon fingered guitar is used for [[Ravaged Rustworks]]' theme. || [[File:HeyPikminRealGuitar4demo.mp3]]
| [[File:Apple Logic Pro X.jpg|92px]] || 2004 || DAW || Hajime Wakai || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
|}
|}
===Sound effects===
Listed below are all currently known products used to create the sound effects within the ''Pikmin'' series.


{| class="wikitable sortable mw-collapsible mw-collapsed"
{| class="wikitable sortable mw-collapsible mw-collapsed"
! colspan="9" | List of products used for sound effects{{cite web |https://docs.google.com/spreadsheets/d/1s5wRceP34gaPr-CkNSnnlaCSEID5HjWTX4TSR_OxeqA/|Detailed spreadsheet that documents sound sources used in the series, maintained by fans|Google Sheets|rname=spreadsheet}}
! colspan="11" | List of products and sources used for sound effects
|-
|-
! Product || Image || Year || Format || [[File:Pikmin (game) icon.png|24px]] || [[File:Pikmin 2 icon.png|24px]] || [[File:Pikmin 3 icon.png|24px]] || [[File:Pikmin 4 icon.png|24px]]
! Product || Image || Year || Format || Used By || [[File:Pikmin (game) icon.png|24px]] || [[File:Pikmin 2 icon.png|24px]] || [[File:Pikmin 3 icon.png|24px]] || [[File:Pikmin 4 icon.png|24px]] || [[File:Hey! Pikmin icon.png|24px]]
|-
|-
! E-MU<br />Proteus/2 Orchestral
! Sound Ideas Sampler Library
| [[File:E-MU Proteus 2.jpg|92px]] || 1990 || Hardware synthesizer || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
| [[File:Sound Ideas Sampler Library.jpg|92px]]
| 1987
| Audio CD-ROM
| N/A
|style="background-color:#d7ffc9"|Used
|style="background-color:#d7ffc9"|Used
|style="background-color:#ffd1d1"|Absent
|style="background-color:#ffd1d1"|Absent
|style="background-color:#ffd1d1"|Absent
|-
|-
! E-MU<br />Proteus/3 World
! Series 4000 Hollywood Sound FX
| [[File:EMU Proteus 3 World.jpg|92px]] || 1991 || Hardware synthesizer || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
| [[File:Sound Ideas Series 4000 Hollywood Sound Effects Library.jpg|92px]]
| 1989
| Audio CD-ROM
| N/A
|style="background-color:#d7ffc9"|Used
|style="background-color:#d7ffc9"|Used
|style="background-color:#d7ffc9"|Used
|style="background-color:#ffd1d1"|Absent
|style="background-color:#ffd1d1"|Absent
|-
|-
! [[#Roland SC-88|Roland SC-88]]
! E-MU Proteus/2 Orchestral
| [[File:Roland SC-88.jpg|92px]] || 1994 || Hardware synthesizer || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used
| [[File:E-MU Proteus 2.jpg|92px]]
| 1990
| Hardware synthesizer
| N/A
|style="background-color:#d7ffc9"|Used
|style="background-color:#d7ffc9"|Used
|style="background-color:#ffd1d1"|Absent
|style="background-color:#ffd1d1"|Absent
|style="background-color:#ffd1d1"|Absent
|-
|-
! [[#Kurzweil K2500|Kurzweil<br />K2500R]]
! E-MU Proteus/3 World
| [[File:Kurzweil K2500R.png|92px]] || 1996 || Hardware synthesizer || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used
| [[File:EMU Proteus 3 World.jpg|92px]]
| 1991
| Hardware synthesizer
| N/A
|style="background-color:#d7ffc9"|Used
|style="background-color:#ffd1d1"|Absent
|style="background-color:#ffd1d1"|Absent
|style="background-color:#ffd1d1"|Absent
|style="background-color:#ffd1d1"|Absent
|-
|-
! SampleCell II<br />CD-ROM Library
! SampleCell II CD-ROM Library
| [[File:Digidesign SampleCell II CD-ROM Library 1.jpg|92px]] || 1991 || SampleCell CD-ROM || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
| [[File:Digidesign SampleCell II CD-ROM Library 1.jpg|92px]]
| 1991
| SampleCell CD-ROM
| N/A
|style="background-color:#d7ffc9"|Used
|style="background-color:#d7ffc9"|Used
|style="background-color:#ffd1d1"|Absent
|style="background-color:#ffd1d1"|Absent
|style="background-color:#ffd1d1"|Absent
|-
|-
! Best Service<br />Ultra Gigapack
! Series 6000 The General Sound FX
| [[File:Best Service Ultra Gigapack.jpg|92px]] || 1995 || SampleCell CD-ROM || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
| [[File:Sound Ideas Series 6000 The General Sound Effects Library.png|92px]]
| 1992
| Audio CD-ROM
| N/A
|style="background-color:#d7ffc9"|Used
|style="background-color:#d7ffc9"|Used
|style="background-color:#d7ffc9"|Used
|style="background-color:#d7ffc9"|Used
|style="background-color:#ffd1d1"|Absent
|-
|-
! Spectrasonics<br />Distorted Reality
! Universal Studios Sound FX
| [[File:Spectrasonics Distorted Reality.jpg|92px]] || 1995 || CD-ROM || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
| [[File:Sound Ideas Universal Studios Sound Effects Library.png|92px]]
| 1992
| Audio CD-ROM
| N/A
|style="background-color:#d7ffc9"|Used
|style="background-color:#d7ffc9"|Used
|style="background-color:#ffd1d1"|Absent
|style="background-color:#ffd1d1"|Absent
|style="background-color:#ffd1d1"|Absent
|-
|-
! Spectrasonics<br />Supreme Beats
! Warner Bros. Sound FX
| [[File:Spectrasonics Supreme Beats.jpg|92px]] || 1995 || CD-ROM || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used
| [[File:Sound Ideas Warner Bros Sound Effects Library.jpg|92px]]
| 1992
| Audio CD-ROM
| N/A
|style="background-color:#d7ffc9"|Used
|style="background-color:#d7ffc9"|Used
|style="background-color:#d7ffc9"|Used
|style="background-color:#d7ffc9"|Used
|style="background-color:#ffd1d1"|Absent
|-
|-
! Best Service<br />Advanced Orchestra
! Hanna-Barbera Sound FX
| [[File:Best Service Peter Siedlaczeks Advanced Orchestra.jpg|92px]] || 1997 || CD-ROM || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent
| [[File:Sound Ideas Hanna-Barbera Sound Effects Library.png|92px]]
| 1993
| Audio CD-ROM
| N/A
|style="background-color:#d7ffc9"|Used
|style="background-color:#ffd1d1"|Absent
|style="background-color:#ffd1d1"|Absent
|style="background-color:#ffd1d1"|Absent
|style="background-color:#ffd1d1"|Absent
|-
|-
! Sound Ideas<br />Sampler Library
! Roland SC-88
| [[File:Sound Ideas Sampler Library.jpg|92px]] || 1987 || Audio CD-ROM || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
| [[File:Roland SC-88.jpg|92px]]
| 1994
| Hardware synthesizer
| Hajime Wakai
|style="background-color:#d7ffc9"|Used
|style="background-color:#d7ffc9"|Used
|style="background-color:#d7ffc9"|Used
|style="background-color:#ffd1d1"|Absent
|style="background-color:#ffd1d1"|Absent
|-
|-
! Series 4000<br />Sound Effects
! Ultra Gigapack
| [[File:Sound Ideas Series 4000 Hollywood Sound Effects Library.jpg|92px]] || 1989 || Audio CD-ROM || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent
| [[File:Best Service Ultra Gigapack.jpg|92px]]
| 1995
| SampleCell CD-ROM
| Takahiro Watanabe
|style="background-color:#ffd1d1"|Absent
|style="background-color:#d7ffc9"|Used
|style="background-color:#ffd1d1"|Absent
|style="background-color:#ffd1d1"|Absent
|style="background-color:#ffd1d1"|Absent
|-
|-
! Series 6000<br />Sound Effects
! Distorted Reality
| [[File:Sound Ideas Series 6000 The General Sound Effects Library.png|92px]] || 1992 || Audio CD-ROM || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used
| [[File:Spectrasonics Distorted Reality.jpg|92px]]
| 1995
| CD-ROM
| Takahiro Watanabe
|style="background-color:#ffd1d1"|Absent
|style="background-color:#d7ffc9"|Used
|style="background-color:#ffd1d1"|Absent
|style="background-color:#ffd1d1"|Absent
|style="background-color:#ffd1d1"|Absent
|-
|-
! Universal Studios<br />Sound Effects
! Supreme Beats
| [[File:Sound Ideas Universal Studios Sound Effects Library.png|92px]] || 1992 || Audio CD-ROM || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
| [[File:Spectrasonics Supreme Beats.jpg|92px]]
| 1995
| CD-ROM
| N/A
|style="background-color:#d7ffc9"|Used
|style="background-color:#d7ffc9"|Used
|style="background-color:#d7ffc9"|Used
|style="background-color:#d7ffc9"|Used
|style="background-color:#ffd1d1"|Absent
|-
|-
! Warner Bros.<br />Sound Effects
! Kurzweil K2500R
| [[File:Sound Ideas Warner Bros Sound Effects Library.jpg|92px]] || 1992 || Audio CD-ROM || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used
| [[File:Kurzweil K2500R.png|92px]]
| 1996
| Hardware synthesizer
| Hajime Wakai
|style="background-color:#d7ffc9"|Used
|style="background-color:#d7ffc9"|Used
|style="background-color:#d7ffc9"|Used
|style="background-color:#d7ffc9"|Used
|style="background-color:#ffd1d1"|Absent
|-
|-
! Spectrasonics<br />Omnisphere
! Omnisphere
| [[File:Spectrasonics Omnisphere.png|92px]] || 2008 || Software instrument || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent
| [[File:Spectrasonics Omnisphere.png|92px]]
| 2008
| Software instrument
| Asuka Hayazaki
|style="background-color:#ffd1d1"|Absent
|style="background-color:#ffd1d1"|Absent
|style="background-color:#d7ffc9"|Used
|style="background-color:#ffd1d1"|Absent
|style="background-color:#ffd1d1"|Absent
|}
|}


==Synthesizers==
===Kurzweil K2500===
===Kurzweil K2500===
[[File:Kurzweil K2500R.png|thumb|350px|The Kurzweil K2500R.]]
[[File:Kurzweil K2500R.png|thumb|350px|Image of the Kurzweil K2500R.]]
[[File:F-Zero X OST Booklet crop.png|thumb|335px|Hajime Wakai and his powered-on K2500R behind him.]]
[[File:F-Zero X OST Booklet crop.png|thumb|335px|Hajime Wakai and his powered-on K2500R behind him.]]
The [https://www.vintagesynth.com/kurzweil/k2500.php Kurzweil K2500] is a synthesizer manufactured by Kurzweil Music Systems in 1996. The Kurzweil K2500R is its rackmount variant, and the specific model that was owned and used by [[Nintendo#Hajime Wakai|Hajime Wakai]]. Typically, rackmount versions of synthesizers are identical in functionality, but they lack a physical keyboard. This makes them more compact and easy to cram into a studio space; however, it is intended that they be connected to an external MIDI device, such as a musical keyboard, a computer, or some other MIDI-compatible instrument in order to use them.
The [https://www.vintagesynth.com/kurzweil/k2500.php Kurzweil K2500] is a synthesizer manufactured by Kurzweil Music Systems in 1996. The Kurzweil K2500R is its rackmount variant, and the specific model that was owned and used by Hajime Wakai in his work. Typically, rackmount versions of synthesizers are functionally identical, but they lack the physical keyboard. This makes them more compact and easy to cram into a studio space; however, it is intended that they be connected to an external MIDI device, such as a musical keyboard, a computer, or some other MIDI-compatible instrument in order to use them.


A lesser-known synthesizer, it is the signature synth of Hajime Wakai, and a staple of the audio design in the ''Pikmin'' series as a whole. It is used in [[Music in Pikmin|''Pikmin'']], [[Music in Pikmin 2|''Pikmin 2'']], [[Music in Pikmin 3|''Pikmin 3'']], [[Music in Pikmin 3#Side Stories|''Pikmin 3 Deluxe'']], and [[Music in Pikmin 4|''Pikmin 4'']]. In some parts of ''Pikmin 3'', Asuka Hayazaki uses this synthesizer. Soshi Abe uses samples from it for ''Pikmin 3 Deluxe'' and ''Pikmin 4''.
A lesser-known synthesizer, it is the signature synth of [[Nintendo#Hajime Wakai|Hajime Wakai]], and a staple of the audio design in the ''Pikmin'' series as a whole.


{{listen
It is used in [[Music in Pikmin|''Pikmin'']], [[Music in Pikmin 2|''Pikmin 2'']], [[Music in Pikmin 3|''Pikmin 3'']], [[Music in Pikmin 3#Side Stories|''Pikmin 3 Deluxe'']], and [[Music in Pikmin 4|''Pikmin 4'']]. In some parts of ''Pikmin 3'', Asuka Hayazaki uses this synthesizer. Soshi Abe uses samples from it for ''Pikmin 3 Deluxe'' and ''Pikmin 4''.
|filename=K2500Demo.ogg
 
|title=K2500 preview
{{clear}}
|description=A short demo of sounds from the K2500.
}}


{{listen
====K25 FARM====
|filename=K2500SFXDemo.ogg
[[File:K2500 Accessory Disk with K25 FARM.png|thumb|250px|Image of the Accessory Disk containing the K25 FARM.]]
|title=K2500 SFX preview
By default, the Kurzweil K2500 comes with 200 instrument presets (also known as programs), but this amount is easily expandable. Users can create their own custom programs using various waveforms built into its synth engine, or load in programs from an external source using the synthesizer's floppy drive or SCSI connection.
|description=Two sounds from the K2500 that appear as sound effects in ''Pikmin''.
}}


Also used within the ''Pikmin'' games is the "K25 FARM". It is a collection of several hundred new programs for the K2500. These exclusive presets came on a floppy disk with brand new purchases of the synthesizer.
The purchase of a new K2500 included several floppy disks, one of which contained the "K25 FARM". On it, is a collection of several hundred brand new, unique programs for the K2500. Users can load these presets by simply inserting the disk into the K2500's floppy drive. If the floppy disk is lost or damaged, the files are still available to download for free from [https://kurzweil.com/k2500/#downloads Kurzweil's website]; keep in mind, these presets are not playable without their compatible synthesizer.


{{listen
The programs from the K25 FARM are also used very often within the music and sound effects of the ''Pikmin'' games, even {{P3}}.
|filename=K25FarmDemo.ogg
|title=K25 FARM preview
|description=A short demo of some sounds exclusive to the K25 FARM.
}}


{{clear}}
{{clear}}


===Roland SC-88===
===Roland SC-88===
[[File:Roland SC-88.jpg|thumb|335px|The Roland SC-88.]]
[[File:Roland SC-88.jpg|thumb|350px|Image of the Roland SC-88.]]
The {{w|Roland Sound Canvas|Roland SC-88}} is a General MIDI-based synthesizer, manufactured by Roland in 1994. An entry in the Roland Sound Canvas series, it has 654 default instrument presets and 22 drumset presets that are designed to perfectly conform to the General MIDI standard, making it excellent for the playback of MIDI songs. It is still useful as a compositional tool; the sounds from the Roland Sound Canvas line of synthesizers are very common in video games. Compressed samples of audio from a SC-55 are even utilized for the Microsoft GS Wavetable Synth, the default "soundfont" for MIDI playback on most computers.{{cite youtube|vqlnV4ukreg|of a live comparison between the SC-55 (via the virtual SCVA plugin) and the Microsoft GS Wavetable Synth}}
The {{w|Roland Sound Canvas|Roland SC-88}} is a General MIDI-based synthesizer, manufactured by Roland in 1994. An entry in the Roland Sound Canvas series, it has 654 default instrument presets and 22 drumset presets that are designed to perfectly conform to the General MIDI standard, making it excellent for the playback of MIDI songs. It is still useful as a compositional tool; the sounds from the Roland Sound Canvas line of synthesizers are very common in video games. Compressed samples of audio from a SC-55 are even utilized for the Microsoft GS Wavetable Synth, the default "soundfont" for MIDI playback on most computers.{{cite youtube|vqlnV4ukreg|of a live comparison between the SC-55 (via the virtual SCVA plugin) and the Microsoft GS Wavetable Synth|m=10|s=10}}


It is used primarily in the music of [[Music in Pikmin|''Pikmin'']] and [[Music in Pikmin 2|''Pikmin 2'']], by Hajime Wakai. Alongside the [[#Kurzweil K2500|Kurzweil K2500]], these two synthesizers make up the [[#Trivia|vast majority]] of instrument samples in those games.
It is used primarily in the music of [[Music in Pikmin|''Pikmin'']] and [[Music in Pikmin 2|''Pikmin 2'']], by Hajime Wakai. Alongside the [[#Kurzweil K2500|Kurzweil K2500]], these two synthesizers make up the vast majority of instrument samples in those games.


{{listen
{{listen
Line 603: Line 585:
|description=A short demo of sounds from the SC-88.
|description=A short demo of sounds from the SC-88.
}}
}}
{{clear}}
===Yamaha S90===
[[File:Yamaha S90.jpg|thumb|400px|The Yamaha S90.]]
The {{w|Yamaha S90}} is a synthesizer manufactured by Yamaha Corporation in 2002. It has 384 instrument presets and 48 drumset presets, and its acoustic instruments in particular are much more realistic than the older [[#Kurzweil K2500|Kurzweil K2500R]] and [[#Roland SC-88|Roland SC-88]].
The Yamaha S90 is commonly used by [[Nintendo#Kazumi Totaka|Kazumi Totaka]]; in the ''Pikmin'' series, it has only been used in the music of {{P2}}.
{{listen
|filename=YamahaS90Demo.ogg
|title=S90 preview
|description=A short demo of sounds from the S90 that were used in ''Pikmin 2''.
}}
{{clear}}
[[File:Yamaha PLG150-DX photograph.png|thumb|left|220px|Image of one of the expansion boards, the PLG150-DX.]]
====Expansion boards====
Many of Yamaha's synthesizers produced around 1998 to 2003 featured support for the "Modular Synthesis Plug-in System". This allowed for the synthesizers's preset count to be expanded by plugging in an expansion board. In total, [https://soundprogramming.net/synthesizers/yamaha/yamaha-plg-expansion-boards/ 12] of these boards were produced. A few of them contain just basic sets of additional samples, while others are fully-fledged synthesizers.
Along with his Yamaha S90, Kazumi Totaka uses the PLG150-DX and PLG150-VL expansion boards for some songs for ''Pikmin 2''. The two boards use {{w|FM synthesis}} and {{w|physical modelling synthesis}} respectively.


{{clear}}
{{clear}}
Line 631: Line 591:
Most of the fonts used in the ''Pikmin'' games are commercially-available fonts created by Dynacomware or Fontworks. Originally, they were sold bundled together with many other typefaces and distributed on CD-ROMs, but the individual fonts are still available online. Because of their availability, usage of these fonts in other media may be mistaken as a [[Pikmin in other media#Pikmin_font|reference]] to the ''Pikmin series.
Most of the fonts used in the ''Pikmin'' games are commercially-available fonts created by Dynacomware or Fontworks. Originally, they were sold bundled together with many other typefaces and distributed on CD-ROMs, but the individual fonts are still available online. Because of their availability, usage of these fonts in other media may be mistaken as a [[Pikmin in other media#Pikmin_font|reference]] to the ''Pikmin series.


=== ''DF Craft Sumi'' ===
=== ''DFCraftSumi Std W9'' ===
[[File:DFCraftSumi Std W9 fontpreview.png|thumb|right|450px|DFCraftSumi Std W9.]]
[[File:DFCraftSumi Std W9 fontpreview.png|thumb|right|450px|DFCraftSumi Std W9.]]
''DF Craft Sumi'' is a typeface created by Dynacomware. "DFCraftSumi Std W9" is used in {{P1}} and {{P2}} for the bubble-like letters that appear in some menus and cutscenes, and for the end credits in the [[Pikmin Short Movies|''Pikmin'' Short Movies]]. In {{P3}} and {{Hp}}, a [[#Pikmin 3 bubble-like font|modified version]] of this font is used.
''DFCraftSumi Std'' is a typeface created by Dynacomware. ''DFCraftSumi Std W9'' is used in ''Pikmin'', ''Pikmin 2'', and {{Hp}} for the bubble-like letters that appear in some menus and cutscenes. In ''Pikmin 3'', a [[#Pikmin 3 bubble-like font|modified version]] of this font is used.
<gallery>
<gallery>
Pikmin save games.jpg|The [[Saved game selection menu#Pikmin|saved game selection menu]] in ''Pikmin''.
Pikmin save games.jpg|The save selection menu in ''Pikmin''.
Pikmin Onion menu.jpg|The [[Onion menu]] in ''Pikmin''.
Pikmin Onion menu.jpg|The Onion menu in ''Pikmin''.
Pikmin 2 title screen.jpg|[[Title screen#Pikmin 2|Title screen]] for ''Pikmin 2''.
Pikmin 2 title screen.jpg|Title screen for ''Pikmin 2''.
Pikmin 2 sunset screen 3.jpg|One of the [[Day results menu#Pikmin 2|day results menu]] screens in ''Pikmin 2''.
Pikmin 2 sunset screen 3.jpg|One of the day results menu screens in ''Pikmin 2''.
</gallery>
</gallery>
{{clear}}
{{clear}}


=== ''DF POP 1'' ===
=== ''DFPOP1 Std W3'' ===
[[File:DFPOP1 Std W3 fontpreview.png|thumb|right|450px|DFPOP1 Std W3.]]
[[File:DFPOP1 Std W3 fontpreview.png|thumb|right|450px|DFPOP1 Std W3.]]
''DF POP 1'' is a typeface created by Dynacomware. "DFPOP1 Std W3" is used as the main text font in {{P1}}, such as for [[Olimar's monologs]].
''DFPOP1 Std'' is a typeface created by Dynacomware. ''DFPOP1 Std W3'' is used as the main text font in ''Pikmin'', such as for [[Olimar's monologs]].
<gallery>
<gallery>
Pikmin title screen.jpg|[[Title screen#Pikmin|Title screen]] of ''Pikmin''.
Pikmin title screen.jpg|The title screen of ''Pikmin''.
Bulbie.jpg|One of [[Olimar's voyage log|Olimar's voyage logs]] in ''Pikmin''.
Bulbie.jpg|One of Olimar's voyage logs in ''Pikmin''.
-1 Ionium Jet 1.jpg|One of [[Olimar's monologs]] in ''Pikmin''.
-1 Ionium Jet 1.jpg|One of Olimar's monologs in ''Pikmin''.
Pikmin high scores.jpg|The high scores menu in ''Pikmin''.
Pikmin high scores.jpg|The high scores menu in ''Pikmin''.
Reel1 Armored Cannon Beetle.png|The [[enemy reel]] in ''Pikmin''.
Reel1 Armored Cannon Beetle.png|The enemy reel in ''Pikmin''.
Pikmin Challenge Mode screen.jpg|The Challenge Mode menu in ''Pikmin''.
</gallery>
</gallery>
{{clear}}
{{clear}}


=== ''Seurat'' ===
=== ''Seurat Pro DB'' ===
[[File:Seurat Pro DB fontpreview.png|thumb|right|450px|Seurat Pro DB.]]
[[File:Seurat Pro DB fontpreview.png|thumb|right|450px|Seurat Pro DB.]]
''Seurat'' is a typeface created by Fontworks. "Seurat Pro DB" is used as the main text font in {{P2}} and {{Hp}}, as seen in the [[ship's dialogs]] and other various menu elements.
''Seurat'' is a typeface created by Fontworks. ''Seurat Pro DB'' is used as the main text font in ''Pikmin 2'', as seen in the [[ship's dialogs]] and other various menu elements.
<gallery>
Daughter mail.jpg|The mail at the [[Day results menu#Pikmin 2|day results menu]] in ''Pikmin 2''.
Ancient Secrets Series.jpg|A dialog box in the [[Treasure Hoard]].
2PRules1.png|The rules being explained in the [[2-Player Battle menu]].
S.S. Dolphin II talking.jpg|The [[S.S. Dolphin II]] talking to [[Captain Olimar]] during the tutorial.
File:Hey! Pikmin logs fresh.jpg|The [[Hey! Pikmin logs]] menu. The question mark icons also use the ''Seurat'' typeface.
</gallery>
{{clear}}
 
=== ''Rodin NTLG'' ===
[[File:Rodin NTLG Pro DB fontpreview.png|thumb|right|450px|RodinNTLG Pro DB.]]
''Rodin NTLG'' is a typeface created by Fontworks. It is one of the most commonly used typefaces by [[Nintendo]], and has distinct usage within the ''Pikmin'' series:
*[[Carry#carrying numbers|Carrying numbers]] in {{P1}}, {{P2}}, and {{P3}} all use "RodinNTLG Pro UB".
*The text for "World Map" in an [https://tcrf.net/File:Pikmin-Early-World-Map.png early menu] for ''Pikmin'' uses "RodinNTLG Pro DB".
*[[Poko]] totals of objects returned to the [[Research Pod]] in ''Pikmin 2'' (when they do not trigger a cutscene) use "RodinNTLG Pro UB".
*The [[Minor menus#Health and safety warnings|health and safety warning]] in ''Pikmin 2'' uses ''Rodin NTLG'' in three different weights.
*[[Mission Mode]]'s timer in ''Pikmin 3'' uses "RodinNTLG Pro UB".
*Cardboard and tin [[Cardboard box|boxes]] in ''Pikmin 3'' use "RodinNTLG Pro EB" for the 20 written on them.
 
RodinNTLG Pro DB is also the main text font in ''Pikmin 3''. It is used for on-screen character dialog, text displayed on the [[KopPad]], and other various menu elements.
<gallery>
Pikmin 2 carry numbers.png|Carrying numbers in ''Pikmin 2''.
P3D Menu Side Stories Comeback.jpg|The [[Side Stories menu]] in ''Pikmin 3 Deluxe''.
KopPad Exploration Notes P3.jpg|The KopPad's [[KopPad#Exploration Notes|Exploration Notes]] menu.
UsingTheRadar1DataFile.jpg|A [[data file]] obtained in ''Pikmin 3''.
HUD KopPad button P3D.jpg|A [[HUD]] element in ''Pikmin 3''.
</gallery>
{{clear}}
 
=== ''VDL Logona'' ===
[[File:VDL Logona R fontpreview.png|thumb|right|450px|VDL Logona R.]]
''VDL Logona'' is a typeface created by Visual Design Laboratory. It is used heavily throughout {{P4}}, seen in on-screen dialog and on the [[tablet]].
<gallery>
P4 Rescue Corps Tablet.jpg|On-screen dialog in ''Pikmin 4''.
Tablet Status Report.jpg|The Status Report screen in ''Pikmin 4''.
P4 final report 100%.jpg|The [[final results menu]] in ''Pikmin 4''.
P4 Collin ID Badge.jpg|An [[Tablet#ID Badges|ID badge]] in ''Pikmin 4''.
Pikmin4SaveScreen.jpg|The [[saved game selection menu]] in ''Pikmin 4''.
</gallery>
{{clear}}
 
== Minor fonts ==
=== ''Chiaro'' ===
[[File:File 123 Texture.png|thumb|right|200px|The texture used on the saved game selection menu in ''Pikmin 2''. It uses Chiaro Std B.]]
''Chiaro'' is a typeface created by Fontworks. "Chiaro Std B" is used exclusively on the [[saved game selection menu]] in {{P1}} and {{P2}}.
<gallery>
<gallery>
Pikmin save games.jpg|The saved game selection menu in ''Pikmin''.
Daughter mail.jpg|The mail screen in ''Pikmin 2''.
Pikmin 2 save games.jpg|The saved game selection menu in ''Pikmin 2''.
Pikmin 2 options.jpg|The options menu in ''Pikmin 2''.
Ancient Secrets Series.jpg|A dialog box in the Treasure Hoard.
2PRules1.png|A menu explaining the rules in 2-Player Battle.
</gallery>
</gallery>
{{clear}}
{{clear}}


=== ''DF Craft Yu'' ===
=== ''Rodin NTLG Pro DB'' ===
[[File:DFCraftYu Std W7 fontpreview.png|thumb|right|450px|DFCraftYu Std W7.]]
[[File:Rodin NTLG Pro DB fontpreview.png|thumb|right|450px|Rodin NTLG Pro DB.]]
''DF Craft Yu'' is a typeface created by Dynacomware. "DFCraftYu Std W7" is used for the [[Credits#Pikmin 2|staff credits]] in {{P2}}.
''Rodin NTLG'' is a typeface created by Fontworks. ''Rodin NTLG Pro DB'' is used as the main text font in ''Pikmin 3'' and ''Pikmin 3 Deluxe'', such as the English text displayed on the [[KopPad]], on-screen character dialog, and other various menu elements.
<gallery>
<gallery>
DFCraftYu text sample 1.png|Text from the credits sequence in ''Pikmin 2''.
P3D Menu Side Stories Comeback.jpg|One of Olimar's assignments in ''Pikmin 3 Deluxe''. The message on the right uses ''Rodin NTLG''.
DFCraftYu text sample 2.png|Text from the credits sequence in the [[Pikmin 2 (Nintendo Switch)|Nintendo Switch port]].
KopPad Exploration Notes P3.jpg|The KopPad's exploration notes menu.
UsingTheRadar1DataFile.jpg|A data file obtained in ''Pikmin 3''.
HUD KopPad button P3D.jpg|A HUD element in ''Pikmin 3''.
</gallery>
</gallery>
{{clear}}
{{clear}}


=== ''DF Gothic P'' ===
=== ''New Rodin Pro DB'' ===
[[File:Pikmin3StaffRollFontComparison.png|thumb|right|300px|A comparison between the font texture used for the staff roll in ''Pikmin 3'', and the DFGothicP W3 font.]]
[[File:New Rodin Pro DB fontpreview.png|thumb|right|450px|New Rodin Pro DB.]]
''DF Gothic P'' is a typeface created by Dynacomware. "DFGothicP W3" is used for the [[Credits#Pikmin 3|staff credits]] in {{P3}}. The characters have been resized so that they take up similar amounts of horizontal space.
''New Rodin'' is a typeface created by Fontworks. ''New Rodin Pro DB'' is used in ''Pikmin 3'' and ''Pikmin 3 Deluxe'' for the numbers in the countdown at sunset.
<gallery>
Creditspikmin3.jpg|A scene from the credits in ''Pikmin 3''.
</gallery>
{{clear}}


=== ''New Rodin'' ===
[[File:New Rodin Pro DB fontpreview.png|thumb|right|450px|NewRodin Pro DB.]]
''New Rodin'' is a typeface created by Fontworks. "NewRodin Pro DB" is used in {{P3}} for the numbers in the countdown at sunset.
<gallery>
Pikmin 3 Sunset Countdown.gif|The countdown sequence at sunset in ''Pikmin 3''.
</gallery>
{{clear}}
=== ''Pop Fury'' ===
[[File:TestFont txe.png|thumb|right|300px|The texture for an unused font used in ''Pikmin''. It uses PopFury Std B.]]
''Pop Fury'' is a typeface created by Fontworks. "PopFury Std B" is present in {{P1}} as an unused font texture, <code>testFont.txe</code>.
{{clear}}
=== ''Rowdy'' ===
''Rowdy'' is a typeface created by Fontworks. "Rowdy Std EB" is used in {{P3}} for the icons of the '''+10 Pikmin''' and '''+5 Rare Pikmin''' Roulette Wheel items in [[Bingo Battle]].
<gallery>
Bingo Battle 10 icon.png|The +10 Pikmin texture for the Roulette Wheel.
Bingo Battle 5 icon.png|The +5 Rare Pikmin texture for the Roulette Wheel
</gallery>
{{clear}}
{{clear}}


== Proprietary fonts ==
== Proprietary fonts ==
Some text that appears in the games use fonts that are uniquely created for the [[Pikmin series|''Pikmin'' series]] itself.
Some text that appears in the games use fonts that are uniquely created for the ''Pikmin'' series itself.


=== ''Pikmin 3'' bubble-like font ===
=== ''Pikmin 3'' bubble-like font ===
An updated variant of DFCraftSumi Std W9 is used in {{P3}} and {{Hp}}. It highly resembles the original typeface, but many minor changes have been made to improve readability, such as making the tails of certain characters longer and their widths more consistent.
An updated variant of ''DFCraftSumi Std W9'' is used in ''Pikmin 3''. It highly resembles the original typeface, but many minor changes have been made to improve readability, such as making the tails of certain characters longer and their widths more consistent.
[[File:DFCraftSumi font comparison.gif|thumb|left|500px|A comparison between DFCraftSumi Std W9, and its smoother look-alike in ''Pikmin 3''.]]
[[File:DFCraftSumi font comparison.gif|thumb|left|500px|A comparison between DFCraftSumi Std W9, and its smoother look-alike in ''Pikmin 3''.]]


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{{main|Koppaite text|t1=Koppaite text}}
{{main|Koppaite text|t1=Koppaite text}}
In {{P3}} and {{P4}}, an in-universe written language appears very frequently on technology and as a background element throughout various in-game menus. The text appears as an assortment of illegible alien symbols, but these characters are actually translatable into the 26 letters in the English alphabet, which reveal some small secrets when various instances of the text are deciphered.
In {{P3}} and {{P4}}, an in-universe written language appears very frequently on technology and as a background element throughout various in-game menus. The text appears as an assortment of illegible alien symbols, but these characters are actually translatable into the 26 letters in the English alphabet, which reveal some small secrets when various instances of the text are deciphered.
==Trivia==
*The [[#Kurzweil K2500|Kurzweil K2500R]] and [[#Roland SC-88|Roland SC-88]] alone make up nearly 90% of the soundtrack for {{P1}}, and over 55% of the soundtrack for {{P2}}.{{cite web |rname=spreadsheet}}
*The in-game instruments that play the sequenced music of ''Pikmin 1'' and ''Pikmin 2'' use {{w|Envelope (music))|envelopes}}, of which there exist four types with different attenuations. There exists a basic "Linear", "Square", and "SquareRoot" attenuation, but only the fourth type gets used, curiously named "SampleCell".<ref>From instruction <code>0x80478be0</code> of the US Demo 17 ''Pikmin 2'' DOL; function <code>JASOscillator::relTableSampleCell</code> with debugging symbols.</ref> This fourth envelope type is similar to the SampleCell II software's instrument attenuation, suggesting that the instruments may have been programmed and designed in this software, prior to their in-game implementation.


== References ==
== References ==

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