Editing Assets used in the Pikmin series
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{{page title|Assets used in the ''Pikmin'' series}} | {{page title|Assets used in the ''Pikmin'' series}} | ||
The [[Pikmin series|''Pikmin'' series]] and its world is built with distinct pieces of imagery, audio, and typefaces. A large portion of the assets used in the games are made from scratch and are proprietary to [[Nintendo]], though occasionally, some of these assets may be taken or contain elements from external sources. This can include commercially-available software libraries, or real-life objects and hardware. | The [[Pikmin series|''Pikmin'' series]] and its world is built with distinct pieces of imagery, audio, and typefaces. A large portion of the assets used in the games are made from scratch and are proprietary to [[Nintendo]], though occasionally, some of these assets may be taken or contain elements from external sources. This can include commercially-available software libraries, or real-life objects and hardware. | ||
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=== ''Sozaijiten'' === | === ''Sozaijiten'' === | ||
[[File:Sozaijiten Vol 6 Cover.jpg|thumb| | [[File:Sozaijiten Vol 6 Cover.jpg|thumb|300px|The cover of ''Sozaijiten'' Vol. 6, one of the CD-ROMs used in the ''Pikmin'' series.]] | ||
''Sozaijiten'' ({{j|素材辞典|Sozai Jiten|Material Dictionary}}) is a series of stock image libraries by Datacraft that is advertised and sold as volumes. The content of each volume is themed (usually around a type of material, part of nature, or event), and were originally distributed on singular CD-ROMs. For | ''Sozaijiten'' ({{j|素材辞典|Sozai Jiten|Material Dictionary}}) is a series of stock image libraries by Datacraft that is advertised and sold as volumes. The content of each volume is themed (usually around a type of material, part of nature, or event), and were originally distributed on singular CD-ROMs. For ''Pikmin'' and ''Pikmin 2'', photographs and artwork from ''Sozaijiten'' are used very often and in a myriad of ways. | ||
On [http://www.sozaijiten.com/cdrom/lineup.asp?pt=0 ''Sozaijiten'''s website], low-resolution previews of every image are available for browsing. The previews come with descriptions; these reveal the original shooting location of certain photos, or some miscellaneous information about the photographed material. | On [http://www.sozaijiten.com/cdrom/lineup.asp?pt=0 ''Sozaijiten'''s website], low-resolution previews of every image are available for browsing. The previews come with descriptions; these reveal the original shooting location of certain photos, or some miscellaneous information about the photographed material. | ||
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(Seasons and Nature) | (Seasons and Nature) | ||
| SF122 | | SF122 | ||
| [[File: | | [[File:Pikmin The Final Trial Island Base.png|128px]] | ||
| [[File:Pikmin world map.png|128px]] | | [[File:Pikmin world map.png|128px]] | ||
| The mountains in the [[area selection menu]]. It is a photograph of {{w|Mount Kamui (Lake Mashū caldera)|Mount Kamui}} and {{w|Lake Mashū}}. | | The mountains in the [[area selection menu]]. It is a photograph of {{w|Mount Kamui (Lake Mashū caldera)|Mount Kamui}} and {{w|Lake Mashū}}. | ||
|- | |- | ||
! Vol. 6 四季・自然編 | ! Vol. 6 四季・自然編 | ||
(Seasons and Nature) | (Seasons and Nature) | ||
| SF164 | | SF164 | ||
| [[File: | | [[File:Pikmin World Map Base.png|128px]] | ||
| [[File:Pikmin world map.png|128px]] | | [[File:Pikmin world map.png|128px]] | ||
| The main landmass in the area selection menu. It was taken in {{w|Shakotan, Hokkaido}} | | The main landmass in the area selection menu. It was taken in {{w|Shakotan, Hokkaido}}. | ||
|- | |- | ||
! Vol. 13 葉・葉脈編 | ! Vol. 13 葉・葉脈編 | ||
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| [[File:Perplexing pool treestump.png|128px]] | | [[File:Perplexing pool treestump.png|128px]] | ||
| The base of several wooden stumps in [[The Distant Spring]]. | | The base of several wooden stumps in [[The Distant Spring]]. | ||
|- | |||
! Vol. 21 宇宙・惑星編 | |||
(Space and Planets) | |||
| SV001 | |||
| [[File:Sozaijiten21 001.jpg|128px]] | |||
| [[File:PNF404pikmin1.png|128px]] | |||
| [[PNF-404]], in the Nintendo Player's Guide of ''Pikmin''. It is a photograph of Earth. It is also used for [[Koppai]] in the opening of [[Pikmin 3]]. | |||
|- | |- | ||
! Vol. 21 宇宙・惑星編 | ! Vol. 21 宇宙・惑星編 | ||
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(Seasons and Nature) | (Seasons and Nature) | ||
| SF122 | | SF122 | ||
| [[File: | | [[File:Pikmin The Final Trial Island Base.png|128px]] | ||
| [[File:P2 World Map Stripped.png|128px]] | | [[File:P2 World Map Stripped.png|128px]] | ||
| The mountains in the area selection menu. It is a photograph of {{w|Mount Kamui (Lake Mashū caldera)|Mount Kamui}} and {{w|Lake Mashū}}. | | The mountains in the area selection menu. It is a photograph of {{w|Mount Kamui (Lake Mashū caldera)|Mount Kamui}} and {{w|Lake Mashū}}. | ||
|- | |- | ||
! Vol. 6 四季・自然編 | ! Vol. 6 四季・自然編 | ||
(Seasons and Nature) | (Seasons and Nature) | ||
| SF164 | | SF164 | ||
| [[File: | | [[File:Pikmin World Map Base.png|128px]] | ||
| [[File:P2 World Map Stripped.png|128px]] | | [[File:P2 World Map Stripped.png|128px]] | ||
| The main landmass in the area selection menu. It was taken in {{w|Shakotan, Hokkaido}} | | The main landmass in the area selection menu. It was taken in {{w|Shakotan, Hokkaido}}. | ||
|- | |- | ||
! Vol. 6 四季・自然編 | ! Vol. 6 四季・自然編 | ||
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| [[File:Sozaijiten08 071.jpg|128px]] | | [[File:Sozaijiten08 071.jpg|128px]] | ||
| [[File:VRBOX build wall.png|128px]] | | [[File:VRBOX build wall.png|128px]] | ||
| | | The walls of a [[Pikmin 2 cave generation#Backgrounds|cave background]] in ''Pikmin 2'' , <code>build</code>. It has been flipped horizontally. | ||
|- | |- | ||
! Vol. 8 壁・土編 | ! Vol. 8 壁・土編 | ||
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| [[File:Sozaijiten13 074.jpg|128px]] | | [[File:Sozaijiten13 074.jpg|128px]] | ||
| [[File:Perplexing Pool Galax texture.png|128px]] | | [[File:Perplexing Pool Galax texture.png|128px]] | ||
| Large leaves in the Perplexing Pool. It is a photograph of | | Large leaves in the Perplexing Pool. It is a photograph of {{w|Galax}}. | ||
|- | |- | ||
! Vol. 16 皮・年輪編 | ! Vol. 16 皮・年輪編 | ||
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| [[File:Perplexing pool treestump.png|128px]] | | [[File:Perplexing pool treestump.png|128px]] | ||
| The base of several wooden stumps in the Perplexing Pool and a unique cave unit seen in the [[Hole of Heroes#Sublevel 6|Hole of Heroes]]. | | The base of several wooden stumps in the Perplexing Pool and a unique cave unit seen in the [[Hole of Heroes#Sublevel 6|Hole of Heroes]]. | ||
|- | |- | ||
! Vol. 21 宇宙・惑星編 | ! Vol. 21 宇宙・惑星編 | ||
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| [[File:Sozaijiten24 089.jpg|128px]] | | [[File:Sozaijiten24 089.jpg|128px]] | ||
| [[File:Priceless Statue texture.png|128px]] | | [[File:Priceless Statue texture.png|128px]] | ||
| The texture for the [[Priceless Statue]] and [[Worthless Statue]]. It is an image of Grigio Carnico marble. | | The texture for the [[Priceless Statue]] and [[Worthless Statue]]. It is an image of Grigio Carnico marble. For the latter [[treasure]], the colors have been inverted. | ||
|- | |- | ||
! Vol. 53 木目・組木・あじろ編 | ! Vol. 53 木目・組木・あじろ編 | ||
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| [[File:Sozaijiten53 138.jpg|128px]] | | [[File:Sozaijiten53 138.jpg|128px]] | ||
| [[File:VRBOX flooring texture.png|128px]] | | [[File:VRBOX flooring texture.png|128px]] | ||
| | | A cave background in ''Pikmin 2'' , <code>flooring</code>. It is an image of 5-inch {{w|white oak}} flooring. Several planks of wood were stretched. | ||
|} | |} | ||
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=== ''Bakku no Oni'' === | === ''Bakku no Oni'' === | ||
[[File:Bakku no Oni SABI 2 Front.png|thumb| | [[File:Bakku no Oni SABI 2 Front.png|thumb|280px|An image of ''Bakku no Oni SABI 2''.]] | ||
''Bakku no Oni'' ({{j|バックの鬼|Bakku no Oni|Background Demon}}) is a series of stock image libraries that was distributed by A&P CO-ORDINATOR JAPAN. Its volumes were themed after | ''Bakku no Oni'' ({{j|バックの鬼|Bakku no Oni|Background Demon}}) is a series of stock image libraries that was distributed by A&P CO-ORDINATOR JAPAN. Its volumes were themed after colors or emotions. Images from "Bakku no Oni SABI 2" were often used as textures for the [[caves]] in ''Pikmin 2''. | ||
{| class="wikitable mw-collapsible mw-collapsed" | {| class="wikitable mw-collapsible mw-collapsed" | ||
! colspan="6" | List of ''Bakku no Oni'' textures used in {{P2}} | ! colspan="6" | List of ''Bakku no Oni'' textures used in {{P2}} | ||
|- | |- | ||
! | ! Volume || Name || Source Image || Texture/Screenshot || Description | ||
|- | |- | ||
! 寂2 | ! 寂2 | ||
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| RUST-27 | | RUST-27 | ||
| [[File:Bakku no oni sabi 2 RUST-27.png|128px]] | | [[File:Bakku no oni sabi 2 RUST-27.png|128px]] | ||
| [[File:Caveunit texture SABI2 | | [[File:Caveunit texture SABI2.png|128px]] | ||
| Used for the dark brown metal in many metallic cave units, and the top of the bucket in the <code>room_big_kusachi</code> garden cave unit. | | Used for the dark brown metal in many metallic cave units, and the top of the bucket in the <code>room_big_kusachi</code> garden cave unit. | ||
|- | |- | ||
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| [[File:Bakku no oni sabi 2 RUST-34.png|128px]] | | [[File:Bakku no oni sabi 2 RUST-34.png|128px]] | ||
| [[File:Caveunit texture Sabi red.png|128px]] | | [[File:Caveunit texture Sabi red.png|128px]] | ||
| Used as the center room's floor in <code>room_white14x12_metal</code>, | | Used as the center room's floor in <code>room_white14x12_metal</code>, a cave unit in sublevel 3 of the [[White Flower Garden#Sublevel 3|White Flower Garden]]. | ||
|- | |- | ||
! 寂2 | ! 寂2 | ||
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|| [[File:Bakku no oni sabi 2 RUST-36.png|128px]] | || [[File:Bakku no oni sabi 2 RUST-36.png|128px]] | ||
|| [[File:Caveunit texture metalcommon.png|128px]] | || [[File:Caveunit texture metalcommon.png|128px]] | ||
| The blue rusted metal | | The blue rusted metal in nearly every metal cave unit. | ||
|- | |- | ||
! 寂2 | ! 寂2 | ||
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=== ''VisualDisk'' === | === ''VisualDisk'' === | ||
[[File:VisualDisk M10 Leaves cover.png|thumb|200px|The front cover of ''VisualDisk | [[File:VisualDisk M10 Leaves cover.png|thumb|200px|The front cover of ''VisualDisk'' M10 Leaves.]] | ||
''VisualDisk'' is a series of stock image libraries that was distributed by dizáin. Similar in scope to ''Sozaijiten'', there was a very large amount of volumes released and high variety in its content. However, it is used sparsely in | ''VisualDisk'' is a series of stock image libraries that was distributed by dizáin. Similar in scope to ''Sozaijiten'', there was a very large amount of volumes released and high variety in its content. However, it is used sparsely in ''Pikmin 2''. | ||
{| class="wikitable mw-collapsible mw-collapsed" | {| class="wikitable mw-collapsible mw-collapsed" | ||
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| Used for several plants in the Wistful Wild. The leaves have been edited to look like they are decaying. | | Used for several plants in the Wistful Wild. The leaves have been edited to look like they are decaying. | ||
|} | |} | ||
{{clear}} | {{clear}} | ||
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Most of the fonts used in the ''Pikmin'' games are commercially-available fonts created by Dynacomware or Fontworks. Originally, they were sold bundled together with many other typefaces and distributed on CD-ROMs, but the individual fonts are still available online. Because of their availability, usage of these fonts in other media may be mistaken as a [[Pikmin in other media#Pikmin_font|reference]] to the ''Pikmin series. | Most of the fonts used in the ''Pikmin'' games are commercially-available fonts created by Dynacomware or Fontworks. Originally, they were sold bundled together with many other typefaces and distributed on CD-ROMs, but the individual fonts are still available online. Because of their availability, usage of these fonts in other media may be mistaken as a [[Pikmin in other media#Pikmin_font|reference]] to the ''Pikmin series. | ||
=== '' | === ''DFCraftSumi Std W9'' === | ||
[[File:DFCraftSumi Std W9 fontpreview.png|thumb|right|450px|DFCraftSumi Std W9.]] | [[File:DFCraftSumi Std W9 fontpreview.png|thumb|right|450px|DFCraftSumi Std W9.]] | ||
'' | ''DFCraftSumi Std'' is a typeface created by Dynacomware. ''DFCraftSumi Std W9'' is used in ''Pikmin'', ''Pikmin 2'', and {{Hp}} for the bubble-like letters that appear in some menus and cutscenes. In ''Pikmin 3'', a [[#Pikmin 3 bubble-like font|modified version]] of this font is used. | ||
<gallery> | <gallery> | ||
Pikmin save games.jpg|The | Pikmin save games.jpg|The save selection menu in ''Pikmin''. | ||
Pikmin Onion menu.jpg|The | Pikmin Onion menu.jpg|The Onion menu in ''Pikmin''. | ||
Pikmin 2 title screen.jpg | Pikmin 2 title screen.jpg|Title screen for ''Pikmin 2''. | ||
Pikmin 2 sunset screen 3.jpg|One of the | Pikmin 2 sunset screen 3.jpg|One of the day results menu screens in ''Pikmin 2''. | ||
</gallery> | </gallery> | ||
{{clear}} | {{clear}} | ||
=== '' | === ''DFPOP1 Std W3'' === | ||
[[File:DFPOP1 Std W3 fontpreview.png|thumb|right|450px|DFPOP1 Std W3.]] | [[File:DFPOP1 Std W3 fontpreview.png|thumb|right|450px|DFPOP1 Std W3.]] | ||
'' | ''DFPOP1 Std'' is a typeface created by Dynacomware. ''DFPOP1 Std W3'' is used as the main text font in ''Pikmin'', such as for [[Olimar's monologs]]. | ||
<gallery> | <gallery> | ||
Pikmin title screen.jpg| | Pikmin title screen.jpg|The title screen of ''Pikmin''. | ||
Bulbie.jpg|One of | Bulbie.jpg|One of Olimar's voyage logs in ''Pikmin''. | ||
-1 Ionium Jet 1.jpg|One of | -1 Ionium Jet 1.jpg|One of Olimar's monologs in ''Pikmin''. | ||
Pikmin high scores.jpg|The high scores menu in ''Pikmin''. | Pikmin high scores.jpg|The high scores menu in ''Pikmin''. | ||
Reel1 Armored Cannon Beetle.png|The | Reel1 Armored Cannon Beetle.png|The enemy reel in ''Pikmin''. | ||
Pikmin Challenge Mode screen.jpg|The Challenge Mode menu in ''Pikmin''. | |||
</gallery> | </gallery> | ||
{{clear}} | {{clear}} | ||
=== ''Seurat'' === | === ''Seurat Pro DB'' === | ||
[[File:Seurat Pro DB fontpreview.png|thumb|right|450px|Seurat Pro DB.]] | [[File:Seurat Pro DB fontpreview.png|thumb|right|450px|Seurat Pro DB.]] | ||
''Seurat'' is a typeface created by Fontworks. | ''Seurat'' is a typeface created by Fontworks. ''Seurat Pro DB'' is used as the main text font in ''Pikmin 2'', as seen in the [[ship's dialogs]] and other various menu elements. | ||
<gallery> | <gallery> | ||
Daughter mail.jpg|The mail screen in ''Pikmin 2''. | |||
Pikmin 2 options.jpg|The options menu in ''Pikmin 2''. | |||
Ancient Secrets Series.jpg|A dialog box in the Treasure Hoard. | |||
2PRules1.png|A menu explaining the rules in 2-Player Battle. | |||
</gallery> | </gallery> | ||
{{clear}} | {{clear}} | ||
=== '' | === ''Rodin NTLG Pro DB'' === | ||
[[File: | [[File:Rodin NTLG Pro DB fontpreview.png|thumb|right|450px|Rodin NTLG Pro DB.]] | ||
'' | ''Rodin NTLG'' is a typeface created by Fontworks. ''Rodin NTLG Pro DB'' is used as the main text font in ''Pikmin 3'' and ''Pikmin 3 Deluxe'', such as the English text displayed on the [[KopPad]], on-screen character dialog, and other various menu elements. | ||
<gallery> | <gallery> | ||
Pikmin 3 | P3D Menu Side Stories Comeback.jpg|One of Olimar's assignments in ''Pikmin 3 Deluxe''. The message on the right uses ''Rodin NTLG''. | ||
KopPad Exploration Notes P3.jpg|The KopPad's exploration notes menu. | |||
UsingTheRadar1DataFile.jpg|A data file obtained in ''Pikmin 3''. | |||
HUD KopPad button P3D.jpg|A HUD element in ''Pikmin 3''. | |||
</gallery> | </gallery> | ||
{{clear}} | {{clear}} | ||
=== '' | === ''New Rodin Pro DB'' === | ||
[[File: | [[File:New Rodin Pro DB fontpreview.png|thumb|right|450px|New Rodin Pro DB.]] | ||
'' | ''New Rodin'' is a typeface created by Fontworks. ''New Rodin Pro DB'' is used in ''Pikmin 3'' and ''Pikmin 3 Deluxe'' for the numbers in the countdown at sunset. | ||
{{clear}} | {{clear}} | ||
== Proprietary fonts == | == Proprietary fonts == | ||
Some text that appears in the games use fonts that are uniquely created for the | Some text that appears in the games use fonts that are uniquely created for the ''Pikmin'' series itself. | ||
=== ''Pikmin 3'' bubble-like font === | === ''Pikmin 3'' bubble-like font === | ||
An updated variant of DFCraftSumi Std W9 is used in | An updated variant of ''DFCraftSumi Std W9'' is used in ''Pikmin 3''. It highly resembles the original typeface, but many minor changes have been made to improve readability, such as making the tails of certain characters longer and their widths more consistent. | ||
[[File:DFCraftSumi font comparison.gif|thumb|left|500px|A comparison between DFCraftSumi Std W9, and its smoother look-alike in ''Pikmin 3''.]] | [[File:DFCraftSumi font comparison.gif|thumb|left|500px|A comparison between DFCraftSumi Std W9, and its smoother look-alike in ''Pikmin 3''.]] | ||
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In {{P3}} and {{P4}}, an in-universe written language appears very frequently on technology and as a background element throughout various in-game menus. The text appears as an assortment of illegible alien symbols, but these characters are actually translatable into the 26 letters in the English alphabet, which reveal some small secrets when various instances of the text are deciphered. | In {{P3}} and {{P4}}, an in-universe written language appears very frequently on technology and as a background element throughout various in-game menus. The text appears as an assortment of illegible alien symbols, but these characters are actually translatable into the 26 letters in the English alphabet, which reveal some small secrets when various instances of the text are deciphered. | ||
== | ==Audio== | ||
Similar to graphics, creating game audio often involves the sampling of various sound libraries. The games within the ''Pikmin'' series are a good example, where the vast majority of sounds can be sourced back to a number of different commercially-released products. These products are used to create the individual instrument samples and sound effects in the games, as well as long pieces of streamed music. All of the music in [[Music in Pikmin|''Pikmin'']], [[Music in Pikmin 2|''Pikmin 2'']], and [[Music in Pikmin 3|''Pikmin 3'']] use audio from digital instruments and synthesizers; instances of musicians performing live on real acoustic instruments are highly uncommon in the games. The [[Music in Pikmin 3#Side Stories|new music]] composed by Babi for {{p3d}} is one of the very few occasions where this was done.{{cite web|https://www.reddit.com/r/Pikmin/comments/15g0eac/email_i_received_from_babi_from_my_inquiry/|Babi's response to an e-mail inquiry|Reddit}} | |||
Since there is a history of many different composers and sound effect programmers contributing to the audio of these games during production, there is a large variety of synthesizers and sample libraries present within them. | |||
===Kurzweil K2500=== | |||
[[File:Kurzweil K2500R.png|thumb|350px|Image of the Kurzweil K2500R.]] | |||
[[File:F-Zero X OST Booklet crop.png|thumb|335px|Hajime Wakai and his powered-on K2500R behind him.]] | |||
The [https://www.vintagesynth.com/kurzweil/k2500.php Kurzweil K2500] is a synthesizer manufactured by Kurzweil Music Systems in 1996. The Kurzweil K2500R is the rackmount variant of the Kurzweil K2500, and the specific model that was owned and used by Hajime Wakai in his work. Typically, rackmount versions of synthesizers are functionally identical, but they lack the physical keyboard. This makes them more compact and easy to cram into a studio space; however, it is intended that they be connected to an external MIDI device, such as a musical keyboard, a computer, or some other MIDI-compatible instrument in order to use them. | |||
A lesser-known synthesizer, it is the signature synth of [[Nintendo#Hajime Wakai|Hajime Wakai]]. The synthesizer is a staple in the audio design of the ''Pikmin'' series, being used extremely heavily in all sorts of contexts for both music and sound effects. | |||
{{clear}} | |||
====K25 FARM==== | |||
[[File:K2500 Accessory Disk with K25 FARM.png|thumb|250px|Image of the Accessory Disk containing the K25 FARM.]] | |||
By default, the Kurzweil K2500 comes with 200 instrument presets (also known as programs), but this amount is easily expandable. Users can create their own custom programs using various waveforms built into its synth engine, or load in programs from an external source using the synthesizer's floppy drive or SCSI connection. | |||
The purchase of a new K2500 included several floppy disks, one of which contained the "K25 FARM". On it, is a collection of several hundred brand new, unique programs for the K2500. Users can load these presets by simply inserting the disk into the K2500's floppy drive. If the floppy disk is lost or damaged, the files are still available to download for free from [https://kurzweil.com/k2500/#downloads Kurzweil's website]; keep in mind, these presets are not playable without their compatible synthesizer. | |||
The programs from the K25 FARM are also used very often within the music and sound effects of the ''Pikmin'' games, even {{P3}}. | |||
{{clear}} | |||
===Roland SC-88=== | |||
[[File:Roland SC-88.jpg|thumb|350px|Image of the Roland SC-88.]] | |||
The {{w|Roland Sound Canvas|Roland SC-88}} is a General MIDI-based synthesizer, manufactured by Roland in 1994. An entry in the Roland Sound Canvas series, it has 654 default instrument presets and 22 drumset presets that are designed to perfectly conform to the General MIDI standard, making it excellent for the playback of MIDI songs. It is still useful as a compositional tool; the sounds from the Roland Sound Canvas line of synthesizers are very common in video games. Compressed samples of audio from a SC-55 are even utilized as the default SoundFont for MIDI playback on most computers. | |||
It is used primarily in the music of [[Music in Pikmin|''Pikmin'']] and [[Music in Pikmin 2|''Pikmin 2'']], alongside the [[#Kurzweil K2500|Kurzweil K2500]] synthesizer. | |||
{{clear}} | |||
== References == | == References == |