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{{page title|Assets used in the ''Pikmin'' series}} | {{page title|Assets used in the ''Pikmin'' series}} | ||
{{image}} | |||
The [[Pikmin series|''Pikmin'' series]] and its world is built with distinct pieces of imagery, audio, and typefaces. A large portion of the assets used in the games are made from scratch and are proprietary to [[Nintendo]], though occasionally, some of these assets may be taken or contain elements from external sources. This can include commercially-available software libraries, or real-life objects and hardware. | The [[Pikmin series|''Pikmin'' series]] and its world is built with distinct pieces of imagery, audio, and typefaces. A large portion of the assets used in the games are made from scratch and are proprietary to [[Nintendo]], though occasionally, some of these assets may be taken or contain elements from external sources. This can include commercially-available software libraries, or real-life objects and hardware. | ||
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=== ''Sozaijiten'' === | === ''Sozaijiten'' === | ||
''Sozaijiten'' ({{j|素材辞典|Sozai Jiten|Material Dictionary}}) is a series of stock image libraries by Datacraft that is advertised and sold as volumes. The content of each volume is themed (usually around a type of material, part of nature, or event), and were originally distributed on singular CD-ROMs. For ''Pikmin'' and ''Pikmin 2'', photographs and artwork from ''Sozaijiten'' are used very often and in a myriad of ways. | |||
''Sozaijiten'' ({{j|素材辞典|Sozai Jiten|Material Dictionary}}) is a series of stock image libraries by Datacraft that is advertised and sold as volumes. The content of each volume is themed (usually around a type of material, part of nature, or event), and were originally distributed on singular CD-ROMs. For | |||
{| class="wikitable mw-collapsible mw-collapsed" | {| class="wikitable mw-collapsible mw-collapsed" | ||
! colspan="6" | List of ''Sozaijiten'' textures used in {{P1}} | ! colspan="6" | List of ''Sozaijiten'' textures used in {{P1}} | ||
|- | |- | ||
! Volume || Name || Source Image || Texture | ! Volume || Name || Source Image || Game Texture || Usage Example || Description | ||
|- | |- | ||
! Vol. 6 四季・自然編 | ! Vol. 6 四季・自然編 | ||
(Seasons and Nature) | (Seasons and Nature) | ||
| SF085 | | SF085 | ||
| | | N/A | ||
| N/A | |||
| [[File:Horsetail Pikmin.jpg|128px]] | | [[File:Horsetail Pikmin.jpg|128px]] | ||
| The background to a piece of promotional artwork for {{P1}}. It is an image of some {{w|Equisetum|horsetails}}, taken in {{w|Atsuta, Hokkaido}}. | | The background to a piece of promotional artwork for {{P1}}. It is an image of some {{w|Equisetum|horsetails}}, taken in {{w|Atsuta, Hokkaido}}. | ||
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(Seasons and Nature) | (Seasons and Nature) | ||
| SF097 | | SF097 | ||
| | | N/A | ||
| N/A | |||
| [[File:Pikmin family P1 art.jpg|128px]] | | [[File:Pikmin family P1 art.jpg|128px]] | ||
| The background to a piece of promotional artwork for ''Pikmin''. | | The background to a piece of promotional artwork for ''Pikmin''. | ||
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(Seasons and Nature) | (Seasons and Nature) | ||
| SF122 | | SF122 | ||
| [[File: | | [[File:Pikmin The Final Trial Island Base.png|128px]] | ||
| [[File:Pikmin | | N/A | ||
| [[File:Pikmin area selection.jpg|128px]] | |||
| The mountains in the [[area selection menu]]. It is a photograph of {{w|Mount Kamui (Lake Mashū caldera)|Mount Kamui}} and {{w|Lake Mashū}}. | | The mountains in the [[area selection menu]]. It is a photograph of {{w|Mount Kamui (Lake Mashū caldera)|Mount Kamui}} and {{w|Lake Mashū}}. | ||
|- | |- | ||
! Vol. 6 四季・自然編 | ! Vol. 6 四季・自然編 | ||
(Seasons and Nature) | (Seasons and Nature) | ||
| SF164 | | SF164 | ||
| [[File: | | [[File:Pikmin World Map Base.png|128px]] | ||
| [[File:Pikmin | | N/A | ||
| The main landmass in the area selection menu. It | | [[File:Pikmin area selection.jpg|128px]] | ||
| The main landmass in the area selection menu. It is a photograph of {{w|Shakotan, Hokkaido}}. | |||
|- | |- | ||
! Vol. 13 葉・葉脈編 | ! Vol. 13 葉・葉脈編 | ||
(Leaves and Leaf Veins) | (Leaves and Leaf Veins) | ||
| SM054 | | SM054 | ||
| | | N/A | ||
| | | N/A | ||
| Several plants | | N/A | ||
| Several plants founds in the [[The Impact Site]]. It is a photograph a {{w|Sambucus|common elderberry}}'s leaves. | |||
|- | |- | ||
! Vol. 16 皮・年輪編 | ! Vol. 16 皮・年輪編 | ||
(Wood Textures) | (Wood Textures) | ||
| SQ166 | | SQ166 | ||
| | | N/A | ||
| | | N/A | ||
| N/A | |||
| The base of several wooden stumps in [[The Distant Spring]]. | | The base of several wooden stumps in [[The Distant Spring]]. | ||
|- | |- | ||
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(Space and Planets) | (Space and Planets) | ||
| SV002 | | SV002 | ||
| | | N/A | ||
| [[ | | N/A | ||
| N/A | |||
| [[PNF-404]], during the [[Cutscene#Credits|credits]] of ''Pikmin''. It is a photograph of Earth that was provided by NASA. | |||
|- | |- | ||
! Vol. 21 宇宙・惑星編 | ! Vol. 21 宇宙・惑星編 | ||
(Space and Planets) | (Space and Planets) | ||
| SV007 | | SV007 | ||
| | | N/A | ||
| | | N/A | ||
| PNF-404, during the [[Cutscene#Good_ending|good ending]] cutscene of ''Pikmin''. It is a photograph of Earth. | | N/A | ||
| PNF-404, during the [[Cutscene#Good_ending|good ending]] cutscene of ''Pikmin''. It is a photograph of Earth that was provided by NASA. | |||
|} | |} | ||
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! colspan="6" | List of ''Sozaijiten'' textures used in {{P2}} | ! colspan="6" | List of ''Sozaijiten'' textures used in {{P2}} | ||
|- | |- | ||
! Volume || Name || Source Image || Texture | ! Volume || Name || Source Image || Game Texture || Usage Example || Description | ||
|- | |- | ||
! Vol. 1 テクスチャー・石編 | ! Vol. 1 テクスチャー・石編 | ||
(Stone Textures) | (Stone Textures) | ||
| SA068 | | SA068 | ||
| | | N/A | ||
| | | N/A | ||
| | | N/A | ||
| Used around the geyser in the 2nd sublevel of the [[Emergence Cave#Sublevel 2|Emergence Cave]]. | |||
|- | |- | ||
! Vol. 2 紙・布・木編 | ! Vol. 2 紙・布・木編 | ||
(Paper, Cloth, and Wood Textures) | (Paper, Cloth, and Wood Textures) | ||
| SB108 | | SB108 | ||
| | | N/A | ||
| | | N/A | ||
| The | | N/A | ||
| The [[Five-man Napsack]]'s cloth. | |||
|- | |- | ||
! Vol. 5 空・雲編 | ! Vol. 5 空・雲編 | ||
(Sky and Clouds) | (Sky and Clouds) | ||
| SE074 | | SE074 | ||
| | | N/A | ||
| | | N/A | ||
| The fog in the [[area selection menu]] of | | N/A | ||
| The fog in the [[area selection menu]] of ''Pikmin 2''. | |||
|- | |- | ||
! Vol. 6 四季・自然編 | ! Vol. 6 四季・自然編 | ||
(Seasons and Nature) | (Seasons and Nature) | ||
| SF122 | | SF122 | ||
| [[File: | | [[File:Pikmin The Final Trial Island Base.png|128px]] | ||
| | | N/A | ||
| N/A | |||
| The mountains in the area selection menu. It is a photograph of {{w|Mount Kamui (Lake Mashū caldera)|Mount Kamui}} and {{w|Lake Mashū}}. | | The mountains in the area selection menu. It is a photograph of {{w|Mount Kamui (Lake Mashū caldera)|Mount Kamui}} and {{w|Lake Mashū}}. | ||
|- | |- | ||
! Vol. 6 四季・自然編 | ! Vol. 6 四季・自然編 | ||
(Seasons and Nature) | (Seasons and Nature) | ||
| SF164 | | SF164 | ||
| [[File: | | [[File:Pikmin World Map Base.png|128px]] | ||
| | | N/A | ||
| The main landmass in the area selection menu. It | | N/A | ||
| The main landmass in the area selection menu. It is a photograph of {{w|Shakotan, Hokkaido}}. | |||
|- | |- | ||
! Vol. 6 四季・自然編 | ! Vol. 6 四季・自然編 | ||
(Seasons and Nature) | (Seasons and Nature) | ||
| SF190 | | SF190 | ||
| | | N/A | ||
| [[File:ValleyofReposeTrees.png|128px]] | | [[File:ValleyofReposeTrees.png|128px]] | ||
| Snow used for the [[Valley of Repose]]'s background image | | N/A | ||
| Snow used for the [[Valley of Repose]]'s background image. | |||
|- | |- | ||
! Vol. 6 四季・自然編 | ! Vol. 6 四季・自然編 | ||
(Seasons and Nature) | (Seasons and Nature) | ||
| SF191 | | SF191 | ||
| | | N/A | ||
| [[File:ValleyofReposeTrees.png|128px]] | | [[File:ValleyofReposeTrees.png|128px]] | ||
| Trees used for the Valley of Repose's background image | | N/A | ||
| Trees used for the Valley of Repose's background image. | |||
|- | |- | ||
! Vol. 8 壁・土編 | ! Vol. 8 壁・土編 | ||
(Walls and Soils) | (Walls and Soils) | ||
| SH071 | | SH071 | ||
| | | N/A | ||
| | | N/A | ||
| | | N/A | ||
| A [[Pikmin 2 cave generation#Backgrounds|cave background]] in ''Pikmin 2'' , <code>build</code>. It has been flipped horizontally. | |||
|- | |- | ||
! Vol. 8 壁・土編 | ! Vol. 8 壁・土編 | ||
(Walls and Soils) | (Walls and Soils) | ||
| SH096 | | SH096 | ||
| | | N/A | ||
| | | N/A | ||
| Several metallic sheets | | N/A | ||
| Several metallic sheets that appear in the [[Perplexing Pool]]. | |||
|- | |- | ||
! Vol. 13 葉・葉脈編 | ! Vol. 13 葉・葉脈編 | ||
(Leaves and Leaf Veins) | (Leaves and Leaf Veins) | ||
| SM074 | | SM074 | ||
| | | N/A | ||
| | | N/A | ||
| | | N/A | ||
| Several large leaves in the Perplexing Pool. It is a photograph of {{w|Galax}}. | |||
|- | |- | ||
! Vol. 16 皮・年輪編 | ! Vol. 16 皮・年輪編 | ||
(Wood Textures) | (Wood Textures) | ||
| SQ166 | | SQ166 | ||
| | | N/A | ||
| | | N/A | ||
| N/A | |||
| The base of several wooden stumps in the Perplexing Pool and a unique cave unit seen in the [[Hole of Heroes#Sublevel 6|Hole of Heroes]]. | | The base of several wooden stumps in the Perplexing Pool and a unique cave unit seen in the [[Hole of Heroes#Sublevel 6|Hole of Heroes]]. | ||
|- | |- | ||
! Vol. 21 宇宙・惑星編 | ! Vol. 21 宇宙・惑星編 | ||
(Space and Planets) | (Space and Planets) | ||
| SV161 | | SV161 | ||
| | | N/A | ||
| | | N/A | ||
| N/A | |||
| A galaxy that can be seen in the [[Cutscene#Debt Repayment Cinema|Debt Repayment Cinema]] in ''Pikmin 2''. It is a photograph of a spiral galaxy in the Pegasus constellation. | | A galaxy that can be seen in the [[Cutscene#Debt Repayment Cinema|Debt Repayment Cinema]] in ''Pikmin 2''. It is a photograph of a spiral galaxy in the Pegasus constellation. | ||
|- | |- | ||
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(Space and Planets) | (Space and Planets) | ||
| SV186 | | SV186 | ||
| | | N/A | ||
| | | N/A | ||
| N/A | |||
| Nebulae that can be seen in the [[Cutscene#Opening_Cinema|Opening]] and Debt Repayment Cinemas in ''Pikmin 2''. It is a photograph of the {{w|Orion Nebula}}. | | Nebulae that can be seen in the [[Cutscene#Opening_Cinema|Opening]] and Debt Repayment Cinemas in ''Pikmin 2''. It is a photograph of the {{w|Orion Nebula}}. | ||
|- | |- | ||
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(Space and Planets) | (Space and Planets) | ||
| SV187 | | SV187 | ||
| | | N/A | ||
| | | N/A | ||
| N/A | |||
| Nebulae that can be seen in the Opening and Debt Repayment Cinemas in ''Pikmin 2''. It is a photograph of the {{w|Orion Nebula}}. | | Nebulae that can be seen in the Opening and Debt Repayment Cinemas in ''Pikmin 2''. It is a photograph of the {{w|Orion Nebula}}. | ||
|- | |- | ||
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(Marbles) | (Marbles) | ||
| SY089 | | SY089 | ||
| | | N/A | ||
| | | N/A | ||
| The texture for the [[Priceless Statue]] and [[Worthless Statue]]. | | N/A | ||
| The texture for the [[Priceless Statue]] and [[Worthless Statue]]. For the latter, the colors have been modified. | |||
|- | |- | ||
! Vol. 53 木目・組木・あじろ編 | ! Vol. 53 木目・組木・あじろ編 | ||
(Grain, Interlocked and Braided Wood) | (Wood Grain, Interlocked and Braided Wood) | ||
| CD123 | | CD123 | ||
| | | N/A | ||
| | | N/A | ||
| The texture used for the [[Shock Therapist]]'s wooden base | | N/A | ||
| The texture used for the [[Shock Therapist]]'s wooden base. | |||
|- | |- | ||
! Vol. 53 木目・組木・あじろ編 | ! Vol. 53 木目・組木・あじろ編 | ||
(Grain, Interlocked and Braided Wood) | (Wood Grain, Interlocked and Braided Wood) | ||
| CD138 | | CD138 | ||
| | | N/A | ||
| | | N/A | ||
| | | N/A | ||
| A cave background in ''Pikmin 2'' , <code>flooring</code>. Several planks of wood have been stretched. | |||
|} | |} | ||
=== ''Bakku no Oni'' === | === ''Bakku no Oni'' === | ||
''Bakku no Oni'' ({{j|バックの鬼|Bakku no Oni|Background Demon}}) is a series of stock image libraries that was distributed by A&P CO-ORDINATOR JAPAN. Its volumes were themed after colors or types of material, such as rusted metal. Images from these volumes were often used as textures for the [[caves]] in ''Pikmin 2''. | |||
''Bakku no Oni'' ({{j|バックの鬼|Bakku no Oni|Background Demon}}) is a series of stock image libraries that was distributed by A&P CO-ORDINATOR JAPAN. Its volumes were themed after | |||
=== ''VisualDisk'' === | === ''VisualDisk'' === | ||
''VisualDisk'' is a series of stock image libraries that was distributed by dizáin. Similar in scope to ''Sozaijiten'', there was a very large amount of volumes released and high variety in its content. However, it is used sparsely in ''Pikmin 2''. | |||
''VisualDisk'' is a series of stock image libraries that was distributed by dizáin. Similar in scope to ''Sozaijiten'', there was a very large amount of volumes released and high variety in its content. However, it is used sparsely in | |||
== Instrument samples == | |||
The [[music]] of the ''Pikmin'' series is primarily made using commercially-available sample libraries, synthesizers, and virtual instruments. This is the case for all of the music in [[Music in Pikmin|''Pikmin'']], [[Music in Pikmin 2|''Pikmin 2'']], and [[Music in Pikmin 3|''Pikmin 3'']]. Instances of musicians performing live on real acoustic instruments is highly uncommon in the games; the [[Music in Pikmin 3#Side Stories|new music]] composed by Babi for {{p3d}} is one such example.{{cite web|https://www.reddit.com/r/Pikmin/comments/15g0eac/email_i_received_from_babi_from_my_inquiry/|Babi's response to an e-mail inquiry|Reddit}} | |||
{{ | ;Synthesizers and sample libraries used by [[Nintendo#Hajime Wakai|Hajime Wakai]] in the music of {{P1}} | ||
* Kurzweil K2500R (and K25 FARM) | |||
* Roland SC-88 | |||
* Digidesign SampleCell II's factory library | |||
* Best Service Ultra Gigapack (SampleCell format) | |||
* Spectrasonics Supreme Beats (SampleCell format) | |||
For this game, Hajime Wakai uses SampleCell II as his primarily sampler. He also makes use of the K2500's packaged "K25 FARM", which contains several hundred extra presets that can be loaded onto the synthesizer. | |||
{{ | ;Synthesizers and sample libraries used by [[Nintendo#Hajime Wakai|Hajime Wakai]] in the music of {{P2}} | ||
* Kurzweil K2500R (and K25 FARM) | |||
* Roland SC-88 | |||
* Best Service Peter Siedlaczek's Advanced Orchestra (AKAI format) | |||
* Best Service Peter Siedlaczek's Orchestral Colors (AKAI format) | |||
* EastWest Drums + Percussion Special Edition (AKAI format) | |||
* InVision Lightware 1 (AKAI format) | |||
* Zero-G Ambient Volume 2 | |||
* Sound Ideas Series 4000 Hollywood Sound Effects Library | |||
* Sound Ideas Series 6000 The General Sound Effects Library | |||
* Sound Ideas Warner Bros. Sound Effects Library | |||
Hajime Wakai does not use SampleCell libraries in ''Pikmin 2''; instead, he uses a newer AKAI sampler and AKAI format sample libraries in its place. This is most likely to be an AKAI CD3000, as Drums + Percussion Special Edition and Lightware 1 were bundled in with the purchase of the unit. | |||
;Synthesizers and sample libraries used by [[Nintendo#Kazumi Totaka|Kazumi Totaka]] in the music of {{P2}} | |||
[[ | * Yamaha S90 | ||
* Yamaha PLG-150DX | |||
* Yamaha PLG-150VL | |||
* Roland SC-8850 | |||
* Best Service Peter Siedlaczek's Advanced Orchestra | |||
* Best Service Ultra Gigapack | |||
* Digidesign SampleCell II's factory library | |||
* ILIO Synclavier Sampler Library World & Orchestral | |||
* Spectrasonics Bass Legends | |||
* Spectrasonics Supreme Beats | |||
* Q-Up Arts Voices of Instanbul | |||
* Sound Ideas Series 4000 Hollywood Sound Effects Library | |||
The PLG-150DX and PLG-150VL are "plug-in" synthesizers inserted into the Yamaha S90. The sample libraries he uses are in a number of different formats, which indicates that he likely often saves and reuses samples, rather than reutilizing the entire libraries as whole. Further evidence of this is the fact some sounds have appeared in different games he has composed music for. | |||
;Synthesizers and sample libraries used in the music of {{P3}} | |||
* Kurzweil K2500R | |||
{{ | * Roland SC-88 | ||
* KORG Triton | |||
* Apple Logic Pro | |||
* Steinberg HALionOne | |||
}} | * Best Service Peter Siedlaczek's Advanced Orchestra | ||
* EastWest Ra | |||
* EastWest Stormdrum 2 | |||
* EastWest Symphonic Orchestra | |||
* Native Instruments KONTAKT Factory Library | |||
* Spectrasonics Omnisphere | |||
* Spectrasonics Supreme Beats | |||
* Sound Ideas Series 4000 Hollywood Sound Effects Library | |||
* Sound Ideas Series 6000 The General Sound Effects Library | |||
* Zero-G Ethnic Flavours (Creative Essentials Vol. 21) | |||
Despite Hajime Wakai writing very few compositions for this game, the K2500R is still used frequently. It is present in the songs by Asuka Hayazaki in particular. | |||
== Fonts == | == Fonts == | ||
Most of the fonts used in the ''Pikmin'' games are commercially-available fonts created by Dynacomware or Fontworks. Originally, they were sold bundled together with many other typefaces and distributed on CD-ROMs, but the individual fonts are still available online | Most of the fonts used in the ''Pikmin'' games are commercially-available fonts created by Dynacomware or Fontworks. Originally, they were sold bundled together with many other typefaces and distributed on CD-ROMs, but the individual fonts are still available online. | ||
=== '' | === ''DFCraftSumi Std W9'' === | ||
[[File:DFCraftSumi Std W9 fontpreview.png|thumb|right|450px|DFCraftSumi Std W9.]] | [[File:DFCraftSumi Std W9 fontpreview.png|thumb|right|450px|DFCraftSumi Std W9.]] | ||
'' | ''DFCraftSumi Std'' is a typeface created by Dynacomware. ''DFCraftSumi Std W9'' is used in ''Pikmin'', ''Pikmin 2'', and {{Hp}} for the bubble-like letters that appear in some menus and cutscenes. In ''Pikmin 3'', a [[#Pikmin 3 bubble-like font|modified version]] of this font is used. | ||
<gallery> | <gallery> | ||
Pikmin save games.jpg|The | Pikmin save games.jpg|The save selection menu in ''Pikmin''. | ||
Pikmin Onion menu.jpg|The | Pikmin Onion menu.jpg|The Onion menu in ''Pikmin''. | ||
Pikmin 2 title screen.jpg | Pikmin 2 title screen.jpg|Title screen for ''Pikmin 2''. | ||
Pikmin 2 sunset screen 3.jpg|One of the | Pikmin 2 sunset screen 3.jpg|One of the day results menu screens in ''Pikmin 2''. | ||
</gallery> | </gallery> | ||
{{clear}} | {{clear}} | ||
=== '' | === ''DFPOP1 Std W3'' === | ||
[[File:DFPOP1 Std W3 fontpreview.png|thumb|right|450px|DFPOP1 Std W3.]] | [[File:DFPOP1 Std W3 fontpreview.png|thumb|right|450px|DFPOP1 Std W3.]] | ||
'' | ''DFPOP1 Std'' is a typeface created by Dynacomware. ''DFPOP1 Std W3'' is used as the main text font in ''Pikmin'', such as for [[Olimar's monologs]]. | ||
<gallery> | <gallery> | ||
Pikmin title screen.jpg| | Pikmin title screen.jpg|The title screen of ''Pikmin''. | ||
Bulbie.jpg|One of | Bulbie.jpg|One of Olimar's voyage logs in ''Pikmin''. | ||
-1 Ionium Jet 1.jpg|One of | -1 Ionium Jet 1.jpg|One of Olimar's monologs in ''Pikmin''. | ||
Pikmin high scores.jpg|The high scores menu in ''Pikmin''. | Pikmin high scores.jpg|The high scores menu in ''Pikmin''. | ||
Reel1 Armored Cannon Beetle.png|The | Reel1 Armored Cannon Beetle.png|The enemy reel in ''Pikmin''. | ||
Pikmin Challenge Mode screen.jpg|The Challenge Mode menu in ''Pikmin''. | |||
</gallery> | </gallery> | ||
{{clear}} | {{clear}} | ||
=== ''Seurat'' === | === ''Seurat Pro DB'' === | ||
[[File:Seurat Pro DB fontpreview.png|thumb|right|450px|Seurat Pro DB.]] | [[File:Seurat Pro DB fontpreview.png|thumb|right|450px|Seurat Pro DB.]] | ||
''Seurat'' is a typeface created by Fontworks. | ''Seurat'' is a typeface created by Fontworks. ''Seurat Pro DB'' is used as the main text font in ''Pikmin 2'', as seen in the [[ship's dialogs]] and other various menu elements. | ||
<gallery> | <gallery> | ||
Daughter mail.jpg|The mail screen in ''Pikmin 2''. | |||
Pikmin 2 options.jpg|The options menu in ''Pikmin 2''. | |||
Ancient Secrets Series.jpg|A dialog box in the Treasure Hoard. | |||
2PRules1.png|A menu explaining the rules in 2-Player Battle. | |||
</gallery> | </gallery> | ||
{{clear}} | {{clear}} | ||
=== '' | === ''Rodin NTLG Pro DB'' === | ||
[[File: | [[File:Rodin NTLG Pro DB fontpreview.png|thumb|right|450px|Rodin NTLG Pro DB.]] | ||
'' | ''Rodin NTLG'' is a typeface created by Fontworks. ''Rodin NTLG Pro DB'' is used as the main text font in ''Pikmin 3'' and ''Pikmin 3 Deluxe'', such as the English text displayed on the [[KopPad]], on-screen character dialog, and other various menu elements. | ||
<gallery> | <gallery> | ||
P3D Menu Side Stories Comeback.jpg|One of Olimar's assignments in ''Pikmin 3 Deluxe''. The message on the right uses ''Rodin NTLG''. | |||
KopPad Exploration Notes P3.jpg|The KopPad's exploration notes menu. | |||
UsingTheRadar1DataFile.jpg|A data file obtained in ''Pikmin 3''. | |||
HUD KopPad button P3D.jpg|A HUD element in ''Pikmin 3''. | |||
</gallery> | </gallery> | ||
{{clear}} | {{clear}} | ||
=== ''New Rodin Pro DB'' === | |||
=== '' | [[File:New Rodin Pro DB fontpreview.png|thumb|right|450px|New Rodin Pro DB.]] | ||
[[File: | ''New Rodin'' is a typeface created by Fontworks. ''New Rodin Pro DB'' is used in ''Pikmin 3'' and ''Pikmin 3 Deluxe'' for the numbers in the countdown at sunset. | ||
'' | |||
{{clear}} | {{clear}} | ||
== Proprietary fonts == | == Proprietary fonts == | ||
Some text that appears in the games use fonts that are uniquely created for the | Some text that appears in the games use fonts that are uniquely created for the ''Pikmin'' series itself. | ||
=== ''Pikmin 3'' bubble-like font === | === ''Pikmin 3'' bubble-like font === | ||
An updated variant of DFCraftSumi Std W9 is used in | An updated variant of ''DFCraftSumi Std W9'' is used in ''Pikmin 3''. It highly resembles the original typeface, but many minor changes have been made to improve readability, such as making the tails of certain characters longer and their widths more consistent. | ||
[[File:DFCraftSumi font comparison.gif|thumb|left|500px|A comparison between DFCraftSumi Std W9, and its smoother look-alike in ''Pikmin 3''.]] | [[File:DFCraftSumi font comparison.gif|thumb|left|500px|A comparison between DFCraftSumi Std W9, and its smoother look-alike in ''Pikmin 3''.]] | ||
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=== Koppaite text === | === Koppaite text === | ||
{{main|Koppaite text|t1=Koppaite | {{main|Koppaite text|t1=Koppaite Text}} | ||
In {{P3}} and {{P4}}, an in-universe written language appears very frequently on technology and as a background element throughout various in-game menus. The text appears as an assortment of illegible alien symbols, but these characters are actually translatable into the 26 letters in the English alphabet, which reveal some small secrets when various instances of the text are deciphered. | In {{P3}} and {{P4}}, an in-universe written language appears very frequently on technology and as a background element throughout various in-game menus. The text appears as an assortment of illegible alien symbols, but these characters are actually translatable into the 26 letters in the English alphabet, which reveal some small secrets when various instances of the text are deciphered. | ||
== References == | == References == |