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{{page title|Assets used in the ''Pikmin'' series}} | {{page title|Assets used in the ''Pikmin'' series}} | ||
{{image}} | |||
The [[Pikmin series|''Pikmin'' series]] and its world is built with distinct pieces of imagery, audio, and typefaces. A large portion of the assets used in the games are made from scratch and are proprietary to [[Nintendo]], though occasionally, some of these assets may be taken from or contain elements from external sources. This can include commercially-available software libraries, or real-life objects and hardware. | |||
The [[Pikmin series|''Pikmin'' series]] and its world is built with distinct pieces of imagery, audio, and typefaces. A large portion of the assets used in the games are made from scratch and are proprietary to [[Nintendo]], though occasionally, some of these assets may be taken or contain elements from external sources. This can include commercially-available software libraries, or real-life objects and hardware. | |||
== Stock photography == | ==Stock photography== | ||
Since the objects and environments within the ''Pikmin'' series are often based on human technology and nature in the real world, photography of real items and locations on Earth are a common resource for textures. For the first game, a large amount of these images were taken in Japan by members of the game's own staff.{{cite youtube|w_Qk8388OhU|of footage from E3, where it is stated that some of the materials used in ''Pikmin'' are from around Shigeru Miyamoto's neighborhood|m=10|s=10}} However, it was not uncommon for some few pieces of foliage to be made using graphics from stock photography libraries. For more unnatural materials, this occurred a lot more often. During the development of {{P1}} and {{P2}}, these libraries were primarily sold and distributed on CD-ROMs. | Since the objects and environments within the ''Pikmin'' series are often based on human technology and nature in the real world, photography of real items and locations on Earth are a common resource for textures. For the first game, a large amount of these images were taken in Japan by members of the game's own staff.{{cite youtube|w_Qk8388OhU|of footage from E3, where it is stated that some of the materials used in ''Pikmin'' are from around Shigeru Miyamoto's neighborhood|m=10|s=10}} However, it was not uncommon for some few pieces of foliage to be made using graphics from stock photography libraries. For more unnatural materials, this occurred a lot more often. During the development of {{P1}} and {{P2}}, these libraries were primarily sold and distributed on CD-ROMs. | ||
=== ''Sozaijiten'' === | ===''Sozaijiten''=== | ||
''Sozaijiten'' ({{j|素材辞典|Sozai Jiten|Material Dictionary}}) is a series of stock image libraries by Datacraft that is advertised and sold as separate volumes. The content of each volume is themed (usually around a type of material, part of nature, or event), and were originally distributed on singular CD-ROMs. For ''Pikmin'' and ''Pikmin 2'', photographs and artwork from ''Sozaijiten'' are used very often and in a large variety of ways. | |||
''Sozaijiten'' ({{j|素材辞典|Sozai Jiten|Material Dictionary}}) is a series of stock image libraries by Datacraft that is advertised and sold as volumes. The content of each volume is themed (usually around a type of material, part of nature, or event), and were originally distributed on singular CD-ROMs. For | |||
===''Bakku no Oni''=== | |||
''Bakku no Oni'' ({{j|バックの鬼|Bakku no Oni|Background Demon}}) is a series of stock image libraries that was distributed by A&P CO-ORDINATOR JAPAN. Its volumes were themed after colors or types of material, such as rust. Images from these volumes were often used as textures for the [[caves]] in ''Pikmin 2''. | |||
===''VisualDisk''=== | |||
''VisualDisk'' is a series of stock image libraries that was distributed by dizáin. Although similar to ''Sozaijiten'' in regards to the very large amount of volumes released and the high diversity of content, it is used sparsely in ''Pikmin 2''. | |||
====Gallery==== | |||
=== | |||
<gallery> | <gallery> | ||
Pikmin | Pikmin World Map Base.png|The source photo for the area selection menu textures of the main landmass explored in ''Pikmin'' and ''Pikmin 2''. | ||
Pikmin The Final Trial Island Base.png|The source photo for the area selection menu textures distant island housing The Final Trial in ''Pikmin'', and also seen but unvisited in ''Pikmin 2''. | |||
Pikmin | |||
</gallery> | </gallery> | ||
== | ==Instrument samples== | ||
[[ | The [[music]] of the ''Pikmin'' series is primarily made using commercially-available sample libraries, synthesizers, and virtual instruments. This is the case for all of the music in [[Music in Pikmin|''Pikmin'']], [[Music in Pikmin 2|''Pikmin 2'']], and [[Music in Pikmin 3|''Pikmin 3'']]. Instances of musicians performing live on real acoustic instruments is highly uncommon in the games; the [[Music in Pikmin 3#Side Stories|new music]] composed by Babi for {{p3d}} is one such example.{{cite web|https://www.reddit.com/r/Pikmin/comments/15g0eac/email_i_received_from_babi_from_my_inquiry/|Babi's response to an e-mail inquiry|Reddit}} | ||
'' | |||
;Synthesizers and sample libraries used by [[Nintendo#Hajime Wakai|Hajime Wakai]] in the music of {{P1}} | |||
* Kurzweil K2500R (and K25 FARM) | |||
* Roland SC-88 | |||
* Digidesign SampleCell II's factory library | |||
Pikmin | * Best Service Ultra Gigapack (SampleCell format) | ||
* Spectrasonics Supreme Beats (SampleCell format) | |||
For this game, Hajime Wakai uses SampleCell II as his primarily sampler. He also makes use of the K2500's packaged "K25 FARM", which contains several hundred extra presets that can be loaded onto the synthesizer. | |||
{{ | |||
;Synthesizers and sample libraries used by [[Nintendo#Hajime Wakai|Hajime Wakai]] in the music of {{P2}} | |||
[[ | * Kurzweil K2500R (and K25 FARM) | ||
* Roland SC-88 | |||
* Best Service Peter Siedlaczek's Advanced Orchestra (AKAI format) | |||
* Best Service Peter Siedlaczek's Orchestral Colors (AKAI format) | |||
* EastWest Drums + Percussion Special Edition (AKAI format) | |||
* InVision Lightware 1 (AKAI format) | |||
* Zero-G Ambient Volume 2 | |||
* Sound Ideas Series 4000 Hollywood Sound Effects Library | |||
* Sound Ideas Series 6000 The General Sound Effects Library | |||
* Sound Ideas Warner Bros. Sound Effects Library | |||
Hajime Wakai does not use SampleCell libraries in ''Pikmin 2''; instead, he uses a newer AKAI sampler and AKAI format sample libraries in its place. This is most likely to be an AKAI CD3000, as Drums + Percussion Special Edition and Lightware 1 were bundled in with the purchase of the unit. | |||
;Synthesizers and sample libraries used by [[Nintendo#Kazumi Totaka|Kazumi Totaka]] in the music of {{P2}} | |||
* Yamaha S90 | |||
* Yamaha PLG-150DX | |||
* Yamaha PLG-150VL | |||
* | * Roland SC-8850 | ||
* | * Best Service Peter Siedlaczek's Advanced Orchestra | ||
*The | * Best Service Ultra Gigapack | ||
* Digidesign SampleCell II's factory library | |||
* ILIO Synclavier Sampler Library World & Orchestral | |||
* Spectrasonics Bass Legends | |||
* Spectrasonics Supreme Beats | |||
* Q-Up Arts Voices of Instanbul | |||
* Sound Ideas Series 4000 Hollywood Sound Effects Library | |||
The PLG-150DX and PLG-150VL are "plug-in" synthesizers inserted into the Yamaha S90. The sample libraries he uses are in a number of different formats, which indicates that he likely often saves and reuses samples, rather than reutilizing the entire libraries as whole. Further evidence of this is the fact some sounds have appeared in different games he has composed music for. | |||
;Synthesizers and sample libraries used in the music of {{P3}} | |||
* Kurzweil K2500R | |||
* Roland SC-88 | |||
* KORG Triton | |||
* Apple Logic Pro | |||
* Steinberg HALionOne | |||
* Best Service Peter Siedlaczek's Advanced Orchestra | |||
* EastWest Ra | |||
* EastWest Stormdrum 2 | |||
* EastWest Symphonic Orchestra | |||
* Native Instruments KONTAKT Factory Library | |||
* Spectrasonics Omnisphere | |||
* Spectrasonics Supreme Beats | |||
* Sound Ideas Series 4000 Hollywood Sound Effects Library | |||
* Sound Ideas Series 6000 The General Sound Effects Library | |||
* Zero-G Ethnic Flavours (Creative Essentials Vol. 21) | |||
Despite Hajime Wakai writing very few compositions for this game, the K2500R is still used frequently. It is present in the songs by Asuka Hayazaki in particular. | |||
== | ==Fonts== | ||
Most of the fonts used in the ''Pikmin'' games are commercially-available fonts created by Dynacomware or Fontworks. Originally, they were sold bundled together with many other typefaces and distributed on CD-ROMs, but the individual fonts are still available online. | |||
'' | |||
===''DFCraftSumi Std W9''=== | |||
=== '' | ''DFCraftSumi Std'' is a typeface created by Dynacomware. ''DFCraftSumi Std W9'' is used in ''Pikmin'', ''Pikmin 2'', and {{Hp}} for the bubble-like letters that appear in some menus and cutscenes. In ''Pikmin 3'', a [[#''Pikmin 3'' bubble-like font|modified version]] of this font is used. | ||
[[File:DFCraftSumi Std W9 fontpreview.png|thumb|right|450px|DFCraftSumi Std W9]] | |||
'' | |||
<gallery> | <gallery> | ||
Pikmin | Pikmin_save_games.jpg|The save selection menu in ''Pikmin''. | ||
Pikmin 2 | Pikmin_Onion_menu.jpg|The onion menu in ''Pikmin''. | ||
Pikmin_2_title_screen.jpg|Title screen for ''Pikmin 2''. | |||
Pikmin_2_sunset_screen_3.jpg|One of the day results menu screens in ''Pikmin 2''. | |||
</gallery> | </gallery> | ||
{{clear}} | {{clear}} | ||
=== '' | ===''DFPOP1 Std W3''=== | ||
''DFPOP1 Std'' is a typeface created by Dynacomware. ''DFPOP1 Std W3'' is used as the main text font in ''Pikmin'', such as for [[Olimar's monologs]]. | |||
'' | [[File:DFPOP1 Std W3 fontpreview.png|thumb|right|450px|DFPOP1 Std W3]] | ||
<gallery> | <gallery> | ||
Pikmin_title_screen.jpg|The title screen of ''Pikmin''. | |||
Bulbie.jpg|One of Olimar's voyage logs in ''Pikmin''. | |||
-1_Ionium_Jet_1.jpg|One of Olimar's monologs in ''Pikmin''. | |||
Pikmin_high_scores.jpg|The high scores menu in ''Pikmin''. | |||
Reel1_Armored_Cannon_Beetle.png|The enemy reel in ''Pikmin''. | |||
Pikmin_Challenge_Mode_screen.jpg|The Challenge Mode menu in ''Pikmin''. | |||
</gallery> | </gallery> | ||
{{clear}} | {{clear}} | ||
=== '' | ===''Seurat Pro DB''=== | ||
''Seurat'' is a typeface created by Fontworks. ''Seurat Pro DB'' is used as the main text font in ''Pikmin 2'', as seen in the [[Ship's dialogs]] and various other menu elements. | |||
[[File:Seurat Pro DB fontpreview.png|thumb|right|450px|Seurat Pro DB]] | |||
<gallery> | <gallery> | ||
Daughter_mail.jpg|The mail screen in ''Pikmin 2''. | |||
Pikmin_2_options.jpg|The options menu in ''Pikmin 2''. | |||
Ancient_Secrets_Series.jpg|A dialog box in the Treasure Hoard. | |||
2PRules1.png|A menu explaining the rules in 2-Player Battle. | |||
</gallery> | </gallery> | ||
{{clear}} | {{clear}} | ||
=== '' | ===''Rodin NTLG Pro DB''=== | ||
[[File: | ''Rodin NTLG'' is a typeface created by Fontworks. ''Rodin NTLG Pro DB'' is used as the main text font in ''Pikmin 3'' and ''Pikmin 3 Deluxe'', such as the English text displayed on the [[KopPad]], character dialog, and various other menu elements. | ||
[[File:Rodin NTLG Pro DB fontpreview.png|thumb|right|450px|Rodin NTLG Pro DB]] | |||
<gallery> | <gallery> | ||
Pikmin 3 | P3D_Menu_Side_Stories_Comeback.jpg|One of Olimar's assignments in ''Pikmin 3 Deluxe''. The message on the right uses ''Rodin NTLG''. | ||
KopPad_Exploration_Notes_P3.jpg|The KopPad's exploration notes menu. | |||
UsingTheRadar1DataFile.jpg|A data file obtained in ''Pikmin 3''. | |||
HUD_KopPad_button_P3D.jpg|A HUD element in ''Pikmin 3''. | |||
</gallery> | </gallery> | ||
{{clear}} | {{clear}} | ||
=== '' | ===''New Rodin Pro DB''=== | ||
''New Rodin'' is a typeface created by Fontworks. ''New Rodin Pro DB'' is used in ''Pikmin 3'' and ''Pikmin 3 Deluxe'' for the numbers in the countdown at sunset. | |||
'' | [[File:New Rodin Pro DB fontpreview.png|thumb|right|450px|New Rodin Pro DB]] | ||
{{clear}} | {{clear}} | ||
== Proprietary fonts == | ==Proprietary fonts== | ||
Some text that appears in the games use fonts that are uniquely created for the | Some text that appears in the games use fonts that are uniquely created for the ''Pikmin'' series itself. | ||
=== ''Pikmin 3'' bubble-like font === | ===''Pikmin 3'' bubble-like font=== | ||
An updated variant of DFCraftSumi Std W9 is used in | An updated variant of ''DFCraftSumi Std W9'' is used in ''Pikmin 3''. It highly resembles the original typeface, but many minor changes have been made to improve readability, such as making the tails of certain characters longer and their widths more consistent. | ||
[[File: | [[File:DFCraftSumi_font_comparison.gif|thumb|left|500px|A comparison between DFCraftSumi Std W9, and its smoother look-alike in Pikmin 3]] | ||
{{clear}} | {{clear}} | ||
=== Hocotate Freight text === | ===Hocotate Freight text=== | ||
The logo for [[Hocotate Freight]] uses | The logo for [[Hocotate Freight]] uses an alien-like font that is in legible English. | ||
<gallery> | <gallery> | ||
Hokotate.png|The Hocotate Freight logo in the ''Pikmin 2'' intro cutscene. | Hokotate.png|The Hocotate Freight logo in the ''Pikmin 2'' intro cutscene. | ||
Hocotate_Freight.png|A sign bearing Hocotate Freight's logo. | |||
</gallery> | </gallery> | ||
=== Koppaite text === | ===Koppaite text=== | ||
{{ | {{see|Koppaite text|t1=Koppaite Text}} | ||
In {{P3}} and {{P4}}, | In {{P3}} and {{P4}}, a unique, in-universe written language appears very frequently on technology and as a background element throughout various in-game menus. The text appears as an assortment of illegible alien symbols, but the various characters are actually translatable into the 26 letters in the English alphabet, which reveal some small secrets when various instances of the text are deciphered. | ||
== References == | == References == |