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{{game icons|p=y|p2=y|p3 | {{game icons|p=y|p2=y|p3=y|hp=y}} | ||
[[File:Overworld.JPG|thumb|250px|The | [[File:Overworld.JPG|thumb|250px|right|The overworld, as seen in ''[[New Play Control! Pikmin]]''.]] | ||
''' | The [[Pikmin series|''Pikmin'' games]] consist of '''areas''', which are locations that can be explored. In ''[[Pikmin 2]]'', each area contains three or four entrances to [[cave]]s. | ||
In | In the main games of the series, areas are large locations that need to be explored over the course of days. There is initially a single area available, and others are unlocked throughout the progression of the game by completing certain objectives. For instance, to access to the [[Perplexing Pool]] in ''Pikmin 2'', a specific treasure, the [[Geographic Projection]], must be collected. At the start of each [[day]], a [[Menu#Area selection|menu]] is presented to the player, where they can choose which area to explore in. | ||
In {{hp}}, areas are organized into groups called '''sectors'''. Each area is like a level in a platformer game. It's traveled from start to finish, and at the the end, the area is over, and the player advances to the next one. That said, it is still possible to replay areas and collect [[treasure]]s or use alternative exits that have been missed. The [[Pikmin Park]] can also be accessed from the sector selection screen. Each sector has a proper name, but in some places, it is referred to with a number. Each sector includes four normal areas, a secret one, a boss area, four [[Secret Spot]]s, and a [[Sparklium Spring]], with the exception of the [[The Final Stretch|last sector]], which is made of only one area. | |||
== | The following is a list of areas in the ''Pikmin'' series: | ||
==Areas== | |||
===''Pikmin''=== | ===''Pikmin''=== | ||
<gallery | <gallery> | ||
The Impact Site preview.png|[[The Impact Site]]|link=The Impact Site | The Impact Site preview.png|[[The Impact Site]]|link=The Impact Site | ||
The Forest of Hope preview.png|[[The Forest of Hope]]|link=The Forest of Hope | The Forest of Hope preview.png|[[The Forest of Hope]]|link=The Forest of Hope | ||
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===''Pikmin 2''=== | ===''Pikmin 2''=== | ||
<gallery | <gallery> | ||
Valley of Repose preview.png|[[Valley of Repose]]|link=Valley of Repose | Valley of Repose preview.png|[[Valley of Repose]]|link=Valley of Repose | ||
Awakening Wood preview.png|[[Awakening Wood]]|link=Awakening Wood | Awakening Wood preview.png|[[Awakening Wood]]|link=Awakening Wood | ||
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===''Pikmin 3''=== | ===''Pikmin 3''=== | ||
<gallery | <gallery> | ||
Tropical Wilds preview.png|[[Tropical Wilds]]|link=Tropical Wilds | Tropical Wilds preview.png|[[Tropical Wilds]]|link=Tropical Wilds | ||
Garden of Hope preview.png|[[Garden of Hope]]|link=Garden of Hope | Garden of Hope preview.png|[[Garden of Hope]]|link=Garden of Hope | ||
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</gallery> | </gallery> | ||
===''Pikmin | ===''Hey! Pikmin''=== | ||
<gallery | <gallery> | ||
Pikmin | World map Pikmin Park.jpg|[[Pikmin Park]]|link=Pikmin Park | ||
World map sector 1.jpg|[[Brilliant Garden]]|link=Brilliant Garden | |||
World map sector 2.jpg|[[Verdant Waterfront]]|link=Verdant Waterfront | |||
World map sector 3.jpg|[[Sparkling Labyrinth]]|link=Sparkling Labyrinth | |||
World map sector 4.jpg|[[Ravaged Rustworks]]|link=Ravaged Rustworks | |||
World map sector 5.jpg|[[Leafswirl Lagoon]]|link=Leafswirl Lagoon | |||
World map sector 6.jpg|[[Sweltering Parchlands]]|link=Sweltering Parchlands | |||
World map sector 7.jpg|[[Snowfall Field]]|link=Snowfall Field | |||
World map sector 8.jpg|[[Lushlife Murk]]|link=Lushlife Murk | |||
World map sector 9.jpg|[[The Final Stretch]]|link=The Final Stretch | |||
</gallery> | </gallery> | ||
== | ==Relations== | ||
Though not directly confirmed, it is heavily implied that some areas in {{p2}} are actually areas from {{p}}, albeit changed. The [[Awakening Wood]] has the same layout as [[The Forest of Hope]]. It has been implied by Olimar that these are the same location, as read on his journal about the [[Geographic Projection]].{{cite quote|{{Notes:Geographic Projection/journal}}|Captain Olimar|[[Olimar's journal]] for the [[Geographic Projection]]}} Likewise, the [[Perplexing Pool]] shares the same layout as [[The Distant Spring]], with some changes (such as the concrete section at the landing site). The [[Wistful Wild]] is a combination of [[The Impact Site]] and [[The Final Trial]], with some new terrain connecting the areas. The [[Valley of Repose]] is not a remade version of [[The Forest Navel]] or any other area from the first ''Pikmin'' game and is completely new. | |||
All areas in {{p3}} are original, while the forest shown in the title screen is almost the same as the western path of the [[Awakening Wood]]. This is best seen with a model viewer, because of the water and angles. This comparison is detailed [[Menu#Title screen|here]]. The Mission Mode stage [[Forgotten Cove]] is a remade version of the [[The Forest Navel]]. | |||
<gallery> | |||
Makeup of Awakening Wood.png|The Forest of Hope's [[radar]] pattern on top of a map of the Awakening Wood. | |||
Makeup of Perplexing Pool.png|The Distant Spring's radar pattern on top of a map of the Perplexing Pool. | |||
| | Makeup of Wistful Wild.JPG|The Impact Site and The Final Trial's radar patterns on top of a map of the Wistful Wild. | ||
Pikmin 3 title screen vs Awakening Wood.gif|Animation comparing the ''Pikmin 3'' title screen with the Awakening Wood. | |||
</gallery> | |||
| | |||
| | |||
[[File: | ==Secret exit== | ||
[[File:HP secret exit.jpg|thumb|Discovering the secret exit in [[Below the Ice]].]] | |||
| [[ | Normally, in {{hp}}, exploration of each area starts at one point and ends in another, and when an area is finished, the one whose letter comes next in the alphabet becomes available. But some areas have a '''secret exit''', usually behind some hidden path or challenge. If the player finds the [[S.S. Dolphin II]]'s pod at the secret exit, it will comment on how it found an extra area with some [[Sparklium]], and will recommend [[Captain Olimar]] to go check it out. At the [[Menu#Area selection|area selection menu]] the path that opens connects to an "X" area, instead of the next letter of the alphabet. When this alternative area is completed, it leads to the letter after the area that the player skipped, meaning that regardless of the player taking the regular path or the secret exit, they will have to complete the same number of areas to reach the sector's boss. The following is a list of areas with secret exits, and where they end up. | ||
{{game help|hp|Complete the table.}} | |||
{| class="wikitable" | {| class="wikitable" | ||
! Area || Standard exit || Secret exit || Exit location | |||
!Area | |||
| | |||
| | |||
|- | |- | ||
| | | [[Cavern of Confusion]] || [[Mushroom Valley]] || [[Cherrystone Pass]] || Near the end of the area, there is a patch of ground that goes down when Olimar steps on it. When it stops, there is a small fake wall to the left, leading to a doorway. On the other side, there is a wooden stake that needs 16 Pikmin to be pushed into the ground. Behind it stands the ship's pod. | ||
| [[ | |||
|- | |- | ||
| | | [[Glowing Bloom Pond]] || [[The Shallow End]] || [[Treacherous Currents]] || Right before the normal exit, there is a bridge, and after that, three [[Bloominous Stemple]]s. The player can fall down the bridge if it's unbuilt, or just go down through the Bloominous Stemples, and it will take them to a doorway leading to the secret exit. | ||
[[ | |||
| | |||
| [[ | |||
|- | |- | ||
| | | [[Crystal Tunnels]] || [[Echo Cavern]] || [[The Hollow Sky]] || At the end of the last pit of the area, filled with crystals, there are two exits: one going to the normal exit to the right, and one to the left, blocked by a crystal. The player can break this crystal if they have at least one Rock Pikmin. On this path, the player will encounter a [[Crumbug]], with the ship's pod nearby. | ||
| [[ | |||
|- | |- | ||
| | | [[Pollution Pool]] || [[Space of Silence]] || [[Drenchnozzle Den]] || The player has to dive in one of the first ponds of the area, next to a doorway, with [[Blue Pikmin]] only. The player has to throw a Pikmin at a [[Starnacle]]'s eye, in order to get access to a doorway. On the other side, [[Olimar]] has to break [[dirt block]]s to continue in the secret path. He can go through a doorway to retrieve his non-aquatic Pikmin, before heading to the right and reach the secret exit. | ||
| [[ | |||
|- | |- | ||
| | | [[Valley of the Breeze]] || [[Downpour Thicket]] || [[Gale-Force Glen]] || In the last pit of the area, there is a small branch at the left that serves as a landing spot for [[Olimar]]. After that, there's a small path that leads directly to the secret exit. | ||
| [[ | |||
|- | |- | ||
| | | [[Scorched Earth]] || [[Lights in the Darkness]] || [[Sizzling Precipice]] || Near the end of the area, the player must extinguish a [[Flames|huge patch of fire]] and destroy a [[dirt block]]. However, the player must be quick, because a [[Fiery Dwarf Bulblax]] stands above the patch of fire, and will eventually fall on the player. If this happens, then Olimar must kill the enemy. Behind the dirt block stands a small path that leads directly to the secret exit. | ||
| [[ | |||
|- | |- | ||
| | | [[Below the Ice]] || [[Over Wintry Mountains]] || [[Ordeal of Flame]] || | ||
| [[Ordeal of Flame]] | |||
|- | |- | ||
| [[Peculiar Rockfall]] || [[Olimar's Madcap Ride]] || [[Burning Bog]] || | |||
| [[Peculiar Rockfall]] | |||
| | |||
| [[Olimar's Madcap Ride]] | |||
| | |||
| [[Burning Bog]] | |||
| | |||
| | |||
|} | |} | ||
==Terrain== | ==Terrain== | ||
{{game help|p3}} | |||
Above ground, terrain varies between ''Pikmin'' games. It has no real impact on the gameplay, but it does change the atmosphere and the different types of [[Enemy|enemies]] that may be encountered. | |||
===''Pikmin''=== | ===''Pikmin''=== | ||
Most areas in ''Pikmin'' have natural surfaces such as sand, soil and wood. | Most areas in ''Pikmin'' have natural surfaces such as sand, soil and wood. | ||
[[File:Grassterrain.png|frame|Typical grass terrain.]] | |||
*Natural | *Natural | ||
**'''Grass''': Found in most areas. | **'''Grass''': Found in most areas. | ||
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*Man-made | *Man-made | ||
**'''Cardboard''': The [[cardboard box]]es in The Impact Site, The Forest of Hope and The Final Trial can be walked on by using a nearby rock as a platform. | **'''Cardboard''': The [[cardboard box]]es in The Impact Site, The Forest of Hope and The Final Trial can be walked on by using a nearby rock as a platform. | ||
**'''Rusted metal''': In [[The Final Trial]], large slabs of rusted metal are used to cross the body of water separating the landing site from the area where the player battles against the [[Emperor Bulblax]], which actually takes place in a large metal "bowl" like arena | **'''Rusted metal''': In [[The Final Trial]], large slabs of rusted metal are used to cross the body of water separating the landing site from the area where the player battles against the [[Emperor Bulblax]], which actually takes place in a large metal "bowl" like arena. | ||
===''Pikmin 2''=== | ===''Pikmin 2''=== | ||
In ''Pikmin 2'', the player will find a vast array of different types of terrain. | In ''Pikmin 2'', the player will find a vast array of different types of terrain. | ||
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**'''Grass''': A common terrain, mostly found in above ground areas, with the [[Awakening Wood]] being a common example. Grass-like terrain can be found in the [[Perplexing Pool]]; however, considering the area's aquatic nature, it's possible that it's actually moss. | **'''Grass''': A common terrain, mostly found in above ground areas, with the [[Awakening Wood]] being a common example. Grass-like terrain can be found in the [[Perplexing Pool]]; however, considering the area's aquatic nature, it's possible that it's actually moss. | ||
**'''Wood''': As in the first game, tree stumps can be found, most notably in the [[Perplexing Pool]]. | **'''Wood''': As in the first game, tree stumps can be found, most notably in the [[Perplexing Pool]]. | ||
**'''Sand''': The [[Perplexing Pool]] has sand surrounding its lakes | **'''Sand''': The [[Perplexing Pool]] has sand surrounding its lakes. | ||
*Man-made | *Man-made | ||
**'''Concrete''': Can be found in a few areas; most of the [[Valley of Repose]] is formed from concrete. This is due to it being a crosswalk of sorts. | **'''Concrete''': Can be found in a few areas; most of the [[Valley of Repose]] is formed from concrete. This is due to it being a crosswalk of sorts. | ||
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**'''Stone formations''': Inside the [[Perplexing Pool]], there are odd stones formations that are mysteriously shaped, some of which are walk-able. These odd formations range from simple pathways to maze-like structures. | **'''Stone formations''': Inside the [[Perplexing Pool]], there are odd stones formations that are mysteriously shaped, some of which are walk-able. These odd formations range from simple pathways to maze-like structures. | ||
**'''Seesaw blocks''': In several areas, there are sets of [[seesaw block]]s. They can be used to lift Pikmin and the [[leader]]s to higher areas, and several sets of these scales must be navigated to obtain treasure. | **'''Seesaw blocks''': In several areas, there are sets of [[seesaw block]]s. They can be used to lift Pikmin and the [[leader]]s to higher areas, and several sets of these scales must be navigated to obtain treasure. | ||
**'''Rusted metal''': The landing area of the [[Wistful Wild]] is actually an old road sign | **'''Rusted metal''': The landing area of the [[Wistful Wild]] is actually an old road sign. | ||
===''Pikmin 3''=== | ===''Pikmin 3''=== | ||
*Natural | *Natural | ||
**'''Glass''': Shards of glass and large [[crystal]] formations are present and can serve as obstacles or have valuable items encased inside of them. They can be shattered by being continuously hit with [[Rock Pikmin]]. | **'''Glass''': Shards of glass and large [[crystal]] formations are present and can serve as obstacles or have valuable items encased inside of them. They can be shattered by being continuously hit with [[Rock Pikmin]]. | ||
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**'''Rock''': Caves are structured from rock, and types range from simple brown rock, similar to that in ''[[Pikmin (game)|Pikmin]]'' and ''Pikmin 2'', to odd moss-covered rock, looking like granite. | **'''Rock''': Caves are structured from rock, and types range from simple brown rock, similar to that in ''[[Pikmin (game)|Pikmin]]'' and ''Pikmin 2'', to odd moss-covered rock, looking like granite. | ||
**'''Mud''': Terrain that exists primarily in the [[Garden of Hope]], mainly in the arena of the [[Quaggled Mireclops]]. This terrain may change from water back to mud by the boss' stomps. | **'''Mud''': Terrain that exists primarily in the [[Garden of Hope]], mainly in the arena of the [[Quaggled Mireclops]]. This terrain may change from water back to mud by the boss' stomps. | ||
**'''Lily pads''': [[Lily pad]]s drift along | **'''Lily pads''': [[Lily pad]]s drift along the river, allowing leaders and Pikmin to travel across it and find more sub-areas. | ||
*Man-made | *Man-made | ||
**'''Tile''': Simple tiling that has sand filled between the cracks. Similar to that in ''[[Pikmin 2]]'', but it is only present in very few places. | **'''Tile''': Simple tiling that has sand filled between the cracks. Similar to that in ''[[Pikmin 2]]'', but it is only present in very few places. | ||
**'''Buckets''': A large bucket serves as a bridge to the Quaggled Mireclops' arena. In some [[Bingo Battle]] stages, plastic buckets can be found under the Onions. | **'''Buckets''': A large bucket serves as a bridge to the Quaggled Mireclops' arena. In some [[Bingo Battle]] stages, plastic buckets can be found under the Onions. | ||
**'''Scales''': A set of scales can be found in areas in both Story and Mission Mode. These scales have a redesign from ''Pikmin 2'', and can be used to get to fruits and to further | **'''Scales''': A set of scales can be found in areas in both Story and Mission Mode. These scales have a redesign from ''Pikmin 2'', and can be used to get to fruits and to further sub-areas. | ||
**'''Rusted metal''': Metal similar to that in ''Pikmin 2'', but darker and with less or more rust. | **'''Rusted metal''': Metal similar to that in ''Pikmin 2'', but darker and with less or more rust. | ||
**'''Pipes''': They are unique ways of transport in the Bingo Battle area [[Rusted Labyrinth]]. They allow leaders to slide to lower areas, while geysers can transport them back up to the upper areas. | **'''Pipes''': They are unique ways of transport in the Bingo Battle area [[Rusted Labyrinth]]. They allow leaders to slide to lower areas, while geysers can transport them back up to the upper areas. | ||
**'''Conveyor belts''': [[Conveyor belt]]s are unique ways of transport in the [[Mission Mode]] area [[Clockwork Chasm]], with switches to change the direction of movement. These switches can be activated using Pikmin. | **'''Conveyor belts''': [[Conveyor belt]]s are unique ways of transport in the [[Mission Mode]] area [[Clockwork Chasm]], with switches to change the direction of movement. These switches can be activated using Pikmin. | ||
**'''Bricks''': Self-explanatory. Some are found in | **'''Bricks''': Self-explanatory. Some are found in [[Twilight River]] and cannot be interacted with. | ||
===''Hey! Pikmin''=== | ===''Hey! Pikmin''=== | ||
In {{hp}}, the player can find a | In {{hp}}, the player can find a pretty large variety of environments. Each sector of the game features a unique environment, which serves to set the ambience. However, some areas vary from the atmosphere of the sector where they're located. | ||
*[[Brilliant Garden]]: The first sector of the game has rather common terrain, made of grass and foliage. | *[[Brilliant Garden]] : The first sector of the game has rather common terrain, made of grass and foliage. | ||
*[[Verdant Waterfront]]: This sector mainly focuses on water environments, such as lakes, as well as all the plant-life terrain found around lakes. | *[[Verdant Waterfront]] : This sector mainly focuses on water environments, such as lakes, as well as all the plant-life terrain found around lakes. | ||
*[[Sparkling Labyrinth]]: A rocky sector, with terrain made of rocks and crystals. | *[[Sparkling Labyrinth]] : A rocky sector, with terrain made of rocks and crystals. | ||
*[[Ravaged Rustworks]]: This sector features human-made materials, such as metal pipes and tubes. | *[[Ravaged Rustworks]] : This sector features human-made materials, such as metal pipes and tubes. | ||
*[[Leafswirl Lagoon]]: The environment of this sector is pretty focused on autumn, with the terrain being mostly dead leaves and dirt. | *[[Leafswirl Lagoon]] : The environment of this sector is pretty focused on autumn, with the terrain being mostly dead leaves and dirt. | ||
*[[Sweltering Parchlands]]: This sector is mostly themed around fire, so the terrain consists of dirt, coal, and burned vegetation. | *[[Sweltering Parchlands]] : This sector is mostly themed around fire, so the terrain consists of dirt, coal, and burned vegetation. | ||
*[[Snowfall Field]]: The exact opposite of the previous sector; this time, snow makes up most of the terrain, and this area symbolizes winter. | *[[Snowfall Field]] : The exact opposite of the previous sector; this time, snow makes up most of the terrain, and this area symbolizes winter. | ||
*[[Lushlife Murk]] and [[The Final Stretch]]: The last areas are focused on poisoned environments; the terrain usually consists of barren dirt and rock. | *[[Lushlife Murk]] and [[The Final Stretch]] : The last areas are focused on poisoned environments; the terrain usually consists of barren dirt and rock. | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Pikmin 2 Map screen.png|The ''Pikmin 2'' map screen. | |||
Pikmin 3 area selection menu TW.jpg|The full map of all areas in ''Pikmin 3''. | |||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
*The main areas in '' | *The main areas in ''Pikmin 2'' and ''Pikmin 3'' each represent a season: the [[Valley of Repose]] and the [[Distant Tundra]] are winter, the [[Awakening Wood]] and the [[Garden of Hope]] are spring, the [[Perplexing Pool]] and [[Tropical Wilds]] are summer, and the [[Wistful Wild]] and [[Twilight River]] are autumn. | ||
*The names of the areas in ''Pikmin 3'' all have the same number of characters – 14. | |||
*The names of the areas in ''Pikmin 3'' all have the same number of characters | *In ''[[Pikmin (game)|Pikmin]]'' and ''[[Pikmin 2]]'', some meteors appear on the area selection screen's sky, occasionally. A large cluster of them temporarily appears when the last area of each game is unlocked. | ||
*In ''[[Pikmin (game)|Pikmin]]'' and ''[[Pikmin 2]]'', some meteors | |||
==Names in other languages== | ==Names in other languages== | ||
{| | |||
{| | |||
|- style="vertical-align:top" | |- style="vertical-align:top" | ||
| | | ''Sector'' | ||
{{foreignname | {{foreignname | ||
|Jap=エリア | |Jap=エリア | ||
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|Kor=지역 | |Kor=지역 | ||
|KorR=jiyeog | |KorR=jiyeog | ||
|KorM= | |KorM=Sector | ||
|Spa=Sector | |Spa=Sector | ||
|SpaM=Sector | |SpaM=Sector | ||
}} | }} | ||
| ''' | | ''Area'' (''Hey! Pikmin'') | ||
{{foreignname | {{foreignname | ||
|Jap=ブロック | |Jap=ブロック | ||
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*[[PNF-404]] | *[[PNF-404]] | ||
*[[Cave]] | *[[Cave]] | ||
*[[ | *[[Menu]] | ||
==References== | ==References== | ||
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{{P2 areas}} | {{P2 areas}} | ||
{{P3 areas}} | {{P3 areas}} | ||
{{HP sectors}} | {{HP sectors}} | ||
[[Category:Areas| ]] | [[Category:Areas| ]] | ||