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{{game icons|p=y|p2=y|p3 | {{game icons|p=y|p2=y|p3=y|hp=y}} | ||
[[File:Overworld.JPG|thumb|250px|The | [[File:Overworld.JPG|thumb|250px|right|The overworld, as seen in ''[[New Play Control! Pikmin]]''.]] | ||
''' | The [[Pikmin series|''Pikmin'' games]] consist of '''areas''', which are locations that can be explored. In ''[[Pikmin 2]]'', each area contains three or four entrances to [[cave]]s. | ||
In | In the main games of the series, areas are large locations that need to be explored over the course of days. There is initially a single area available, and others are unlocked throughout the progression of the game by completing certain objectives. For instance, to access to the [[Perplexing Pool]] in ''Pikmin 2'', a specific treasure, the [[Geographic Projection]], must be collected. At the start of each [[day]], a [[Menu#Area selection|menu]] is presented to the player, where they can choose which area to explore in. | ||
In {{hp}}, each area is like a level in a platformer game. It's traveled from start to finish, and at the the end, the area is over, and the player advances to the next one. That said, it is still possible to replay areas and collect [[treasure]]s or use alternative exits that have been missed. | |||
== | The following is a list of areas in the ''Pikmin'' series: | ||
==Areas== | |||
===''Pikmin''=== | ===''Pikmin''=== | ||
<gallery | <gallery> | ||
The Impact Site preview.png|[[The Impact Site]]|link=The Impact Site | The Impact Site preview.png|[[The Impact Site]]|link=The Impact Site | ||
The Forest of Hope preview.png|[[The Forest of Hope]]|link=The Forest of Hope | The Forest of Hope preview.png|[[The Forest of Hope]]|link=The Forest of Hope | ||
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===''Pikmin 2''=== | ===''Pikmin 2''=== | ||
<gallery | <gallery> | ||
Valley of Repose preview.png|[[Valley of Repose]]|link=Valley of Repose | Valley of Repose preview.png|[[Valley of Repose]]|link=Valley of Repose | ||
Awakening Wood preview.png|[[Awakening Wood]]|link=Awakening Wood | Awakening Wood preview.png|[[Awakening Wood]]|link=Awakening Wood | ||
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===''Pikmin 3''=== | ===''Pikmin 3''=== | ||
<gallery | <gallery> | ||
Tropical Wilds preview.png|[[Tropical Wilds]]|link=Tropical Wilds | Tropical Wilds preview.png|[[Tropical Wilds]]|link=Tropical Wilds | ||
Garden of Hope preview.png|[[Garden of Hope]]|link=Garden of Hope | Garden of Hope preview.png|[[Garden of Hope]]|link=Garden of Hope | ||
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Twilight River preview.png|[[Twilight River]]|link=Twilight River | Twilight River preview.png|[[Twilight River]]|link=Twilight River | ||
Formidable Oak preview.png|[[Formidable Oak]]|link=Formidable Oak | Formidable Oak preview.png|[[Formidable Oak]]|link=Formidable Oak | ||
</gallery> | </gallery> | ||
===''Hey! Pikmin''=== | ===''Hey! Pikmin''=== | ||
{{see|Sector}} | |||
{ | |||
{| | |||
==Relations== | |||
Though not thoroughly confirmed, it's been heavily implied that some areas in ''Pikmin 2'' are in fact from ''Pikmin'', albeit changed. | |||
The [[Awakening Wood]] has the same layout as [[The Forest of Hope]]. It has been implied by Olimar that these are the same location, as read on his journal about the [[Geographic Projection]].{{cite quote|{{Notes:Geographic Projection/journal}}|Captain Olimar|[[Olimar's journal]] for the [[Geographic Projection]]}} | |||
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| [[ | |||
[[ | Likewise, the [[Perplexing Pool]] shares the same layout as [[The Distant Spring]]. The [[Wistful Wild]] is a bit different, as it consists of both [[The Impact Site]] and [[The Final Trial]]. | ||
Areas in ''Pikmin 3'' are original, but the forest shown in the title screen is almost the same as the west wing of the [[Awakening Wood]]. This is best seen with a model viewer, because of the water and angles. This comparison is detailed [[Menu#Title screen|here]]. | |||
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<gallery> | |||
Makeup of Awakening Wood.png|The Forest of Hope's [[radar]] pattern on top of a map of the Awakening Wood. | |||
Makeup of Perplexing Pool.png|The Distant Spring's radar pattern on top of a map of the Perplexing Pool. | |||
Makeup of Wistful Wild.JPG|The Impact Site and The Final Trial's radar patterns on top of a map of the Wistful Wild. | |||
Pikmin 3 title screen vs Awakening Wood.gif|Animation comparing the ''Pikmin 3'' title screen with the Awakening Wood. | |||
</gallery> | |||
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[[File: | ==Secret exit== | ||
[[File:HP secret exit.jpg|thumb|Discovering the secret exit in [[Below the Ice]].]] | |||
Normally, in {{hp}}, exploration of each area starts at one point and ends in another, and when an area is finished, the one whose letter comes next in the alphabet becomes available. But some areas have a '''secret exit''', usually behind some hidden path or challenge. If the player finds the [[S.S. Dolphin II]]'s pod at the secret exit, it will comment on how it found an extra area with some [[Sparklium]], and will recommend [[Captain Olimar]] to go check it out. At the [[Menu#Area selection|area selection menu]] the path that opens connects to an "X" area, instead of the next letter of the alphabet. When this alternative area is completed, it leads to the letter after the area that the player skipped, meaning that regardless of the player taking the regular path or the secret exit, they will have to complete the same number of areas to reach the sector's boss. The following is a list of areas with secret exits, and where they end up. | |||
{{game help|hp|Complete the table.}} | |||
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{| class="wikitable" | |||
| | ! Area || Standard exit || Secret exit || Exit location | ||
| | |||
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|- | |- | ||
| | | [[Cavern of Confusion]] || [[Mushroom Valley]] || [[Cherrystone Pass]] || | ||
| [[ | |||
|- | |- | ||
| | | [[Glowing Bloom Pond]] || [[The Shallow End]] || [[Treacherous Currents]] || Right before the normal exit, there is a bridge, and after that, three [[Bloominous Stemple]]s. The player can fall down the bridge if it's unbuilt, or just go down through the Bloominous Stemples, and it will take them to a doorway leading to the secret exit. | ||
| [[ | |||
|- | |- | ||
| | | [[Crystal Tunnels]] || [[Echo Cavern]] || [[The Hollow Sky]] || | ||
| [[ | |||
|- | |- | ||
| | | [[Pollution Pool]] || [[Space of Silence]] || [[Drenchnozzle Den]] || | ||
[[ | |||
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| [[ | |||
|- | |- | ||
| | | [[Valley of the Breeze]] || [[Downpour Thicket]] || [[Gale-Force Glen]] || | ||
| [[ | |||
|- | |- | ||
| | | [[Scorched Earth]] || [[Lights in the Darkness]] || [[Sizzling Precipice]] || | ||
| [[ | |||
|- | |- | ||
| | | [[Below the Ice]] || [[Over Wintry Mountains]] || [[Ordeal of Flame]] || | ||
| [[ | |||
|- | |- | ||
| [[Peculiar Rockfall]] || [[Olimar's Madcap Ride]] || [[Burning Bog]] || | |||
| [[ | |||
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| [[ | |||
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|} | |} | ||
==Terrain== | ==Terrain== | ||
{{game help|p3}} | |||
Above ground, terrain varies between ''Pikmin'' games. It has no real impact on the gameplay, but it does change the atmosphere and the different types of [[Enemy|enemies]] that may be encountered. | |||
===''Pikmin''=== | ===''Pikmin''=== | ||
Most areas in ''Pikmin'' have natural surfaces such as sand, soil and wood. | Most areas in ''Pikmin'' have natural surfaces such as sand, soil and wood. | ||
[[File:Grassterrain.png|frame|Typical grass terrain.]] | |||
*Natural | *Natural | ||
**'''Grass''': Found in most areas. | **'''Grass''': Found in most areas, except for [[The Forest Navel]] (because it is underground). | ||
**'''Soil''': This is what the leader and his Pikmin will be walking on for a majority of the time. Soil is found in every area in the game. | **'''Soil''': This is what the leader and his Pikmin will be walking on for a majority of the time. Soil is found in every area in the game. | ||
**'''Sand''': Usually, when there is [[Hazards#Water|water]], there is sand, especially in [[The Distant Spring]]. In it, about half the amount of land is submerged in water, and that amount of land is sand. It can also be found in the small pond area in [[The Impact Site]] and the large lake in [[The Forest Navel]]. | **'''Sand''': Usually, when there is [[Hazards#Water|water]], there is sand, especially in [[The Distant Spring]]. In it, about half the amount of land is submerged in water, and that amount of land is sand. It can also be found in the small pond area in [[The Impact Site]] and the large lake in [[The Forest Navel]]. | ||
**'''Wood''': Various tree stumps can be found in the game – in The Impact Site, [[The Forest of Hope]] and The Distant Spring. | |||
**'''Wood''': Various tree stumps can be found in the game – in The Impact Site, [[The Forest of Hope]] and The Distant Spring | |||
*Man-made | *Man-made | ||
**'''Cardboard''': The [[cardboard box]]es in The Impact Site, The Forest of Hope and The Final Trial can be walked on by using a nearby rock as a platform. | **'''Cardboard''': The [[cardboard box]]es in The Impact Site, The Forest of Hope and The Final Trial can be walked on by using a nearby rock as a platform. | ||
**'''Rusted metal''': In [[The Final Trial]], large slabs of rusted metal are used to cross the body of water separating the landing site from the area where the player battles against the [[Emperor Bulblax]], which actually takes place in a large metal "bowl" like arena | **'''Rusted metal''': In [[The Final Trial]], large slabs of rusted metal are used to cross the body of water separating the landing site from the area where the player battles against the [[Emperor Bulblax]], which actually takes place in a large metal "bowl" like arena. | ||
===''Pikmin 2''=== | ===''Pikmin 2''=== | ||
In ''Pikmin 2'', the player will find a vast array of different types of terrain. | In ''Pikmin 2'', the player will find a vast array of different types of terrain. | ||
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**'''Grass''': A common terrain, mostly found in above ground areas, with the [[Awakening Wood]] being a common example. Grass-like terrain can be found in the [[Perplexing Pool]]; however, considering the area's aquatic nature, it's possible that it's actually moss. | **'''Grass''': A common terrain, mostly found in above ground areas, with the [[Awakening Wood]] being a common example. Grass-like terrain can be found in the [[Perplexing Pool]]; however, considering the area's aquatic nature, it's possible that it's actually moss. | ||
**'''Wood''': As in the first game, tree stumps can be found, most notably in the [[Perplexing Pool]]. | **'''Wood''': As in the first game, tree stumps can be found, most notably in the [[Perplexing Pool]]. | ||
**'''Sand''': The [[Perplexing Pool]] has sand surrounding its lakes | **'''Sand''': The [[Perplexing Pool]] has sand surrounding its lakes. | ||
*Man-made | *Man-made | ||
**'''Concrete''': Can be found in a few areas; most of the [[Valley of Repose]] is formed from concrete. This is due to it being a crosswalk of sorts. | **'''Concrete''': Can be found in a few areas; most of the [[Valley of Repose]] is formed from concrete. This is due to it being a crosswalk of sorts. | ||
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**'''Stone formations''': Inside the [[Perplexing Pool]], there are odd stones formations that are mysteriously shaped, some of which are walk-able. These odd formations range from simple pathways to maze-like structures. | **'''Stone formations''': Inside the [[Perplexing Pool]], there are odd stones formations that are mysteriously shaped, some of which are walk-able. These odd formations range from simple pathways to maze-like structures. | ||
**'''Seesaw blocks''': In several areas, there are sets of [[seesaw block]]s. They can be used to lift Pikmin and the [[leader]]s to higher areas, and several sets of these scales must be navigated to obtain treasure. | **'''Seesaw blocks''': In several areas, there are sets of [[seesaw block]]s. They can be used to lift Pikmin and the [[leader]]s to higher areas, and several sets of these scales must be navigated to obtain treasure. | ||
**'''Rusted metal''': The landing area of the [[Wistful Wild]] is actually an old road sign | **'''Rusted metal''': The landing area of the [[Wistful Wild]] is actually an old road sign. | ||
===''Pikmin 3''=== | ===''Pikmin 3''=== | ||
*Natural | *Natural | ||
**'''Glass''': Shards of glass and large [[crystal]] formations are present and can serve as obstacles or have valuable items encased inside of them. They can be shattered by being continuously hit with [[Rock Pikmin]]. | **'''Glass''': Shards of glass and large [[crystal]] formations are present and can serve as obstacles or have valuable items encased inside of them. They can be shattered by being continuously hit with [[Rock Pikmin]]. | ||
**'''Sand''': Sand flooring exists in the [[Tropical Wilds]]. There is also plenty of sand in several areas | **'''Sand''': Sand flooring exists in the [[Tropical Wilds]]. There is also plenty of sand in several areas in [[Mission Mode]] and [[Bingo Battle]]. | ||
**'''Wood''': There are multiple places where wood is incorporated into the terrain. In the Tropical Wilds, wood is accessible to walk on, but has no special features. In the [[Distant Tundra]], frozen wood is incorporated as well as a walkway to the cave where [[Charlie]] is rescued. Some [[clipboard]]s can also be walked on. | **'''Wood''': There are multiple places where wood is incorporated into the terrain. In the Tropical Wilds, wood is accessible to walk on, but has no special features. In the [[Distant Tundra]], frozen wood is incorporated as well as a walkway to the cave where [[Charlie]] is rescued. Some [[clipboard]]s can also be walked on. | ||
**'''Snow''': In the [[Distant Tundra]], snow can be found blanketing much of the area. It makes a crunching sound when leaders walk on it, similar to that in ''Pikmin 2''. | **'''Snow''': In the [[Distant Tundra]], snow can be found blanketing much of the area. It makes a crunching sound when leaders walk on it, similar to that in ''Pikmin 2''. | ||
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**'''Rock''': Caves are structured from rock, and types range from simple brown rock, similar to that in ''[[Pikmin (game)|Pikmin]]'' and ''Pikmin 2'', to odd moss-covered rock, looking like granite. | **'''Rock''': Caves are structured from rock, and types range from simple brown rock, similar to that in ''[[Pikmin (game)|Pikmin]]'' and ''Pikmin 2'', to odd moss-covered rock, looking like granite. | ||
**'''Mud''': Terrain that exists primarily in the [[Garden of Hope]], mainly in the arena of the [[Quaggled Mireclops]]. This terrain may change from water back to mud by the boss' stomps. | **'''Mud''': Terrain that exists primarily in the [[Garden of Hope]], mainly in the arena of the [[Quaggled Mireclops]]. This terrain may change from water back to mud by the boss' stomps. | ||
**'''Lily pads''': [[Lily pad]]s drift along | **'''Lily pads''': [[Lily pad]]s drift along the river, allowing leaders and Pikmin to travel across it and find more sub-areas. | ||
*Man-made | *Man-made | ||
**'''Tile''': Simple tiling that has sand filled between the cracks. Similar to that in ''[[Pikmin 2]]'', but it is only present in very few places. | **'''Tile''': Simple tiling that has sand filled between the cracks. Similar to that in ''[[Pikmin 2]]'', but it is only present in very few places. | ||
**'''Buckets''': A large bucket serves as a bridge to the Quaggled Mireclops' arena. In some [[Bingo Battle]] stages, plastic buckets can be found under the Onions. | **'''Buckets''': A large bucket serves as a bridge to the Quaggled Mireclops' arena. In some [[Bingo Battle]] stages, plastic buckets can be found under the Onions. | ||
**'''Scales''': A set of scales can be found in areas in both Story and Mission Mode. These scales have a redesign from ''Pikmin 2'', and can be used to get to fruits and to further | **'''Scales''': A set of scales can be found in areas in both Story and Mission Mode. These scales have a redesign from ''Pikmin 2'', and can be used to get to fruits and to further sub-areas. | ||
**'''Rusted metal''': Metal similar to that in ''Pikmin 2'', but darker and with less or more rust. | **'''Rusted metal''': Metal similar to that in ''Pikmin 2'', but darker and with less or more rust. | ||
**'''Pipes''': They are unique ways of transport in the Bingo Battle area [[Rusted Labyrinth]]. They allow leaders to slide to lower areas, while geysers can transport them back up to the upper areas. | **'''Pipes''': They are unique ways of transport in the Bingo Battle area [[Rusted Labyrinth]]. They allow leaders to slide to lower areas, while geysers can transport them back up to the upper areas. | ||
**'''Conveyor belts''': [[Conveyor belt]]s are unique ways of transport in the [[Mission Mode]] area [[Clockwork Chasm]], with switches to change the direction of movement. These switches can be activated using Pikmin. | **'''Conveyor belts''': [[Conveyor belt]]s are unique ways of transport in the [[Mission Mode]] area [[Clockwork Chasm]], with switches to change the direction of movement. These switches can be activated using Pikmin. | ||
**'''Bricks''': Self-explanatory. Some are found in | **'''Bricks''': Self-explanatory. Some are found in [[Twilight River]] and cannot be interacted with. | ||
{{stub}} | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Pikmin 2 Map screen.png|The ''Pikmin 2'' map screen. | |||
Pikmin 3 area selection menu TW.jpg|The full map of all areas in ''Pikmin 3''. | |||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
*The | *The areas in ''Pikmin 2'' each represent a season: the [[Valley of Repose]] is winter, the [[Awakening Wood]] is spring, the [[Perplexing Pool]] is summer, and the [[Wistful Wild]] is autumn. | ||
*The names of the areas in ''Pikmin 3'' all have the same number of characters – 14. | |||
*The names of the areas in ''Pikmin 3'' all have the same number of characters | *In ''[[Pikmin (game)|Pikmin]]'' and ''[[Pikmin 2]]'', some meteors appear on the area selection screen's sky, occasionally. A large cluster of them temporarily appears when the last area of each game is unlocked. | ||
*In ''[[Pikmin (game)|Pikmin]]'' and ''[[Pikmin 2]]'', some meteors | |||
==See also== | ==See also== | ||
*[[PNF-404]] | *[[PNF-404]] | ||
*[[Cave]] | *[[Cave]] | ||
*[[ | *[[Menu]] | ||
*[[Sector]] | |||
==References== | ==References== | ||
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{{P2 areas}} | {{P2 areas}} | ||
{{P3 areas}} | {{P3 areas}} | ||
[[Category:Areas| ]] | [[Category:Areas| ]] | ||