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[[File:Overworld.JPG|thumb|250px|right|The overworld, as seen in [[Pikmin 1]].]] | |||
[[File:Overworld.JPG|thumb|250px|The | The [[Pikmin series|Pikmin games]] consist of '''areas''', which are locations in which the the ship is able to land; in Pikmin 2, each contains three or four entrances to [[cave]]s. In each game, there is initially a single area available, and others are unlocked throughout the progression of the game by completing certain objectives. For access to the [[Perplexing Pool]] in [[Pikmin 2]], for example, a specific treasure, [[Geographic Projection]], must be collected. The following is a list of areas in the Pikmin series: | ||
''' | |||
'''Pikmin''': | |||
*[[The Impact Site]] | |||
*[[The Forest of Hope]] | |||
*[[The Forest Navel]] | |||
*[[The Distant Spring]] | |||
*[[The Final Trial]] | |||
'''Pikmin 2''': | |||
*[[Valley of Repose]] | |||
*[[Awakening Wood]] | |||
*[[Perplexing Pool]] | |||
*[[Wistful Wild]] | |||
==Terrain== | ==Terrain== | ||
Above ground, terrain varies in both [[Pikmin games]]. It doesn't really affect gameplay, but does change the atmosphere and the different types of [[Piklopedia|enemies]] that may be encountered. | |||
===Pikmin 1=== | |||
Most areas in the first Pikmin game have natural surfaces such as sand, soil and wood. | |||
[[File:Grassterrain.png|frame|Typical grass terrain.]] | |||
;Grass:Found in most areas, except for the [[Forest Navel]] (because it is underground). | |||
| | ;Soil:This is what you and your pikmin will be walking on for a majority of the time. Soil is found in every [[Areas|area]] in the game. | ||
;Sand:Usually, when there is [[Hazards#Water|water]], there is sand. Especially in [[The Distant Spring]]. In the Distant Spring, about half the amount of land is submerged in water, and that amount of land is sand. It can also be found in the small pond area in the [[Impact Site]] and the large lake in the [[Forest Navel]]. | |||
| | ;Wood:Various tree stumps can be found in the game. They can be found in the Impact Site, [[Forest of Hope]] and the Distant Spring. | ||
;Cardboard:The [[Cardboard box]]es in the Impact Site and the Final Trial can be walked upon by using a nearby rock as a platform. | |||
| | ;Rusted metal:In [[The Final Trial]], large slabs of rusted metal is used to cross the body of water separating the landing site, from the area where you battle, the [[Emperor Bulblax]], which actually takes place in a large metal 'bowl' like arena. | ||
| | |||
== | ===Pikmin 2=== | ||
In Pikmin 2, you will find a vast array of different terrain. | |||
== | ====Natural==== | ||
;Snow:In some caverns, you may find the area to be covered in a blanket of snow. This terrain can be found in the [[Valley of Repose]] and its respective caverns. | |||
;Grass:A common terrain, mostly found in above ground areas. With the [[Awakening Wood]] being an common example. Grass-like terrain can be found in the [[Perplexing Pool]], however considering the areas aquatic nature it's possible that it's actually moss. | |||
====Man-made==== | |||
;Concrete:Can be found in a few areas, most of the [[Valley of Repose]] is formed from concrete. This is due to it being believed to be a crosswalk of sorts. | |||
;Tile:This style consists of simple turquoise-coloured tile filled floors and walls, which have sand filled in between each tile. Areas with this style usually have water, which is typically found in in small descents of ground. The tiles may be interrupted by sand or a metallic floor. | |||
;Stone formations:Inside the [[Perplexing Pool]], there are odd stones formations that are mysteriously shaped, some of which are walk-able. These odd formations do not appear to be natural, ranging from simple pathways to maze-like structures. | |||
;Scales:In several areas, there are sets of [[Scale|scales]]. They can be used to lift Pikmin and the [[Captain]]s to higher areas, and several sets of these scales must be navigated to obtain treasure. | |||
[[Category: | [[Category:Pikmin areas| ]] | ||