Editing Area
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{game icons|p=y|p2=y|p3 | {{game icons|p=y|p2=y|p3=y|hp=y}} | ||
[[File:Overworld.JPG|thumb|250px|The area selection screen in {{npcp1}}.]] | [[File:Overworld.JPG|thumb|250px|right|The area selection screen in {{npcp1}}.]] | ||
'''Areas''' | '''Areas''' are the main explorable locations in the {{pg}}. Each game in the series has a set of areas that can be visited, and these areas provide a range of environments to grow [[Pikmin family|Pikmin]], fight [[Enemy|enemies]], and collect [[:Category:Collectibles|items]]. Each game features an [[area selection menu]] for selecting which area to land in from the areas unlocked. In the main games, this menu is shown at the beginning of each [[day]], and it is not possible to change the area one is exploring during a day. | ||
In each game, the [[leader]]s will only be able to access a single area initially, but over the course of the game, more areas will be unlocked. For | In each game, the [[leader]]s will only be able to access a single area initially, but over the course of the game, more areas will be unlocked. For instance, to access to the [[Perplexing Pool]] in ''Pikmin 2'', a specific treasure, the [[Geographic Projection]], must be collected. Gaining access to new areas is a major form of progression through the games. | ||
Areas function differently in each game in the series. In the main games, areas are 3D environments with various rooms and corridors connected non-linearly, while in {{hp}}, areas are linear standalone levels, and are organized into groups called '''sectors''', of which there are 9. The items that are collected in areas vary by game as well. In {{p1}}, [[ship part]]s are scattered around the 5 areas. In {{p2}}, areas | Areas function differently in each game in the series. In the main games, areas are 3D environments with various rooms and corridors connected non-linearly, while in {{hp}}, areas are linear standalone levels, and are organized into groups called '''sectors''', of which there are 9. The items that are collected in areas vary by game as well. In {{p1}}, [[ship part]]s are scattered around the 5 areas. In {{p2}}, each of the 4 areas contains 3 or 4 entrances to [[cave]]s, which contain most of the [[treasure]]s needed to complete the game. In {{p3}}, 4 of the 5 areas contain [[fruit]], while the last area is a standalone challenge. {{TOC right}} | ||
==List== | ==List== | ||
===''Pikmin''=== | ===''Pikmin''=== | ||
<gallery | <gallery> | ||
The Impact Site preview.png|[[The Impact Site]]|link=The Impact Site | The Impact Site preview.png|[[The Impact Site]]|link=The Impact Site | ||
The Forest of Hope preview.png|[[The Forest of Hope]]|link=The Forest of Hope | The Forest of Hope preview.png|[[The Forest of Hope]]|link=The Forest of Hope | ||
Line 18: | Line 18: | ||
===''Pikmin 2''=== | ===''Pikmin 2''=== | ||
<gallery | <gallery> | ||
Valley of Repose preview.png|[[Valley of Repose]]|link=Valley of Repose | Valley of Repose preview.png|[[Valley of Repose]]|link=Valley of Repose | ||
Awakening Wood preview.png|[[Awakening Wood]]|link=Awakening Wood | Awakening Wood preview.png|[[Awakening Wood]]|link=Awakening Wood | ||
Line 26: | Line 26: | ||
===''Pikmin 3''=== | ===''Pikmin 3''=== | ||
<gallery | <gallery> | ||
Tropical Wilds preview.png|[[Tropical Wilds]]|link=Tropical Wilds | Tropical Wilds preview.png|[[Tropical Wilds]]|link=Tropical Wilds | ||
Garden of Hope preview.png|[[Garden of Hope]]|link=Garden of Hope | Garden of Hope preview.png|[[Garden of Hope]]|link=Garden of Hope | ||
Line 32: | Line 32: | ||
Twilight River preview.png|[[Twilight River]]|link=Twilight River | Twilight River preview.png|[[Twilight River]]|link=Twilight River | ||
Formidable Oak preview.png|[[Formidable Oak]]|link=Formidable Oak | Formidable Oak preview.png|[[Formidable Oak]]|link=Formidable Oak | ||
</gallery> | </gallery> | ||
Line 58: | Line 47: | ||
| rowspan="6" style="text-align: center" | '''[[Brilliant Garden]]''' | | rowspan="6" style="text-align: center" | '''[[Brilliant Garden]]''' | ||
[[File: | [[File:World map sector 1.jpg|120px|center]] | ||
| 1-A | | 1-A | ||
| [[First Expedition]] | | [[First Expedition]] | ||
| rowspan="6" style="text-align: center" | '''[[Leafswirl Lagoon]]''' | | rowspan="6" style="text-align: center" | '''[[Leafswirl Lagoon]]''' | ||
[[File: | [[File:World map sector 5.jpg|120px|center]] | ||
| 5-A | | 5-A | ||
| [[Fragrant Forest]] | | [[Fragrant Forest]] | ||
Line 94: | Line 83: | ||
| rowspan="6" style="text-align: center" | '''[[Verdant Waterfront]]''' | | rowspan="6" style="text-align: center" | '''[[Verdant Waterfront]]''' | ||
[[File: | [[File:World map sector 2.jpg|120px|center]] | ||
| 2-A | | 2-A | ||
| [[Foaming Lake]] | | [[Foaming Lake]] | ||
| rowspan="6" style="text-align: center" | '''[[Sweltering Parchlands]]''' | | rowspan="6" style="text-align: center" | '''[[Sweltering Parchlands]]''' | ||
[[File: | [[File:World map sector 6.jpg|120px|center]] | ||
| 6-A | | 6-A | ||
| [[Scorched Earth]] / Charred Plains | | [[Scorched Earth]] / Charred Plains | ||
Line 130: | Line 119: | ||
| rowspan="6" style="text-align: center" | '''[[Sparkling Labyrinth]]''' | | rowspan="6" style="text-align: center" | '''[[Sparkling Labyrinth]]''' | ||
[[File: | [[File:World map sector 3.jpg|120px|center]] | ||
| 3-A | | 3-A | ||
| [[Crystal Tunnels]] | | [[Crystal Tunnels]] | ||
| rowspan="6" style="text-align: center" | '''[[Snowfall Field]]''' | | rowspan="6" style="text-align: center" | '''[[Snowfall Field]]''' | ||
[[File: | [[File:World map sector 7.jpg|120px|center]] | ||
| 7-A | | 7-A | ||
| [[Freezing Wasteland]] | | [[Freezing Wasteland]] | ||
Line 166: | Line 155: | ||
| rowspan="7" style="text-align: center" | '''[[Ravaged Rustworks]]''' | | rowspan="7" style="text-align: center" | '''[[Ravaged Rustworks]]''' | ||
[[File: | [[File:World map sector 4.jpg|120px|center]] | ||
| 4-A | | 4-A | ||
| [[The Lonely Tower]] | | [[The Lonely Tower]] | ||
| rowspan="6" style="text-align: center" | '''[[Lushlife Murk]]''' | | rowspan="6" style="text-align: center" | '''[[Lushlife Murk]]''' | ||
[[File: | [[File:World map sector 8.jpg|120px|center]] | ||
| 8-A | | 8-A | ||
| [[Scourge of the Skies]] | | [[Scourge of the Skies]] | ||
Line 206: | Line 195: | ||
==Unlocking== | ==Unlocking== | ||
The method used to unlock areas in each game differs. One area is unlocked from the start, but the others can only be accessed after certain conditions are met. | The method used to unlock areas in each game differs. One area is unlocked from the start, but the others can only be accessed after certain conditions are met. | ||
In {{ | In {{p}}, areas are unlocked through collecting [[ship parts]], the main collectible. The number of parts required to access each area is 1 for [[The Forest of Hope]], 5 for [[The Forest Navel]], 12 for [[The Distant Spring]], and 29 for [[The Final Trial]]. | ||
In {{p2}}, the [[Awakening Wood]] and the [[Perplexing Pool]] are unlocked by collecting the [[Spherical Atlas]] and [[Geographic Projection]] respectively, while the [[Wistful Wild]] is unlocked by collecting {{pokos|10000}} worth of treasure | In {{p2}}, the [[Awakening Wood]] and the [[Perplexing Pool]] are unlocked by collecting the [[Spherical Atlas]] and [[Geographic Projection]] respectively, while the [[Wistful Wild]] is unlocked by collecting {{pokos|10000}} worth of treasure. | ||
In {{p3}}, unlocking each area is tied to collecting a specific item. The [[Garden of Hope]] is unlocked by finding the [[S.S. Drake]] and completing [[day 1]], the [[Distant Tundra]] is unlocked by collecting the [[Data Glutton]], the [[Twilight River]] is unlocked by collecting the [[Folded Data Glutton]], and the [[Formidable Oak]] is unlocked by collecting [[Louie]] for the second time. (To note is that although the [[Tropical Wilds]] is unlocked from the start, it cannot be landed in after day 1 before rescuing [[Brittany]].) | In {{p3}}, unlocking each area is tied to collecting a specific item. The [[Garden of Hope]] is unlocked by finding the [[S.S. Drake]] and completing [[day 1]], the [[Distant Tundra]] is unlocked by collecting the [[Data Glutton]], the [[Twilight River]] is unlocked by collecting the [[Folded Data Glutton]], and the [[Formidable Oak]] is unlocked by collecting [[Louie]] for the second time. (To note is that although the [[Tropical Wilds]] is unlocked from the start, it cannot be landed in after day 1 before rescuing [[Brittany]].) | ||
In {{hp}}, areas are unlocked by completing the previous area. Some areas have a [[secret exit]] which unlocks a different area to the standard exit, but both the standard next area and the secret next area will lead to the same area after that. Sectors are unlocked by completing the [[boss]] area in the previous sector, except for the [[The Final Stretch|final sector]], which additionally requires collecting {{sparklium|30,000}}. | |||
In {{hp}}, areas are unlocked by completing the previous area. Some areas have a [[secret exit]] which unlocks a different area to the standard exit, but both the standard next area and the secret next area will lead to the same area after that. Sectors are unlocked by completing the [[boss]] area in the previous sector, except for the [[The Final Stretch|final sector]], which additionally requires collecting {{sparklium | |||
==Features== | ==Features== | ||
In the main games of the ''Pikmin'' series, areas have consistent features in their design. They have a landing site where the [[Onion]](s) and [[Ship (disambiguation)|ship]] land at the beginning of the day, and these are usually connected in several directions to spaces nearby. Most spaces center around a certain enemy or theme. There are often [[obstacle]]s between spaces that may increase the time it takes to get there or to restrict access to it until a certain [[Pikmin family|Pikmin type]] is unlocked. There are also some spaces that function more as corridors between other spaces. There are often large loops in areas that provide multiple ways to access a part of the area. In ''Pikmin 3'', areas are divided into separated segments, with special connections that teleport leaders and Pikmin between them. | |||
In the main games of the ''Pikmin'' series, areas have consistent features in their design. They have a landing site where the [[Onion]](s) and [[Ship (disambiguation)|ship]] land at the beginning of the day, and these are usually connected in several directions to spaces nearby. Most spaces center around a certain enemy or theme. There are often [[obstacle]]s between spaces that may increase the time it takes to get there or to restrict access to it until a certain [[Pikmin family|Pikmin type]] is unlocked. There are also some spaces that function more as corridors between other spaces. There are often large loops in areas that provide multiple ways to access a part of the area. In ''Pikmin 3'', areas are divided into separated | |||
==Terrain== | ==Terrain== | ||
{{game help|p3}} | |||
Above ground, terrain varies between ''Pikmin'' games. It has no real impact on the gameplay, but it does change the atmosphere and the different types of [[Enemy|enemies]] that may be encountered. | |||
===''Pikmin''=== | ===''Pikmin''=== | ||
Most areas in ''Pikmin'' have natural surfaces such as sand, soil and wood. | Most areas in ''Pikmin'' have natural surfaces such as sand, soil and wood. | ||
[[File:Grassterrain.png|frame|Typical grass terrain.]] | |||
*Natural | *Natural | ||
**'''Grass''': Found in most areas. | **'''Grass''': Found in most areas. | ||
Line 258: | Line 227: | ||
===''Pikmin 2''=== | ===''Pikmin 2''=== | ||
In ''Pikmin 2'', the player will find a vast array of different types of terrain. | In ''Pikmin 2'', the player will find a vast array of different types of terrain. | ||
Line 276: | Line 244: | ||
===''Pikmin 3''=== | ===''Pikmin 3''=== | ||
*Natural | *Natural | ||
**'''Glass''': Shards of glass and large [[crystal]] formations are present and can serve as obstacles or have valuable items encased inside of them. They can be shattered by being continuously hit with [[Rock Pikmin]]. | **'''Glass''': Shards of glass and large [[crystal]] formations are present and can serve as obstacles or have valuable items encased inside of them. They can be shattered by being continuously hit with [[Rock Pikmin]]. | ||
Line 285: | Line 252: | ||
**'''Rock''': Caves are structured from rock, and types range from simple brown rock, similar to that in ''[[Pikmin (game)|Pikmin]]'' and ''Pikmin 2'', to odd moss-covered rock, looking like granite. | **'''Rock''': Caves are structured from rock, and types range from simple brown rock, similar to that in ''[[Pikmin (game)|Pikmin]]'' and ''Pikmin 2'', to odd moss-covered rock, looking like granite. | ||
**'''Mud''': Terrain that exists primarily in the [[Garden of Hope]], mainly in the arena of the [[Quaggled Mireclops]]. This terrain may change from water back to mud by the boss' stomps. | **'''Mud''': Terrain that exists primarily in the [[Garden of Hope]], mainly in the arena of the [[Quaggled Mireclops]]. This terrain may change from water back to mud by the boss' stomps. | ||
**'''Lily pads''': [[Lily pad]]s drift along | **'''Lily pads''': [[Lily pad]]s drift along the river, allowing leaders and Pikmin to travel across it and find more sub-areas. | ||
*Man-made | *Man-made | ||
**'''Tile''': Simple tiling that has sand filled between the cracks. Similar to that in ''[[Pikmin 2]]'', but it is only present in very few places. | **'''Tile''': Simple tiling that has sand filled between the cracks. Similar to that in ''[[Pikmin 2]]'', but it is only present in very few places. | ||
**'''Buckets''': A large bucket serves as a bridge to the Quaggled Mireclops' arena. In some [[Bingo Battle]] stages, plastic buckets can be found under the Onions. | **'''Buckets''': A large bucket serves as a bridge to the Quaggled Mireclops' arena. In some [[Bingo Battle]] stages, plastic buckets can be found under the Onions. | ||
**'''Scales''': A set of scales can be found in areas in both Story and Mission Mode. These scales have a redesign from ''Pikmin 2'', and can be used to get to fruits and to further | **'''Scales''': A set of scales can be found in areas in both Story and Mission Mode. These scales have a redesign from ''Pikmin 2'', and can be used to get to fruits and to further sub-areas. | ||
**'''Rusted metal''': Metal similar to that in ''Pikmin 2'', but darker and with less or more rust. | **'''Rusted metal''': Metal similar to that in ''Pikmin 2'', but darker and with less or more rust. | ||
**'''Pipes''': They are unique ways of transport in the Bingo Battle area [[Rusted Labyrinth]]. They allow leaders to slide to lower areas, while geysers can transport them back up to the upper areas. | **'''Pipes''': They are unique ways of transport in the Bingo Battle area [[Rusted Labyrinth]]. They allow leaders to slide to lower areas, while geysers can transport them back up to the upper areas. | ||
**'''Conveyor belts''': [[Conveyor belt]]s are unique ways of transport in the [[Mission Mode]] area [[Clockwork Chasm]], with switches to change the direction of movement. These switches can be activated using Pikmin. | **'''Conveyor belts''': [[Conveyor belt]]s are unique ways of transport in the [[Mission Mode]] area [[Clockwork Chasm]], with switches to change the direction of movement. These switches can be activated using Pikmin. | ||
**'''Bricks''': Self-explanatory. Some are found in | **'''Bricks''': Self-explanatory. Some are found in [[Twilight River]] and cannot be interacted with. | ||
===''Hey! Pikmin''=== | ===''Hey! Pikmin''=== | ||
Line 313: | Line 275: | ||
==Relations== | ==Relations== | ||
Though not directly confirmed, it is heavily implied that some areas in {{p2}} are actually areas from {{ | Though not directly confirmed, it is heavily implied that some areas in {{p2}} are actually areas from {{p}}, albeit changed. The [[Awakening Wood]] has the same layout as [[The Forest of Hope]]. It has been implied by Olimar that these are the same location, as read on his journal about the [[Geographic Projection]].{{cite quote|{{Notes:Geographic Projection/journal}}|Captain Olimar|[[Olimar's journal]] for the [[Geographic Projection]]}} Likewise, the [[Perplexing Pool]] shares the same layout as [[The Distant Spring]], with some changes (such as the concrete section at the landing site). The [[Wistful Wild]] is a combination of [[The Impact Site]] and [[The Final Trial]], with some new terrain connecting the areas. The [[Valley of Repose]] is not a remade version of [[The Forest Navel]] or any other area from the first ''Pikmin'' game and is completely new. | ||
All areas in {{p3}} are original, while the forest shown in the title screen is almost the same as the western path of the [[Awakening Wood]]. This is best seen with a model viewer, because of the water and angles. This comparison is detailed [[Main menu|here]]. The | All areas in {{p3}} are original, while the forest shown in the title screen is almost the same as the western path of the [[Awakening Wood]]. This is best seen with a model viewer, because of the water and angles. This comparison is detailed [[Main menu|here]]. The Mission Mode stage [[Forgotten Cove]] is a remade version of the [[The Forest Navel]]. | ||
<gallery> | <gallery> | ||
Line 326: | Line 288: | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Pikmin 2 Map screen.png|The ''Pikmin 2'' map screen. | |||
Pikmin 3 area selection menu TW.jpg|The full map of all areas in ''Pikmin 3''. | |||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
*The main areas in '' | *The main areas in ''Pikmin 2'' and ''Pikmin 3'' each represent a season: the [[Valley of Repose]] and the [[Distant Tundra]] are winter, the [[Awakening Wood]] and the [[Garden of Hope]] are spring, the [[Perplexing Pool]] and [[Tropical Wilds]] are summer, and the [[Wistful Wild]] and [[Twilight River]] are autumn. | ||
*The main areas in ''Pikmin 3'' are also each located on a different continent of Earth: | *The main areas in ''Pikmin 3'' are also each located on a different continent of Earth: Tropical Wilds is Antarctica, Garden of Hope is Australia, Distant Tundra is Asia, and Twilight River is South America. | ||
*The names of the areas in ''Pikmin 3'' all have the same number of characters | *The names of the areas in ''Pikmin 3'' all have the same number of characters – 14. | ||
*In ''[[Pikmin (game)|Pikmin]]'' and ''[[Pikmin 2]]'', some meteors | *In ''[[Pikmin (game)|Pikmin]]'' and ''[[Pikmin 2]]'', some meteors appear on the area selection screen's sky, occasionally. A large cluster of them temporarily appears when the last area of each game is unlocked. | ||
==Names in other languages== | ==Names in other languages== | ||
{| | |||
{| | |||
|- style="vertical-align:top" | |- style="vertical-align:top" | ||
| | | ''Sector'' | ||
{{foreignname | {{foreignname | ||
|Jap=エリア | |Jap=エリア | ||
Line 468: | Line 316: | ||
|Kor=지역 | |Kor=지역 | ||
|KorR=jiyeog | |KorR=jiyeog | ||
|KorM= | |KorM=Sector | ||
|Spa=Sector | |Spa=Sector | ||
|SpaM=Sector | |SpaM=Sector | ||
}} | }} | ||
| ''' | | ''Area'' (''Hey! Pikmin'') | ||
{{foreignname | {{foreignname | ||
|Jap=ブロック | |Jap=ブロック | ||
Line 504: | Line 352: | ||
{{P2 areas}} | {{P2 areas}} | ||
{{P3 areas}} | {{P3 areas}} | ||
{{HP sectors}} | {{HP sectors}} | ||
[[Category:Areas| ]] | [[Category:Areas| ]] | ||
[[Category:Gameplay]] | [[Category:Gameplay]] |