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{{game icons|p=y|p2=y|p3 | {{game icons|p=y|p2=y|p3=y|hp=y}} | ||
[[File:Overworld.JPG|thumb|250px|The area selection screen in {{npcp1}}.]] | [[File:Overworld.JPG|thumb|250px|right|The area selection screen in {{npcp1}}.]] | ||
'''Areas''' | '''Areas''' are the main explorable locations in the {{pg}}. Each game in the series has a set of areas that can be visited, and these areas provide a range of environments to grow [[Pikmin family|Pikmin]], fight [[Enemy|enemies]], and collect [[:Category:Collectibles|items]]. | ||
In each game, the [[leader]]s will only be able to access a single area initially, but over the course of the game, more areas will be unlocked. For | In each game, the [[leader]]s will only be able to access a single area initially, but over the course of the game, more areas will be unlocked. For instance, to access to the [[Perplexing Pool]] in ''Pikmin 2'', a specific treasure, the [[Geographic Projection]], must be collected. Gaining access to new areas is a major form of progression through the games. | ||
Areas function differently in each game in the series. | Areas function differently in each game in the series. Each of the main games features an [[area selection screen]], and at the beginning of the [[day]], the player can select which area to land in from the areas unlocked. It is not possible to change the area one is exploring during a day. In {{p1}}, [[ship part]]s are scattered around the 5 areas. In {{p2}}, each of the 4 areas contains 3 or 4 entrances to [[cave]]s, which contain most of the [[treasure]]s needed to complete the game. In {{p3}}, 4 of the 5 areas contain [[fruit]], while the last is a standalone challenge. In {{hp}}, areas function like linear standalone levels, and are organized into groups called '''sectors''', of which there are 9. Each sector includes four normal areas, a [[secret exit|secret area]], a boss area, four [[Secret Spot]]s, and a [[Sparklium Spring]], with the exception of the [[The Final Stretch|last sector]], which is made of only one area. {{TOC right}} | ||
==List== | ==List== | ||
===''Pikmin''=== | ===''Pikmin''=== | ||
<gallery | <gallery> | ||
The Impact Site preview.png|[[The Impact Site]]|link=The Impact Site | The Impact Site preview.png|[[The Impact Site]]|link=The Impact Site | ||
The Forest of Hope preview.png|[[The Forest of Hope]]|link=The Forest of Hope | The Forest of Hope preview.png|[[The Forest of Hope]]|link=The Forest of Hope | ||
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===''Pikmin 2''=== | ===''Pikmin 2''=== | ||
<gallery | <gallery> | ||
Valley of Repose preview.png|[[Valley of Repose]]|link=Valley of Repose | Valley of Repose preview.png|[[Valley of Repose]]|link=Valley of Repose | ||
Awakening Wood preview.png|[[Awakening Wood]]|link=Awakening Wood | Awakening Wood preview.png|[[Awakening Wood]]|link=Awakening Wood | ||
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===''Pikmin 3''=== | ===''Pikmin 3''=== | ||
<gallery | <gallery> | ||
Tropical Wilds preview.png|[[Tropical Wilds]]|link=Tropical Wilds | Tropical Wilds preview.png|[[Tropical Wilds]]|link=Tropical Wilds | ||
Garden of Hope preview.png|[[Garden of Hope]]|link=Garden of Hope | Garden of Hope preview.png|[[Garden of Hope]]|link=Garden of Hope | ||
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</gallery> | </gallery> | ||
===''Pikmin | ===''Hey! Pikmin''=== | ||
<gallery | Due to the extensive number of areas in the game, only the list of sectors will be provided here: | ||
Pikmin | <gallery> | ||
World map Pikmin Park.jpg|[[Pikmin Park]]|link=Pikmin Park | |||
World map sector 1.jpg|[[Brilliant Garden]]|link=Brilliant Garden | |||
World map sector 2.jpg|[[Verdant Waterfront]]|link=Verdant Waterfront | |||
World map sector 3.jpg|[[Sparkling Labyrinth]]|link=Sparkling Labyrinth | |||
World map sector 4.jpg|[[Ravaged Rustworks]]|link=Ravaged Rustworks | |||
World map sector 5.jpg|[[Leafswirl Lagoon]]|link=Leafswirl Lagoon | |||
World map sector 6.jpg|[[Sweltering Parchlands]]|link=Sweltering Parchlands | |||
World map sector 7.jpg|[[Snowfall Field]]|link=Snowfall Field | |||
World map sector 8.jpg|[[Lushlife Murk]]|link=Lushlife Murk | |||
World map sector 9.jpg|[[The Final Stretch]]|link=The Final Stretch | |||
</gallery> | </gallery> | ||
==Unlocking== | ==Unlocking== | ||
The method used to unlock areas in each game differs. One area is unlocked from the start, but the others can only be accessed after certain conditions are met. In {{p}}, areas are unlocked through collecting [[ship parts]], the main collectible. The number of parts required to access each area is 1 for [[The Forest of Hope]], 5 for [[The Forest Navel]], 12 for [[The Distant Spring]], and 29 for [[The Final Trial]]. In {{p2}}, the [[Awakening Wood]] and the [[Perplexing Pool]] are unlocked by collecting the [[Spherical Atlas]] and [[Geographic Projection]] respectively, while the [[Wistful Wild]] is unlocked by collecting {{pokos|10000}} worth of treasure. In {{p3}}, unlocking each area is tied to collecting a specific item. The [[Garden of Hope]] is unlocked by finding the [[S.S. Drake]] and completing [[day]] 1, the [[Distant Tundra]] is unlocked by collecting the [[Data Glutton]], the [[Twilight River]] is unlocked by collecting the [[Folded Data Glutton]], and the [[Formidable Oak]] is unlocked by collecting [[Louie]] for the second time. (To note is that although the [[Tropical Wilds]] is unlocked from the start, it cannot be landed in after day 1 before rescuing [[Brittany]].) In {{hp}}, sectors are unlocked by completing the [[boss]] level in the previous sector. | |||
The method used to unlock areas in each game differs. One area is unlocked from the start, but the others can only be accessed after certain conditions are met. | |||
In {{ | |||
In {{p2}}, the [[Awakening Wood]] and the [[Perplexing Pool]] are unlocked by collecting the [[Spherical Atlas]] and [[Geographic Projection]] respectively, while the [[Wistful Wild]] is unlocked by collecting {{pokos|10000}} worth of treasure | |||
In {{p3}}, unlocking each area is tied to collecting a specific item. The [[Garden of Hope]] is unlocked by finding the [[S.S. Drake]] and completing [[day | |||
In {{hp}}, | |||
==Features== | ==Features== | ||
In the main games of the ''Pikmin'' series, areas have consistent features in their design. They have a landing site where the [[Onion]](s) and [[Ship (disambiguation)|ship]] land at the beginning of the day, and these are usually connected in several directions to spaces nearby. Most spaces center around a certain enemy or theme. There are often [[obstacle]]s between spaces that may increase the time it takes to get there or to restrict access to it until a certain [[Pikmin family|Pikmin type]] is unlocked. There are also some spaces that function more as corridors between other spaces. There are often large loops in areas that provide multiple ways to access a part of the area. In ''Pikmin 3'', there are loading zones that connect certain spaces that would be awkward to connect otherwise, such as a transition between a cave and the outside area. | |||
In the main games of the ''Pikmin'' series, areas have consistent features in their design. They have a landing site where the [[Onion]](s) and [[Ship (disambiguation)|ship]] land at the beginning of the day, and these are usually connected in several directions to spaces nearby. Most spaces center around a certain enemy or theme. There are often [[obstacle]]s between spaces that may increase the time it takes to get there or to restrict access to it until a certain [[Pikmin family|Pikmin type]] is unlocked. There are also some spaces that function more as corridors between other spaces. There are often large loops in areas that provide multiple ways to access a part of the area. In ''Pikmin 3'', | |||
==Terrain== | ==Terrain== | ||
{{game help|p3}} | |||
Above ground, terrain varies between ''Pikmin'' games. It has no real impact on the gameplay, but it does change the atmosphere and the different types of [[Enemy|enemies]] that may be encountered. | |||
===''Pikmin''=== | ===''Pikmin''=== | ||
Most areas in ''Pikmin'' have natural surfaces such as sand, soil and wood. | Most areas in ''Pikmin'' have natural surfaces such as sand, soil and wood. | ||
[[File:Grassterrain.png|frame|Typical grass terrain.]] | |||
*Natural | *Natural | ||
**'''Grass''': Found in most areas. | **'''Grass''': Found in most areas. | ||
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===''Pikmin 2''=== | ===''Pikmin 2''=== | ||
In ''Pikmin 2'', the player will find a vast array of different types of terrain. | In ''Pikmin 2'', the player will find a vast array of different types of terrain. | ||
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===''Pikmin 3''=== | ===''Pikmin 3''=== | ||
*Natural | *Natural | ||
**'''Glass''': Shards of glass and large [[crystal]] formations are present and can serve as obstacles or have valuable items encased inside of them. They can be shattered by being continuously hit with [[Rock Pikmin]]. | **'''Glass''': Shards of glass and large [[crystal]] formations are present and can serve as obstacles or have valuable items encased inside of them. They can be shattered by being continuously hit with [[Rock Pikmin]]. | ||
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**'''Rock''': Caves are structured from rock, and types range from simple brown rock, similar to that in ''[[Pikmin (game)|Pikmin]]'' and ''Pikmin 2'', to odd moss-covered rock, looking like granite. | **'''Rock''': Caves are structured from rock, and types range from simple brown rock, similar to that in ''[[Pikmin (game)|Pikmin]]'' and ''Pikmin 2'', to odd moss-covered rock, looking like granite. | ||
**'''Mud''': Terrain that exists primarily in the [[Garden of Hope]], mainly in the arena of the [[Quaggled Mireclops]]. This terrain may change from water back to mud by the boss' stomps. | **'''Mud''': Terrain that exists primarily in the [[Garden of Hope]], mainly in the arena of the [[Quaggled Mireclops]]. This terrain may change from water back to mud by the boss' stomps. | ||
**'''Lily pads''': [[Lily pad]]s drift along | **'''Lily pads''': [[Lily pad]]s drift along the river, allowing leaders and Pikmin to travel across it and find more sub-areas. | ||
*Man-made | *Man-made | ||
**'''Tile''': Simple tiling that has sand filled between the cracks. Similar to that in ''[[Pikmin 2]]'', but it is only present in very few places. | **'''Tile''': Simple tiling that has sand filled between the cracks. Similar to that in ''[[Pikmin 2]]'', but it is only present in very few places. | ||
**'''Buckets''': A large bucket serves as a bridge to the Quaggled Mireclops' arena. In some [[Bingo Battle]] stages, plastic buckets can be found under the Onions. | **'''Buckets''': A large bucket serves as a bridge to the Quaggled Mireclops' arena. In some [[Bingo Battle]] stages, plastic buckets can be found under the Onions. | ||
**'''Scales''': A set of scales can be found in areas in both Story and Mission Mode. These scales have a redesign from ''Pikmin 2'', and can be used to get to fruits and to further | **'''Scales''': A set of scales can be found in areas in both Story and Mission Mode. These scales have a redesign from ''Pikmin 2'', and can be used to get to fruits and to further sub-areas. | ||
**'''Rusted metal''': Metal similar to that in ''Pikmin 2'', but darker and with less or more rust. | **'''Rusted metal''': Metal similar to that in ''Pikmin 2'', but darker and with less or more rust. | ||
**'''Pipes''': They are unique ways of transport in the Bingo Battle area [[Rusted Labyrinth]]. They allow leaders to slide to lower areas, while geysers can transport them back up to the upper areas. | **'''Pipes''': They are unique ways of transport in the Bingo Battle area [[Rusted Labyrinth]]. They allow leaders to slide to lower areas, while geysers can transport them back up to the upper areas. | ||
**'''Conveyor belts''': [[Conveyor belt]]s are unique ways of transport in the [[Mission Mode]] area [[Clockwork Chasm]], with switches to change the direction of movement. These switches can be activated using Pikmin. | **'''Conveyor belts''': [[Conveyor belt]]s are unique ways of transport in the [[Mission Mode]] area [[Clockwork Chasm]], with switches to change the direction of movement. These switches can be activated using Pikmin. | ||
**'''Bricks''': Self-explanatory. Some are found in | **'''Bricks''': Self-explanatory. Some are found in [[Twilight River]] and cannot be interacted with. | ||
**''' | **'''Cardboard''': the only area were it is the [[Tropical Wilds]] in ''Pikmin 3'' .and 20 pikmin are required to move it | ||
===''Hey! Pikmin''=== | ===''Hey! Pikmin''=== | ||
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==Relations== | ==Relations== | ||
Though not directly confirmed, it is heavily implied that some areas in {{p2}} are actually areas from {{ | Though not directly confirmed, it is heavily implied that some areas in {{p2}} are actually areas from {{p}}, albeit changed. The [[Awakening Wood]] has the same layout as [[The Forest of Hope]]. It has been implied by Olimar that these are the same location, as read on his journal about the [[Geographic Projection]].{{cite quote|{{Notes:Geographic Projection/journal}}|Captain Olimar|[[Olimar's journal]] for the [[Geographic Projection]]}} Likewise, the [[Perplexing Pool]] shares the same layout as [[The Distant Spring]], with some changes (such as the concrete section at the landing site). The [[Wistful Wild]] is a combination of [[The Impact Site]] and [[The Final Trial]], with some new terrain connecting the areas. The [[Valley of Repose]] is not a remade version of [[The Forest Navel]] or any other area from the first ''Pikmin'' game and is completely new. | ||
All areas in {{p3}} are original, while the forest shown in the title screen is almost the same as the western path of the [[Awakening Wood]]. This is best seen with a model viewer, because of the water and angles. This comparison is detailed [[Main menu|here]]. The | All areas in {{p3}} are original, while the forest shown in the title screen is almost the same as the western path of the [[Awakening Wood]]. This is best seen with a model viewer, because of the water and angles. This comparison is detailed [[Main menu|here]]. The Mission Mode stage [[Forgotten Cove]] is a remade version of the [[The Forest Navel]]. | ||
<gallery> | <gallery> | ||
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==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Pikmin 2 Map screen.png|The ''Pikmin 2'' map screen. | |||
Pikmin 3 area selection menu TW.jpg|The full map of all areas in ''Pikmin 3''. | |||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
*The main areas in '' | *The main areas in ''Pikmin 2'' and ''Pikmin 3'' each represent a season: the [[Valley of Repose]] and the [[Distant Tundra]] are winter, the [[Awakening Wood]] and the [[Garden of Hope]] are spring, the [[Perplexing Pool]] and [[Tropical Wilds]] are summer, and the [[Wistful Wild]] and [[Twilight River]] are autumn. | ||
*The main areas in ''Pikmin 3'' are also each located on a different continent of Earth: | *The main areas in ''Pikmin 3'' are also each located on a different continent of Earth: Tropical Wilds is Antarctica, Garden of Hope is Australia, Distant Tundra is Asia, and Twilight River is South America. | ||
*The names of the areas in ''Pikmin 3'' all have the same number of characters | *The names of the areas in ''Pikmin 3'' all have the same number of characters – 14. | ||
*In ''[[Pikmin (game)|Pikmin]]'' and ''[[Pikmin 2]]'', some meteors | *In ''[[Pikmin (game)|Pikmin]]'' and ''[[Pikmin 2]]'', some meteors appear on the area selection screen's sky, occasionally. A large cluster of them temporarily appears when the last area of each game is unlocked. | ||
==Names in other languages== | ==Names in other languages== | ||
{| | |||
{| | |||
|- style="vertical-align:top" | |- style="vertical-align:top" | ||
| | | ''Sector'' | ||
{{foreignname | {{foreignname | ||
|Jap=エリア | |Jap=エリア | ||
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|Kor=지역 | |Kor=지역 | ||
|KorR=jiyeog | |KorR=jiyeog | ||
|KorM= | |KorM=Sector | ||
|Spa=Sector | |Spa=Sector | ||
|SpaM=Sector | |SpaM=Sector | ||
}} | }} | ||
| ''' | | ''Area'' (''Hey! Pikmin'') | ||
{{foreignname | {{foreignname | ||
|Jap=ブロック | |Jap=ブロック | ||
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*[[PNF-404]] | *[[PNF-404]] | ||
*[[Cave]] | *[[Cave]] | ||
*[[ | *[[Menu]] | ||
==References== | ==References== | ||
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{{P2 areas}} | {{P2 areas}} | ||
{{P3 areas}} | {{P3 areas}} | ||
{{HP sectors}} | {{HP sectors}} | ||
[[Category:Areas| ]] | [[Category:Areas| ]] | ||
[[Category:Gameplay]] | [[Category:Gameplay]] |