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{{game icons|p=y|p2=y|p3 | {{game icons|p=y|p2=y|p3=y}} | ||
[[File:Overworld.JPG|thumb|250px|The | [[File:Overworld.JPG|thumb|250px|right|The overworld, as seen in ''[[New Play Control! Pikmin]]''.]] | ||
''' | The [[Pikmin series|''Pikmin'' games]] consist of '''areas''', which are locations in which the ship is able to land. In ''[[Pikmin 2]]'', each area contains three or four entrances to [[cave]]s. In each game, there is initially a single area available, and others are unlocked throughout the progression of the game by completing certain objectives. For instance, to access to the [[Perplexing Pool]] in ''Pikmin 2'', a specific treasure, the [[Geographic Projection]], must be collected. At the start of each [[day]], a [[Menu#Area selection|menu]] is presented to the player, where they can choose which area to explore in. The following is a list of areas in the ''Pikmin'' series: | ||
==Areas== | |||
== | |||
===''Pikmin''=== | ===''Pikmin''=== | ||
<gallery | <gallery> | ||
The Impact Site preview.png|[[The Impact Site]]|link=The Impact Site | File:The Impact Site preview.png|[[The Impact Site]]|link=The Impact Site | ||
The Forest of Hope preview.png|[[The Forest of Hope]]|link=The Forest of Hope | File:The Forest of Hope preview.png|[[The Forest of Hope]]|link=The Forest of Hope | ||
The Forest Navel preview.png|[[The Forest Navel]]|link=The Forest Navel | File:The Forest Navel preview.png|[[The Forest Navel]]|link=The Forest Navel | ||
The Distant Spring preview.png|[[The Distant Spring]]|link=The Distant Spring | File:The Distant Spring preview.png|[[The Distant Spring]]|link=The Distant Spring | ||
The Final Trial preview.png|[[The Final Trial]]|link=The Final Trial | File:The Final Trial preview.png|[[The Final Trial]]|link=The Final Trial | ||
</gallery> | </gallery> | ||
===''Pikmin 2''=== | ===''Pikmin 2''=== | ||
<gallery | <gallery> | ||
Valley of Repose preview.png|[[Valley of Repose]]|link=Valley of Repose | File:Valley of Repose preview.png|[[Valley of Repose]]|link=Valley of Repose | ||
Awakening Wood preview.png|[[Awakening Wood]]|link=Awakening Wood | File:Awakening Wood preview.png|[[Awakening Wood]]|link=Awakening Wood | ||
Perplexing Pool preview.png|[[Perplexing Pool]]|link=Perplexing Pool | File:Perplexing Pool preview.png|[[Perplexing Pool]]|link=Perplexing Pool | ||
Wistful Wild preview.png|[[Wistful Wild]]|link=Wistful Wild | File:Wistful Wild preview.png|[[Wistful Wild]]|link=Wistful Wild | ||
</gallery> | </gallery> | ||
===''Pikmin 3''=== | ===''Pikmin 3''=== | ||
<gallery | <gallery> | ||
Tropical Wilds preview.png|[[Tropical Wilds]]|link=Tropical Wilds | File:Tropical Wilds preview.png|[[Tropical Wilds]]|link=Tropical Wilds | ||
Garden of Hope preview.png|[[Garden of Hope]]|link=Garden of Hope | File:Garden of Hope preview.png|[[Garden of Hope]]|link=Garden of Hope | ||
Distant Tundra preview.png|[[Distant Tundra]]|link=Distant Tundra | File:Distant Tundra preview.png|[[Distant Tundra]]|link=Distant Tundra | ||
Twilight River preview.png|[[Twilight River]]|link=Twilight River | File:Twilight River preview.png|[[Twilight River]]|link=Twilight River | ||
Formidable Oak preview.png|[[Formidable Oak]]|link=Formidable Oak | File:Formidable Oak preview.png|[[Formidable Oak]]|link=Formidable Oak | ||
</gallery> | </gallery> | ||
===''Pikmin | ==Relations== | ||
Though not thoroughly confirmed, it's been heavily implied that some areas in ''Pikmin 2'' are in fact from ''Pikmin'', albeit changed. | |||
Pikmin | The [[Awakening Wood]] has the same layout as [[The Forest of Hope]]. It has been implied by Olimar that these are the same location, as read on his journal about the [[Geographic Projection]].<ref>{{transcript|I explored this forest the last time I was here, but it's clear that it has undergone some dramatic changes. The plants and animals have also evolved significantly. I've given this forest a new name... The Awakening Wood. I must begin to form a hypothesis to explain why the forest changed so rapidly.|[[Olimar's journal]] on the [[Geographic Projection]]}}</ref> | ||
</ | |||
Likewise, the [[Perplexing Pool]] shares the same layout as [[The Distant Spring]]. The [[Wistful Wild]] is a bit different, as it consists of both [[The Impact Site]] and [[The Final Trial]]. | |||
<gallery> | |||
File:Makeup of Awakening Wood.png|The Forest of Hope's [[radar]] pattern on top of a map of the Awakening Wood. | |||
File:Makeup of Perplexing Pool.png|The Distant Spring's radar pattern on top of a map of the Perplexing Pool. | |||
File:Makeup of Wistful Wild.JPG|The Impact Site and The Final Trial's radar patterns on top of a map of the Wistful Wild. | |||
</gallery> | |||
==Terrain== | ==Terrain== | ||
{{game help|p3}} | |||
Above ground, terrain varies between ''Pikmin'' games. It has no real impact on the gameplay, but it does change the atmosphere and the different types of [[Enemy|enemies]] that may be encountered. | |||
===''Pikmin''=== | ===''Pikmin''=== | ||
Most areas in ''Pikmin'' have natural surfaces such as sand, soil and wood. | Most areas in ''Pikmin'' have natural surfaces such as sand, soil and wood. | ||
[[File:Grassterrain.png|frame|Typical grass terrain.]] | |||
*Natural | *Natural | ||
**'''Grass''': Found in most areas. | **'''Grass''': Found in most areas, except for [[The Forest Navel]] (because it is underground). | ||
**'''Soil''': This is what the leader and his Pikmin will be walking on for a majority of the time. Soil is found in every area in the game. | **'''Soil''': This is what the leader and his Pikmin will be walking on for a majority of the time. Soil is found in every area in the game. | ||
**'''Sand''': Usually, when there is [[Hazards#Water|water]], there is sand, especially in [[The Distant Spring]]. In it, about half the amount of land is submerged in water, and that amount of land is sand. It can also be found in the small pond area in [[The Impact Site]] and the large lake in [[The Forest Navel]]. | **'''Sand''': Usually, when there is [[Hazards#Water|water]], there is sand, especially in [[The Distant Spring]]. In it, about half the amount of land is submerged in water, and that amount of land is sand. It can also be found in the small pond area in [[The Impact Site]] and the large lake in [[The Forest Navel]]. | ||
**'''Wood''': Various tree stumps can be found in the game – in The Impact Site, [[The Forest of Hope]] and The Distant Spring. | |||
**'''Wood''': Various tree stumps can be found in the game – in The Impact Site, [[The Forest of Hope]] and The Distant Spring | |||
*Man-made | *Man-made | ||
**'''Cardboard''': The [[cardboard box]]es in The Impact Site, The Forest of Hope and The Final Trial can be walked on by using a nearby rock as a platform. | **'''Cardboard''': The [[cardboard box]]es in The Impact Site, The Forest of Hope and The Final Trial can be walked on by using a nearby rock as a platform. | ||
**'''Rusted metal''': In [[The Final Trial]], large slabs of rusted metal are used to cross the body of water separating the landing site from the area where the player battles against the [[Emperor Bulblax]], which actually takes place in a large metal "bowl" like arena | **'''Rusted metal''': In [[The Final Trial]], large slabs of rusted metal are used to cross the body of water separating the landing site from the area where the player battles against the [[Emperor Bulblax]], which actually takes place in a large metal "bowl" like arena. | ||
===''Pikmin 2''=== | ===''Pikmin 2''=== | ||
In ''Pikmin 2'', the player will find a vast array of different types of terrain. | In ''Pikmin 2'', the player will find a vast array of different types of terrain. | ||
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**'''Grass''': A common terrain, mostly found in above ground areas, with the [[Awakening Wood]] being a common example. Grass-like terrain can be found in the [[Perplexing Pool]]; however, considering the area's aquatic nature, it's possible that it's actually moss. | **'''Grass''': A common terrain, mostly found in above ground areas, with the [[Awakening Wood]] being a common example. Grass-like terrain can be found in the [[Perplexing Pool]]; however, considering the area's aquatic nature, it's possible that it's actually moss. | ||
**'''Wood''': As in the first game, tree stumps can be found, most notably in the [[Perplexing Pool]]. | **'''Wood''': As in the first game, tree stumps can be found, most notably in the [[Perplexing Pool]]. | ||
**'''Sand''': The [[Perplexing Pool]] has sand surrounding its lakes | **'''Sand''': The [[Perplexing Pool]] has sand surrounding its lakes. | ||
*Man-made | *Man-made | ||
**'''Concrete''': Can be found in a few areas; most of the [[Valley of Repose]] is formed from concrete. This is due to it being a crosswalk of sorts. | **'''Concrete''': Can be found in a few areas; most of the [[Valley of Repose]] is formed from concrete. This is due to it being a crosswalk of sorts. | ||
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**'''Stone formations''': Inside the [[Perplexing Pool]], there are odd stones formations that are mysteriously shaped, some of which are walk-able. These odd formations range from simple pathways to maze-like structures. | **'''Stone formations''': Inside the [[Perplexing Pool]], there are odd stones formations that are mysteriously shaped, some of which are walk-able. These odd formations range from simple pathways to maze-like structures. | ||
**'''Seesaw blocks''': In several areas, there are sets of [[seesaw block]]s. They can be used to lift Pikmin and the [[leader]]s to higher areas, and several sets of these scales must be navigated to obtain treasure. | **'''Seesaw blocks''': In several areas, there are sets of [[seesaw block]]s. They can be used to lift Pikmin and the [[leader]]s to higher areas, and several sets of these scales must be navigated to obtain treasure. | ||
**'''Rusted metal''': The landing area of the [[Wistful Wild]] is actually an old road sign | **'''Rusted metal''': The landing area of the [[Wistful Wild]] is actually an old road sign. | ||
===''Pikmin 3''=== | ===''Pikmin 3''=== | ||
*Natural | *Natural | ||
**'''Glass''': Shards of glass and large [[crystal]] formations are present and can serve as obstacles or have valuable items encased inside of them. They can be shattered by being continuously hit with [[Rock Pikmin]]. | **'''Glass''': Shards of glass and large [[crystal]] formations are present and can serve as obstacles or have valuable items encased inside of them. They can be shattered by being continuously hit with [[Rock Pikmin]]. | ||
**'''Sand''': Sand flooring exists in the [[Tropical Wilds]]. There is also plenty of sand in several areas | **'''Sand''': Sand flooring exists in the [[Tropical Wilds]]. There is also plenty of sand in several areas in [[Mission Mode]] and [[Bingo Battle]]. | ||
**'''Wood''': There are multiple places where wood is incorporated into the terrain. In the Tropical Wilds, wood is accessible to walk on, but has no special features. In the [[Distant Tundra]], frozen wood is incorporated as well as a walkway to the cave where [[Charlie]] is rescued. Some [[clipboard]]s can also be walked on. | **'''Wood''': There are multiple places where wood is incorporated into the terrain. In the Tropical Wilds, wood is accessible to walk on, but has no special features. In the [[Distant Tundra]], frozen wood is incorporated as well as a walkway to the cave where [[Charlie]] is rescued. Some [[clipboard]]s can also be walked on. | ||
**'''Snow''': In the [[Distant Tundra]], snow can be found blanketing much of the area. It makes a crunching sound when leaders walk on it, similar to that in ''Pikmin 2''. | **'''Snow''': In the [[Distant Tundra]], snow can be found blanketing much of the area. It makes a crunching sound when leaders walk on it, similar to that in ''Pikmin 2''. | ||
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**'''Rock''': Caves are structured from rock, and types range from simple brown rock, similar to that in ''[[Pikmin (game)|Pikmin]]'' and ''Pikmin 2'', to odd moss-covered rock, looking like granite. | **'''Rock''': Caves are structured from rock, and types range from simple brown rock, similar to that in ''[[Pikmin (game)|Pikmin]]'' and ''Pikmin 2'', to odd moss-covered rock, looking like granite. | ||
**'''Mud''': Terrain that exists primarily in the [[Garden of Hope]], mainly in the arena of the [[Quaggled Mireclops]]. This terrain may change from water back to mud by the boss' stomps. | **'''Mud''': Terrain that exists primarily in the [[Garden of Hope]], mainly in the arena of the [[Quaggled Mireclops]]. This terrain may change from water back to mud by the boss' stomps. | ||
**'''Lily pads''': [[Lily pad]]s drift along | **'''Lily pads''': [[Lily pad]]s drift along the river, allowing leaders and Pikmin to travel across it and find more sub-areas. | ||
*Man-made | *Man-made | ||
**'''Tile''': Simple tiling that has sand filled between the cracks. Similar to that in ''[[Pikmin 2]]'', but it is only present in very few places. | **'''Tile''': Simple tiling that has sand filled between the cracks. Similar to that in ''[[Pikmin 2]]'', but it is only present in very few places. | ||
**'''Buckets''': A large bucket serves as a bridge to the Quaggled Mireclops' arena. In some [[Bingo Battle]] stages, plastic buckets can be found under the Onions. | **'''Buckets''': A large bucket serves as a bridge to the Quaggled Mireclops' arena. In some [[Bingo Battle]] stages, plastic buckets can be found under the Onions. | ||
**'''Scales''': A set of scales can be found in areas in both Story and Mission Mode. These scales have a redesign from ''Pikmin 2'', and can be used to get to fruits and to further | **'''Scales''': A set of scales can be found in areas in both Story and Mission Mode. These scales have a redesign from ''Pikmin 2'', and can be used to get to fruits and to further sub-areas. | ||
**'''Rusted metal''': Metal similar to that in ''Pikmin 2'', but darker and with less or more rust. | **'''Rusted metal''': Metal similar to that in ''Pikmin 2'', but darker and with less or more rust. | ||
**'''Pipes''': They are unique ways of transport in the Bingo Battle area [[Rusted Labyrinth]]. They allow leaders to slide to lower areas, while geysers can transport them back up to the upper areas. | **'''Pipes''': They are unique ways of transport in the Bingo Battle area [[Rusted Labyrinth]]. They allow leaders to slide to lower areas, while geysers can transport them back up to the upper areas. | ||
**'''Conveyor belts''': [[Conveyor belt]]s are unique ways of transport in the [[Mission Mode]] area [[Clockwork Chasm]], with switches to change the direction of movement. These switches can be activated using Pikmin. | **'''Conveyor belts''': [[Conveyor belt]]s are unique ways of transport in the [[Mission Mode]] area [[Clockwork Chasm]], with switches to change the direction of movement. These switches can be activated using Pikmin. | ||
{{stub}} | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Pikmin 2 Map screen.png|The ''Pikmin 2'' map screen. | |||
Movie07.jpg|The initial map in ''[[Pikmin 3]].'' It resembles Australia and Antarctica. | |||
Pikmin3FullMap.png|The full map of all areas in ''Pikmin 3''. | |||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
*The | *The areas in ''Pikmin 2'' each represent a season: the [[Valley of Repose]] is winter, the [[Awakening Wood]] is spring, the [[Perplexing Pool]] is summer, and the [[Wistful Wild]] is autumn. | ||
*The names of the areas in ''Pikmin 3'' all have the same number of characters – 14. | |||
*The names of the areas in ''Pikmin 3'' all have the same number of characters | *In ''[[Pikmin (game)|Pikmin]]'' and ''[[Pikmin 2]]'', some meteors appear on the area selection screen's sky, occasionally. A large cluster of them temporarily appears when the last area of each game is unlocked. | ||
*In ''[[Pikmin (game)|Pikmin]]'' and ''[[Pikmin 2]]'', some meteors | *The only area in ''Pikmin'' that isn't named by Olimar is [[The Forest Navel]]; [[The Impact Site]] is named right after you crash land, and all the other areas([[The Forest of Hope]],[[The Distant Spring]] and [[The Final Trial]]) are named by Olimar after you unlock them | ||
* | |||
==See also== | ==See also== | ||
*[[PNF-404]] | *[[PNF-404]] | ||
*[[Cave]] | *[[Cave]] | ||
*[[ | *[[Menu]] | ||
==References== | ==References== | ||
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{{P2 areas}} | {{P2 areas}} | ||
{{P3 areas}} | {{P3 areas}} | ||
[[Category:Areas| ]] | [[Category:Areas| ]] | ||