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{{game icons|p=y|p2=y|p3 | {{game icons|p=y|p2=y|p3=y}} | ||
[[File:Overworld.JPG|thumb|250px|The | [[File:Overworld.JPG|thumb|250px|right|The overworld, as seen in ''[[New Play Control! Pikmin]]'']] | ||
''' | The [[Pikmin series|''Pikmin'' games]] consist of '''areas''', which are locations in which the ship is able to land. In ''[[Pikmin 2]]'', each area contains three or four entrances to [[cave]]s. In each game, there is initially a single area available, and others are unlocked throughout the progression of the game by completing certain objectives. For instance, to access to the [[Perplexing Pool]] in ''Pikmin 2'', a specific treasure, [[Geographic Projection]], must be collected. At the start of each [[day]], a [[Menu#Area selection|menu]] is presented to the player, where they can choose which area to explore in. The following is a list of areas in the ''Pikmin'' series: | ||
==Areas== | |||
{| style="width: 75%;" | |||
| | |||
;''Pikmin: | |||
*[[The Impact Site]] | |||
*[[The Forest of Hope]] | |||
*[[The Forest Navel]] | |||
*[[The Distant Spring]] | |||
*[[The Final Trial]] | |||
| | |||
;''Pikmin 2'': | |||
*[[Valley of Repose]] | |||
*[[Awakening Wood]] | |||
*[[Perplexing Pool]] | |||
*[[Wistful Wild]] | |||
| | |||
;''Pikmin 3'': | |||
*[[Tropical Wilds]] | |||
*[[Garden of Hope]] | |||
*[[Distant Tundra]] | |||
*[[Twilight River]] | |||
*[[Formidable Oak]] | |||
|} | |||
==Relations== | |||
Though not thoroughly confirmed, it's been heavily implied that some areas in ''Pikmin 2'' are in fact from ''Pikmin'', albeit changed. | |||
The Awakening Wood has the same layout as the Forest of Hope. It has been implied by Olimar that these are the same location, as read on his journal about the [[Geographic Projection]]: "''I explored this forest the last time I was here, but it's clear that it has undergone some dramatic changes. The plants and animals have also evolved significantly. I've given this forest a new name... The Awakening Wood. I must begin to form a hypothesis to explain why the forest changed so rapidly.''" | |||
Likewise, the Perplexing Pool shares the same layout as the Distant Spring. The Wistful Wild is a bit different, as it consists of both the Impact Site and the Final Trial. | |||
<gallery> | |||
<gallery | File:Makeup of Awakening Wood.png|The Forest of Hope's [[radar]] pattern on top of a map of the Awakening Wood. | ||
File:Makeup of Perplexing Pool.png|The Distant Spring's radar pattern on top of a map of the Perplexing Pool. | |||
Awakening Wood | File:Makeup of Wistful Wild.JPG|The Impact Site and The Final Trial's radar patterns on top of a map of the Wistful Wild. | ||
Perplexing Pool | |||
Wistful Wild | |||
</gallery> | </gallery> | ||
==Terrain== | ==Terrain== | ||
{{game help|p3}} | |||
Above ground, terrain varies in both Pikmin games. It has no real impact on the gameplay, but it does change the atmosphere and the different types of [[Enemy|enemies]] that may be encountered. | |||
===''Pikmin''=== | ===''Pikmin''=== | ||
Most areas in ''Pikmin'' have natural surfaces such as sand, soil and wood. | Most areas in ''Pikmin'' have natural surfaces such as sand, soil and wood. | ||
====Natural==== | |||
[[File:Grassterrain.png|frame|Typical grass terrain.]] | |||
;Grass: Found in most areas, except for the [[Forest Navel]] (because it is underground). | |||
;Soil: This is what the captain and his Pikmin will be walking on for a majority of the time. Soil is found in every area in the game. | |||
;Sand: Usually, when there is [[Hazards#Water|water]], there is sand, especially in [[The Distant Spring]]. In it, about half the amount of land is submerged in water, and that amount of land is sand. It can also be found in the small pond area in the [[Impact Site]] and the large lake in the [[Forest Navel]]. | |||
;Wood: Various tree stumps can be found in the game. They can be found in the Impact Site, [[Forest of Hope]] and the Distant Spring. | |||
====Man-made==== | |||
;Cardboard: The [[cardboard box]]es in The Impact Site, The Forest of Hope and The Final Trial can be walked upon by using a nearby rock as a platform. | |||
;Rusted metal: In [[The Final Trial]], large slabs of rusted metal are used to cross the body of water separating the landing site, from the area where the player battles against the [[Emperor Bulblax]], which actually takes place in a large metal 'bowl' like arena. | |||
===''Pikmin 2''=== | ===''Pikmin 2''=== | ||
In ''Pikmin 2'', the player will find a vast array of different terrain. | |||
In ''Pikmin 2'', the player will find a vast array of different | |||
====Natural==== | |||
;Snow: In some caverns, one may find the area to be covered in a blanket of snow. This terrain can be found in the [[Valley of Repose]] and its respective caverns. | |||
;Grass: A common terrain, mostly found in above ground areas, with the [[Awakening Wood]] being a common example. Grass-like terrain can be found in the [[Perplexing Pool]]; however, considering the area's aquatic nature, it's possible that it's actually moss. | |||
;Wood: As in the first game, tree stumps can be found, most notably in the [[Perplexing Pool]]. | |||
;Sand: The [[Perplexing Pool]] has sand surrounding its lakes. | |||
====Man-made==== | |||
;Concrete: Can be found in a few areas; most of the [[Valley of Repose]] is formed from concrete. This is due to it being a crosswalk of sorts. | |||
;Tile: This style consists of simple turquoise-colored tile filled floors and walls, which have sand filled in between each tile. Areas with this style usually have water, which is typically found in in small descents of ground. The tiles may be interrupted by sand or a metallic floor. | |||
;Stone formations: Inside the [[Perplexing Pool]], there are odd stones formations that are mysteriously shaped, some of which are walk-able. These odd formations do not appear to be natural, ranging from simple pathways to maze-like structures. | |||
;Scales: In several areas, there are sets of [[Scale|scales]]. They can be used to lift Pikmin and the [[Captain]]s to higher areas, and several sets of these scales must be navigated to obtain treasure. | |||
;Rusted metal: The landing area of the [[Wistful Wild]] is actually an old road sign. | |||
===''Pikmin 3''=== | ===''Pikmin 3''=== | ||
====Natural==== | |||
;Glass: Shards of glass and large [[crystal]] formations are present and can serve as obstacles or have valuable items encased inside of them. They can be shattered by being continuously hit with [[Rock Pikmin]]. | |||
;Sand: Sand flooring exists in the area [[Tropical Wilds]]. There is also plenty of sand in several areas in [[Mission Mode]] and [[Bingo Battle]]. | |||
;Wood: There are multiple places where wood is incorporated into the terrain. In [[Tropical Wilds]], wood is accessible to walk on, but has no special features. In the [[Distant Tundra]], frozen wood is incorporated as well as a walkway to the cave where [[Charlie]] is obtained. Some [[clipboard]]s can also be walked on. | |||
;Snow: In the [[Distant Tundra]], snow can be found blanketing much of the area. It makes a crunching sound when leaders walk on it, similar to that in ''Pikmin 2''. | |||
;Grass: The most common terrain, it covers most floors of areas and has no special qualities. | |||
;Rock: Caves are structured from rock, and types range from simple brown rock, similar to that in ''[[Pikmin (game)|Pikmin]]'' and ''Pikmin 2'', to odd moss-covered rock, looking like granite. | |||
;Mud: Terrain that exists primarily in the [[Garden of Hope]], mainly in the arena of the [[Quaggled Mireclops]]. This terrain may change from water back to mud by the stomping of the boss. | |||
;Lily pads: [[Lily pad]]s drift along the river, allowing leaders and Pikmin to travel across it and find more sub-areas. | |||
====Man-made==== | |||
;Tile: Simple tiling that has sand filled between the cracks. Similar to that in ''[[Pikmin 2]]'', but it is only present in very few places. | |||
;Buckets: They cannot be found in the main game, but in [[Bingo Battle]] specifically, plastic buckets can be found under the Onions. | |||
;Scales: A set of scales can be found in areas in both Story and Mission mode. These scales have a redesign from ''Pikmin 2'', and can be used to get to fruits and to further sub-areas. | |||
;Rusted metal: Metal similar to that in ''Pikmin 2'', but darker and with less or more rust. | |||
;Pipes: They are unique ways of transport in the Bingo Battle area [[Rusted Labyrinth]]. They allow leaders to slide to lower areas, while geysers can transport them back up to the upper areas. | |||
;Conveyor belts: [[Conveyor belt]]s are unique ways of transport in the [[Mission Mode]] area [[Clockwork Chasm]], with switches to change the direction of movement. These switches can be activated using Pikmin. | |||
{{stub}} | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Pikmin 2 Map screen.png|The ''Pikmin 2'' map screen. | |||
Movie07.jpg|The initial map in ''[[Pikmin 3]].'' It resembles Australia and Antarctica. | |||
Pikmin3FullMap.png|The full map of all areas in ''Pikmin 3.'' | |||
</gallery> | |||
</gallery> | |||
==Trivia== | ==Trivia== | ||
*The | *The areas in ''Pikmin 2'' each represent a season: the [[Valley of Repose]] is winter, the [[Awakening Wood]] is spring, the [[Perplexing Pool]] is summer, and the [[Wistful Wild]] is autumn. | ||
*The names of the areas in ''Pikmin 3'' all have the same number of characters – 14. | |||
*The names of the areas in ''Pikmin 3'' all have the same number of characters | *In ''[[Pikmin (game)|Pikmin]]'' and ''[[Pikmin 2]]'', some meteors appear on the area selection screen's sky, occasionally. A large cluster of them temporarily appears when the last area of each game is unlocked. | ||
*In ''[[Pikmin (game)|Pikmin]]'' and ''[[Pikmin 2]]'', some meteors | |||
==See also== | ==See also== | ||
*[[PNF-404]] | *[[PNF-404]] | ||
*[[Cave]] | *[[Cave]] | ||
*[[ | *[[Menu]] | ||
{{P1 areas}} | {{P1 areas}} | ||
{{P2 areas}} | {{P2 areas}} | ||
{{P3 areas}} | {{P3 areas}} | ||
[[Category:Areas| ]] | [[Category:Areas| ]] | ||