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The '''arachnorb family''' ({{j|ダマグモ科|Dama Gumo Ka|[[Beady Long Legs|Orb spider]] family}}) is a family of enemies in the [[Pikmin series|''Pikmin'' games]] which resemble giant spiders. Every member is a [[boss]], and the family has a tendency to merge with inorganic components. The first member of the family that was introduced is the [[Beady Long Legs]], as an official boss in the [[Pikmin (game)|first game]]; it is found just once in the game, excluding [[Challenge Mode (Pikmin)|Challenge Mode]], and has its own [[Music in Pikmin#Impending Doom|boss theme]]. The [[Man-at-Legs]] and [[Raging Long Legs]] made their debut in ''[[Pikmin 2]]'', the [[Shaggy Long Legs]] and [[Baldy Long Legs]] were discovered in ''[[Pikmin 3]]'' and the [[Groovy Long Legs]] made its debut in {{p4}}.
The '''arachnorb family''' is a species of enemies in the [[Pikmin series|''Pikmin'' games]] which resemble giant spiders. The first member of the family that was introduced is the [[Beady Long Legs]], as an official boss in the [[Pikmin (game)|first game]]; it is found just once in the game, excluding [[Challenge Mode (Pikmin)|Challenge Mode]], and has its own music. The [[Man-at-Legs]] and [[Raging Long Legs]] made their debut in ''[[Pikmin 2]]'', and the [[Shaggy Long Legs]] and [[Baldy Long Legs]] were discovered in ''[[Pikmin 3]]''.


All known creatures in this family are in the ''Pseudoarachnia'' genus.
Their names are derived from the [[wikipedia:Pholcidae|daddy longlegs]], except for the Man-at-Legs ([[wikipedia:Man-at-arms|man-at-arms]]). The family name itself is derived from "arachnid" and "orb", as all the arachnorbs' bodies are shaped like orbs; their Japanese names also follow the scheme "Ball Spider" ({{j|ダマグモ|Dama Gumo}}).


==Members==
== Baldy Long Legs ==
===Baldy Long Legs===
[[File:ZlCfzREoifYV9vPDRb.jpg|left|150px]]
[[File:Baldy Long Legs P4 icon.png|left|150px]]
{{main|Baldy Long Legs}}
{{main|Baldy Long Legs}}


Scientific name: ''Pseudoarachnia calvitium''
The Baldy Long Legs is a [[Mission Mode]] and [[Bingo Battle]] mode exclusive enemy in ''Pikmin 3''. Like its hairy counterpart, it it also considered a mini-boss, however due to never appearing in Story Mode, it does not play the remixed ''[[Pikmin 2]]'' boss theme. It is the only Arachnorb that never stops to rest, save to shake off Pikmin. Although simpler to defeat than the [[Shaggy Long Legs]], its lack of resting and constant roaming make it a little harder.
 
The Baldy Long Legs is a [[Mission Mode]] and [[Bingo Battle]] mode exclusive enemy in ''Pikmin 3''. Like its hairy counterpart, it is also considered a mini-boss, however due to never appearing in Story Mode, it does not play the remixed {{p2}} boss theme. It is the only Arachnorb that never stops to rest, save to shake off Pikmin. Although simpler to defeat than the [[Shaggy Long Legs]], its lack of resting and constant roaming make it a little harder. It reappears in ''[[Pikmin 4]]''.


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== Beady Long Legs ==
===Beady Long Legs===
[[Image:Beady_Long-legs(PikminNPC).jpg|left|150px]]
[[File:P1 Beady Long Legs Artwork.png|left|150px]]
{{main|Beady Long Legs}}
{{main|Beady Long Legs}}
Scientific name: ''Pseudoarachnia armoralis''
The Beady Long Legs first appears as a boss in ''Pikmin'', and reappears in ''[[Pikmin 2]]'' as a more common boss, in the main game and [[Challenge Mode (Pikmin 2)|Challenge Mode]]. The only attack it has is stomping around, but its large feet make this more dangerous than it sounds. Its body is its primary weak point; therefore, defeating it is easiest with [[Yellow Pikmin]], because they can be [[throw]]n higher. This point is a bit more moot in ''Pikmin 2'' given the lower altitude at which the orb reaches. The alternative strategy is to throw [[Purple Pikmin]] at its legs. When defeated, it instantly disintegrates into dust, releasing the contents from its orbicular torso.
The Beady Long Legs first appears as a boss in ''Pikmin'', and reappears in ''[[Pikmin 2]]'' as a more common boss, in the main game and [[Challenge Mode (Pikmin 2)|Challenge Mode]]. The only attack it has is stomping around, but its large feet make this more dangerous than it sounds. Its body is its primary weak point; therefore, defeating it is easiest with [[Yellow Pikmin]], because they can be [[throw]]n higher. This point is a bit more moot in ''Pikmin 2'' given the lower altitude at which the orb reaches. The alternative strategy is to throw [[Purple Pikmin]] at its legs. When defeated, it instantly disintegrates into dust, releasing the contents from its orbicular torso.


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== Man-at-Legs ==
===Groovy Long Legs===
[[Image:Man-at-legs.jpg|left|150px]]
[[File:Pikmin Garden Groovy Long Legs render.png|left|150px]]
{{main|Groovy Long Legs}}
 
Scientific name: ''Pseudoarachnia discopedes''
 
The Groovy Long Legs appears as a boss in ''[[Pikmin 4]]''. Its abdomen is covered in bright lights reminiscent of a disco light ball, and it stomps to the beat of its own boss theme, which it can speed up and slow down at will; when angered, it stomps with enough force to knock the player and their Pikmin into the air and can do so with two legs at once. While its abdomen is large enough for any Pikmin to reach, it can release gas from the underside of its legs that [[confuse]]s Pikmin and forces them to "dance" directly underneath its body and feet, leaving them helpless if the player doesn't anticipate when it uses the gas.
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===Man-at-Legs===
[[File:Pikmin Garden Man-at-Legs render.png|left|150px]]
{{main|Man-at-Legs}}
{{main|Man-at-Legs}}
 
The Man-at-Legs first appeared as a boss in ''[[Pikmin 2]]''. Unlike the two other known Arachnorbs, it is a biomechanical creature and has very spindly feet that can't squash Pikmin, making its battle strategy different. It moves around quickly, and stops only to use its blaster-like weapon to attack when it has been agitated with attacks. It has its flaws, though; there is a visible laser it uses to target the Pikmin, making it obvious where it's going to shoot. These enemies are usually found in arenas that have barriers and obstacles that can be used as shields against the blasts.
Scientific name: ''Pseudoarachnia navaronia''
 
The Man-at-Legs appears as a boss in ''[[Pikmin 2]]'' and ''[[Pikmin 4]]''. Unlike the other known Arachnorbs, it is a biomechanical creature and has very spindly feet that can't squash Pikmin, making its battle strategy different. It moves around quickly, and stops only to use its blaster-like weapon to attack when it has been agitated with attacks. It has its flaws, though; there is a visible laser it uses to target the Pikmin, making it obvious where it's going to shoot. These enemies are usually found in arenas that have barriers and obstacles that can be used as shields against the blasts.


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== Raging Long Legs ==
===Raging Long Legs===
[[Image:Raginglonglegs.jpg|left|150px]]
[[File:RagingLongLegsHD.png|left|150px]]
{{main|Raging Long Legs}}
{{main|Raging Long Legs}}
Scientific name: ''Pseudoarachnia furiendis''
The Raging Long Legs is a boss in ''[[Pikmin 2]]''. It bears a resemblance to the Beady Long Legs in overall body structure, but has bigger, hairier feet, a larger body, is shiny and black with purple bands, and moves more slowly. Like the Beady Long Legs, if it is harmed enough that it becomes agitated, it shakes any attacking Pikmin off and starts stomping madly. This is extremely dangerous since its feet are very large, and Pikmin take a little time to get up after they are shaken off. Its body is so large, however, that any kind of [[Pikmin family|Pikmin]] can be thrown without waiting, and dodging it should be a rather trivial thing, so it isn't hard to defeat as long as Pikmin are called back before it rages.
The Raging Long Legs is a boss in ''[[Pikmin 2]]''. It bears a resemblance to the Beady Long Legs in overall body structure, but has bigger, hairier feet, a larger body, is shiny and black with purple bands, and moves more slowly. Like the Beady Long Legs, if it is harmed enough that it becomes agitated, it shakes any attacking Pikmin off and starts stomping madly. This is extremely dangerous since its feet are very large, and Pikmin take a little time to get up after they are shaken off. Its body is so large, however, that any kind of [[Pikmin family|Pikmin]] can be thrown without waiting, and dodging it should be a rather trivial thing, so it isn't hard to defeat as long as Pikmin are called back before it rages.


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== Shaggy Long Legs ==
===Shaggy Long Legs===
[[File:Shaggy_long_legs_(black).png|left|150px]]
[[File:Shaggy_long_legs_(black).png|left|150px]]
{{main|Shaggy Long Legs}}
{{main|Shaggy Long Legs}}


Scientific name: ''Pseudoarachnia capillum''
The Shaggy Long Legs is a mini-boss in ''[[Pikmin 3]]'' with a general body structure similar to that of the Beady Long Legs, only black, like the Raging Long Legs. It is unique in that it has hair covering its joints, feet, and body. The hair and overall body color varies depending on the area it is found, and can also spawn without any hair on both the feet and spherical body. In order to defeat this beast, Pikmin must climb up its legs, and when they reach a hairy joint, they will stop to attack it. Once the hairs are cleared, the Pikmin can move on to the leg's other joint and remove the hairs there. When a joint is cleared, however, the creature will shake its leg, throwing the Pikmin down. After the main torso's hair falls off, it finally becomes vulnerable to heavy damage.
 
The Shaggy Long Legs is a mini-boss in ''[[Pikmin 3]]'' with a general body structure similar to that of the Beady Long Legs, only black, like the Raging Long Legs. It is unique in that it has hair covering its joints, feet, and body. The hair and overall body color varies depending on the area it is found, and can also spawn without any hair on both the feet and spherical body. In order to defeat this beast, Pikmin must climb up its legs, and when they reach a hairy joint, they will stop to attack it. Once the hairs are cleared, the Pikmin can move on to the leg's other joint and remove the hairs there. When a joint is cleared, however, the creature will shake its leg, throwing the Pikmin down. After the main torso's hair falls off, it finally becomes vulnerable to heavy damage. A golden variant also appears in [[The Ship Restored]].
 
==Naming==
The family name itself is a combination of "{{w|arachnid}}" and "{{w|Sphere|orb}}", as all the arachnorbs look like spiders, and their bodies are shaped like orbs. This name might also be a pun on {{w|orb-weaver spiders}}.
 
The names of the creatures in this family are a pun on "daddy long legs", the name given to real world arachnids on the {{w|Pholcidae}} family and {{w|Opiliones}} order. Daddy long legs have long, spindly legs and a small body, much like the arachnorbs. The name of the Man-at-Legs is a pun between that and {{w|man-at-arms}}. These creatures's Japanese names follow a scheme along the words "Orb Spider" ({{j|ダマグモ|Dama Gumo}}), referring to their spidery appearance and bulbous centers.
 
The genus ''Pseudoarachnia'' is a combination of ''pseudo'', Greek for fake, and ''arachnia'' being a reference to {{w|Arachnida}}, the real world class spiders belong. This meaning of 'pseudo-arachnid' means that Arachnorbs aren't technically real arachnids, which is referenced in Olimar's notes on the Beady Long Legs.{{cite quote|Although this creature is commonly associated with spiders, it is actually the result of a separate evolutionary line of insectoid creatures.|Olimar|his notes on the [[Beady Long Legs]]}}
 
===Names in other languages===
{{Needs translation|Chinese|Korean}}
{{Foreignname
|Jap  = ダマグモ科
|JapR  = Dama Gumo Ka
|JapM  = [[Beady Long Legs|Orb spider]] family
|JapN  =
|ChiTrad  = 球蛛科
|ChiTradR =
|ChiTradM =
|ChiTradN =
|Dut  =
|DutM =
|DutN =
|Fra  = arachnorbes
|FraM = arachnidorbs
|FraN = The name is a portmanteau of ''"arachnide"'' (arachnid) and ''"orbe"'' (orb)
|Ger  = Arachnorben
|GerM = Arachnorbs
|GerN =
|Ita  = Tarocnidi
|ItaM = Fakenids
|ItaN = The name is a portmanteau of ''"aracnidi"'' (arachnids) and possibly the colloquial term ''"tarocco"'' (meaning "fake")
|Kor  = 박거미 과
|KorR =
|KorM =
|KorN =
|Spa  = Aracnorbios
|SpaM = Arachnorbs
|SpaN = The name is a portmanteau of ''"arácnido"'' (arachnid) and ''"orbe"'' (orb)
|Por  = Aracnorbídeos
|PorM = Arachnorbidae
|PorN = The name is a portmanteau of ''"aracno"'' (arachno), ''"orbe"'' (orb) and the suffix "''-ídeos''" ({{w|Family_(biology)#Nomenclature|-idae}}), which is used for naming animal family names
|PorP  =
|PorPM =
|PorPN =
|Rus  =
|RusM =
|RusN =
|notes = y
}}
 
==Trivia==
*Bizarrely, regardless of game arachnorbs do not appear to have [[soul]]s; when defeated, none rise from where they once stood. While there exist other enemies that similarly don't have souls, they explicitly are only incapacitated when defeated, unlike the arachnorbs, which clearly die. This oddity is shared with the {{p2}} versions of the [[Empress Bulblax]], [[Toady Bloyster]], [[Ranging Bloyster]], and [[Titan Dweevil]].
**Unlike the other creatures who are missing souls in Pikmin 2 despite dropping corpses, it's possible that it may be an intentional decision for the arachnorb family. Throughout the Pikmin series creatures always only release souls when their death animations finish, which could look odd with the arachnorbs since that means that their souls would be appearing out of thin air.


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==See also==
==See also==
*[[Awrapnid family]]
*[[Dweevil family]]
*[[Dweevil family]]
*[[Wracknid family]]
 
{{families}}
{{Families}}
[[Category:Arachnorb family| ]]
[[Category:Arachnorb family| ]]
==References==
{{refs}}

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