Editing Antenna Beetle

Jump to navigation Jump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{todo|Find out if Pikmin under the control of an Antenna Beetle are subject to hazards or hazard-based attacks, and which ones.}}
{{Infobox enemy
{{Infobox enemy
|pikmin2    = y
|pikmin2    = y
Line 10: Line 11:
}}
}}


The '''Antenna Beetle''' ({{j|カマドフマ|Kamadofuma|{{w|Rhaphidophoridae|Cave Cricket}}}}) is an [[enemy]] in ''[[Pikmin 2]]'' which distracts [[Pikmin family|Pikmin]]. Antenna Beetles use their roars to produce sounds of a particular frequency, which interferes with the [[Treasure Gauge]] and attracts nearby Pikmin, similar to the [[whistle]]. This noise overrides any commands issued by a [[leader]], so the Antenna Beetle can take command of any Pikmin that are nearby, which can indirectly harm Pikmin by leading them into a [[hazard]]. The only way to regain control of the Pikmin is to kill the enemy or force it to leap away again.
The '''Antenna Beetle''' ({{j|カマドフマ|Kamadofuma|{{w|Rhaphidophoridae|Cave Cricket}}}}) is a type of [[enemy]] in ''[[Pikmin 2]]'' which distracts [[Pikmin family|Pikmin]]. Antenna Beetles use their wings to produce sounds of a high pitch, which interferes with the [[Treasure Gauge]] and attracts nearby Pikmin, similar to the [[whistle]]. This noise overrides any commands issued by a [[leader]], so the Antenna Beetle can take command of any Pikmin that are nearby, which can indirectly harm Pikmin by leading them into a [[hazard]]. The only way to regain control of the Pikmin is to kill the enemy or force it to leap away again.


The enemy periodically jumps high in the air and returns to the ground, stumbling as it lands. It can be prompted to jump again by attacking it or approaching it often. It can be attacked by [[swarm]]ing it as it lands or [[throw]]ing Pikmin on top of it. If a Pikmin lands on it, it will roll over, not much different from an [[Anode Beetle]]. [[Purple Pikmin]] may also stun it if thrown on top, preventing it from getting up and jumping away.  
The enemy periodically jumps high in the air and returns to the ground, stumbling as it lands. It can be prompted to jump again by attacking it or approaching it often. It can be attacked by [[swarm]]ing it as it lands or [[throw]]ing Pikmin on top of it. If a Pikmin lands on it, it will roll over, not much different from an [[Anode Beetle]]. [[Purple Pikmin]] may also stun it if thrown on top, preventing it from getting up and jumping away.  


The Antenna Beetle is relatively rare, found in only a few [[cave]]s. The Treasure Gauge fluttering about and flashing a pinkish color is an indication that an Antenna Beetle is on the current sublevel.
The Antenna Beetle is relatively rare, found in only a few [[cave]]s. The [[Treasure Gauge]] fluttering about and flashing a pinkish color is an indication that an Antenna Beetle is on the current sublevel.
 
Pikmin under its control are immune to most dangers, as they follow the same rules as juvenile [[Bulbmin]] when following their mothers. This means that they are ignored by enemies and only killed by crushing and hazards, though explosions will knock them back. The real danger is when the Antenna Beetle hops away and the Pikmin become idle.


==Stats==
==Stats==
Line 31: Line 30:


{{Notes|olimar=y|louie=y}}
{{Notes|olimar=y|louie=y}}
===''Pikmin 2'' Nintendo Player's Guide===
===Nintendo Player's Guide===
{{transcript|Although it can't defeat Pikmin, the Antenna Beetle can seriously confuse the sprouts and take them under its wing with a whistle of its own. Call the Pikmin immediately after the beetle brainwashes them. The bug also sends your Treasure Gauge out whack. Defeat it before you hunt for prizes.|block=y}}
{{transcript|Although it can't defeat Pikmin, the Antenna Beetle can seriously confuse the sprouts and take them under its wing with a whistle of its own. Call the Pikmin immediately after the beetle brainwashes them. The bug also sends your Treasure Gauge out whack. Defeat it before you hunt for prizes.|block=y}}


Line 113: Line 112:


==Naming==
==Naming==
{{naming
The creature is called an Antenna Beetle due to it "whistling" an area around it, perhaps using its antennae, or perhaps because it mimics the way a [[spacesuit]]'s antenna shakes when a [[leader]] is [[Whistle|whistling]]. In Japan, its name is {{j|カマドフマ|Kamadofuma}}, which is similar to {{j|カマドウマ|kamadouma}}, or a {{w|Rhaphidophoridae|cave cricket}}. Its scientific name is ''Mesmeri raiocontra'', and in it, ''mesmeri'' is similar to the English word "[[wiktionary:mesmerize|mesmerize]]", and ''raiocontra'' could be considered a combination of ''raio'' and ''contra''. ''Raio'', in this context, is Portuguese for "beam", and ''contra'' is Latin for "counter", maybe referring to how the whistle's "beam" is used to counter the Pikmin's aggressiveness. Internally, the creature is called <code>fuefuki</code>, which in Japanese is {{j|ふえふき|fuefuki|Flute Player|f=tp}}.
|common    = Antenna Beetle. The creature is called that due to it "whistling" an area around it, perhaps using its antennae, or perhaps because it mimics the way a [[spacesuit]]'s antenna shakes when a [[leader]] is [[Whistle|whistling]].
|jpcommon  = {{j|カマドフマ|Kamadofuma}}. It is similar to {{j|カマドウマ|kamadouma|{{w|Rhaphidophoridae|cave cricket}}|f=tp}}.
|jpname    = {{j|フエフキカマドフマ|Fuefuki Kamadofuma|Flute Playing Kamadofuma}}.
|scientific = ''Mesmeri raiocontra''. ''Mesmeri'' is similar to the English word "[[wiktionary:mesmerize|mesmerize]]", and ''raiocontra'' could be considered a combination of ''raio'' and ''contra''. ''Raio'', in this context, is Portuguese for "beam", and ''contra'' is Latin for "counter", maybe referring to how the whistle's "beam" is used to counter the Pikmin's aggressiveness.
|internal  = Internally, the creature is called <code>fuefuki</code>, which in Japanese is {{j|ふえふき|fuefuki|Flute Player|f=tp}}.
}}


===Names in other languages===
===Names in other languages===
Line 129: Line 122:
|FraM=Antenna Beetle
|FraM=Antenna Beetle
|Ita=Antennottero
|Ita=Antennottero
|ItaM=Antennapterum
|ItaM=From "antenna" and the suffix "-ttero" (pterum) commonly found in winged bugs
|ItaN=From "antenna" and the suffix "-ttero" (pterum) commonly found in winged bugs
|SpaA=Escarabajo antenudo
|SpaAM=Antenna beetle
|Ger=Antennenkäfer
|GerM=Antenna Beetle
|notes = y
}}
}}


==Gallery==
==Gallery==
{{image|A defeated Antenna Beetle.}}
<gallery>
<gallery>
Antenna Beetle.png|The model of the Antenna Beetle.
File:Antenna Beetle.png|The Antenna Beetle.
P2 Antenna Beetle Piklopedia.png|The Antenna Beetle in the [[Piklopedia (Pikmin 2)|Piklopedia]].
File:34antennabeetle.png|The Antenna Beetle in the [[Piklopedia (Pikmin 2)|Piklopedia]].
Three Antenna Beetles.png|Three Antenna Beetles in the Piklopedia.
File:Three Antenna Beetles.png|Three Antenna Beetles.
Antenna Beetle call.png|An Antenna Beetle attempting to attract Pikmin.
File:Antenna Beetle call.png|An Antenna Beetle attempting to attract Pikmin.
Antenna Beetle corpse.png|The corpse of an Antenna Beetle.
File:Y4.JPG|The creature's [[e-card]], #38 (4<sup>th</sup> yellow card).
Antenna Beetle P2S icon.png|The Piklopedia icon of the Antenna Beetle in [[Pikmin 2 (Nintendo Switch)|the Nintendo Switch version of ''Pikmin 2'']].
Y4.JPG|The Antenna Beetle's [[e-card]], #38 (4<sup>th</sup> yellow card).
</gallery>
</gallery>


Please note that all contributions to Pikipedia are considered to be released under the Attribution-ShareAlike 4.0 International license (see Pikipedia:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)