Editing Anode Dweevil
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{{Notes|olimar=y|louie=y}} | |||
=== Dalmo's notes === | |||
{{transcript|We don't wake up every day feeling as good as we want to, but the bright, fruity color of this little charmer sure makes me feel like I got my vitamins for the day. You might be able to loosen up your stiff muscles with this Dweevil's therapeutic electric shocks too!|block=y}} | |||
=== Olimar's notes (''Pikmin 4'') === | |||
{{transcript|Members of the Dweevil family are known for carrying objects of astounding size on their backs and mimicking them. The Anode Dweevil is one species in this family. | |||
They seem to have no particular preference for which objects they carry on their backs, as they will carry anything they can lift. | |||
They boast an internal organ that generates electrical charges, which the Anode Dweevil releases when it senses danger.|block=y}} | |||
=== Louie's notes (''Pikmin 4'') === | |||
{{transcript|Raw Anode Dweevil makes for an unforgettable sushi treat, but if it is not prepared by an expert hand with exacting precision, consumption could result in a jolting electrical explosion of apocalyptic proportion.|block=y}} | |||
===''Pikmin 2'' Nintendo Player's Guide=== | |||
{{transcript|The most dangerous of the Dweevils attacks by surrounding itself with electricity. If any non-yellow Pikmin are hit by the creature's sparks, they'll be fried instantly. Unless you have no other options, use yellows exclusively to fight the evil Dweevils.|block=y}} | |||
==Behavior== | ==Behavior== | ||
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In ''Pikmin 4'', as with all dweevils, the Anode Dweevil's range of objects it can carry has increased. Any object that is directly carryable by Pikmin, notably useable items from the [[Pack]], can now be carried by the Dweevil. This even includes [[fire starter]]s, although this can only be seen with [[Fiery Dweevil]]s in the [[Giant's Hearth]] in-game. Items that can explode, like [[bomb rock]]s or [[ice blast]]s, can be used by the Dweevil when it has a target in its sights, replicating the ability of the [[Volatile Dweevil]] from ''Pikmin 2''. It should be noted that Dweevils are not immune to the effects of these bombs, and will immediately die or become [[ice|frozen]] as a result of the blast. | In ''Pikmin 4'', as with all dweevils, the Anode Dweevil's range of objects it can carry has increased. Any object that is directly carryable by Pikmin, notably useable items from the [[Pack]], can now be carried by the Dweevil. This even includes [[fire starter]]s, although this can only be seen with [[Fiery Dweevil]]s in the [[Giant's Hearth]] in-game. Items that can explode, like [[bomb rock]]s or [[ice blast]]s, can be used by the Dweevil when it has a target in its sights, replicating the ability of the [[Volatile Dweevil]] from ''Pikmin 2''. It should be noted that Dweevils are not immune to the effects of these bombs, and will immediately die or become [[ice|frozen]] as a result of the blast. | ||
==Strategy== | ==Strategy== | ||
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Even without his {{oatchi|Anti-Electrifier}}, Oatchi can likely kill it before it can get an attack off, assuming his Bite skill has been trained. | Even without his {{oatchi|Anti-Electrifier}}, Oatchi can likely kill it before it can get an attack off, assuming his Bite skill has been trained. | ||
==Technical information== | ==Technical information== |