Editing Anode Dweevil
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==Strategy== | ==Strategy== | ||
{{guide}} | {{guide}} | ||
=== | ===Pikmin=== | ||
It's safest to attack Anode Dweevils with [[Yellow Pikmin]] | It's safest to attack Anode Dweevils with [[Yellow Pikmin]]. In {{p2}}, if no Yellow Pikmin are available, it is often better to attack the Dweevil with a [[leader]]; all other types will be instantly killed if hit by the Dweevil's electrical discharge, while leaders will only, at worst, take some damage without the [[Anti-Electrifier]]. [[Purple Pikmin]] can also work against it, as they have a 100% chance of stunning the Dweevil, but this is rather risky, so be prepared to call them back if the Dweevil happens to recover from the stun before dying. | ||
Electricity is not an instantly lethal hazard in {{p4}}. As such, while Yellow Pikmin are still largely recommended, other types can be used relatively safely, so long as you are quick on the whistle. | Electricity is not an instantly lethal hazard in {{p4}}. As such, while Yellow Pikmin are still largely recommended, other types can be used relatively safely, so long as you are quick on the whistle. [[Rock Pikmin]] in particular can very quickly kill one if you throw multiple at its head, and Purple Pikmin remain an effective option. | ||
=== | ===Leaders=== | ||
Simply [[punch]] the Dweevil to death. If it starts charging up electricity, retreat to avoid the attack, unless you have the Anti-Electrifier, in which case, simply keep attacking. | |||
Even without his {{oatchi|Anti-Electrifier}}, Oatchi can likely kill it before it can get an attack off, assuming his Bite skill has been trained. | Even without his {{oatchi|Anti-Electrifier}}, Oatchi can likely kill it before it can get an attack off, assuming his Bite skill has been trained. |