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|pikmin2 = y | |pikmin2 = y | ||
|pikmin4 = y | |pikmin4 = y | ||
|image = | |image = Anode_Dweevil_P4_icon.png | ||
|size = 270px | |size = 270px | ||
|icon = Anode Dweevil P4 icon.png | |icon = Anode Dweevil P4 icon.png | ||
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}} | }} | ||
The '''Anode Dweevil''' ({{j|キショイグモ|Ki Shoi Gumo|Yellow Carrying Spider}}) is an [[enemy]] in ''[[Pikmin 2]]'' and ''[[Pikmin 4]]''. It is a yellow [[Dweevil family|dweevil]] that will emit an [[Electricity|electrical]] discharge when agitated by attacks. This electrical discharge will immediately electrocute and kill attacking [[Pikmin family|Pikmin]] without a chance to save them, thus making it one of the most dangerous Dweevils. This suitably makes [[Yellow Pikmin]] the best choice in battle. Since [[Purple Pikmin]] can stun any small Dweevil, they will also work well; however, this is a very risky strategy. Anode Dweevils also pick up dead foes and treasures, which is common to all Dweevils. | The '''Anode Dweevil''' ({{j|キショイグモ|Ki Shoi Gumo|Yellow Carrying Spider}}) is an [[enemy]] in ''[[Pikmin 2]]'' and ''[[Pikmin 4]]''. It is a yellow [[Dweevil family|dweevil]] that will emit an [[Electricity|electrical]] discharge when agitated by attacks. This electrical discharge will immediately electrocute and kill attacking [[Pikmin family|Pikmin]] without a chance to save them, thus making it one of the most dangerous Dweevils. This suitably makes [[Yellow Pikmin]] the best choice in battle. Since [[Purple Pikmin]] can stun any small Dweevil, they will also work well; however, this is a very risky strategy. Anode Dweevils also pick up dead foes and treasures, which is common to all Dweevils. | ||
==Stats== | ==Stats== | ||
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|weight2 = 3 |weight4 = 2 | |weight2 = 3 |weight4 = 2 | ||
|carriers2 = 6 |carriers4 = 4 | |carriers2 = 6 |carriers4 = 4 | ||
|seeds2 = 5<ref group="note">This enemy cannot be delivered to Onions in-game. This information is obtained from the game files.</ref> |seeds4 = 3 | |seeds2 = 5<ref group="note">This enemy cannot be delivered to Onions in-game. This information is obtained from the game files.</ref> |seeds4 = 3 | ||
|value2 = 2 |value4 = 2 | |value2 = 2 |value4 = 2 | ||
|hp2 = 150 |hp4 = 300 | |hp2 = 150 |hp4 = 300 | ||
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{{Notes|olimar=y|louie=y}} | {{Notes|olimar=y|louie=y}} | ||
=== Dalmo's | ===Dalmo's Notes=== | ||
{{transcript|We don't wake up every day feeling as good as we want to, but the bright, fruity color of this little charmer sure makes me feel like I got my vitamins for the day. You might be able to loosen up your stiff muscles with this Dweevil's therapeutic electric | {{transcript|We don't wake up every day feeling as good as we want to, but the bright, fruity color of this little charmer sure makes me feel like I got my vitamins for the day. You might be able to loosen up your stiff muscles with this Dweevil's therapeutic electric socks too!|block=y}} | ||
===''Pikmin 2'' Nintendo Player's Guide=== | ===''Pikmin 2'' Nintendo Player's Guide=== | ||
{{transcript|The most dangerous of the Dweevils attacks by surrounding itself with electricity. If any non-yellow Pikmin are hit by the creature's sparks, they'll be fried instantly. Unless you have no other options, use yellows exclusively to fight the evil Dweevils.|block=y}} | {{transcript|The most dangerous of the Dweevils attacks by surrounding itself with electricity. If any non-yellow Pikmin are hit by the creature's sparks, they'll be fried instantly. Unless you have no other options, use yellows exclusively to fight the evil Dweevils.|block=y}} | ||
==Behavior== | ==Behavior== | ||
Anode Dweevils will wander around the sublevel, looking for treasure, corpses, or [[Castaway]]s to pick up. They are largely passive to Pikmin and will generally run away from them and leaders, only attacking in self-defense. When provoked | Anode Dweevils will wander around the sublevel, looking for treasure, corpses, or [[Castaway]]s to pick up. They are largely passive to Pikmin and will generally run away from them and leaders, only attacking in self-defense. When provoked one will attempt to defend itself by releasing lethal electricity below it. Anode Dweevils are frail creatures and will die quickly if attacked by even a few Pikmin, or by the punches from a leader. | ||
When a treasure or a corpse of another creature is nearby, an Anode Dweevil will lift it up onto its head and carry it, making it impossible for Pikmin to collect until it is broken free. When a Dweevil has an item in its possession, it will stay at rest, crouching down, appearing as if it is only the item, until it is approached by a leader or Pikmin, at which point it will stand up and run away. | When a treasure or a corpse of another creature is nearby, an Anode Dweevil will lift it up onto its head and carry it, making it impossible for Pikmin to collect until it is broken free. When a Dweevil has an item in its possession, it will stay at rest, crouching down, appearing as if it is only the item, until it is approached by a leader or Pikmin, at which point it will stand up and run away. | ||
==Strategy== | ==Strategy== | ||
{{guide}} | {{guide}} | ||
===Pikmin=== | ===Pikmin=== | ||
It's safest to attack Anode Dweevils with [[Yellow Pikmin]]. In {{p2}}, if no Yellow Pikmin are available, it is often better to attack the Dweevil with a [[leader]]; all other types will be instantly killed if hit by the Dweevil's electrical discharge, | It's safest to attack Anode Dweevils with [[Yellow Pikmin]]. In {{p2}}, if no Yellow Pikmin are available, it is often better to attack the Dweevil with a [[leader]]; all other types will be instantly killed if hit by the Dweevil's electrical discharge, and the Dweevil has so little health that it will die extremely quickly, even without the [[Rocket Fist]]. [[Purple Pikmin]] can also work against it, as they have a 100% chance of stunning the Dweevil, but this is rather risky, so be prepared to call them back if the Dweevil happens to recover from the stun before dying. | ||
Electricity is not an instantly lethal hazard in {{p4}}. As such, while Yellow Pikmin are still largely recommended, other types can be used relatively safely, so long as you are quick on the whistle. [[Rock Pikmin]] in particular can very quickly kill one if you throw multiple at its head, and Purple Pikmin remain an effective option. | Electricity is not an instantly lethal hazard in {{p4}}. As such, while Yellow Pikmin are still largely recommended, other types can be used relatively safely, so long as you are quick on the whistle. [[Rock Pikmin]] in particular can very quickly kill one if you throw multiple at its head, and Purple Pikmin remain an effective option. | ||
===Leaders=== | ===Leaders=== | ||
Simply [[punch]] the Dweevil to death. If it starts charging up electricity, retreat to avoid the attack, unless you have the Anti-Electrifier, in which case, simply keep attacking. | Simply [[punch]] the Dweevil to death. Anode Dweevils have so little health that the battle will be extremely short. If it starts charging up electricity, retreat to avoid the attack, unless you have the [[Anti-Electrifier]], in which case, simply keep attacking. | ||
Even without | Even without the Anti-Electrifier, Oatchi can likely kill it before it can get an attack off, assuming his Bite skill has been trained. | ||
==Technical information== | ==Technical information== | ||
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|size = Leg span: {{mm|54}} | |size = Leg span: {{mm|54}} | ||
|piklopedia = 38 | |piklopedia = 38 | ||
}} | }} | ||
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|common = Anode Dweevil. An "anode" is the negative terminal of a voltaic battery. Hence, the word refers to the dweevil's electric nature. | |common = Anode Dweevil. An "anode" is the negative terminal of a voltaic battery. Hence, the word refers to the dweevil's electric nature. | ||
|jpcommon = {{j|キショイグモ|Ki Shoi Gumo}}. It means "Yellow Carrier Spider", referring to the fact that it carries things on its back, and is the only yellow small dweevil. | |jpcommon = {{j|キショイグモ|Ki Shoi Gumo}}. It means "Yellow Carrier Spider", referring to the fact that it carries things on its back, and is the only yellow small dweevil. | ||
|jpname = {{j|セオイカナエグモ|Seoi Kanae Gumo|Carrying {{w|Ding (vessel)|Ding}} Spider}}. It is shared with the [[Fiery Dweevil|Fiery]], [[Hydro Dweevil|Hydro | |jpname = {{j|セオイカナエグモ|Seoi Kanae Gumo|Carrying {{w|Ding (vessel)|Ding}} Spider}}. It is shared with the [[Fiery Dweevil|Fiery]], [[Hydro Dweevil|Hydro]], [[Munge Dweevil|Munge]] and [[Volatile Dweevil]]s. | ||
|scientific = ''Mandarachnia volticula''. ''Volticula'' refers to "volt", a measurement of electric potential. | |scientific = ''Mandarachnia volticula''. ''Volticula'' refers to "volt", a measurement of electric potential. | ||
|internal = Internally, the anode dweevil is identified as <code>elecotakara</code>; <code>elec</code> is short for "electric", or "electricity", and <code>otakara</code> means [[treasure]]. | |internal = Internally, the anode dweevil is identified as <code>elecotakara</code>; <code>elec</code> is short for "electric", or "electricity", and <code>otakara</code> means [[treasure]]. | ||
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|ChiSimpM = Pure Yellow Carrying Spider | |ChiSimpM = Pure Yellow Carrying Spider | ||
|Dut = Volttooiwagen | |Dut = Volttooiwagen | ||
|DutM = | |DutM = | ||
|Fra = Araknéak Electrique<br>Araknéak electrique (''Pikmin 4'') | |||
|Fra = Araknéak Electrique | |FraM = Electric Dweevil<br>Electric dweevil> (''Pikmin 4'') | ||
|FraM = Electric Dweevil | |||
|Ger = Zaparak | |Ger = Zaparak | ||
|GerM = Zaparach | |GerM = Zaparach | ||
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|KorM = Yellow Carrying Spider | |KorM = Yellow Carrying Spider | ||
|Spa = Electroaraña | |Spa = Electroaraña | ||
|SpaM = | |SpaM = Electropider | ||
|SpaN = The name is a portmanteau of ''"electro"'' (electro) and ''"araña"'' (spider) | |SpaN = The name is a portmanteau of ''"electro"'' (electro) and ''"araña"'' (spider) | ||
|Por = Electraranha | |Por = Electraranha | ||
|PorM = | |PorM = Electripider | ||
|PorN = The name is a portmanteau of ''"elétrica"'' (electric) and ''"aranha"'' (spider) | |PorN = The name is a portmanteau of ''"elétrica"'' (electric) and ''"aranha"'' (spider) | ||
|notes = y | |notes = y | ||
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==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Anode Dweevil.png|The Anode Dweevil's model in {{P2}}. | Anode Dweevil.png|The Anode Dweevil's model in {{P2}}. | ||
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Anode Dweevil attack.png|An Anode Dweevil creating a ring of electricity to defend itself in ''Pikmin 2''. | Anode Dweevil attack.png|An Anode Dweevil creating a ring of electricity to defend itself in ''Pikmin 2''. | ||
Anode Dweevil P2S icon.png|The Piklopedia icon of the Anode Dweevil in [[Pikmin 2 (Nintendo Switch)|the Nintendo Switch version of ''Pikmin 2'']]. | Anode Dweevil P2S icon.png|The Piklopedia icon of the Anode Dweevil in [[Pikmin 2 (Nintendo Switch)|the Nintendo Switch version of ''Pikmin 2'']]. | ||
Dweevils E-Card.jpg|The elemental Dweevils' [[e-card]], #41. | Dweevils E-Card.jpg|The elemental Dweevils' [[e-card]], #41. | ||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
*On the [[title screen]]'s "Spring" theme, one can see some Anode Dweevils scurry along the tree as the [[camera]] moves to the ground. These Dweevils, however, have yellow feelers, as opposed to the regular in-game Dweevils' red feelers. | |||
*In ''[[Super Smash Bros. Brawl]]'', Anode Dweevils are mentioned in the description for the Yellow Pikmin Trophy. | *In ''[[Super Smash Bros. Brawl]]'', Anode Dweevils are mentioned in the description for the Yellow Pikmin Trophy. | ||
==See also== | ==See also== | ||
*[[Dweevil | *[[Fiery Dweevil]] | ||
*[[Hydro Dweevil]] | |||
*[[Munge Dweevil]] | |||
*[[Volatile Dweevil]] | |||
*[[Titan Dweevil]] | *[[Titan Dweevil]] | ||
*[[Skeeterskate]] | *[[Skeeterskate]] | ||
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{{p4enemies}} | {{p4enemies}} | ||
[[Category:Electric enemies]] | [[Category:Electric enemies]] | ||
[[Category:Dream Den]] | |||
[[Category:Hole of Heroes]] | |||
[[Category:Shower Room]] | |||
[[Category:Submerged Castle]] | [[Category:Submerged Castle]] | ||
[[Category:Pikmin 2 Challenge Mode]] | [[Category:Pikmin 2 Challenge Mode]] |