Editing Anode Dweevil
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|pikmin2 = y | |pikmin2 = y | ||
|pikmin4 = y | |pikmin4 = y | ||
|image = | |image = Anode_Dweevil_P4_icon.png | ||
|size = 270px | |size = 270px | ||
|icon = Anode Dweevil | |icon = Piklopedia Anode Dweevil.png | ||
|name = Mandarachnia volticula | |name = Mandarachnia volticula | ||
|family = Dweevil | |family = Dweevil | ||
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}} | }} | ||
The '''Anode Dweevil''' ({{j|キショイグモ|Ki Shoi Gumo|Yellow Carrying Spider}}) is an [[enemy]] in ''[[Pikmin 2]]'' and ''[[Pikmin 4]]''. It is a yellow [[Dweevil family|dweevil]] that will emit an [[Electricity|electrical]] discharge when agitated by attacks. This electrical discharge will immediately electrocute and kill attacking [[Pikmin family|Pikmin]] without a chance to save them, thus making it one of the most dangerous Dweevils. This suitably makes [[Yellow Pikmin]] the best choice in battle. Since [[Purple Pikmin]] can stun any small Dweevil, they will also work well; however, this is a very risky strategy. Anode Dweevils also pick up dead foes and treasures, which is common to all Dweevils. | The '''Anode Dweevil''' ({{j|キショイグモ|Ki Shoi Gumo|Yellow Carrying Spider}}) is an [[enemy]] in ''[[Pikmin 2]]'' and ''[[Pikmin 4]]''. It is a yellow [[Dweevil family|dweevil]] that will emit an [[Electricity|electrical]] discharge when agitated by attacks. This electrical discharge will immediately electrocute and kill attacking [[Pikmin family|Pikmin]] without a chance to save them, thus making it one of the most dangerous Dweevils. This suitably makes [[Yellow Pikmin]] the best choice in battle. Since [[Purple Pikmin]] can stun any small Dweevil, they will also work well; however, this is a very risky strategy. Anode Dweevils also pick up dead foes and treasures, which is common to all Dweevils. | ||
==Stats== | ==Stats== | ||
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|weight2 = 3 |weight4 = 2 | |weight2 = 3 |weight4 = 2 | ||
|carriers2 = 6 |carriers4 = 4 | |carriers2 = 6 |carriers4 = 4 | ||
|seeds2 = 5<ref group="note">This enemy cannot be delivered to Onions in-game. This information is obtained from the game files.</ref> |seeds4 = 3 | |seeds2 = 5<ref group="note">This enemy cannot be delivered to Onions in-game. This information is obtained from the game files.</ref> |seeds4 = 3 | ||
|value2 = 2 |value4 = 2 | |value2 = 2 |value4 = 2 | ||
|hp2 = 150 |hp4 = 300 | |hp2 = 150 |hp4 = 300 | ||
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{{Notes|olimar=y|louie=y}} | {{Notes|olimar=y|louie=y}} | ||
=== Dalmo's | ===Dalmo's Notes=== | ||
{{transcript|We don't wake up every day feeling as good as we want to, but the bright, fruity color of this little charmer sure makes me feel like I got my vitamins for the day. You might be able to loosen up your stiff muscles with this Dweevil's therapeutic electric | {{transcript|We don't wake up every day feeling as good as we want to, but the bright, fruity color of this little charmer sure makes me feel like I got my vitamins for the day. You might be able to loosen up your stiff muscles with this Dweevil's therapeutic electric socks too!|block=y}} | ||
===''Pikmin 2'' Nintendo Player's Guide=== | ===''Pikmin 2'' Nintendo Player's Guide=== | ||
{{transcript|The most dangerous of the Dweevils attacks by surrounding itself with electricity. If any non-yellow Pikmin are hit by the creature's sparks, they'll be fried instantly. Unless you have no other options, use yellows exclusively to fight the evil Dweevils.|block=y}} | {{transcript|The most dangerous of the Dweevils attacks by surrounding itself with electricity. If any non-yellow Pikmin are hit by the creature's sparks, they'll be fried instantly. Unless you have no other options, use yellows exclusively to fight the evil Dweevils.|block=y}} | ||
==Behavior== | ==Behavior== | ||
Anode Dweevils | Anode Dweevils scurry about randomly and take no note of the presence of any [[leader]] or Pikmin if left undisturbed. When provoked one will attempt to defend itself by releasing lethal electricity below it. Anode Dweevils are frail creatures and will die quickly if attacked by even a few Pikmin, or by the punches from a leader. | ||
When a treasure or a corpse of another creature is nearby, an Anode Dweevil will lift it up onto its head and carry it, making it impossible for Pikmin to collect until it is broken free. When a Dweevil has an item in its possession, it will stay at rest, crouching down, appearing as if it is only the item, until it is approached by a leader or Pikmin, at which point it will stand up and run away. | When a treasure or a corpse of another creature is nearby, an Anode Dweevil will lift it up onto its head and carry it, making it impossible for Pikmin to collect until it is broken free. When a Dweevil has an item in its possession, it will stay at rest, crouching down, appearing as if it is only the item, until it is approached by a leader or Pikmin, at which point it will stand up and run away. | ||
==Strategy== | ==Strategy== | ||
{{guide}} | {{guide}} | ||
It's safest to attack Anode Dweevils with [[Yellow Pikmin]]. If Yellows are not available, it's better to kill it with [[leader]]s, especially if you have the [[Anti-Electrifier]]. Purples also work, as they have a one-hundred percent chance of stunning any small Dweevil; however, due to electricity's instant lethality, this is a riskier strategy, and if you only have a few purples with you, it's best not to attempt it. | |||
It's safest to attack Anode Dweevils with [[Yellow Pikmin]]. | |||
If you choose to use a leader to defeat one, run up to it and attack it until it starts glowing. If the [[Dream Material]] has already been acquired, keep attacking. If not, run away before it attacks, then run back when the electricity stops and continue the assault. | |||
==Technical information== | ==Technical information== | ||
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|size = Leg span: {{mm|54}} | |size = Leg span: {{mm|54}} | ||
|piklopedia = 38 | |piklopedia = 38 | ||
}} | }} | ||
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|common = Anode Dweevil. An "anode" is the negative terminal of a voltaic battery. Hence, the word refers to the dweevil's electric nature. | |common = Anode Dweevil. An "anode" is the negative terminal of a voltaic battery. Hence, the word refers to the dweevil's electric nature. | ||
|jpcommon = {{j|キショイグモ|Ki Shoi Gumo}}. It means "Yellow Carrier Spider", referring to the fact that it carries things on its back, and is the only yellow small dweevil. | |jpcommon = {{j|キショイグモ|Ki Shoi Gumo}}. It means "Yellow Carrier Spider", referring to the fact that it carries things on its back, and is the only yellow small dweevil. | ||
|jpname = {{j|セオイカナエグモ|Seoi Kanae Gumo|Carrying {{w|Ding (vessel)|Ding}} Spider}}. It is shared with the [[Fiery Dweevil|Fiery]], [[Hydro Dweevil|Hydro | |jpname = {{j|セオイカナエグモ|Seoi Kanae Gumo|Carrying {{w|Ding (vessel)|Ding}} Spider}}. It is shared with the [[Fiery Dweevil|Fiery]], [[Hydro Dweevil|Hydro]], [[Munge Dweevil|Munge]] and [[Volatile Dweevil]]s. | ||
|scientific = ''Mandarachnia volticula''. ''Volticula'' refers to "volt", a measurement of electric potential. | |scientific = ''Mandarachnia volticula''. ''Volticula'' refers to "volt", a measurement of electric potential. | ||
|internal = Internally, the anode dweevil is identified as <code>elecotakara</code>; <code>elec</code> is short for "electric", or "electricity", and <code>otakara</code> means [[treasure]]. | |internal = Internally, the anode dweevil is identified as <code>elecotakara</code>; <code>elec</code> is short for "electric", or "electricity", and <code>otakara</code> means [[treasure]]. | ||
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|JapR = Ki Shoi Gumo | |JapR = Ki Shoi Gumo | ||
|JapM = Yellow Carrying Spider | |JapM = Yellow Carrying Spider | ||
|ChiTrad = | |JapN = | ||
|ChiTradR = | |ChiTrad = | ||
|ChiTradM = | |ChiTradR = | ||
| | |ChiTradM = | ||
|ChiTradN = | |||
|Dut = | |||
|Dut = | |DutM = | ||
|DutM = | |DutN = | ||
|DutN = | |Fra = Araknéak Electrique | ||
|Fra = Araknéak Electrique | |FraM = Electric Dweevil | ||
|FraM = Electric Dweevil | |FraN = | ||
|FraN = | |Ger = | ||
|Ger = | |GerM = | ||
|GerM = | |GerN = | ||
|GerN = | |||
|Ita = Elettropiliode | |Ita = Elettropiliode | ||
|ItaM = | |ItaM = Electric Dweevil | ||
|Kor = | |ItaN = | ||
|KorR = | |Kor = | ||
|KorM = | |KorR = | ||
| | |KorM = | ||
| | |KorN = | ||
| | |SpaA = Electroaraña | ||
| | |SpaAM = Electropider | ||
| | |SpaAN = The name is a portmanteau of ''"electro"'' (electro) and ''"araña"'' (spider) | ||
| | |PorB = Electraranha | ||
|PorBM = Electripider | |||
|PorBN = The name is a portmanteau of ''"eletrica"'' (electric) and ''"aranha"'' (spider) | |||
|PorP = | |||
|PorPM = | |||
|PorPN = | |||
|Rus = | |||
|RusM = | |||
|RusN = | |||
|notes = y | |notes = y | ||
}} | }} | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Anodedweevil.jpg|Artwork of the Anode Dweevil from ''[[Pikmin 2]]''. | |||
Anode Dweevil | Anode Dweevil.png|The Anode Dweevil's model in ''Pikmin 2''. | ||
38anodedweevil.png|An Anode Dweevil as seen in the Piklopedia. | |||
Anode Dweevil attack.png|An Anode Dweevil shooting sparks to defend itself. | |||
Dweevils E-Card.jpg|The creature's [[e-card]], #41. | |||
Dweevils E-Card.jpg|The | |||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
*On the [[title screen]]'s "Spring" theme, one can see some Anode Dweevils scurry along the tree as the [[camera]] moves to the ground. These Dweevils, however, have yellow feelers, as opposed to the regular in-game Dweevils' red feelers. | |||
*In ''[[Super Smash Bros. Brawl]]'', Anode Dweevils are mentioned in the description for the Yellow Pikmin Trophy. | *In ''[[Super Smash Bros. Brawl]]'', Anode Dweevils are mentioned in the description for the Yellow Pikmin Trophy. | ||
==See also== | ==See also== | ||
*[[Dweevil | *[[Fiery Dweevil]] | ||
*[[Hydro Dweevil]] | |||
*[[Munge Dweevil]] | |||
*[[Volatile Dweevil]] | |||
*[[Titan Dweevil]] | *[[Titan Dweevil]] | ||
*[[Skeeterskate]] | *[[Skeeterskate]] | ||
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{{p4enemies}} | {{p4enemies}} | ||
[[Category:Electric enemies]] | [[Category:Electric enemies]] | ||
[[Category:Dream Den]] | |||
[[Category:Hole of Heroes]] | |||
[[Category:Shower Room]] | |||
[[Category:Submerged Castle]] | [[Category:Submerged Castle]] | ||
[[Category:Pikmin 2 Challenge Mode]] | [[Category:Pikmin 2 Challenge Mode]] |