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{{futuregame}} | |||
{{Infobox enemy | {{Infobox enemy | ||
|pikmin4 = y | |pikmin4 = y | ||
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|name = Deicanis perditum | |name = Deicanis perditum | ||
|underground = [[Cavern for a King]] | |underground = [[Cavern for a King]] | ||
|attacks = Eat, [[crush]], ram | |attacks = Eat, [[crush]], ram, [[electricity|zap]], [[fire|burn]], [[ice|freeze]] Pikmin, and use [[gloom]] | ||
| active at = Night | |||
}} | }} | ||
{{game help|p4}} | |||
{{Stub}} | |||
{{spoiler|the final boss in ''[[Pikmin 4]]''}} | {{spoiler|the final boss in ''[[Pikmin 4]]''}} | ||
The '''Ancient Sirehound''' is the final [[boss]] of {{p4}}. It is a giant space dog very similar to [[Oatchi]] and [[Moss]], speculated by [[Yonny]] and [[Captain Olimar|Olimar]] to be the ancestor of all space dogs. They theorize that its | The '''Ancient Sirehound''' is the final [[boss]] of {{p4}}. It is a giant space dog very similar to [[Oatchi]] and [[Moss]], speculated by [[Yonny]] and [[Captain Olimar|Olimar]] to be the ancestor of all space dogs. They theorize that its descendents evolved to become smaller and were somehow dispersed across the universe, eventually becoming modern space dogs. | ||
While it is said to be rather gentle in most cases, [[Louie]] | While it is said to be rather gentle in most cases, [[Louie]] somehow drives it into a rampage, complicating the [[Rescue Corps]]' attempts to get the cell sample they need to reverse [[Oatchi]]'s leaf tail. | ||
The Ancient Sirehound is found on the 20th floor of the [[Cavern for a King]]. | |||
== Stats == | == Stats == | ||
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|seeds4 = N/A | |seeds4 = N/A | ||
|value4 = N/A | |value4 = N/A | ||
|hp4 = 9000 | |hp4 = 9000 | ||
|regen4 = 0 | |regen4 = 0 | ||
}} | }} | ||
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Unlike most previous bosses, the Ancient Sirehound has multiple phases, each with their own [[health wheel]] that must be depleted. Its attack patterns will change with each phase. | Unlike most previous bosses, the Ancient Sirehound has multiple phases, each with their own [[health wheel]] that must be depleted. Its attack patterns will change with each phase. | ||
As it has access to multiple elements, the [[Candypop Buds]] on the previous floor may seem useful in order to combat them. However, each Candypop Bud only yields 5 Pikmin, and there is only one of each type, meaning you can only receive | As it has access to multiple elements, the [[Candypop Buds]] on the previous floor may seem useful in order to combat them. However, each Candypop Bud only yields 5 Pikmin, and there is only one of each type, meaning you can only receive 5 of any one Pikmin type. In addition, two of the buds, [[Lapis Lazuli Candypop Bud|blue]] and [[Ivory Candypop Bud|white]], are elemental hazards not present in the fight, and all the others can be avoided or even destroyed by Oatchi. | ||
The superior combat strength of [[Purple Pikmin]] is also valuable if the player has access to them, and with 100 Purple Pikmin and use of [[ultra-spicy spray]] it is possible to beat all | The superior combat strength of [[Purple Pikmin]] is also valuable if the player has access to them, and with 100 Purple Pikmin, and use of [[ultra-spicy spray]] it is possible to beat all 4 phases in just 3 attack swarms. If the player has [[Glow Seed]]s in their inventory they should consider the use of [[Glow Pikmin]], which are resistant to most of the Sirehound's elemental attacks and can stun it with a [[glowmob]]. | ||
Although the Ancient Sirehound has strict damage gates, normally not being able to get less than 3 damage cycles per phase, there is an easy way to defeat it in as little as a single cycle. This requires | Although the Ancient Sirehound has strict damage gates, normally not being able to get less than 3 damage cycles per phase, there is an easy way to defeat it in as little as a single cycle. This requires utilizing [[Lightning Shock]], and having a large number of Purple Pikmin. Use an ultra-spicy spray as it's about to become vulnerable, and once the Ancient Sirehound is down, utilize Oatchi's [[rush]] to latch all Pikmin onto it. Then, immediately pull out your Lightning Shock in order to stun it. This will allow you to deal massive damage without it getting up and resuming its attacks. In the case where the amount of Purple Pikmin is less than sufficient (at least 60 or less), it is still easily defeated in 2 cycles instead of the usual 3. | ||
The Ancient Sirehound has a specific yet crucial weakness that can be exploited with the right timing and method. If it charges at Pikmin in an attempt to eat them, and only ''if'' it catches at least one Pikmin, it will briefly stop at the end of its charge to devour them. In this window, its tail becomes vulnerable and open to being pulled down. In every phase other than phase 1, the only time the Ancient Sirehound will charge at Pikmin to devour them is if Pikmin are currently affected by a hazard and are panicking. In this instance, it will pause its attacks to prepare a charge. If no Pikmin are caught in its mouth, then its tail will not be vulnerable, so it is crucial to let them get snatched. If done correctly, you can skip most of its attacks with ease. | The Ancient Sirehound has a specific yet crucial weakness that can be exploited with the right timing and method. If it charges at Pikmin in an attempt to eat them, and only ''if'' it catches at least one Pikmin, it will briefly stop at the end of its charge to devour them. In this window, its tail becomes vulnerable and open to being pulled down. In every phase other than phase 1, the only time the Ancient Sirehound will charge at Pikmin to devour them is if Pikmin are currently affected by a hazard and are panicking. In this instance, it will pause its attacks to prepare a charge. If no Pikmin are caught in its mouth, then its tail will not be vulnerable, so it is crucial to let them get snatched. If done correctly, you can skip most of its attacks with ease. | ||
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In this phase, the Ancient Sirehound mainly attacks with a jumping slam and a charge; the former [[crush]]es Pikmin and causes stalactites to drop from the ceiling, and the latter allows it to eat Pikmin that it catches in the charge. It can also swipe at Pikmin if they're too close to it. | In this phase, the Ancient Sirehound mainly attacks with a jumping slam and a charge; the former [[crush]]es Pikmin and causes stalactites to drop from the ceiling, and the latter allows it to eat Pikmin that it catches in the charge. It can also swipe at Pikmin if they're too close to it. | ||
To fight it, the player must trick it into charging at one of the fallen stalactites, which will stun it. The player must then have at least 15 Pikmin or two [[Purple Pikmin]] grab onto its tail to flip it over and expose its belly to attack. This is the basis for dealing damage in all of the phases. As the Sirehound's health decreases, it will perform more jumping slams before charging. | To fight it, the player must trick it into charging at one of the fallen stalactites, which will stun it. The player must then have at least 15 Pikmin or two [[Purple Pikmin]], grab onto its tail to flip it over and expose its belly to attack. This is the basis for dealing damage in all of the phases. As the Sirehound's health decreases, it will perform more jumping slams before charging. | ||
=== Second phase === | === Second phase === | ||
The Sirehound will now begin to use a spread of five snowballs that bounce off of the walls | The Sirehound will now begin to use a spread of five snowballs that bounce off of the walls and a long-ranged ice breath attack, akin to those of an [[Arctic Cannon Larva]]; if it freezes Pikmin, it will follow up with a charge. While it will try to face the player when using the latter, it cannot turn very quickly and its tail can be pulled on as before. However, care should be taken in order to avoid being hit by stray snowballs. The Sirehound will use six, then seven, snowballs as its health decreases, and its ice breath rotation speed increases slightly. | ||
Starting from this phase, touching any part of the Sirehound's body other than its tail will afflict Pikmin with its current element. | Starting from this phase, touching any part of the Sirehound's body other than its tail will afflict Pikmin with its current element. | ||
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=== Fourth phase === | === Fourth phase === | ||
Changing its element again to fire, the Sirehound will begin to spit fireballs, stomp the ground to produce flaming shockwaves (which Oatchi can jump over), and spit up burning hairballs which produce further shockwaves if they are not destroyed before being hit by a shockwave. The shockwaves | Changing its element again to fire, the Sirehound will begin to spit fireballs, stomp the ground to produce flaming shockwaves (which Oatchi can jump over), and spit up burning hairballs which produce further shockwaves if they are not destroyed before being hit by a shockwave. The shockwaves cannot hit anything behind the Sirehound and it cannot turn around while performing them, which can be used to get behind it and pull on its tail. | ||
=== Final phase === | === Final phase === | ||
Instead of using an element, the Sirehound starts to fly. It will lob projectiles that produce the same [[ | Instead of using an element, the Sirehound starts to fly. It will lob projectiles that produce the same [[gloom]] that the [[Smoky Progg]] uses in a circular area when they land, and will also use a beam of this gloom to attack in a line. Due to the previous phases using hazards, and the poisonous appearance of the boss during the phase, it is possible for distracted players to throw [[White Pikmin]] into the gloom. | ||
The player must navigate between the | The player must navigate between the gloom patches, ideally by riding on Oatchi, without being hit by the beam to get underneath the Sirehound and pull on its tail once more. At low health, it will begin to panic Pikmin with its close-range roar and may quickly reposition itself to keep its distance from the player. This roar is to be treated with maximum and utmost caution, as this will cause dozens of your Pikmin to run directly into the many puddles of gloom, insta-killing it in the process. | ||
Despite this phase having the highest potential for danger and mass destruction of your squad, it also has the easiest weakness of all the phases. If one simply activates a [[ | Despite this phase having the highest potential for danger and mass destruction of your squad, it also has the easiest weakness of all the phases. If one simply activates a [[Lighting Shock]] item while it's in the air, the Ancient Sirehound's tail will fall down and immediately become vulnerable, allowing for a quick and harmless knockdown. If the player has enough Lightning Shocks, then it's possible for not a single attack to be performed by it. | ||
Upon losing its last health wheel, the Ancient Sirehound will be defeated and run away, leaving behind its [[Gift of Friendship|collar]] and [[Louie]]. If one defeats it in the [[Piklopedia (Pikmin 4)|Piklopedia]], it will simply fall asleep, now docile. | Upon losing its last health wheel, the Ancient Sirehound will be defeated and run away, leaving behind its [[Gift of Friendship|collar]] and [[Louie]]. If one defeats it in the [[Piklopedia (Pikmin 4)|Piklopedia]], it will simply fall asleep, now docile. | ||
== Notes == | == Notes == | ||
=== Dalmo's | === Dalmo's Notes === | ||
{{transcript|A coat that's dense and rough like a primeval forest, a stench like a wet canine, and a shockingly toasty body temperature... Clearly a dog in every sense. The long history of dogs being companions we can rely on triggers an instinctive reaction through our entire bodies! If I were left on this planet with this massive cutie, I'd be content!|block=y}} | {{transcript|A coat that's dense and rough like a primeval forest, a stench like a wet canine, and a shockingly toasty body temperature... Clearly a dog in every sense. The long history of dogs being companions we can rely on triggers an instinctive reaction through our entire bodies! If I were left on this planet with this massive cutie, I'd be content!|block=y}} | ||
=== Olimar's Notes === | |||
=== Olimar's | {{transcript|If we harvest mesenchymal stem cells from this gigantic canine creature and cultivate them with glow sap, the generated serum should return Oatchi's leafified tail to normal once administered. These results would indicate that 99.9 percent of the canine creature's DNA matches Oatchi's, and that the only difference between Oatchi and Moss may be the natural presence or absence of a leaf tail. | ||
{{transcript| | |||
If these two theories prove to be true, it would suggest the possibility that this ancient creature is a common ancestor to two canine species from vastly remote star systems. And that, perhaps, there are even more hidden secrets out there that could hint at a fascinating yet inconceivable truth the universe has yet to reveal...|block=y}} | If these two theories prove to be true, it would suggest the possibility that this ancient creature is a common ancestor to two canine species from vastly remote star systems. And that, perhaps, there are even more hidden secrets out there that could hint at a fascinating yet inconceivable truth the universe has yet to reveal...|block=y}} | ||
=== Louie's Notes === | |||
=== Louie's | |||
{{transcript|The ultimate ride, plush and comfortable. I wish I could bring it home with me.|block=y}} | {{transcript|The ultimate ride, plush and comfortable. I wish I could bring it home with me.|block=y}} | ||
== Locations == | == Locations == | ||
* [[Cavern for a King]]: | * [[Cavern for a King]]: Appears as the final boss of the game, ridden by Louie. | ||
== Naming == | == Naming == | ||
{{naming | {{naming | ||
|common = Ancient Sirehound. Most likely comes from the term "sire" that describes the act of a male animal creating offspring, or the male itself in that particular role, referencing the theory that all modern space dogs are descendants of it. | |common = Ancient Sirehound. Most likely comes from the term "sire" that describes the act of a male animal creating offspring, or the male itself in that particular role, referencing the theory that all modern space dogs are descendants of it. | ||
|jpcommon = {{j|ヤタノワスレイヌ|Yata no Wasure Inu | |jpcommon = {{j|ヤタノワスレイヌ|Yata no Wasure Inu}}. It may be a combination of {{j|八咫鏡|Yata no Kagami|Eight Hand Mirror}}, {{j|忘れる|wasureru|to forget}}, and {{j|犬|Inu}} | ||
|jpname = {{j| | |jpname = {{j|イヌガミノツカハシメ|Inugami no Tsuka Hatsume|The Messenger of the Dog Deity}}. Most likely ''{{j|犬神|Inugami|Dog Deity}}'', a type of yokai in Japanese mythology said to resemble a dog, and ''{{j|神使|Tsuka-hatsume}}''. In Shintoism, a {{j|神使|Tsuka-hatsume, Shin-shi}} is a specific animal that is considered to be a messenger of, or even may be an embodiment of, a deity. | ||
|scientific = ''Deicanis perditum''. ''Dei canis'' is Latin for "God's dog". ''Perditum'' comes from the singular neuter form of ''perditus'', "to destroy" | |scientific = ''Deicanis perditum''. ''Dei canis'' is Latin for "God's dog". ''Perditum'' comes from the singular neuter form of ''perditus'', "to destroy". | ||
|internal = | |internal = Unknown | ||
|prerelease = Unknown | |||
}} | }} | ||
=== Names in other languages === | === Names in other languages === | ||
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|Jap = ヤタノワスレイヌ | |Jap = ヤタノワスレイヌ | ||
|JapR = Yata no Wasure Inu | |JapR = Yata no Wasure Inu | ||
|JapM = | |JapM = Dog Forgotten in Eight Hands | ||
|JapN = | |JapN = ''{{j|咫|ta}}'' roughly corresponds to the measurement of a hand (often defined as eight ''{{j|寸|sun}}'' or roughly 24cm). | ||
|PorB=Cancestral | |PorB=Cancestral | ||
| | |PorM= Ancestral Dog | ||
| | |ProN = Combination of "cão" (dog) and "ancestral". | ||
|Fra = Canirex primordial | |Fra = Canirex primordial | ||
|FraM = Primordial Dog King | |FraM = Primordial Dog King | ||
|FraN = Portmanteau of "canin" (canine), or "caniche" (poodle), and suffix -rex (ruler, or king) | |FraN = Portmanteau of "canin" (canine), or "caniche" (poodle), and suffix -rex (ruler, or king) | ||
|Spa=Pérrido Ancestral | |Spa=Pérrido Ancestral | ||
|SpaM= Ancient | |SpaM= Ancient Sirehound | ||
|Dut=Oerwolfshond | |Dut=Oerwolfshond | ||
|notes = y | |notes = y | ||
}} | }} | ||
== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||
Ancient Sirehound ice attack.jpg|The Ancient Sirehound in his second phase using its ice breath. | |||
Ancient Sirehound ice attack.jpg|The Ancient Sirehound in | |||
AncientSirehound Defeated.jpg|The Ancient Sirehound sleeping after being defeated in the [[Piklopedia (Pikmin 4)|Piklopedia]]. | AncientSirehound Defeated.jpg|The Ancient Sirehound sleeping after being defeated in the [[Piklopedia (Pikmin 4)|Piklopedia]]. | ||
</gallery> | </gallery> | ||
== Trivia == | == Trivia == | ||
* The Ancient Sirehound bears a great resemblance to a real-life breed of tiny dog called a {{w|Shih Tzu}}. When compared to real-life sizing, the Sirehound would be about the size of a Shih Tzu puppy. | * The Ancient Sirehound bears a great resemblance to a real-life breed of tiny dog called a {{w|Shih Tzu}}. When compared to real-life sizing, the Sirehound would be about the size of a Shih Tzu puppy. | ||
* The Ancient Sirehound is one of the two enemies in the ''Pikmin'' series to have sequential health meters, the other being the [[Waterwraith]]. | |||
* The Ancient Sirehound is one of the two enemies in the ''Pikmin'' series to have sequential health meters, the other being the [[Waterwraith]] | ** Self-resurrecting enemies, such as the [[Spotty Bulbear]] and the [[Gatling Groink]], can fill their meter from empty to full, however this is technically the same meter and not a new sequential meter. | ||
** Self-resurrecting enemies | * When being fought in the [[Piklopedia (Pikmin 4)|Piklopedia]], it is possible for it to jump on top of the walls of the arena. | ||
* When being fought in the [[Piklopedia (Pikmin 4)|Piklopedia]], it is possible for | |||
== See also == | == See also == | ||
* [[Moss]] | * [[Moss]] | ||
* [[Oatchi]] | * [[Oatchi]] | ||
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{{bosses}} | {{bosses}} | ||
{{P4enemies}} | {{P4enemies}} | ||
[[Category:Pikmin 4 bosses]] | [[Category:Pikmin 4 bosses]] | ||
[[Category:Final bosses]] | [[Category:Final bosses]] |