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A '''5 day run''' is where a player completes {{p2}} in 5 [[day]]s by collecting all 201 [[treasure]]s. This is achieved by using various exploits and [[glitch]]es to unlock most [[Pikmin family|Pikmin types]] earlier than intended, and completing the [[Awakening Wood]], [[Perplexing Pool]], and [[Wistful Wild]] in a single day each. | A '''5 day run''' is where a player completes {{p2}} in 5 [[day]]s by collecting all 201 [[treasure]]s. This is achieved by using various exploits and [[glitch]]es to unlock most [[Pikmin family|Pikmin types]] earlier than intended, and completing the [[Awakening Wood]], [[Perplexing Pool]], and [[Wistful Wild]] in a single day each. | ||
A 5 day run is probably impossible on the [[New Play Control! Pikmin 2|''New Play Control!'' | A 5 day run is probably impossible on the [[New Play Control! Pikmin 2|''New Play Control!'']] version of ''Pikmin 2''. Because the Blue Pikmin don't respond to the leader's whistle on day 2, getting Blue Pikmin early is a lot more time consuming,{{cite youtube|SafoGOWLIg8|demonstrating some glitches and tricks on how to perform a 7 day run on ''New Play Control! Pikmin 2''}} and since the player starts the day with few Pikmin, there's not enough time in the day to do all the required tasks. | ||
== Route outline == | == Route outline == | ||
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=== Setup === | === Setup === | ||
Before the run can even start properly, some glitches must be performed. Start a new file and perform the [[Pikmin extinction#Extinctions on day 1|day 1 extinction]] glitch to end the first day. Do not save the game. On day 2, use the Pikmin to kill the [[ | Before the run can even start properly, some glitches must be performed. Start a new file and perform the [[Pikmin extinction#Extinctions on day 1|day 1 extinction]] glitch to end the first day. Do not save the game. On day 2, use the Pikmin to kill the [[Dwarf Red Bulborb]] at the landing site, and while the enemy's [[soul]] is in the air, open the [[pause menu]] and end the day. Doing this will set up a glitch called cutscene timer storage, which is essential for the actual day 1. At the end of the day, select "Start over from last save" to start the game from day 1 again. | ||
=== Day 1 === | === Day 1 === | ||
;[[Valley of Repose]]: | ;[[Valley of Repose]]: | ||
* When the cutscene for it activates, switch to Louie and grow [[Red Pikmin]]. | * When the cutscene for it activates, switch to Louie and grow [[Red Pikmin]]. | ||
* Weigh down the [[bag]] without defeating the [[ | * Weigh down the [[paper bag]] without defeating the [[Dwarf Red Bulborb]]. | ||
* Throw the Pikmin on top of the ledge near the ship, and use the Dwarf Red Bulborb to push a leader to the top of the ledge. This trick is incredibly precise and will likely take thousands of attempts. | * Throw the Pikmin on top of the ledge near the ship, and use the Dwarf Red Bulborb to push a leader to the top of the ledge. This trick is incredibly precise and will likely take thousands of attempts. | ||
* Enter the [[Emergence Cave]] and convert all your Red Pikmin to [[Purple Pikmin]]. | * Enter the [[Emergence Cave]] and convert all your Red Pikmin to [[Purple Pikmin]]. | ||
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=== Day 2 === | === Day 2 === | ||
[[File:6days setup ccc gooclip.png|thumb|The [[Glitches in Pikmin 2#Carrying charge|carrying charge glitch]] being used on the [[Decorative Goo]].]] | [[File:6days setup ccc gooclip.png|thumb|right|The [[Glitches in Pikmin 2#Carrying charge|carrying charge glitch]] being used on the [[Decorative Goo]].]] | ||
;[[Awakening Wood]]: | ;[[Awakening Wood]]: | ||
* Complete the [[Hole of Beasts]] and [[White Flower Garden]]. | * Complete the [[Hole of Beasts]] and [[White Flower Garden]]. | ||
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=== 7 days === | === 7 days === | ||
On {{date|30|June|2012}}, | On {{date|30|June|2012}}, Claris discovered the [[Glitches in Pikmin 2#Seesaw block glitch|seesaw block glitch]] (then called "scale glitch"), which allowed for [[Blue Pikmin]] to be unlocked in the first visit to the [[Awakening Wood]].{{cite youtube|jYQ2M3GqELM|of the scales glitch being used to obtain Blue Pikmin}} This removed one day from the total, since players can use the Blue Pikmin to complete the Perplexing Pool in a single day. It was still necessary to return to the Awakening Wood in a different day, since one needed to use Yellow Pikmin to open up the [[electric gate]] and retrieve the [[Decorative Goo]]. | ||
On {{date|2|July|2012}}, the first 7 day run was completed, also by | On {{date|2|July|2012}}, the first 7 day run was completed, also by Claris.{{cite youtube|BYxrWMt8n28|of the first 7 day run}} | ||
=== 6 days === | === 6 days === | ||
[[File:6days proof picture.png|thumb|A completed 6 day run.]] | [[File:6days proof picture.png|thumb|right|A completed 6 day run.]] | ||
On {{date|24|March|2018}}, "muratsubo" discovered [[Glitches in Pikmin 2#Carrying charge|a glitch]] that allows Pikmin to carry an object at much faster speeds than normal.{{cite web|https://twitter.com/muratsubo/status/977499568085508096|Twitter video showing Pikmin carrying objects quickly|Twitter|published={{date|24|March|2018}}|retrieved={{date|21|May|2018}}}}{{cite web|https://twitter.com/muratsubo/status/977540083719880705|Twitter video explaining how to perform the carrying charge glitch|Twitter|published={{date|24|March|2018}}|retrieved={{date|21|May|2018}}}} Over the next days, speedrunners attempted to find time-saving uses for the glitch, and the idea of using it to get the [[Decorative Goo]] over the gate was instantly brought up. Several experiments were made to get it to work.{{cite web|https://cdn.discordapp.com/attachments/346747475471630347/427239292427829269/video.mov|Video by Mokaygee, showing the "charged" Pikmin vibrating at high speeds while trying to carry the Decorative Goo|Discord|published={{date|24|March|2018}}|retrieved={{date|21|May|2018}}}}{{cite web|https://cdn.discordapp.com/attachments/346747475471630347/427241082045202432/video.mov|Video by Mokaygee, showing the carrier Pikmin rubbing against the gate, without getting electrocuted||published={{date|24|March|2018}}|retrieved={{date|21|May|2018}}}}{{cite youtube|D_GJkMz4wDI|showing how Pikmin carrying the Decorative Goo can jolt around when a carrier is added or removed|published={{date|24|March|2018}}|retrieved={{date|21|May|2018}}}} Eventually, it was proven to be possible to bring the Decorative Goo outside of the Blue Pikmin den without needing Yellow Pikmin, provided the treasure is "charged" with enough speed or luck.{{cite youtube|RMbCLqP1p8Q|of the Pikmin carrying the Decorative Goo outside of the Blue Pikmin den|published={{date|25|March|2018}}|retrieved={{date|21|May|2018}}}}{{cite web|http://www.nicovideo.jp/watch/sm32952182|Video showing how 17 charges are enough, in a TAS|Nicovideo|published={{date|27|March|2018}}|retrieved={{date|21|May|2018}}}} | On {{date|24|March|2018}}, "muratsubo" discovered [[Glitches in Pikmin 2#Carrying charge|a glitch]] that allows Pikmin to carry an object at much faster speeds than normal.{{cite web|https://twitter.com/muratsubo/status/977499568085508096|Twitter video showing Pikmin carrying objects quickly|Twitter|published={{date|24|March|2018}}|retrieved={{date|21|May|2018}}}}{{cite web|https://twitter.com/muratsubo/status/977540083719880705|Twitter video explaining how to perform the carrying charge glitch|Twitter|published={{date|24|March|2018}}|retrieved={{date|21|May|2018}}}} Over the next days, speedrunners attempted to find time-saving uses for the glitch, and the idea of using it to get the [[Decorative Goo]] over the gate was instantly brought up. Several experiments were made to get it to work.{{cite web|https://cdn.discordapp.com/attachments/346747475471630347/427239292427829269/video.mov|Video by Mokaygee, showing the "charged" Pikmin vibrating at high speeds while trying to carry the Decorative Goo|Discord|published={{date|24|March|2018}}|retrieved={{date|21|May|2018}}}}{{cite web|https://cdn.discordapp.com/attachments/346747475471630347/427241082045202432/video.mov|Video by Mokaygee, showing the carrier Pikmin rubbing against the gate, without getting electrocuted||published={{date|24|March|2018}}|retrieved={{date|21|May|2018}}}}{{cite youtube|D_GJkMz4wDI|showing how Pikmin carrying the Decorative Goo can jolt around when a carrier is added or removed|published={{date|24|March|2018}}|retrieved={{date|21|May|2018}}}} Eventually, it was proven to be possible to bring the Decorative Goo outside of the Blue Pikmin den without needing Yellow Pikmin, provided the treasure is "charged" with enough speed or luck.{{cite youtube|RMbCLqP1p8Q|of the Pikmin carrying the Decorative Goo outside of the Blue Pikmin den|published={{date|25|March|2018}}|retrieved={{date|21|May|2018}}}}{{cite web|http://www.nicovideo.jp/watch/sm32952182|Video showing how 17 charges are enough, in a TAS|Nicovideo|published={{date|27|March|2018}}|retrieved={{date|21|May|2018}}}} | ||