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{{game icons|pikmin2=y}}
{{game icons|pikmin2=y}}{{DISPLAYTITLE:6 day run (''Pikmin 2'')}}
A '''5 day run''' is where a player completes {{p2}} in 5 [[day]]s by collecting all 201 [[treasure]]s. This is achieved by using various exploits and [[glitch]]es to unlock most [[Pikmin family|Pikmin types]] earlier than intended, and completing the [[Awakening Wood]], [[Perplexing Pool]], and [[Wistful Wild]] in a single day each.


A 5 day run is probably impossible on the [[New Play Control! Pikmin 2|''New Play Control!'']] and the [[Pikmin 2 (Nintendo Switch)|Nintendo Switch]] version of ''Pikmin 2''. Because the Blue Pikmin don't respond to the leader's whistle on day 2, getting Blue Pikmin early is a lot more time consuming,{{cite youtube|SafoGOWLIg8|demonstrating some glitches and tricks on how to perform a 7 day run on ''New Play Control! Pikmin 2''}} and since the player starts the day with few Pikmin, there's not enough time in the day to do all the required tasks.
{{image}}
A '''6 day run''' is where a player completes ''[[Pikmin 2]]'' in 6 days by collecting all 201 [[treasure]]s. This is achieved by collecting each type of [[Pikmin family|Pikmin]] on the first possible day, with both [[Blue Pikmin]] and [[White Pikmin]] on day 3, and completing the [[Awakening Wood]], [[Perplexing Pool]], and [[Wistful Wild]] in a single day each.
 
Because the Blue Pikmin don't respond to the leader's whistle, it is currently not known if a 6 day run on the [[New Play Control! Pikmin 2|''New Play Control!'']] version is possible. By using glitches it is possible to get Blue Pikmin, but it is a lot more time consuming in general.{{cite youtube|SafoGOWLIg8|demonstrating some glitches and tricks on how to perform a 7 day run on ''New Play Control! Pikmin 2''}}


== Route outline ==
== Route outline ==
{{guide}}
{{guide}}
The following is a brief outline of a 5 day run. The order of some days can be moved around – for example, after the [[Awakening Wood]], the player can either finish the [[Valley of Repose]] or tackle the [[Perplexing Pool]]. What matters is that the debt is repaid at the end of the third day.
The following is a brief outline of a 6 day run. The order of some days can be moved around – for example, after the [[Awakening Wood]], the player can either finish the [[Valley of Repose]] or tackle the [[Perplexing Pool]]. What matters is that the debt is repaid at the end of the fourth day.
 
=== Setup ===
Before the run can even start properly, some glitches must be performed. Start a new file and perform the [[Pikmin extinction#Extinctions on day 1|day 1 extinction]] glitch to end the first day. Do not save the game. On day 2, use the Pikmin to kill the [[Dwarf Bulborb|Dwarf Red Bulborb]] at the landing site, and while the enemy's [[soul]] is in the air, open the [[pause menu]] and end the day. Doing this will set up a glitch called cutscene timer storage, which is essential for the actual day 1. At the end of the day, select "Start over from last save" to start the game from day 1 again.


=== Day 1 ===
=== Day 1 ===
;[[Valley of Repose]]:
;[[Valley of Repose]]:
* When the cutscene for it activates, switch to Louie and grow [[Red Pikmin]].
This is the same as in any other run through the game. Unless you're in a speedrun where time is critical, let your Red Pikmin grow to [[Maturity|flower status]] before [[pluck]]ing them, to increase their performance.
* Weigh down the [[bag]] without defeating the [[Dwarf Bulborb|Dwarf Red Bulborb]].
* Throw the Pikmin on top of the ledge near the ship, and use the Dwarf Red Bulborb to push a leader to the top of the ledge. This trick is incredibly precise and will likely take thousands of attempts.
* Enter the [[Emergence Cave]] and convert all your Red Pikmin to [[Purple Pikmin]].
* Use the Purple Pikmin to open the path back to the cave.
* Go through the cave multiple times, converting your last Red Pikmin to a Purple Pikmin each time, in order to increase Pikmin numbers through [[Pikmin extinction]]s. Collect the cave's treasures and the [[Spherical Atlas]] on the same cave entry as a Pikmin extinction to stop the day from ending when you exit the cave.
* Increase Pikmin numbers as high as possible, then end the day by collecting the [[Courage Reactor]].


=== Day 2 ===
=== Day 2 ===
[[File:6days setup ccc gooclip.png|thumb|The [[Glitches in Pikmin 2#Carrying charge|carrying charge glitch]] being used on the [[Decorative Goo]].]]
;[[Valley of Repose]]:
* Find the [[Purple Pikmin]].
* Complete [[Emergence Cave]].
 
=== Day 3 ===
;[[Awakening Wood]]:
;[[Awakening Wood]]:
* Complete the [[Hole of Beasts]] and [[White Flower Garden]].
* Complete [[Hole of Beasts]] and [[White Flower Garden]].
* Find the [[White Pikmin]].
* Find the [[White Pikmin]].
* Collect the [[Geographic Projection]].
* Collect [[Geographic Projection]].
* Complete the remaining caves and get all remaining overground treasures.
* Complete the remaining caves and get all remaining aboveground treasures.
* Use the [[Glitches in Pikmin 2#Seesaw block glitch|seesaw block glitch]] to find and raise [[Blue Pikmin]]. Then, use the [[Glitches in Pikmin 2#Carrying charge|carrying charge glitch]] to carry the [[Decorative Goo]] over the gate.
* Use the [[Glitches in Pikmin 2#Seesaw block glitch|seesaw block glitch]] to find and raise [[Blue Pikmin]]. Then, use the [[Glitches in Pikmin 2#Carrying charge|carrying charge glitch]] to carry the [[Decorative Goo]] over the gate.


=== Day 3 ===
=== Day 4 ===
;[[Perplexing Pool]]:
Note: ''All'' overground treasures must be collected before completing the final caves so that you can clear out the area before the day ends. This is because the debt clearing cutscene (which can only happen while above-ground) instantly ends the day.
Note: ''All'' overground treasures must be collected before completing the final caves so that you can clear out the area before the day ends. This is because the debt clearing cutscene (which can only happen while above-ground) instantly ends the day.
;[[Perplexing Pool]]:
* Find the [[Yellow Pikmin]].
* Find the [[Yellow Pikmin]].
* Collect all overground treasures.
* Collect all overground treasures.
* Complete all caves.
* Complete all caves.


=== Day 4 ===
=== Day 5 ===
;[[Valley of Repose]]:
;[[Valley of Repose]]:
* Collect all overground treasures.
* Collect all overground treasures.
* Complete the [[Subterranean Complex]] and [[Frontier Cavern]].
* Complete [[Subterranean Complex]] and [[Frontier Cavern]].


=== Day 5 ===
=== Day 6 ===
;[[Wistful Wild]]:
;[[Wistful Wild]]:
*Collect all overground treasures.
*Collect all overground treasures.
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=== 7 days ===
=== 7 days ===
On {{date|30|June|2012}}, "Claris" discovered the [[Glitches in Pikmin 2#Seesaw block glitch|seesaw block glitch]] (then called the "scale glitch"), which allowed for [[Blue Pikmin]] to be unlocked in the first visit to the [[Awakening Wood]].{{cite youtube|jYQ2M3GqELM|of the scales glitch being used to obtain Blue Pikmin}} This removed one day from the total, since players can use the Blue Pikmin to complete the Perplexing Pool in a single day. It was still necessary to return to the Awakening Wood in a different day, since one needed to use Yellow Pikmin to open up the [[electric gate]] and retrieve the [[Decorative Goo]].
On {{date|30|June|2012}}, Claris discovered the [[Glitches in Pikmin 2#Seesaw block glitch|seesaw block glitch]] (then called "scale glitch"), which allowed for [[Blue Pikmin]] to be unlocked in the first visit to the [[Awakening Wood]].{{cite youtube|jYQ2M3GqELM|of the scales glitch being used to obtain Blue Pikmin}} This removed one day from the total, since players can use the Blue Pikmin to complete the Perplexing Pool in a single day. It was still necessary to return to the Awakening Wood in a different day, since one needed to use Yellow Pikmin to open up the [[electric gate]] and retrieve the [[Decorative Goo]].


On {{date|2|July|2012}}, the first 7 day run was completed, also by "Claris".{{cite youtube|BYxrWMt8n28|of the first 7 day run}}
On {{date|2|July|2012}}, the first 7 day run was completed, also by Claris.{{cite youtube|BYxrWMt8n28|of the first 7 day run}}


=== 6 days ===
=== 6 days ===
[[File:6days proof picture.png|thumb|A completed 6 day run.]]
On {{date|24|March|2018}}, "muratsubo" discovered [[Glitches in Pikmin 2#Carrying charge|a glitch]] that allows Pikmin to carry an object at much faster speeds than normal.{{cite web|https://twitter.com/muratsubo/status/977499568085508096|Twitter video showing Pikmin carrying objects quickly|Twitter|published={{date|24|March|2018}}|retrieved={{date|21|May|2018}}}}{{cite web|https://twitter.com/muratsubo/status/977540083719880705|Twitter video explaining how to perform the carrying charge glitch|Twitter|published={{date|24|March|2018}}|retrieved={{date|21|May|2018}}}} Over the next days, speedrunners attempted to find time-saving uses for the glitch, and the idea of using it to get the [[Decorative Goo]] over the gate was instantly brought up. Several experiments were made to get it to work.{{cite web|https://cdn.discordapp.com/attachments/346747475471630347/427239292427829269/video.mov|Video by Mokaygee, showing the "charged" Pikmin vibrating at high speeds while trying to carry the Decorative Goo|Discord|published={{date|24|March|2018}}|retrieved={{date|21|May|2018}}}}{{cite web|https://cdn.discordapp.com/attachments/346747475471630347/427241082045202432/video.mov|Video by Mokaygee, showing the carrier Pikmin rubbing against the gate, without getting electrocuted||published={{date|24|March|2018}}|retrieved={{date|21|May|2018}}}}{{cite youtube|D_GJkMz4wDI|showing how Pikmin carrying the Decorative Goo can jolt around when a carrier is added or removed|published={{date|24|March|2018}}|retrieved={{date|21|May|2018}}}} Eventually, it was proven to be possible to bring the Decorative Goo outside of the Blue Pikmin den without needing Yellow Pikmin, provided the treasure is "charged" with enough speed or luck.{{cite youtube|RMbCLqP1p8Q|of the Pikmin carrying the Decorative Goo outside of the Blue Pikmin den|published={{date|25|March|2018}}|retrieved={{date|21|May|2018}}}}{{cite web|http://www.nicovideo.jp/watch/sm32952182|Video showing how 17 charges are enough, in a TAS|Nicovideo|published={{date|27|March|2018}}|retrieved={{date|21|May|2018}}}}
On {{date|24|March|2018}}, "muratsubo" discovered [[Glitches in Pikmin 2#Carrying charge|a glitch]] that allows Pikmin to carry an object at much faster speeds than normal.{{cite web|https://twitter.com/muratsubo/status/977499568085508096|Twitter video showing Pikmin carrying objects quickly|Twitter|published={{date|24|March|2018}}|retrieved={{date|21|May|2018}}}}{{cite web|https://twitter.com/muratsubo/status/977540083719880705|Twitter video explaining how to perform the carrying charge glitch|Twitter|published={{date|24|March|2018}}|retrieved={{date|21|May|2018}}}} Over the next days, speedrunners attempted to find time-saving uses for the glitch, and the idea of using it to get the [[Decorative Goo]] over the gate was instantly brought up. Several experiments were made to get it to work.{{cite web|https://cdn.discordapp.com/attachments/346747475471630347/427239292427829269/video.mov|Video by Mokaygee, showing the "charged" Pikmin vibrating at high speeds while trying to carry the Decorative Goo|Discord|published={{date|24|March|2018}}|retrieved={{date|21|May|2018}}}}{{cite web|https://cdn.discordapp.com/attachments/346747475471630347/427241082045202432/video.mov|Video by Mokaygee, showing the carrier Pikmin rubbing against the gate, without getting electrocuted||published={{date|24|March|2018}}|retrieved={{date|21|May|2018}}}}{{cite youtube|D_GJkMz4wDI|showing how Pikmin carrying the Decorative Goo can jolt around when a carrier is added or removed|published={{date|24|March|2018}}|retrieved={{date|21|May|2018}}}} Eventually, it was proven to be possible to bring the Decorative Goo outside of the Blue Pikmin den without needing Yellow Pikmin, provided the treasure is "charged" with enough speed or luck.{{cite youtube|RMbCLqP1p8Q|of the Pikmin carrying the Decorative Goo outside of the Blue Pikmin den|published={{date|25|March|2018}}|retrieved={{date|21|May|2018}}}}{{cite web|http://www.nicovideo.jp/watch/sm32952182|Video showing how 17 charges are enough, in a TAS|Nicovideo|published={{date|27|March|2018}}|retrieved={{date|21|May|2018}}}}


On {{date|2|April|2018}}, "HSS0136" used that same glitch and completed the entirety of the area in the same day.{{cite youtube|govlosZaj-0|of the Awakening Wood being completed in a single day}} This knocked the day total from seven to six.
On {{date|2|April|2018}}, "HSS0136" used that same glitch and completed the entirety of the area in the same day.{{cite youtube|govlosZaj-0|of the Awakening Wood being completed in a single day}} This knocked the day total from seven to six.


=== 5 days ===
There are currently no recorded finished 6 day runs.
At this point, all areas took a single day to complete, except the [[Valley of Repose]] which took 3. Efforts shifted towards finding a way to access the [[Emergence Cave]] on day 1, as that would allow unlocking [[Purple Pikmin]] to collect the [[Spherical Atlas]] to unlock the [[Awakening Wood]] early. In January 2021, "HSS0136" discovered that by using the Cutscene Timer Storage glitch, the player could switch to Louie on day 1 before defeating the Dwarf Red Bulborb in the landing site, and then "依代 九朔_Vtuber" found that it was possible to use that same Dwarf Red Bulborb to clip up a ledge,{{cite youtube|uBBDrDiripQ|demonstrating clipping up a ledge with a Dwarf Red Bulborb|h=1|m=31|s=23|published={{date|31|January|2021}}|retrieved={{date|1|March|2021}}}} allowing the Emergence Cave to be accessed on day 1. This made it possible to complete the game in 5 days. Using the new strategy, "TRR" completed a [[Tool-assisted superplay|tool-assisted]] demonstration of the route on {{date|2|February|2021}},{{cite youtube|ryNKjTfnpTU|demonstrating day 1 of a 5 day run|published={{date|2|February|2021}}|retrieved={{date|1|March|2021}}}} but the extreme difficulty of the clip up the ledge made the run difficult to do perform in real time. On {{date|4|March|2021}}, "HSS0136" became the first person to complete a full 5-day run, combining it with a low Pikmin count of 102, and with no Yellow Pikmin.{{cite youtube|ylE1-kSL4KI|of the first complete 5 day run|published={{date|4|March|2021}}|retrieved={{date|4|March|2021}}}}


== See also ==
== See also ==
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== External links ==
== External links ==
* [https://www.youtube.com/watch?v=xXq59DBpEME Day 2 of a 6-day completion playthrough]. Trivial segments are omitted (such as day 1 and caves), and the rest of the days can be found in the video descriptions.
{{todo|Get a 6 day run video, when one is made.}}


== References ==
== References ==

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