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{{game icons|pikmin2=y}}
{{game icons|pikmin2=y}}{{DISPLAYTITLE:6 day run (''Pikmin 2'')}}
A '''5 day run''' is where a player completes {{p2}} in 5 [[day]]s by collecting all 201 [[treasure]]s. This is achieved by using various exploits and [[glitch]]es to unlock most [[Pikmin family|Pikmin types]] earlier than intended, and completing the [[Awakening Wood]], [[Perplexing Pool]], and [[Wistful Wild]] in a single day each.


A 5 day run is probably impossible on the [[New Play Control! Pikmin 2|''New Play Control!'']] and the [[Pikmin 2 (Nintendo Switch)|Nintendo Switch]] version of ''Pikmin 2''. Because the Blue Pikmin don't respond to the leader's whistle on day 2, getting Blue Pikmin early is a lot more time consuming,{{cite youtube|SafoGOWLIg8|demonstrating some glitches and tricks on how to perform a 7 day run on ''New Play Control! Pikmin 2''}} and since the player starts the day with few Pikmin, there's not enough time in the day to do all the required tasks.
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A '''6 day run''' is where a player completes ''[[Pikmin 2]]'' in 6 days by collecting all 201 [[treasure]]s. This is achieved by collecting each type of [[Pikmin family|Pikmin]] on the first possible day, with both [[Blue Pikmin]] and [[White Pikmin]] on day 3, and completing the [[Awakening Wood]], [[Perplexing Pool]], and [[Wistful Wild]] in a single day each. The following is a brief outline of such a run.


== Route outline ==
Because the Blue Pikmin don't respond to the leader's whistle, a 6 day run on the [[New Play Control! Pikmin 2|''New Play Control!'']] version is a lot harder, but by using glitches it is possible.{{cite youtube|SafoGOWLIg8|demonstrating some glitches and tricks on how to perform a 7 day run on ''New Play Control! Pikmin 2''}}
 
==Outline==
{{guide}}
{{guide}}
The following is a brief outline of a 5 day run. The order of some days can be moved around – for example, after the [[Awakening Wood]], the player can either finish the [[Valley of Repose]] or tackle the [[Perplexing Pool]]. What matters is that the debt is repaid at the end of the third day.
The order of some days can be moved around – for example, finishing [[Valley of Repose]] can wait until after finding [[Yellow Pikmin|Yellows]] at Perplexing Pool (though this increases the difficulty of Perplexing Pool, which is arguably the hardest day), or Wistful Wild can be completed before [[Valley of Repose]].


=== Setup ===
===Day 1===
Before the run can even start properly, some glitches must be performed. Start a new file and perform the [[Pikmin extinction#Extinctions on day 1|day 1 extinction]] glitch to end the first day. Do not save the game. On day 2, use the Pikmin to kill the [[Dwarf Bulborb|Dwarf Red Bulborb]] at the landing site, and while the enemy's [[soul]] is in the air, open the [[pause menu]] and end the day. Doing this will set up a glitch called cutscene timer storage, which is essential for the actual day 1. At the end of the day, select "Start over from last save" to start the game from day 1 again.
;[[Valley of Repose]]:
*This is the same as in any other run through the game. Unless you're in a speedrun where time is critical, let your Red Pikmin grow to flower status before [[pluck]]ing them, to increase their performance.


=== Day 1 ===
===Day 2===
;[[Valley of Repose]]:
;[[Valley of Repose]]:
* When the cutscene for it activates, switch to Louie and grow [[Red Pikmin]].
*Complete [[Emergence Cave]].
* Weigh down the [[bag]] without defeating the [[Dwarf Bulborb|Dwarf Red Bulborb]].
*Find the [[Purple Pikmin]].
* Throw the Pikmin on top of the ledge near the ship, and use the Dwarf Red Bulborb to push a leader to the top of the ledge. This trick is incredibly precise and will likely take thousands of attempts.
* Enter the [[Emergence Cave]] and convert all your Red Pikmin to [[Purple Pikmin]].
* Use the Purple Pikmin to open the path back to the cave.
* Go through the cave multiple times, converting your last Red Pikmin to a Purple Pikmin each time, in order to increase Pikmin numbers through [[Pikmin extinction]]s. Collect the cave's treasures and the [[Spherical Atlas]] on the same cave entry as a Pikmin extinction to stop the day from ending when you exit the cave.
* Increase Pikmin numbers as high as possible, then end the day by collecting the [[Courage Reactor]].


=== Day 2 ===
===Day 3===
[[File:6days setup ccc gooclip.png|thumb|The [[Glitches in Pikmin 2#Carrying charge|carrying charge glitch]] being used on the [[Decorative Goo]].]]
;[[Awakening Wood]]:
;[[Awakening Wood]]:
* Complete the [[Hole of Beasts]] and [[White Flower Garden]].
*Complete [[Hole of Beasts]] and [[White Flower Garden]].
* Find the [[White Pikmin]].
*Find the [[White Pikmin]].
* Collect the [[Geographic Projection]].
*Collect [[Geographic Projection]].
* Complete the remaining caves and get all remaining overground treasures.
*Complete the remaining caves.
* Use the [[Glitches in Pikmin 2#Seesaw block glitch|seesaw block glitch]] to find and raise [[Blue Pikmin]]. Then, use the [[Glitches in Pikmin 2#Carrying charge|carrying charge glitch]] to carry the [[Decorative Goo]] over the gate.
*Use the [[Glitches in Pikmin 2#Seesaw block glitch|seesaw block glitch]] to find and raise [[Blue Pikmin]]. Then, use the [[Carrying#Pikmin 2|carrying charge glitch]] to carry the [[Decorative Goo]] over the gate.


=== Day 3 ===
===Day 4===
Note: ''All'' overground treasures must be collected before completing the final caves so that you can clear out the area before the day ends. This is because the debt clearing cutscene (which can only happen while above-ground) instantly ends the day.
;[[Valley of Repose]]:
*Collect all overground treasures.
*Complete [[Subterranean Complex]] and [[Frontier Cavern]].
 
===Day 5===
Note:''All'' overground treasures must be collected before completing the final caves so that you can clear out the area before the day ends. This is because the debt clearing cutscene (which can only happen while above-ground) instantly ends the day.
;[[Perplexing Pool]]:
;[[Perplexing Pool]]:
* Find the [[Yellow Pikmin]].
*Find the Yellow Pikmin.
* Collect all overground treasures.
*Collect all overground treasures.
* Complete all caves.
*Complete [[Citadel of Spiders]], [[Glutton's Kitchen]], [[Shower Room]], and [[Submerged Castle]].


=== Day 4 ===
===Day 6===
;[[Valley of Repose]]:
* Collect all overground treasures.
* Complete the [[Subterranean Complex]] and [[Frontier Cavern]].
 
=== Day 5 ===
;[[Wistful Wild]]:
;[[Wistful Wild]]:
*Collect all overground treasures.
*Collect all overground treasures.
*Complete all caves.
*Complete [[Cavern of Chaos]], [[Hole of Heroes]], and [[Dream Den]].


== History ==
== History ==
{{todo|Add details about the ''New Play Control!'' version.}}
{{todo|Add important history landmarks from before the carrying charge glitch.}}
 
=== 8 days ===
The first few recorded low day runs collect all treasures in 8 days.{{cite web|https://archive.org/details/Pikmin2_521|A low day run of ''Pikmin 2'' in 8 days|archive.org|published={{date|18|November|2004}}|retrieved={{date|21|March|2018}}}} These runs have few major glitches, and simply go through all eight milestones in the order intended by the developers:
# The mandatory [[Valley of Repose]] tutorial. All players must do this on day 1.
# [[Purple Pikmin]] are obtained in the Valley of Repose, and used to unlock the [[Awakening Wood]]. Runners do this on day 2.
# [[White Pikmin]] are discovered in the Awakening Wood, and used to unlock the [[Perplexing Pool]]. Runners do this on day 3, as well as clear most parts of the area.
# [[Yellow Pikmin]] are obtained in the Perplexing Pool. Runners take one day to do this and clear dry parts of the area.
# [[Blue Pikmin]] are unlocked in the Awakening Wood with the help of Yellow Pikmin. Runners take one day to do this and collect all remaining treasure in the area.
# The parts of the Perplexing Pool that require Blue Pikmin are conquered. Runners take one day to do this.
# The Valley of Repose needs to be returned to and completed. Runners take one day to do this.
# The [[Wistful Wild]] needs to be completed. Runners take one day to do this.
 
Though smaller glitches and tricks were found in the meantime, the lowest number of days required to collect all treasures was kept at 8 for several years.
 
=== 7 days ===
On {{date|30|June|2012}}, "Claris" discovered the [[Glitches in Pikmin 2#Seesaw block glitch|seesaw block glitch]] (then called the "scale glitch"), which allowed for [[Blue Pikmin]] to be unlocked in the first visit to the [[Awakening Wood]].{{cite youtube|jYQ2M3GqELM|of the scales glitch being used to obtain Blue Pikmin}} This removed one day from the total, since players can use the Blue Pikmin to complete the Perplexing Pool in a single day. It was still necessary to return to the Awakening Wood in a different day, since one needed to use Yellow Pikmin to open up the [[electric gate]] and retrieve the [[Decorative Goo]].
 
On {{date|2|July|2012}}, the first 7 day run was completed, also by "Claris".{{cite youtube|BYxrWMt8n28|of the first 7 day run}}
 
=== 6 days ===
[[File:6days proof picture.png|thumb|A completed 6 day run.]]
On {{date|24|March|2018}}, "muratsubo" discovered [[Glitches in Pikmin 2#Carrying charge|a glitch]] that allows Pikmin to carry an object at much faster speeds than normal.{{cite web|https://twitter.com/muratsubo/status/977499568085508096|Twitter video showing Pikmin carrying objects quickly|Twitter|published={{date|24|March|2018}}|retrieved={{date|21|May|2018}}}}{{cite web|https://twitter.com/muratsubo/status/977540083719880705|Twitter video explaining how to perform the carrying charge glitch|Twitter|published={{date|24|March|2018}}|retrieved={{date|21|May|2018}}}} Over the next days, speedrunners attempted to find time-saving uses for the glitch, and the idea of using it to get the [[Decorative Goo]] over the gate was instantly brought up. Several experiments were made to get it to work.{{cite web|https://cdn.discordapp.com/attachments/346747475471630347/427239292427829269/video.mov|Video by Mokaygee, showing the "charged" Pikmin vibrating at high speeds while trying to carry the Decorative Goo|Discord|published={{date|24|March|2018}}|retrieved={{date|21|May|2018}}}}{{cite web|https://cdn.discordapp.com/attachments/346747475471630347/427241082045202432/video.mov|Video by Mokaygee, showing the carrier Pikmin rubbing against the gate, without getting electrocuted||published={{date|24|March|2018}}|retrieved={{date|21|May|2018}}}}{{cite youtube|D_GJkMz4wDI|showing how Pikmin carrying the Decorative Goo can jolt around when a carrier is added or removed|published={{date|24|March|2018}}|retrieved={{date|21|May|2018}}}} Eventually, it was proven to be possible to bring the Decorative Goo outside of the Blue Pikmin den without needing Yellow Pikmin, provided the treasure is "charged" with enough speed or luck.{{cite youtube|RMbCLqP1p8Q|of the Pikmin carrying the Decorative Goo outside of the Blue Pikmin den|published={{date|25|March|2018}}|retrieved={{date|21|May|2018}}}}{{cite web|http://www.nicovideo.jp/watch/sm32952182|Video showing how 17 charges are enough, in a TAS|Nicovideo|published={{date|27|March|2018}}|retrieved={{date|21|May|2018}}}}


On {{date|2|April|2018}}, "HSS0136" used that same glitch and completed the entirety of the area in the same day.{{cite youtube|govlosZaj-0|of the Awakening Wood being completed in a single day}} This knocked the day total from seven to six.
On {{date|24|March|2018}}, "muratsubo" discovered [[Glitches in Pikmin 2#Carrying charge|a glitch]] that allows Pikmin to carry an object at much faster speeds than normal.{{cite web|https://twitter.com/muratsubo/status/977499568085508096|Twitter video showing Pikmin carrying objects quickly|Twitter|published={{date|24|March|2018}}|retrieved={{date|21|May|2018}}}}{{cite web|https://twitter.com/muratsubo/status/977540083719880705|Twitter video explaining how to perform the carrying charge glitch|Twitter|published={{date|24|March|2018}}|retrieved={{date|21|May|2018}}}} Over the next days, speedrunners attempted to find time-saving uses for the glitch, and the idea of using it to get the [[Decorative Goo]] over the gate was instantly brought up. Several experiments were made to get it to work.{{cite web|https://cdn.discordapp.com/attachments/346747475471630347/427239292427829269/video.mov|Video by Mokaygee, showing the "charged" Pikmin vibrating at high speeds while trying to carry the Decorative Goo|Discord|published={{date|24|March|2018}}|retrieved={{date|21|May|2018}}}}{{cite web|https://cdn.discordapp.com/attachments/346747475471630347/427241082045202432/video.mov|Video by Mokaygee, showing the carrier Pikmin rubbing against the gate, without getting electrocuted||published={{date|24|March|2018}}|retrieved={{date|21|May|2018}}}}{{cite youtube|D_GJkMz4wDI|showing how Pikmin carrying the Decorative Goo can jolt around when a carrier is added or removed|published={{date|24|March|2018}}|retrieved={{date|21|May|2018}}}} Eventually, it was proven to be possible to bring the Decorative Goo outside of the Blue Pikmin den, with enough speed.{{cite youtube|RMbCLqP1p8Q|of the Pikmin carrying the Decorative Goo outside of the Blue Pikmin den|published={{date|25|March|2018}}|retrieved={{date|21|May|2018}}}}{{cite web|http://www.nicovideo.jp/watch/sm32952182|Video showing how 17 charges are enough, in a TAS|Nicovideo|published={{date|27|March|2018}}|retrieved={{date|21|May|2018}}}}


=== 5 days ===
On {{date|2|April|2018}}, "HSS0136" used that same glitch to get the [[Decorative Goo]] past the [[electric gate]] near the [[Onion|blue Onion]], allowing the treasure to be recovered without the player needing to go unlock and use [[Yellow Pikmin]]{{cite youtube|govlosZaj-0|HSS0136 Completing the Awakening Wood in a single day}}, and as such, allowing the [[Awakening Wood]] to be completed in one day, and knocking the day total from seven to six.
At this point, all areas took a single day to complete, except the [[Valley of Repose]] which took 3. Efforts shifted towards finding a way to access the [[Emergence Cave]] on day 1, as that would allow unlocking [[Purple Pikmin]] to collect the [[Spherical Atlas]] to unlock the [[Awakening Wood]] early. In January 2021, "HSS0136" discovered that by using the Cutscene Timer Storage glitch, the player could switch to Louie on day 1 before defeating the Dwarf Red Bulborb in the landing site, and then "依代 九朔_Vtuber" found that it was possible to use that same Dwarf Red Bulborb to clip up a ledge,{{cite youtube|uBBDrDiripQ|demonstrating clipping up a ledge with a Dwarf Red Bulborb|h=1|m=31|s=23|published={{date|31|January|2021}}|retrieved={{date|1|March|2021}}}} allowing the Emergence Cave to be accessed on day 1. This made it possible to complete the game in 5 days. Using the new strategy, "TRR" completed a [[Tool-assisted superplay|tool-assisted]] demonstration of the route on {{date|2|February|2021}},{{cite youtube|ryNKjTfnpTU|demonstrating day 1 of a 5 day run|published={{date|2|February|2021}}|retrieved={{date|1|March|2021}}}} but the extreme difficulty of the clip up the ledge made the run difficult to do perform in real time. On {{date|4|March|2021}}, "HSS0136" became the first person to complete a full 5-day run, combining it with a low Pikmin count of 102, and with no Yellow Pikmin.{{cite youtube|ylE1-kSL4KI|of the first complete 5 day run|published={{date|4|March|2021}}|retrieved={{date|4|March|2021}}}}


== See also ==
== See also ==
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== External links ==
== External links ==
* [https://www.youtube.com/watch?v=xXq59DBpEME Day 2 of a 6-day completion playthrough]. Trivial segments are omitted (such as day 1 and caves), and the rest of the days can be found in the video descriptions.
{{todo|Get a 6 day run video}}
*A [https://www.youtube.com/watch?v=BYxrWMt8n28 7 day run video].


== References ==
== References ==

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