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'''2-Player Battle''' is a game mode in ''[[Pikmin 2]]''. It involves, as the name implies, two players, who control [[Captain Olimar]] and [[Louie]], with a party of up to 50 [[Red Pikmin|Red]] or [[Blue Pikmin]], respectively. Each player can start the match with a multiple of 5 [[Pikmin family|Pikmin]] between 5 and 50, and cannot exceed 50 total Pikmin on the battlefield at any time. 2-Player Battle mode takes place in underground areas, their layouts [[Randomness|random]]ly picked from a list. Each player has a related [[Onion]], near which a similarly-colored marble lies at the start of the game. There are four [[#Ways to win|ways to win]] and ten differently-themed areas to play on, ranging in difficulty. A number of [[Pellet Posy|Pellet Posies]] will spawn next to both Onions on all maps, and a group of [[Female Sheargrub]]s will spawn nearby on a select few maps.
'''2-Player Battle''' is a game mode in ''[[Pikmin 2]]''. It involves, as the name implies, two players, who control [[Captain Olimar]] and [[Louie]], with a party of up to 50 [[Red Pikmin|Red]] or [[Blue Pikmin]], respectively. Each player can start the match with a multiple of 5 [[Pikmin family|Pikmin]] between 5 and 50, and cannot exceed 50 total Pikmin on the battlefield at any time. 2-Player Battle mode takes place in underground areas, their layouts [[Randomness|random]]ly picked from a list. Each player has a related [[Onion]], near which a similarly-colored marble lies at the start of the game. There are four [[#Ways to win|ways to win]] and ten differently-themed areas to play on, ranging in difficulty. A number of [[Pellet Posy|Pellet Posies]] will spawn next to both Onions on all maps, and a group of [[Female Sheargrub]]s will spawn nearby on a select few maps.


Returning a [[Cupid's Grenade|cherry]] to an Onion will allow a spin of the [[#Roulette wheel|roulette wheel]]. To make things even, [[Blue Pikmin]] are given the strength of [[Red Pikmin]], and bodies of water are absent. However, both types are still immune to their respective elements. If a Pikmin dies from an attack caused by the other team's Pikmin, it will be transformed into a seed, which is expelled from the Onion right away. Regardless, if said Pikmin is the last one alive, a [[Pikmin extinction]] will still occur. [[Ultra-bitter spray]]s, when used against the opponent's Pikmin, will burrow them, and revert them to [[Maturity|leaf state]]. However, they'll pop out of the ground automatically after 10 seconds. Leaders cannot [[punch]] each other or opposing Pikmin, nor can they interact with the enemy's Pikmin, besides being attacked by them. These Pikmin pummels prevent the victim from throwing, whistling, rolling the roulette wheel, and using either spray. Attacking Pikmin cause no damage to the leader, but do trigger invincibility frames, resulting in [[enemy]] attacks dealing no damage on occasion.
Returning a [[Cupid's Grenade|cherry]] to an Onion will allow a spin of the [[#Roulette wheel|roulette wheel]]. To make things even, [[Blue Pikmin]] are given the strength of [[Red Pikmin]], and bodies of water are absent. However, both types are still immune to their respective elements. If a Pikmin dies from an attack caused by the other team's Pikmin, it will be transformed into a seed, which is expelled from the Onion right away. Regardless, if said Pikmin is the last one alive, a [[Pikmin extinction]] will still occur. [[Ultra-bitter spray]]s, when used against the opponent's Pikmin, will burrow them, and revert them to [[Maturity|leaf state]]. However, they'll pop out of the ground automatically after 10 seconds. Leaders cannot [[punch]] each other or opposing Pikmin, nor can they interact with the enemy's Pikmin, besides being attacked by them. These Pikmin pummels merely deny the victim player the use of {{button|gc|a|wii|a|switch|a}}, {{button|gc|b|wii|b|switch|b}}, {{button|gc|y|wii|-|switch|y}}, and both sprays. Attacking pikmin cause no damage to the leader, but do trigger invincibility frames, resulting in [[enemy]] attacks dealing no damage on occasion.


On all maps, unearthing a [[Crystallized Telekinesis|yellow marble]] with occasionally spawn 1-5 [[Shearwig]]s where the marble is unearthed. Note that this chance is based off how many yellow marbles have been collected and the proximity of any uncollected yellow marbles, where equal players will have a 20% chance to spawn 1-3 Shearwigs, a player at an advantage will have at most an 80% chance to spawn 3-5 Shearwigs, and a player at a disadvantage will have at least a 1% chance to spawn 1-3 Shearwigs. The player which is determined to be unearthing a marble is decided by whose Pikmin makes up a majority on the marble.
On all maps, unearthing a [[Crystallized Telekinesis|yellow marble]] with occasionally spawn 1-5 [[Shearwig]]s where the marble is unearthed. Note that this chance is based off how many yellow marbles have been collected and the proximity of any uncollected yellow marbles, where equal players will have a 20% chance to spawn 1-3 Shearwigs, a player at an advantage will have at most an 80% chance to spawn 3-5 Shearwigs, and a player at a disadvantage will have at least a 1% chance to spawn 1-3 Shearwigs. The player which is determined to be unearthing a marble is decided by looking at the majority color of Pikmin on the marble.


Unlike other [[loading]] screens in the game, 2-Player Battle stage loading screens will contain a [[Loading#Tip|random tip]].
Unlike other [[loading]] screens in the game, 2-Player Battle stage loading screens will contain a [[Loading#Tip|random tip]].
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==Stage generation and layouts==
==Stage generation and layouts==
{{image|Add maps of each layout}}
{{image}}
Unlike [[Story Mode]] and [[Challenge Mode (Pikmin 2)|Challenge Mode]] caves, which [[Pikmin 2 cave generation|generate sublevels]] by placing [[cave unit]]s randomly, the stages in 2-Player Battle are mostly made by placing specific units in specific spots to end up with layouts hand-made by the developers. That said, the random sublevel generation logic is still in effect during the generation of 2-Player Battle stages.
Unlike [[Story Mode]] and [[Challenge Mode (Pikmin 2)|Challenge Mode]] caves, which [[Pikmin 2 cave generation|generate sublevels]] by placing [[cave unit]]s randomly, the stages in 2-Player Battle are mostly made by placing specific units in specific spots to end up with layouts hand-made by the developers. That said, the random sublevel generation logic is still in effect during the generation of 2-Player Battle stages.


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To know which layout number corresponds to what, please read the corresponding level's article, and check the technical information section. For the Carpet Plain, both right and down result in layout #2. Because Dim Labyrinth is always randomly generated, holding a direction has no effect there.
To know which layout number corresponds to what, please read the corresponding level's article, and check the technical information section. For the Carpet Plain, both right and down result in layout #2. Because Dim Labyrinth is always randomly generated, holding a direction has no effect there.


By holding left, the level is forced to generate at [[Randomization|random]], even for stages that don't support it. This generation does not take into account balance, meaning that it is unlikely that a stage will be symmetrical, and more often than not, the [[Onion]]s are placed in bizarre and inappropriate locations. Because of the secrecy of this feature, as well as the potential for gameplay balance problems that arise with the "left" variant, it is likely that this was actually a debugging tool in the game during development, but never removed for the final release.
By holding left, the level is forced to generate at [[Randomization|random]], even for stages that don't support it. This generation does not take into account balance, meaning that it is unlikely that a stage will be symmetrical, and more often than not, the [[Onion]]s are placed in bizarre and inappropriate locations.
 
Because of the secrecy of this feature, as well as the potential for gameplay balance problems that arise with the "left" variant, it is likely that this is actually a debugging tool in the game during development, but never removed for the final release.


==Gallery==
==Gallery==
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Roulette Wheel Dweevils.png|Unused [[Dweevil]] roulette icon.
Roulette Wheel Dweevils.png|Unused [[Dweevil]] roulette icon.
</gallery>
</gallery>
== Trivia ==
*The Angle Maze features a [[Raging Long Legs]] in one of its variations. It is the only battle map to include a [[boss]] enemy.
*Within the game's files, one can find textures for 3 unused Roulette Wheel slots: an [[Antenna Beetle]], a [[Spotty Bulbear]], and a combination of a [[Fiery Dweevil|Fiery]] and [[Hydro Dweevil]], the latter having a duplicate file with the same name, but with "_old" appended. The backgrounds' colors and lines indicate that these slots were removed before the final icon textures were cleaned up.
*In this mode, the leaders are immune to the Watery Blowhog's water-like liquid and the Fiery Blowhog's fire. In the story mode, while it is still possible to gain immunity to fire by collecting the [[Scorch Guard]], there is no upgrade allowing the leaders to be immune to the Watery Blowhog's liquid.
*In the [[GameCube]] games, the [[idle]] Pikmin at the start of a match will not have glowing stems. If they are taken in the group and then made idle again, their stems will glow like normal. This [[glitches in Pikmin 2|glitch]] was fixed in the ''[[New Play Control!]]'' versions.
*In the ''New Play Control!'' versions, at the start of a match, idle Pikmin that join a [[leader]] will first race to a point far away from the leader, and only after a second return to their rightful spot in the group. The reason for this is not known.
*[[Snow Bulborb]]s, [[Dwarf Orange Bulborb]]s, [[Breadbug]]s, [[Anode Beetle]]s, and [[Careening Dirigibug]]s can only be delivered to [[Onion]]s in this mode.


==Names in other languages==
==Names in other languages==
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|ItaM=2P Fight
|ItaM=2P Fight
}}
}}
{| class="responsive-col"
{|
|- style="vertical-align:top"
|- style="vertical-align:top"
|'''Yellow marble'''
|'''Yellow marble'''
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}}
}}
|}
|}
== Trivia ==
*The Angle Maze features a [[Raging Long Legs]] in one of its variations. It is the only battle map to include a [[boss]] enemy.
*Within the game's files, one can find textures for 3 unused Roulette Wheel slots: an [[Antenna Beetle]], a [[Spotty Bulbear]], and a combination of a [[Fiery Dweevil|Fiery]] and [[Hydro Dweevil]], the latter having a duplicate file with the same name, but with "_old" appended. The backgrounds' colors and lines indicate that these slots were removed before the final icon textures were cleaned up.
*In this mode, the leaders are immune to the Watery Blowhog's water-like liquid and the Fiery Blowhog's fire. In the story mode, while it is still possible to gain immunity to fire by collecting the [[Scorch Guard]], there is no upgrade allowing the leaders to be immune to the Watery Blowhog's liquid.
*In the [[GameCube]] games, the [[idle]] Pikmin at the start of a match will not have glowing stems. If they are taken in the group and then made idle again, their stems will glow like normal. This [[glitches in Pikmin 2|glitch]] was fixed in the ''[[New Play Control!]]'' versions.
*In the ''New Play Control!'' versions, at the start of a match, idle Pikmin that join a [[leader]] will first race to a point far away from the leader, and only after a second return to their rightful spot in the group. The reason for this is not known.
*[[Snow Bulborb]]s, [[Dwarf Orange Bulborb]]s, [[Breadbug]]s, [[Anode Beetle]]s, and [[Careening Dirigibug]]s can only be delivered to [[Onion]]s in this mode.


==See also==
==See also==

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