Template talk:Infobox enemy: Difference between revisions

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! colspan="2" style="font-size: 140%; background: #ccf; text-align: center;" | ''{{PAGENAME}}''
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! colspan="2" style="background: #fff; text-align: center;" | {{#ifeq:{{{image}}}|||[[File:{{{image}}}|{{{size}}}]]}}
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! width="30%" style="background: #e6e9ff;" | Scientific Name
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:I was going to say something, but never had the time when I saw a mention.  I agree: how do you ascertain exactly how many Pikmin a Bulborb/Bulbear can eat, for example?  And what's the point of it, anyway? <span style="font-family:times;">'''''[[User:Greenpickle|<span style="color:#080;">G</span>]][[User talk:Greenpickle|<span style="color:#050;">P</span>]]'''''</span>
:I was going to say something, but never had the time when I saw a mention.  I agree: how do you ascertain exactly how many Pikmin a Bulborb/Bulbear can eat, for example?  And what's the point of it, anyway? <span style="font-family:times;">'''''[[User:Greenpickle|<span style="color:#080;">G</span>]][[User talk:Greenpickle|<span style="color:#050;">P</span>]]'''''</span>
:Hmmm... I thought this information would be interesting, at least for most enemies. The thing is that this value indicates how many Pikmin can be killed ''in a single attack''. For instance, most people know that the [[Emperor Bulblax]] can eat a lot of Pikmin with his tongue. However, some people might be blindly bold enough to let some of their Pikmin get swallowed, thinking he won't eat that many. Well, news flash: the Emperor Bulblax in ''Pikmin'' can eat '''the entire army in a single gulp'''. Don't you think that's worth mentioning? And I'm not done yet. Those that played ''Pikmin'' and learned about his brutal tongue attack the hard way might play ''Pikmin 2'', and be scared of losing a ton of Pikmin. Well, it might be interesting for them to know that only 9 Pikmin can die at a time in ''Pikmin 2'' with the EB's tongue. This could even qualify as trivia! As for the question of measuring, it's quite easy. For instance, with a Red Bulborb, just make your army stay in front of it, everyone as close as possible, and let the Bulborb eat them. There could or could not be a limit to the amount of Pikmin it eats in a single bite. I don't quite see what's too complicated and useless about this value, as I explained.
:<small>Also, I know I should've talked about it beforehand. I just felt that I was doing so much to try to improve the wiki that I just felt really confident and went ahead without a second thought. For that, I apologize. My heart was in the right place.</small> '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 10:06, 24 April 2011 (EDT)
::Well we at LEAST need to find a more professional-sounding term than "Max deaths". '''[[User:Ridly|<span style="color:darkBlue;">Ridly</span>]] [[File:Metroid.gif]] <small><sup>[[User Talk:Ridly|<span style="color:darkslateblue">Skree!</span>]]</sup></small>''' 10:46, 24 April 2011 (EDT)
:::Well, I agree on that. "Killing potential"? "Kill efficiency"? There's no descriptive name that fits, that's why I used a [[:Template:tt|tooltip]] and the first name that crossed my mind. '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 12:28, 24 April 2011 (EDT)
::::Hm... Numeric Killing Potential (NKP)? '''[[User:Ridly|<span style="color:darkBlue;">Ridly</span>]] [[File:Metroid.gif]] <small><sup>[[User Talk:Ridly|<span style="color:darkslateblue">Skree!</span>]]</sup></small>''' 14:04, 24 April 2011 (EDT)
:::::I know what you meant, I just feel that the AoE will force you to squeeze Pikmin together. It's not very representative of how likely you are to actually lose that many. My suggestion would be to put these things, as you mentioned, into the trivia section when they are extraordinary, like EB or Volatile Dweevils, but nobody really cares much about Dwarf Bulborbs and Sheargrubs.
:::::If you're willing to get all the data, go ahead, but I don't think we need it.--{{User:Prezintenden/sig}}
::::::...
We ''could'' do an average...
3 tests of a bunch of Pikmin in a relaxed group...
Average Numeric Killing Potential (ANKP)? '''[[User:Ridly|<span style="color:darkBlue;">Ridly</span>]] [[File:Metroid.gif]] <small><sup>[[User Talk:Ridly|<span style="color:darkslateblue">Skree!</span>]]</sup></small>''' 20:04, 24 April 2011 (EDT)
I understand all of your points of view. I suppose that if someone decides to gather the data (I know everyone's looking at me), maybe the infobox really isn't the best place for it. I might gather some values, and then decide if they:
*Should be included in the infobox
*Should fit in the trivia section, only for enemies with interesting kill values
*Should be in a table somewhere in the article, possibly in the "Attacks" section.
As of now, we don't know which of the three will be chosen, and there's no guarantee that ''I'm'' doing the research, so I'll just add it to the [[Pikipedia:Current projects|projects]].
Now, personally, I think a table in the "Attacks" section would be best, so maybe we should really remove this value from the infobox. '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 19:55, 24 April 2011 (EDT)
True...
I agree for the most part. What we could also do is add a subsection table for attacks to the template, easily removable for harmless enimies. '''[[User:Ridly|<span style="color:darkBlue;">Ridly</span>]] [[File:Metroid.gif]] <small><sup>[[User Talk:Ridly|<span style="color:darkslateblue">Skree!</span>]]</sup></small>''' 20:04, 24 April 2011 (EDT)
:What do you mean? A table inside the template? That could leave it too cluttered. '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 10:27, 25 April 2011 (EDT)
::A table in the "Attacks" section - where is this?  And yeah, I think for cases like the one you mentioned (EB), it's worthy of going into trivia.  Maybe once we get that "enemies" page split out from [[Piklopedia]], we can have some bits there. <span style="font-family:times;">'''''[[User:Greenpickle|<span style="color:#080;">G</span>]][[User talk:Greenpickle|<span style="color:#050;">P</span>]]'''''</span>
:::Oh, it doesn't exist. ''If'' the values are interesting enough, we can add a table to the attacks section. If there is no attacks section, we'll create it. '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 10:48, 30 April 2011 (EDT)
== 2-P Battle Mode ==
I've always been a bit curious as to why there isn't a 2-P battle mode parameter... Any time I see the name(s) of (a) 2-P battle location(s) in this infobox, they're in the Underground Areas parameter. Is there a reason to this? If so, then why? {{User:PikFan23/sig}}
:Even though adding an extra section just for 2P areas would be a bit of a waste for some enemies that only appear in one spot, I don't think it would look too bad. And having 2P areas in the Underground Areas section is just dumb. I'm in favor of a 2P areas section. — '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 06:08, 2 August 2013 (EDT)
==Adjusting the template for Pikmin 3==
Could someone add "|pikmin3=y or n" to the template since we now have pages for upcoming enemies? Also, is there any way to make unfilled sections stay hidden? I was going to add templates t all of the new enemies but it looks ugly with all of the "N/A"s everywhere. --[[User:MegaSchmoo|<b><span style="color:White">Mega</span><span style="color:Purple">Schmoo</span></b>]][[File:SSBBWhitePik.png|30px]] 05:44, June 15, 2012 (UTC)
== Dummy Icon ==
I think having [[file:Piklopedia zzdummy.png]] as a placeholder icon for infoboxes missing a specified icon would be beneficial. Of course, when an enemy icon is specified in the infobox, it would overwrite the dummy icon. Thoughts? If it doesn't work out here, it could certainly be put to use on the Pikmin Fanon. &ndash; <span style="border:4px outset #999;background-color:#000">[[file:Breadbug icon.png|40px|link=Special:Contributions/Cheepy|Contributions]][[User:Cheepy|<span title="Userpage"><b><span style="color:#f0f">Cheepy</span></b></span>]] <span style="color:#fff"><b>(</b></span>[[User talk:Cheepy|<span title="Talk page"><b><i><span style="color:#b0b">talk</span></i></b></span>]]<span style="color:#fff"><b>)</b></span> 16:24, February 24, 2020 (EST)
:Not all subjects that use the infobox have an official icon, so it makes sense for nothing to show up. &mdash; '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 10:29, February 25, 2020 (EST)
== What times enemies are active at ==
I’ve been trying to add this for a while but to no avail, so anyone with more talent then me, can you add this to the template {{unsigned|The Pikmin Captain}}
:I don't think we need a parameter for this. Whether an enemy is active during the day or the night isn't a very important aspect of an enemy, and it would be yet another row in the infobox. The reason {{tem|enemy stats}} and {{tem|enemy other info}} exist is to reduce the size of the infobox, so we should be avoiding adding new parameters to this template whenever possible. &mdash; [[User:Soprano|'''Soprano''']]<sub>[[User talk:Soprano|''(talk)'']]</sub> 02:28, August 22, 2023 (EDT)
== Dandori challenges and battles ==
Can we add a parameter for [[Dandori Challenge]]s and [[Dandori Battle]]s a particular enemy is found in? I don't see a reason not to have that when there are parameters for Pikmin 2 challenges and Bingo Battles. [[Special:Contributions/94.234.107.184|94.234.107.184]] 03:19, August 29, 2023 (EDT)
:Sure, done! &mdash; [[User:Soprano|'''Soprano''']]<sub>[[User talk:Soprano|''(talk)'']]</sub> 04:54, August 29, 2023 (EDT)
::Thank you! [[Special:Contributions/94.234.107.202|94.234.107.202]] 14:40, August 29, 2023 (EDT)
== Pikmin 4 - Olimars Shipwreck Tale ==
Is it worth adding a section for [[Olimar's Shipwreck Tale]] as the enemies present in one area (in the game mode) may not be the same enemies that appear in [[Story Mode]]? I would sort of compare them to [[Side Stories]] in a way. [[User:chazmatron|'''Chazmatron''']]<sub>[[User talk:Chazmatron|''(talk)'']]</sub> 12:56, November 12, 2023 (BST)
:I see where you're coming from, but many of the enemies in a given area are present there in both stories (compare the enemy lists for the [[Blossoming Arcadia]] for instance). That means we're dealing with a big overlap that would force us to mention the same area twice in many infoboxes, which looks redundant to a casual reader. I'm thinking of another solution: use {{tem|tt}} to note whether an enemy in the shared areas is present in the main story, in OST or in both. We can use wording like "In Story Mode only" or "In Story Mode and Olimar's Shipwreck Tale". [[User:CortexCPU242|CortexCPU242]] ([[User talk:CortexCPU242|talk]]) 09:14, November 28, 2023 (EST)
::That's it. {{User:Cheepy/sig}} 10:37, November 28, 2023 (EST)
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