Forum:Pikmin 2 Models: Difference between revisions

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==Creating maps==
==Creating maps==
Hey Scruffy, your Blender thing got me thinking. I did the ''Pikmin'' maps (like [[:File:The Forest of Hope HD.jpg|this]] using Dolphin and a bunch of stitched screenshots, and I was going to do the same for Pikmin 2, until I realized that water becomes broken with free cam. So I figured: why not use Blender to render a screenshot much like the maps in ''Pikmin''? I tried opening it up the model for the Awakening Wood in Blender yesterday, but the textures for the cherry blossoms, the rays of sunlight, and some ground overlay textures had no transparency. Can you help me out with that? What steps did you take to get the screenshot you posted on this thread? You don't need to explain the "Pikmin 3-like lighting" part. &mdash; '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 06:32, 2 June 2015 (EDT)
Hey Scruffy, your Blender thing got me thinking. I did the ''Pikmin'' maps (like [[:File:The Forest of Hope HD.jpg|this]]) using Dolphin and a bunch of stitched screenshots, and I was going to do the same for Pikmin 2, until I realized that water becomes broken with free cam. So I figured: why not use Blender to render a screenshot much like the maps in ''Pikmin''? I tried opening it up the model for the Awakening Wood in Blender yesterday, but the textures for the cherry blossoms, the rays of sunlight, and some ground overlays had no transparency. Can you help me out with that? What steps did you take to get the screenshot you posted on this thread? You don't need to explain the "Pikmin 3-like lighting" part. &mdash; '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 06:32, 2 June 2015 (EDT)