Display title | Assets used in the Pikmin series |
Default sort key | Assets used in the Pikmin series |
Page length (in bytes) | 48,734 |
Page ID | 35164 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 1 |
Counted as a content page | Yes |
Number of subpages of this page | 0 (0 redirects; 0 non-redirects) |
Page image | |
Edit | No extra protection (infinite) |
Move | No extra protection (infinite) |
Page creator | Waffles (talk | contribs) |
Date of page creation | 07:22, August 2, 2023 |
Latest editor | Waffles (talk | contribs) |
Date of latest edit | 08:08, March 28, 2024 |
Total number of edits | 105 |
Recent number of edits (within past 90 days) | 5 |
Recent number of distinct authors | 1 |
Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | The Pikmin series and its world is built with distinct pieces of imagery, audio, and typefaces. A large portion of the assets used in the games are made from scratch and are proprietary to Nintendo, though occasionally, some of these assets may be... |